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Deck "Ence Pence 3"

Deck "Ence Pence 3"
Format: Hybrid - 56 Cards
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Section: Main Deck (50 cards)
4 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-09)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

4 x Cyber Brain Cyber Brain (DMC-57)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Draw 3 cards.

4 x Dreaming Moon Knife Dreaming Moon Knife (DMX-09)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

4 x Energy Stream Energy Stream (P-Y10)
  • Collector Number: P42m-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

* Draw 2 cards.

3 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

4 x Faerie Gift Faerie Gift (DMC-55)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-67)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

3 x Jin, the Ogre Blade ~Honorless Battle~ Jin, the Ogre Blade ~Honorless Battle~ (DMR-03)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Gaia Command/Hunter
  • Power: 13000
  • Cost: 8
  • Civilization: Nature
  • Artist: Kazuo Matsushima
Card text:

*  When this creature attacks, you may put a non-evolution creature into the battle zone from your hand.

*  Triple breaker (This creature breaks 3 shields)

4 x Quatro Fang, Super Gang Leader Quatro Fang, Super Gang Leader (DMR-01)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Beast Folk/Hunter
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Hideki Ishikawa
Card text:

*  Evolution - Put on one of your Beast Folk.

*  When you put this creature into the battle zone, put the top two cards of your deck into the mana zone.

*  When this creature attacks, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Reckless Cut Scrapper Reckless Cut Scrapper (DMR-05)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Destroy any number of your opponent's creatures that have total cost 6 or less.

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

4 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMX-09)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

 
Section: Hyperspatial Zone (6 cards)
1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

2 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 18  32 %  
Fire/Nature bar 7 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 19  34 %  
Water bar 12  21 %  
 

Distribution by Cost
1 bar 7 %  
2 bar 14 %  
3 bar 16 %  
4 bar 14 %  
5 bar 13 %  
5/30 bar 2 %  
6 bar 13 %  
7 bar 4 %  
7/14 bar 2 %  
7/30 bar 2 %  
8 bar 11 %  
8/24 bar 4 %  
 

Distribution by Power
- bar 19  34 %  
- bar 14 %  
1000 bar 14 %  
13000 bar 5 %  
2000 bar 7 %  
3000 bar 4 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
6000/250 bar 4 %  
7000/11000 bar 2 %  
8000 bar 5 %  
9000 bar 7 %  
 

Distribution by Race
- bar 27  48 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Beast Folk bar 14 %  
Beast Folk/Hunter bar 7 %  
Flame Monster/Hunter bar 2 %  
Gaia Command/Hunter bar 5 %  
Guardian/Shinobi bar 2 %  
Human/Beast Folk bar 7 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter bar 5 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 13  23 %  
Promotional bar 7 %  
Rare bar 16 %  
Super Rare bar 14  25 %  
Uncommon bar 12  21 %  
Very Rare bar 2 %  
Victory Rare bar 5 %  
 

Distribution by Type
Creature bar 19  34 %  
Evolution Creature bar 7 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 7 %  
Spell bar 27  48 %  
 



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