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Deck "Martell Marcello"

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Deck "Martell Marcello"
70 Cards
created by mattuoto activity icon
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Section: Draw Deck (60 cards)
2 x Black Raven Black Raven (ASoSm)
  • Number: 2
  • Rarity: F
  • Type: Attachment
  • Gold Cost: 1
Card text:

Raven. Creature.
Immune to non-Raven cards.
Attach Black Raven to your House card and discard all other Raven attachments from play.
It is Summer. Each player takes 1 additional gold token when he or she counts income.

3 x Blood for Blood Blood for Blood (PotS)
  • Number: 20
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

Response: After 1 of your House Martell characters is killed, choose and kill 1 character with equal or lower STR. (Limit 1 per phase.)

3 x Blood of the Viper Blood of the Viper (OSaS)
  • Number: 94
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Condition.
Card text:

House Martell character only.
Attached character gains the Sand Snake trait and 'Sand Snake characters you control get +1 STR.'

3 x Burning on the Sand Burning on the Sand (RotO)
  • Number: 112
  • Rarity: F
  • Type: Event
  • House: Martell
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Event
  • Income/Initiative: 0
Card text:

House Martell only. Response: If an opponent would win a challenge against you, cancel the determination of the challenge winner. No one wins the challenge.

3 x Dorea Sand Dorea Sand (TftH)
  • Number: 13
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 1
  • Traits: Bastard. Sand Snake.
  • Challenge Icons: [military]
Card text:


Response: After you lose a challenge as the defender, until the end of the phase Sand Snake characters you control gain: "This character does not kneel to attack."

"Dorea stalks about knocking oranges off the trees with her morningstar, and Elia and Obella have become the terror of the pools." - Doran Martell

3 x Dornish Fiefdoms Dornish Fiefdoms (PotS)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1.
+1 Influence.

3 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

3 x Knights of the Sun Knights of the Sun (ASoSm)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Knight. Army. House Dayne.
Knights of the Sun gets +1 STR for each gold token on it.
Marshalling: If it is Summer, move any number of gold tokens from your gold pool to Knights of the Sun.

3 x Maester of the Sun Maester of the Sun (ASoSm)
  • Number: 14
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Maester.
Vengeful.
Response: If it is Summer, kneel Maester of the Sun and discard a card from your hand to save a Martell character from being killed or discarded from play.

3 x Maiden of Poisons Maiden of Poisons (ODG)
  • Number: 53
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 1
  • Traits: Bastard. Sand Snake.
  • Challenge Icons: [intrigue] [power]
Card text:


House Martell only.
Response: After you lose a challenge as the defender, choose a challenge icon. Then each opponent chooses 1 standing character he or she controls with that icon, if able. All chosen characters lose that icon until the end of the phase.
Crest: Shadow

3 x Nymeria Sand Nymeria Sand (OSaS)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Bastard. Sand Snake.
  • Challenge Icons: [military]
Card text:

Sand Snake characters you control gain a Military icon and Deadly.

Lady Nym was no less deadly, though she kept her knives well hidden.

3 x Obella Sand Obella Sand (DB)
  • Number: 115
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 1
  • Traits: Bastard. Sand Snake.
  • Challenge Icons: [power]
Card text:

Sand Snake characters you control gain a Power icon and vengeful.

"... Elia and Obella have become the terror of the pools." - Doran Martell

2 x Open Market Open Market (ASoSm)
  • Number: 19
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
Card text:

Dorne.
Dominance: If it is Summer, kneel Open Market and discard 2 cards from your hand to return any card from your discard pile to your hand.

3 x Outthought Outthought (ARotD)
  • Number: 113
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Condition.
Card text:


After you play Outthought, draw 1 card.
Response: After you lose a challenge, kneel attached character.

3 x Snakeskin Veil Snakeskin Veil (CbtC)
  • Number: 54
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Item.
Card text:


Sandsnake character only.
Attached character is immune to opponent's non-plot card effects.

