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Deck "Color diamonds"

Deck "Color diamonds"
Format: Modified - 60 Cards
created by thothowen LV5 activity icon envelope icon
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I wanted to make an Eevee evolution deck. I don't know if someone has done this, but i would like to try.
The deck is working out, it still need some trainer cards or energy card, but at this time have none.
any comment added about this deck would be appreciated javascript:emoticon('')

 
Card list Group cards by  
Section: Pokemons (19 cards)
1 x Delcatty Delcatty (BWBC)
  • Rarity: Uncommon
  • Type: Colorless
  • Weakness: Ftx2
  • Poke#: 301
  • Number: 114
  • Subtype: Stage 1 Pokémon
  • Hit Points: 90
Card text:

Colorless    Gather Energy      30
Search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward.
Colorless Colorless    Double Slap      30x
Flip 2 coins. This attack does 30 damage times the number of heads.

2 x Delcatty Delcatty (D&PLA)
  • Rarity: Rare
  • Type: Colorless
  • Weakness: F+20
  • Poke#: 301
  • Number: 23
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: C
Card text:

Attracting Body - If Delcatty is your Active Pokemon and is damaged by an opponent's attack (even if Delcatty is Knocked Out), flip a coin. If heads, the Attacking Pokemon is now Confused. (Poke-BODY)

colorless Energy Assist     30
Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokemon.

1 x Eevee Eevee (N Discovry)
  • Rarity: Uncommon
  • Type: Colorless
  • Poke#: 133
  • Number: 38
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Energy Evolution

Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Attach that card to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed.

Colorless   Smash Kick      10

3 x Eevee Eevee (EX UF)
  • Rarity: Common
  • Type: Colorless
  • Poke#: 133
  • Number: 55
  • Subtype: Basic Pokémon
  • Hit Points: 40 HP
  • Retreat Cost: C
Card text:

Poké-BODY: Energy Evolution
Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward. This power can't be used when you attach an Energy card to Eevee as part of an attack's effect.
colorless Tail Whap     10

1 x Espeon Espeon (D&PMD)
  • Rarity: Rare
  • Type: Psychic
  • Weakness: P +20
  • Poke#: 196
  • Number: 18
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80
  • Retreat Cost: 1
Card text:

Sunlight Veil - Each of your Pokemon that evolves from Eevee gets +20 HP. You can't use more than 1 Sunlight Veil Poke-Body each turn. (Poke-BODY)

colorlesscolorlesspsychic Morning Sun     60
You may move an Energy card attached to Espeon to 1 of your Benched Pokemon.

1 x Flareon Flareon (BWDE)
  • Rarity: Uncommon
  • Type: Fire
  • Weakness: Wx2
  • Poke#: 136
  • Number: 12
  • Subtype: Stage 1 Pokémon
  • Hit Points: 90
  • Retreat Cost: 1
Card text:

{C} Sand-Attack 20
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

{F}{C}{C} Fire Slash 60+
You may discard {F} Energy attached to this Pokémon. If you do, this attack does 30 more damage.

Inhaled air is heated in the flame sac in its body to an intense fire over 3,000 degrees Fahrenheit.

1 x Flareon ex Flareon ex (EX DS)
  • Rarity: Rare Holo EX
  • Type: Fire
  • Number: 108
  • Subtype: Stage 1 Pokémon
  • Hit Points: 110 HP
  • Retreat Cost: C
Card text:

colorlessfire Flame Screen     30  During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance).
colorlesscolorlessfire Heat Tackle     70  Flareon ex does 10 damage to itself.

1 x Glaceon Glaceon (D&PMD)
  • Rarity: Rare Holo
  • Type: Water
  • Weakness: M +20
  • Poke#: 471
  • Number: 5
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80
  • Retreat Cost: 1
Card text:

water Snow Cloak     30
Flip a coin. If heads, prevent all effects of an attack, including damage, done to Glaceon during your opponent's next turn.

colorlesscolorlesswater Speed Slide     60
This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.

1 x Glaceon Lv.X Glaceon Lv.X (D&PMD)
  • Rarity: Rare Holo
  • Type: Water
  • Weakness: M +30
  • Number: 98
  • Subtype: Level Up Pokémon
  • Hit Points: 100
  • Retreat Cost: 1
Card text:

Chilly Breath - As long as Glaceon is your Active Pokemon, your opponent's Pokemon can't use any Poke-Powers. (Poke-BODY)

colorlesswaterwater Avalanche     70
Flip a coin. If heads, the attack does 20 damage to each of your opponent's Benched Pokemon. (Don?t apply Weakness and Resistance for Benched Pokemon.)

1 x Leafeon Lv. 49 Leafeon Lv. 49 (PLRR)
  • Rarity: Uncommon
  • Type: Grass
  • Weakness: Fr+20
  • Number: 45
  • Subtype: Stage 1 Pokémon
  • Resistance: W-20
  • Hit Points: 90 HP
  • Retreat Cost: CC
Card text:

Poké-BODY: Energy Refresh

As long as Leafeon is your Active Pokémon, whenever you attach an Energy card from your hand to 1 of your Pokémon, remove 2 damage counters from that Pokémon.


Grass Colorless Plus Energy    40

Attach a basic Energy card from your hand to 1 of your Pokémon.

Grass Colorless Colorless Soothing Scent    60

The Defending Pokémon is now Asleep.

1 x Skitty Skitty (BWBC)
  • Rarity: Common
  • Type: Colorless
  • Weakness: Ftx2
  • Poke#: 300
  • Number: 113
  • Subtype: Basic Pokémon
  • Hit Points: 60
Card text:

Colorless    Tackle      10

Colorless Colorless    Double Slap      20x
Flip 2 coins. This attack does 20 damage times the number of heads.

