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Deck "light"

Deck "light"
Format: OCG - 43 Cards
created by christian14 LV7 activity icon envelope icon
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Section: Main Deck (40 cards)
2 x Amud, the Patroller Amud, the Patroller (DM-38)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Cosmo Walker
  • Power: 3500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: hokiyu
Card text:

* All of your Angel Commands and Demon Commands gain "Blocker".

file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

The light and darkness conspired together to create a fearsome and immense divine demonic lord.

4 x Ashliger, Holy Dark Beast Ashliger, Holy Dark Beast (DM-38)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Creature
  • Race: Shine Monster/Dark Monster
  • Power: 4500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Hisanobu Kometani
Card text:

* (This creature is put into the mana zone tapped.)

* Your Angel Commands and Demon Commands cost 2 less to summon. They can't cost less than 1.


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

2 x Asphal, Spirit Knight of the Temporal Foundation Asphal, Spirit Knight of the Temporal Foundation (DM-38)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Arc Seraphim
  • Power: 1500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Patricia
Card text:

Image:Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.

* When this creature is destroyed, put a light or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Auzesu, the Demonic Holy Spirit Auzesu, the Demonic Holy Spirit (EP)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Demon Command
  • Power: 6500
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: Shukei
Card text:

This card is put into the Mana Zone tapped.
Sympathy: Angel Command and Demon Command (When you pay the cost to summon this creature, that cost is reduced by 1 for each Angel Command and Demon Command on the field. However, that cost can't be lower to less than 2.)
When an Angel Command or Demon Command attacks, destroy an opponent's tapped creature.
Double Breaker

2 x Balforce, the Demonic Holy Spirit Balforce, the Demonic Holy Spirit (DMC-68)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Angel Command/Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light/Darkness
  • Artist: Daisuke Izuka
Card text:

Blockericon.jpg Blocker

(This creature is put into your mana zone tapped)

*  All of your opponent's creatures attacks each turn if able.

*  This creature can't attack players.

*  Whenever this creature blocks, untap it after the battle.

1 x Ballcadeias, Overlord of Demons Ballcadeias, Overlord of Demons (DM-38)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Demon Command
  • Power: 14500
  • Mana Number: 1
  • Cost: 10
  • Civilization: Light/Darkness
  • Artist: NINNIN
Card text:

* (This creature is put into the mana zone tapped)

* Evolution—Put on one of your Angel Commands or Demon Commands.

* When you put this creature into the battle zone, destroy all other creatures.

* Your opponent can't cast spells.

* Triple breaker (This creature breaks 3 shields)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Ballom Emperor, Lord of Demons Ballom Emperor, Lord of Demons (DMC-55)
  • Collector Number: 17
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution - Put on one of your Demon Command
When you put this creature into the battle zone, destroy all creatures except darkness creatures.
Double Breaker

1 x Ballom Monarch, Lord of Dark Reapers Ballom Monarch, Lord of Dark Reapers (DM-35)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 12000
  • Cost: 7
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Evolution: Put on 1 of your Demon Commands or creatures with "Reaper" in its name.
When your Demon Commands or creatures with "Reaper" in their name win a battle, you may put a creature into the battle zone from your graveyard.
Triple Breaker

1 x Ballom, Master of Death Ballom, Master of Death (DMC-38)
  • Collector Number: 7
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 12000
  • Cost: 8
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution: Put on one of your Demon Commands.
hen you put this creature into the battle zone, destroy all creatures except darkness creatures.
Double Breaker (This creature breaks 2 shields.)

2 x Cheval Flute, of the Temporal Foundation Cheval Flute, of the Temporal Foundation (DM-38)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Gargoyle
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: NAKAGAWA
Card text:

* Slayer (When this creature loses a battle, destroy the other creature)

* When this creature is destroyed, put a light or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Christie Gate Christie Gate (DMX-11)
  • Collector Number: 21
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: SHURIKEN
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at one of your shields. You may put a non-evolution Light Demon Command from among them into the battle zone.

*  Draw a card.

1 x Codedemon Ballom Mystery Codedemon Ballom Mystery (DMX-11)
  • Collector Number: 16
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Demon Command/Unknown
  • Power: 12000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Katora
Card text:

*  Evolution - Put on one of your Demon Commands.

*  When one of your Demon Command would win a battle, you may draw a card. Then, you may put a non-evolution Demon Command from your hand into the battle zone.

* Triple Breaker

2 x Codefight Agatha Hercule Codefight Agatha Hercule (DMX-11)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Demon Command/Unknown
  • Power: 13500
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: Julie Dillon
Card text:

*  When your opponent puts a creature into the battle zone, look at all of your shields. You may choose a non-evolution Demon Command from those shields and put it into the battle zone.

*  When your opponent casts a spell, look at all of your shields. You may choose a spell from those shields and cast it without paying its cost.

*  Triple breaker (This creature breaks 3 shields)

2 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

3 x Kai Jwars, Dogfight Guardian Kai Jwars, Dogfight Guardian (DM-38)
  • Collector Number: 39
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: D-suzuki
Card text:

* Shield Saver (Whenever one of your shields would be broken, you may destroy this creature instead.)

Ting!

4 x Mad Guitar Mad Guitar (OoPG)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Gargoyle
  • Power: 1000
  • Cost: 2
  • Civilization: Darkness
Card text:

G Zero - If there is a Demon Command in the Battle Zone, you may play this card without paying the cost.

3 x Pandeeta, Windbreaking Vizier Pandeeta, Windbreaking Vizier (DM-38)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Initiate
  • Power: 4500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Nottsuo
Card text:

Image:Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

Crush evil desires and impulses just like cutting the wind. That's the way to live.

3 x Terror Pit Terror Pit (DMC-57)
  • Collector Number: 23
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Mikio Masuda
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.

 
Section: Hyperspatial Zone (3 cards)
3 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

 
Deck Statistics
Distribution by Civilization
Darkness bar 12  28 %  
Light bar 19  44 %  
Light/Darkness bar 12  28 %  
 

Distribution by Cost
10 bar 2 %  
2 bar 9 %  
3 bar 10  23 %  
4 bar 10  23 %  
5/12 bar 7 %  
6 bar 16 %  
7 bar 7 %  
8 bar 7 %  
9 bar 5 %  
 

Distribution by Power
- bar 14 %  
- bar 7 %  
1000 bar 14 %  
12000 bar 7 %  
13500 bar 5 %  
14500 bar 2 %  
1500 bar 5 %  
2500 bar 7 %  
3500 bar 5 %  
4500 bar 16 %  
4500/6500 bar 7 %  
6000 bar 5 %  
6500 bar 5 %  
9000 bar 2 %  
 

Distribution by Race
- bar 21 %  
Angel Command/Demon Command bar 19 %  
Arc Seraphim bar 5 %  
Cosmo Walker bar 5 %  
Demon Command bar 7 %  
Demon Command/Unknown bar 7 %  
Gargoyle bar 14 %  
Guardian bar 7 %  
Initiate bar 7 %  
Shine Monster/Dark Monster bar 9 %  
 

Distribution by Rarity
Common bar 23  53 %  
Rare bar 12 %  
Super Rare bar 14 %  
Uncommon bar 16 %  
Very Rare bar 5 %  
 

Distribution by Type
Creature bar 26  60 %  
Evolution Creature bar 12 %  
Psychic Creature bar 7 %  
Spell bar 21 %  
 



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