| Section: Pokemons (21 cards)
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Gardevoir (B&WND)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: Px2
- Poke#: 282
- Number: 57
- Subtype: Stage 2 Pokémon
- Hit Points: 110
- Retreat Cost: 2
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Card text:
[Ability - Psychic Mirage] Each basic Energy attached to your Pokémon provides  Energy. You can't apply more than 1 Psychic Mirage at a time.    Mind Shock 60 This attack's damage isn't affected by Weakness or Resistance.
To protect its Trainer, it will expend all its psychic power to create a small black hole.
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Gothita (BWDE)
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- Rarity: Common
- Type: Psychic
- Weakness: Px2
- Poke#: 574
- Number: 55
- Subtype: Basic Pokémon
- Hit Points: 50
- Retreat Cost: C
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Card text:
Future Sight Look at the top 5 cards of your deck and put them back on top of your deck in any order.
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Gothitelle (BWEP)
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- Rarity: Rare
- Type: Psychic
- Weakness: Px2
- Number: 47
- Subtype: Stage 2 Pokémon
- Hit Points: 130 HP
- Retreat Cost: CC
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Card text:
Magic Room - As long as this Pokemon is your Active Pokemon, your opponent can't play any Item cards from his or her hand. (Ability)
  Madkinesis 30+ Does 20 more damage for each P Energy attached to this Pokemon.
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Gothorita (BWEP)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: Px2
- Number: 46
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Deleting Glare Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.
  Super Psy Bolt 50
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Kirlia (B&WND)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: Px2
- Poke#: 281
- Number: 56
- Subtype: Stage 1 Pokémon
- Hit Points: 80
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Card text:
 Smack 20
  Psychic 40+ Does 10 more damage for each Energy attached to the Defending Pokémon.
If its Trainer becomes happy, it overflows with energy, dancing joyously while spinning about.
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Mew EX (BWDE)
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- Rarity: Rare Holo EX
- Type: Psychic
- Weakness: Px2
- Poke#: 151
- Number: 46
- Subtype: Basic Pokémon
- Hit Points: 120
- Retreat Cost: C
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Card text:
Ability - Versatile - This Pokémon can use the attacks of any Pokémon in play (both yours and your opponent's). (You still need the necessary Energy to use each attack.).
Replace Move as many Energy attached to your Pokémon to your other Pokémon in any way you like.
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Mewtwo EX (B&WND)
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- Rarity: Ultra Rare
- Type: Psychic
- Weakness: Px2
- Poke#: 150
- Number: 54
- Subtype: Basic Pokémon
- Hit Points: 170
- Retreat Cost: 2
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Card text:
 X Ball 20x Does 20 damage times the amount of Energy attached to this Pokémon and the Defending Pokémon.
  Psydrive 120 Discard an Energy attached to this Pokémon.
[Pokémon-EX rule] When a Pokémon EX has been Knocked Out, your opponent takes 2 Prize cards.
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Ralts (B&WND)
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- Rarity: Common
- Type: Psychic
- Weakness: Px2
- Poke#: 280
- Number: 55
- Subtype: Basic Pokémon
- Hit Points: 60
- Retreat Cost: 1
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Card text:
Psyshot 10
 Smack 20
If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
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| Section: Energy (10 cards)
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10
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Psychic Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-027
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| Section: Trainers (29 cards)
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Bianca (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 90
- Subtype: Supporter
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Card text:
You may play only 1 Supporter card per turn (before your attack).
Draw cards until you have 6 cards in your hand.
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Cheren (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Supporter
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Card text:
Draw 3 cards. You may play only 1 Supporter card during your turn (before your attack).
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N (BWNV)
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- Rarity: Ultra Rare
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
Each Player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards. You may play only 1 Supporter card during your turn (before your attack).
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Pokemon Catcher (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
You may play as many Item cards as you like during your turn (before your attack).
Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.
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Poké Drawer + (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
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Card text:
You may play 2 Poké Drawer + at the same time. If you play 1 Poké Drawer +, draw a card. If you play 2 Poké Drawer +, search your deck for up to 2 cards, and put them into your hand. Shuffle your deck afterward.
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Rare Candy (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 100
- Subtype: Item
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counds as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack).
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Switch (EX-DF)
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- Rarity: Common
- Type: Trainer
- Number: 83
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Card text:
Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.
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Ultra Ball (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 102
- Subtype: Item
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Card text:
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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