2 x Skitty Skitty (EX R&S)
  • Rarity: Uncommon
  • Type: Colorless
  • Weakness: Ft
  • Poke#: 300
  • Number: 44
  • Subtype: Basic Pokémon
  • Hit Points: 40 HP
  • Retreat Cost: C
Card text:

colorless Minor Errand-Running      
Search your deck for 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
colorless Lullaby     10 
The Defending Pokémon is now Asleep.

1 x Umbreon Umbreon (BWDE)
  • Rarity: Uncommon
  • Type: Darkness
  • Weakness: Ftx2
  • Poke#: 197
  • Number: 61
  • Subtype: Stage 1 Pokémon
  • Resistance: P-20
  • Hit Points: 100
  • Retreat Cost: 2
Card text:

{C} Confuse Ray 20
The Defending Pokémon is now Confused.

{D}{C}{C} Shadow Shutdown 60
Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon.

When exposed to the moon's aura, the rings on its body glow faintly and it gains a mysterious power.

2 x White Kyurem White Kyurem (BWBC)
  • Rarity: Rare
  • Type: Dragon
  • Poke#: 646
  • Number: 102
  • Subtype: Basic Pokémon
  • Hit Points: 130
Card text:

Fire Colorless    Damage Rush      20x
Flip a coin until you get tails. This attack does 20 damage times the number of heads.
Fire Water Colorless Colorless    Cold Fire      80+
Flip a coin. If heads, this attack does 40 more damage.

 
Section: Energy (17 cards)
2 x Darkness Energy Darkness Energy (HSUD)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 79
4 x Double Colorless Energy Double Colorless Energy (Base Set)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 96
  • Resistance: 0
  • Hit Points: 0
4 x Fire Energy Fire Energy (EXTK2)
  • Rarity: Common
  • Type: Basic Energy
  • Number: blue-11
2 x Grass Energy Grass Energy (D&P)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 123
  • Hit Points: 0 HP
1 x Psychic Energy Psychic Energy (HG&SS)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 119
4 x Water Energy Water Energy (HS TK)
  • Rarity: Common
  • Type: Basic Energy
  • Number: blue-11
 
Section: Trainers (24 cards)
2 x Bianca Bianca (BWEP)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 90
  • Subtype: Supporter
Card text:

You may play only 1 Supporter card per turn (before your attack).

Draw cards until you have 6 cards in your hand.

4 x Energy Removal Energy Removal (Base Set 2)
  • Rarity: Common
  • Type: Trainer
  • Number: 119
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.

2 x Energy Search Energy Search (BWBC)
  • Rarity: Common
  • Type: Trainer
  • Number: 128
  • Subtype: Item
Card text:

Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).

1 x Engineer`s Adjustments Engineer's Adjustments (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 75
  • Subtype: Supporter
Card text:

You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.

Discard an Energy card from your hand. Then. draw 4 cards.

2 x Gust of Wind Gust of Wind (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

2 x Level Ball Level Ball (BWND)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
  • Subtype: Item
Card text:

Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).

1 x Luxury Ball Luxury Ball (D&PSF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
Card text:

Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.

1 x Professor Elm Professor Elm (N Genesis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
  • Resistance: 0
  • Hit Points: 0
Card text:

Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.

4 x Professor Oak`s New Theory Professor Oak's New Theory (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 101
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Shuffle your hand into your deck. Then, draw 6 cards.

1 x Sabrina`s Psychic Control Sabrina's Psychic Control (Gym Chllng)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 121
  • Resistance: 0
  • Hit Points: 0
Card text:

Flip a coin. If heads, choose a Trainer card in your opponent's discard pile that isn't put into play (like PlusPower or Mysterious Fossil). You may use that card as if it were in your hand, if you do everything required in order to play that card (like discarding cards). The card stays in your opponent's discard pile.

1 x Skyla Skyla (BWBC)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 134
  • Subtype: Supporter
Card text:




Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward.
You may play only 1 Supporter card during your turn (before your attack).

1 x Super Rod Super Rod (BWNV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 95
  • Subtype: Item
Card text:

Shuffle 3 in any combination of Pokemon and basic Energy cards from your discard pile back into your deck.

You may play as many Item cards as you like during your turn (before your attack).

2 x Switch Switch (BW)
  • Rarity: Common
  • Type: Trainer
  • Number: 104
  • Subtype: Item
Card text:

Switch your Active Pokémon with 1 of your Benched Pokémon.

 
Deck Statistics
Distribution by Poke#
- bar 44  73 %  
133 bar 7 %  
136 bar 2 %  
196 bar 2 %  
197 bar 2 %  
300 bar 5 %  
301 bar 5 %  
471 bar 2 %  
646 bar 3 %  
 

Distribution by Rarity
Common bar 25  42 %  
Rare bar 8 %  
Rare Holo bar 3 %  
Rare Holo EX bar 2 %  
Uncommon bar 27  45 %  
 

Distribution by Subtype
- bar 27  45 %  
Basic Pokémon bar 13 %  
Item bar 12 %  
Level Up Pokémon bar 2 %  
Stage 1 Pokémon bar 15 %  
Supporter bar 13 %  
 

Distribution by Type
- bar 13  22 %  
Colorless bar 15 %  
Darkness bar 2 %  
Dragon bar 3 %  
Energy bar 13  22 %  
Fire bar 3 %  
Grass bar 2 %  
Psychic bar 2 %  
Trainer bar 16  27 %  
Water bar 3 %  
 



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