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Deck "giant bam"

Deck "giant bam"
Format: OCG - 48 Cards
created by upme activity icon
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Section: Main Deck (40 cards)
2 x Asura, the Great Enigma Asura, the Great Enigma (DMX-11)
  • Collector Number: 52
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Giant/Samurai
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
  • Artist: NAKAGAWA
Card text:

*  Evolution - Put on 1 of your Giants.

*  When you put this creature into the battle zone, look at the top 3 cards of your deck. Put 1 of these cards face-down into your shields, 1 into your mana zone, and 1 into your hand.

*  Double breaker (This creature breaks 2 shields.)

2 x Bishamon, the Great Enigma Bishamon, the Great Enigma (DM-35)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Giant/Samurai
  • Power: 5000
  • Cost: 7
  • Civilization: Nature
  • Artist: NAKAGAWA
Card text:

Mana Evolution: Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
You may have your nature creatures cost up to 2 less to summon. They can't cost less than 1.

"If your heart is strong, you never have any need to worry." -Bishamon, the Great Enigma

4 x Dolgazer, Veteran of Hard Battle Dolgazer, Veteran of Hard Battle (DMC-57)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Earth Eater/Giant
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water/Nature
  • Artist: Mikio Masuda
Card text:

When this card is placed in the mana zone, it is placed into the mana zone tapped. Sympathy: This card's cost is reduced by 1 for each Earth Eater or Giant in your battle zone. You cannot reduce the cost below 2. When this creature is put into the battle zone, you may draw 1 card for each Earth Eater or Giant in your battle zone. [Double Breaker]

4 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

2 x Genius Janit, of the Hidden Blade Genius Janit, of the Hidden Blade (DMX-07)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 1000
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi for no cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

*  When you put this creature into the battle zone, you may return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMC-63)
  • Collector Number: 12
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: -
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.
When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

2 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

3 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

4 x Kirino Giant Kirino Giant (DMX-09)
  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Giant/Samurai
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Card text:

*  You may have your Giants cost up to 2 less to summon. They can't cost less than 1.

*  Saver: Giant (Whenever one of your Giants would be destroyed, you may destroy this creature instead.)

2 x Sanctuary of the Mother Sanctuary of the Mother (DMX-08)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Toshiaki Takayama
Card text:

*  Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature with a cost less than or equal to the number of cards in your mana zone from your mana zone into the battle zone.

3 x Space Crawler Space Crawler (DMC-57)
  • Collector Number: 28
  • Rarity: Common
  • Type: Creature
  • Race: Earth Eater
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

[Blocker] This creature can't attack. When this creature is put into the battle zone, for each civilization your have in your mana zone you may look at 1 card from the top of your deck. Add 1 of these to your hand and put the rest on the bottom of your deck in any order.

2 x Takasuki Giant Takasuki Giant (DMX-11)
  • Collector Number: 53
  • Rarity: Common
  • Type: Creature
  • Race: Giant/Samurai
  • Power: 3000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, search your deck. You may choose up to 2 evolution creatures from it, show them to your opponent and put them into your hand. Then, shuffle your deck.

2 x Tornado Moon, the Enlightened Tornado Moon, the Enlightened (DM-32)
  • Collector Number: S9
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Lunatic Emperor/Giant
  • Power: 22000
  • Cost: 7
  • Civilization: Nature
  • Artist: AMON
Card text:

Ultimate Evolution: Put on 1 of your Evolution creatures.
Quatro Breaker
Whenever 1 of your Giants are blocked, that Giant breaks 2 of your opponent's shields.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Earth Dragon/Giant/Samurai
  • Power: 6000/17000
  • Cost: 7/11
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

*  Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Wildsoul.gif Wild Soul

*  All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.

*  Triple breaker (This creature breaks 3 shields)


Wildsoul.gif Wild Soul

Ζを倒し、この美しき地上に平和を!そのためにはこの戦いという舞台で尽きるもサダメ!We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic
これが俺の最後にして、今世最大の大見得!見よ!カンクロウ・ブラスター For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro

2 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 2 %  
Fire//Nature bar 4 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 25  52 %  
Nature//Light/Nature bar 2 %  
Water bar 11  23 %  
Water/Nature bar 8 %  
 

Distribution by Cost
2 bar 15 %  
2/7 bar 4 %  
3 bar 8 %  
4 bar 11  23 %  
5 bar 10 %  
5/30 bar 2 %  
6 bar 4 %  
6/15 bar 2 %  
6/30 bar 2 %  
7 bar 15 %  
7/11 bar 2 %  
7/24 bar 2 %  
7/30 bar 2 %  
8 bar 8 %  
 

Distribution by Power
- bar 15  31 %  
1000 bar 10 %  
1000/5000+ bar 4 %  
22000 bar 4 %  
3000 bar 19 %  
4000/26000 bar 2 %  
5000 bar 6 %  
5000/105 bar 2 %  
5000/26000 bar 2 %  
6000/17000 bar 4 %  
6000/26000 bar 2 %  
9000 bar 13 %  
 

Distribution by Race
- bar 15  31 %  
Cyber Lord/Shinobi bar 4 %  
Demon Command/Shinobi bar 2 %  
Earth Dragon/Giant/Samurai bar 2 %  
Earth Eater bar 6 %  
Earth Eater/Giant bar 8 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Giant/Samurai bar 10  21 %  
Human//Giant bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People/Hunter bar 2 %  
Lunatic Emperor/Giant bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 6 %  
 

Distribution by Rarity
Common bar 22  46 %  
Promotional bar 10 %  
Rare bar 15 %  
Super Rare bar 17 %  
Uncommon bar 6 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 19  40 %  
Evolution Creature bar 13 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 8 %  
Spell bar 15  31 %  
 



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