| Section: Pokemons (19 cards)
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Delcatty (BWBC)
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- Rarity: Uncommon
- Type: Colorless
- Weakness: Ftx2
- Poke#: 301
- Number: 114
- Subtype: Stage 1 Pokémon
- Hit Points: 90
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Card text:
Gather Energy 30 Search your deck for a basic Energy card and attach it to 1 of your Pokémon. Shuffle your deck afterward. Double Slap 30x Flip 2 coins. This attack does 30 damage times the number of heads.
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Delcatty (D&PLA)
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- Rarity: Rare
- Type: Colorless
- Weakness: F+20
- Poke#: 301
- Number: 23
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Attracting Body - If Delcatty is your Active Pokemon and is damaged by an opponent's attack (even if Delcatty is Knocked Out), flip a coin. If heads, the Attacking Pokemon is now Confused. (Poke-BODY)
Energy Assist 30 Search your discard pile for a basic Energy card and attach it to 1 of your Benched Pokemon.
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Eevee (EX UF)
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- Rarity: Common
- Type: Colorless
- Poke#: 133
- Number: 55
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Poké-BODY: Energy Evolution Whenever you attach an Energy card from your hand to Eevee, you may search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Put that card onto Eevee. (This counts as evolving Eevee.) Shuffle your deck afterward. This power can't be used when you attach an Energy card to Eevee as part of an attack's effect. Tail Whap 10
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Eevee (N Discovry)
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- Rarity: Uncommon
- Type: Colorless
- Poke#: 133
- Number: 38
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Energy Evolution Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Attach that card to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed. Smash Kick 10
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Espeon (D&PMD)
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- Rarity: Rare
- Type: Psychic
- Weakness: P +20
- Poke#: 196
- Number: 18
- Subtype: Stage 1 Pokémon
- Hit Points: 80
- Retreat Cost: 1
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Card text:
Sunlight Veil - Each of your Pokemon that evolves from Eevee gets +20 HP. You can't use more than 1 Sunlight Veil Poke-Body each turn. (Poke-BODY)
  Morning Sun 60 You may move an Energy card attached to Espeon to 1 of your Benched Pokemon.
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Flareon (B&WDE)
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- Rarity: Uncommon
- Type: Fire
- Weakness: Wx2
- Poke#: 136
- Number: 12
- Subtype: Stage 1 Pokémon
- Hit Points: 90
- Retreat Cost: 1
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Card text:
{C} Sand-Attack 20 If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. {F}{C}{C} Fire Slash 60+ You may discard {F} Energy attached to this Pokémon. If you do, this attack does 30 more damage. Inhaled air is heated in the flame sac in its body to an intense fire over 3,000 degrees Fahrenheit.
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Flareon ex (EX DS)
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- Rarity: Rare Holo EX
- Type: Fire
- Number: 108
- Subtype: Stage 1 Pokémon
- Hit Points: 110 HP
- Retreat Cost: C
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Card text:
 Flame Screen 30 During your opponent's next turn, any damage done to Flareon ex by attacks is reduced by 20 (after applying Weakness and Resistance).   Heat Tackle 70 Flareon ex does 10 damage to itself.
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Glaceon (D&PMD)
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- Rarity: Rare Holo
- Type: Water
- Weakness: M +20
- Poke#: 471
- Number: 5
- Subtype: Stage 1 Pokémon
- Hit Points: 80
- Retreat Cost: 1
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Card text:
Snow Cloak 30 Flip a coin. If heads, prevent all effects of an attack, including damage, done to Glaceon during your opponent's next turn.
  Speed Slide 60 This attack's damage isn't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.
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Glaceon Lv.X (D&PMD)
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- Rarity: Rare Holo
- Type: Water
- Weakness: M +30
- Number: 98
- Subtype: Level Up Pokémon
- Hit Points: 100
- Retreat Cost: 1
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Card text:
Chilly Breath - As long as Glaceon is your Active Pokemon, your opponent's Pokemon can't use any Poke-Powers. (Poke-BODY)
  Avalanche 70 Flip a coin. If heads, the attack does 20 damage to each of your opponent's Benched Pokemon. (Don?t apply Weakness and Resistance for Benched Pokemon.)
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Leafeon Lv. 49 (PLRR)
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- Rarity: Uncommon
- Type: Grass
- Weakness: Fr+20
- Number: 45
- Subtype: Stage 1 Pokémon
- Resistance: W-20
- Hit Points: 90 HP
- Retreat Cost: CC
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Card text:
Poké-BODY: Energy Refresh As long as Leafeon is your Active Pokémon, whenever you attach an Energy card from your hand to 1 of your Pokémon, remove 2 damage counters from that Pokémon. Plus Energy 40 Attach a basic Energy card from your hand to 1 of your Pokémon. Soothing Scent 60 The Defending Pokémon is now Asleep.