3 x Southron Mercenaries Southron Mercenaries (Blckwtr)
  • Number: 113
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 6
  • Gold Cost: 4
  • Challenge Icons: [military] [intrigue]
Card text:

Army. Mercenary.
House Martell only. No attachments. Renown.
Response: After you win a challenge in which Southron Mercenaries participated, move 1 power from the losing opponent's House card to your own.
(Shadow)

3 x Summer Reserves Summer Reserves (SA)
  • Number: 119
  • Rarity: F
  • Type: Event
Card text:

Reinforcements.
Play only if it is Summer.
Any Phase: Play if you have lost a challenge this phase. Pay 1 gold to put Summer Reserves into play from your hand as an Army character with 4 STR, a military, an intrigue, a power icon, and deadly.

3 x Taste For Blood Taste For Blood (PotS)
  • Number: 18
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Boon.
Card text:

Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power.

3 x The Scourge The Scourge (ODG)
  • Number: 55
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase.
Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.

2 x The Shadow of the South The Shadow of the South (CSec)
  • Number: 16
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

Small Council.
House Martell only.
Response: After The Shadow of the South comes out of Shadows, choose an opponent. That opponent cannot play event cards during this phase. Then, if it is Summer, return The Shadow of the South to its owner's hand.
(Shadow)

3 x Tyene Sand Tyene Sand (OSaS)
  • Number: 91
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Bastard. Sand Snake.
  • Challenge Icons: [intrigue]
Card text:

Sand Snake characters you control gain an Intrigue icon and stealth.

"You think too much, Uncle."

 
Section: Plot Deck (10 cards)
1 x A City Besieged A City Besieged (CD)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, choose and discard from play 1 location with printed cost X or lower controlled by each player, if able. X is the number of City plots in your used pile.

1 x A Song of Summer A Song of Summer (ASoSm)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 5
  • Income/Initiative: / 5
Card text:

While it is Summer, your characters get +1 STR.

1 x A Time for Ravens A Time for Ravens (ACoSe)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 2
Card text:

When revealed, search your deck for a Raven card, reveal it, and put it into your hand. Then, shuffle your deck.

1 x City of Lies City of Lies (CSec)
  • Number: 19
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 6
Card text:

City.
City. When revealed, you may put up to 2 cards with the Shadow crest into Shadows from your hand without paying any costs.

1 x City of Secrets City of Secrets (Hand)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

City.
City. When revealed, shuffle the top X cards of your discard pile back into your deck. X is the number of City plots in your used pile.

1 x City of Soldiers City of Soldiers (Blckwtr)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • Claim Value: 2
  • Gold Cost: 3
  • Income/Initiative: 0
Card text:

City.
City. When revealed, choose and kill a character with STR X or lower. X is the number of City plot cards in your used pile.

1 x City of Spies City of Spies (SS)
  • Number: 100
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 3
Card text:

City.
City. When revealed, look at the top X cards of any player's deck, discard one of those cards, and put the rest on top of that deck in any order. X is the number of City plots in your used pile.

1 x Fury of the Sun Fury of the Sun (AE)
  • Number: 30
  • Rarity: F
  • Type: Plot
  • House: Martell
  • Claim Value: 1
  • Gold Cost: 5
  • Income/Initiative: / 7
Card text:

Intrigue Gambit.
Intrigue Gambit. House Martell only. After you win an intrigue challenge against an opponent with a Lannister or a Baratheon House card, choose a character controlled by that opponent, and return it to its owner's hand.

1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Kings of Summer Kings of Summer (ASoSm)
  • Number: 1
  • Rarity: F
  • Type: Agenda
Card text:

If it is Summer, draw 1 additional card during the draw phase.
If it is Winter, draw 1 less card (to a minimum of 1) during the draw phase.

 
Deck Statistics
Distribution by House
- bar 12  17 %  
Martell bar 57  81 %  
Neutral bar 1 %  
 

Distribution by Rarity
F bar 70  100 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 14  20 %  
Character bar 24  34 %  
Event bar 14  20 %  
House bar 1 %  
Location bar 11 %  
Plot bar 11 %  
 



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