| Section: Draw Deck (60 cards)
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A Game of Cyvasse (ACoSe)
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- Number: 57
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.
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Arianne Martell (PotS)
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- Number: 2
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 4
- Traits: Lady.
- Challenge Icons: [Intrigue] [Power]
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Card text:
Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.
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Darkstar (PotS)
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- Number: 4
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 4
- Traits: Knight. House Dayne.
- Challenge Icons: [Military] [Intrigue]
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Card text:
House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.
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Dornish Fiefdoms (PotS)
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- Number: 26
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 1
- Traits: Dorne.
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Card text:
Limited. Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1. +1 Influence.
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Ellaria Sand (PotS)
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- Number: 7
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Lady.
- Challenge Icons: [Intrigue] [Power]
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Card text:
Vengeful. Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.
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Flea Bottom (TGM)
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- Number: 39
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
No attachments. Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.
Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.
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Flea Bottom Scavenger (Trials)
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- Number: 35
- Rarity: F
- Type: Character
- House: Martell
- STR: 1
- Gold Cost: 2
- Challenge Icons: [intrigue]
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Card text:
Ally. Response: After you play Flea Bottom Scavenger from your hand, draw 3 cards if you have no power on your House card.
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Greenblood Merchant (ARotD)
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- Number: 112
- Rarity: F
- Type: Character
- House: Martell
- STR: 1
- Gold Cost: 1
- Traits: Ally.
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Card text:
Challenges: Kneel Greenblood Merchant to choose a character. That character gains or loses an icon of your choice until the end of the phase. Any opponent may kneel 1 influence to cancel this effect.
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Hellholt Engineer (CbtC)
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- Number: 53
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Traits: Ally.
- Challenge Icons: [intrigue] [power]
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Card text:
Response: After an opponent kneels a location, choose and stand a location you control.
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House Messenger (PotS)
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- Number: 10
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Traits: Ally.
- Challenge Icons: [Intrigue]
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Card text:
After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.
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Lord Doran's Chambers (PotS)
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- Number: 27
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 1
- Traits: Dorne.
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Card text:
You may choose to play Lord Doran's Chambers as an attachment to your House card. +1 Income. +1 Influence.
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Lost Spearman (MotM)
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- Number: 55
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 1
- Traits: Refugee.
- Challenge Icons: [military] [intrigue]
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Card text:
After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand. "...Renly has taken Dorne's allegiance for granted." - Tyrion Lannister
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Maiden of Poisons (ODG)
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- Number: 53
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 1
- Traits: Bastard. Sand Snake.
- Challenge Icons: [intrigue] [power]
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Card text:
House Martell only. Response: After you lose a challenge as the defender, choose a challenge icon. Then each opponent chooses 1 standing character he or she controls with that icon, if able. All chosen characters lose that icon until the end of the phase. Crest: Shadow
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Orphan of the Greenblood (PotS)
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- Number: 15
- Rarity: F
- Type: Character
- House: Martell
- STR: 0
- Gold Cost: 0
- Traits: Ally.
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Card text:
Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.
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Poisoned Spear (APS)
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- Number: 115
- Rarity: F
- Type: Attachment
- House: Martell
- Gold Cost: 1
- Traits: Weapon.
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Card text:
Attached character gains joust. Response: After you win a challenge in which attached character participated, kneel Poisoned Spear to choose and kill a character with no icons.
"When Oberyn spun the haft between the palms of his hand, they glistened black."
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Refugee of the Citadel (RW)
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- Number: 92
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Challenge Icons: [intrigue] [power]
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Card text:
Maester. Refugee. If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.
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River Row (QoD)
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- Number: 43
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. River Row comes into play knelt. Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.
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Ser Arys Oakheart (PotS)
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- Number: 9
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Knight. Kingsguard
- Challenge Icons: [Military] [Power]
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Card text:
No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.
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Street of Silk (LotR)
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- Number: 40
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. After you play Street of Silk, choose and discard one of your locations from play (cannot be saved). Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.
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Summer Sea (QoD)
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- Number: 32
- Rarity: F
- Type: Location
- House: Martell/Targaryen
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2. +1 Influence.
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The Brimstone (TbC)
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- Number: 93
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 2
- Traits: Dorne.
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Card text:
Response: After a card is discarded from an opponent's hand, choose 1 character. Until the end of the phase, that character gains or loses an icon of your choice.
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The Only Game that Matters (LotR)
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- Number: 41
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Until the end of the challenge, participating characters without an [Intrigue] icon do not count their STR.
"When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister
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The Prince's Wrath (PotS)
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- Number: 22
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Challenges: Kneel 1 influence to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.
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The Red Viper (PotS)
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- Number: 1
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 5
- Traits: Lord.
- Challenge Icons: [Military] [Intrigue] [Power]
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Card text:
Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.
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The Scourge (ODG)
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- Number: 55
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 2
- Traits: Dorne.
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Card text:
Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase. Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.
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The Viper's Rage (TftRK)
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- Number: 76
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Response: After your lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a military, an intrigue, and a power icon until the end of the phase.
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Venomous Blade (Blckwtr)
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- Number: 115
- Rarity: F
- Type: Attachment
- House: Martell
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Card text:
Weapon. House Martell only. After Venomous Blade comes out of Shadows, attach it to a character you control. Then, choose and kill an opponent's character with printed STR 2 or less. Response: After you lose a challenge, Venomous Blade goes into Shadows. (Shadow)
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Water Garden (PotS)
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- Number: 30
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 0
- Traits: Dorne.
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Card text:
Limited. +1 Income.
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| Section: Plot Deck (10 cards)
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Breaking and Entering (LotR)
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- Number: 51
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
Any attachment or location card that would be discarded from any player's hand as part of the claim of an [Intrigue] challenge may be put into play by the winner of the challenge, under his or her control.
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Frey Hospitality (LotR)
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- Number: 49
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
After a player loses an [Intrigue] challenge, that player must choose and kill a character under his or her control.
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House Martell (Core)
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- Number: H4
- Rarity: F
- Type: House
- House: Martell
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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House of Dreams (ARotD)
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- Number: 119
- Rarity: F
- Type: Agenda
- House: Neutral
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Card text:
After you announce House of Dreams as your agenda, choose from your deck a unique, in-House, non-limited location. That location starts the game in play an dgains the text: "Immune to opponents' non-plot card effects." Draw 6 cards for your setup hand. You cannot spend more than 3 gold during setup.
Card designed by 2011 Overall World Champion Corey Faherty
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Retaliation! (ASoSilen)
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- Number: 80
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
If you win initiative, you must choose an opponent as the first player.
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Shadows and Spiders (LotR)
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- Number: 55
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
A player cannot declare a [Military] or [Power] challenge unless he or she has won an [Intrigue] challenge that phase.
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The Scourge (ODG)
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- Number: 55
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 2
- Traits: Dorne.
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Card text:
Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase. Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.
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To the Spears! (PotS)
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- Number: 60
- Rarity: F
- Type: Plot
- House: Martell
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Card text:
House Martell only. Characters you control do not kneel to attack this round.
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Valar Dohaeris (TWH)
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- Number: 80
- Rarity: F
- Type: Plot
- House: Neutral
- STR: 0
- Claim Value: 1
- Gold Cost: 0
- Traits: 0
- Income/Initiative: 03/01/00
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Card text:
At the end of the dominance phase, discard all standing characters from play (cannot be saved).
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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