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Skitty (EX R&S)
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- Rarity: Uncommon
- Type: Colorless
- Weakness: Ft
- Poke#: 300
- Number: 44
- Subtype: Basic Pokémon
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Minor Errand-Running Search your deck for 2 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Lullaby 10 The Defending Pokémon is now Asleep.
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Skitty (BWBC)
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- Rarity: Common
- Type: Colorless
- Weakness: Ftx2
- Poke#: 300
- Number: 113
- Subtype: Basic Pokémon
- Hit Points: 60
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Card text:
Tackle 10 Double Slap 20x Flip 2 coins. This attack does 20 damage times the number of heads.
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Umbreon (B&WDE)
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- Rarity: Uncommon
- Type: Darkness
- Weakness: Ftx2
- Poke#: 197
- Number: 61
- Subtype: Stage 1 Pokémon
- Resistance: P-20
- Hit Points: 100
- Retreat Cost: 2
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Card text:
{C} Confuse Ray 20 The Defending Pokémon is now Confused. {D}{C}{C} Shadow Shutdown 60 Flip 2 coins. If both of them are heads, discard all Energy attached to the Defending Pokémon. When exposed to the moon's aura, the rings on its body glow faintly and it gains a mysterious power.
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White Kyurem (BWBC)
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- Rarity: Rare
- Type: Dragon
- Poke#: 646
- Number: 102
- Subtype: Basic Pokémon
- Hit Points: 130
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Card text:
Damage Rush 20x Flip a coin until you get tails. This attack does 20 damage times the number of heads. Cold Fire 80+ Flip a coin. If heads, this attack does 40 more damage.
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| Section: Energy (17 cards)
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Darkness Energy (HSUD)
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- Rarity: Uncommon
- Type: Energy
- Number: 79
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Double Colorless Energy (Base Set)
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- Rarity: Uncommon
- Type: Basic Energy
- Number: 96
- Resistance: 0
- Hit Points: 0
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Fire Energy (EXTK2)
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- Rarity: Common
- Type: Energy
- Number: blue-11
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Grass Energy (D&P)
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- Rarity: Common
- Type: Energy
- Number: 123
- Hit Points: 0 HP
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Psychic Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 119
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Water Energy (HS TK)
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- Rarity: Common
- Type: Energy
- Number: blue-11
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| Section: Trainers (24 cards)
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Bianca (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 90
- Subtype: Supporter
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Card text:
You may play only 1 Supporter card per turn (before your attack).
Draw cards until you have 6 cards in your hand.
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Energy Removal (Base Set 2)
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- Rarity: Common
- Type: Trainer
- Number: 119
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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Energy Search (BWBC)
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- Rarity: Common
- Type: Trainer
- Number: 128
- Subtype: Item
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Card text:
Search your deck for a basic Energy card, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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Engineer's Adjustments (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 75
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Discard an Energy card from your hand. Then. draw 4 cards.
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Gust of Wind (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 93
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.
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Level Ball (B&WND)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Item
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Card text:
Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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Luxury Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 86
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Card text:
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
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Professor Elm (N Genesis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
- Resistance: 0
- Hit Points: 0
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Card text:
Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.
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Professor Oak's New Theory (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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Sabrina's Psychic Control (Gym Chllng)
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- Rarity: Uncommon
- Type: Trainer
- Number: 121
- Resistance: 0
- Hit Points: 0
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Card text:
Flip a coin. If heads, choose a Trainer card in your opponent's discard pile that isn't put into play (like PlusPower or Mysterious Fossil). You may use that card as if it were in your hand, if you do everything required in order to play that card (like discarding cards). The card stays in your opponent's discard pile.
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Skyla (BWBC)
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- Rarity: Uncommon
- Type: Trainer
- Number: 134
- Subtype: Supporter
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Card text:
Search your deck for a Trainer card, reveal it, and put it into your hand. Shuffle your deck afterward. You may play only 1 Supporter card during your turn (before your attack).
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Super Rod (BWNV)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
Shuffle 3 in any combination of Pokemon and basic Energy cards from your discard pile back into your deck. You may play as many Item cards as you like during your turn (before your attack).
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Switch (B&W)
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- Rarity: Common
- Type: Trainer
- Number: 104
- Subtype: Item
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Card text:
Switch your Active Pokémon with 1 of your Benched Pokémon.
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