| Cards without Section (24 cards)
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Asuma Sarutobi (ST)
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- Card Number: STN-1161
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 7/3
- Injured Stats: 3/0
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Card text:
Leaf | Jonin | Male | Mental Power: 2 "I won't be a simple sacrificial piece."
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Asuma Sarutobi (WOF)
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- Card Number: WOFN-823
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 6/2
- Injured Stats: 2/0
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Card text:
Leaf | Jonin | Male | 12 Shinobi Guardians [FOR THE NEXT GENERATION] When this Ninja is put in play, search your Deck for 1 Ninja card that includes "Shikamaru Nara" in it's name, reveal it, and place it in your hand. Then, shuffle your Deck."You'll see it when the time comes…"
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2
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Choji Akimichi (FotS)
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- Card Number: FotSN-885
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Food
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | Secret Pills | GROWTH [WAY BIG!!!] During the Exchange of Jutsu, you can turn 1 of your opponent's Battle Rewards face up. In that case, move 1 coin from another Ninja onto this Ninja."Here I come fatso! Partial Expansion Jutsu!!"
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Choji Akimichi (I)
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- Card Number: IN-1271
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Food
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | GROWTH [CALORIC RAGE] When this Ninja is put in play, you can discard any number of cards attached to your Ninjas."Shikamaru… Let go of me!"
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3
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Ibiki Morino (TC)
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- Card Number: TCN-052
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/2
- Injured Stats: 2/1
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Card text:
Leaf | Special Jonin | Male | Proctor | Mental Power: 1 [FIRST PROCTOR] While this Ninja is Battling as an Attacker, this Ninja's Team and the Team Battling against it perform a Mental Power Battle."Anyone fool enough to be caught cheating by the sentinels doesn't deserve to be here."
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Ino Yamanaka (TGS)
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- Card Number: TGSN-1095
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Mind/Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Chunin | Female | Mental Power: 1 | Medical | SURGE [TRIAGE] When this Ninja Blocks or when a Ninja is Surged, you can heal 1 Ninja. Valid: Your "Female" and/or "Medical" Ninjas get +1 Entrance cost."We could have avoided this…"
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Ino Yamanaka (ST)
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- Card Number: STN-1157
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind/Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/3
- Injured Stats: 1/1
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH "We're here to help."
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Ino Yamanaka (Childhood) (AvW)
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- Card Number: AWN-1491
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Ino Yamanaka [ACADEMY TRAINING] Valid: At the start of your turn, if Ninjas you control have a combined Mental Power of 5 or more, you can discard the top 3 cards of your Deck, then draw 1 card."This stuff's a breeze."
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Shikamaru Nara (SL)
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- Card Number: SLN-1363
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 4 [ADAPTABILITY] During the Showdown, if your opponent has 4 or more cards in their hand, this Ninja's Team and the Team opposing it perform a Mental Power Battle."…I'm not in a position where I can just do whatever I like."
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Shikamaru Nara & Asuma Sarutobi (WOF)
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- Card Number: WOFN-860
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Wind
- Combat Attribute: Shadow/Weapon
- Hand Cost: 0
- Entrance Cost: 5
- Healthy Stats: 7/5
- Injured Stats: 2/4
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Card text:
Leaf | Chunin | Jonin | Male | Mental Power: 5 | 12 Shinobi Guardians | Proctor | SQUAD [EVERLASTING RELATIONSHIP] Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward and draw 1 card."Then…do you know who the King is?!" "Huh? The Hokage right?!" "That's what I thought until recently…But it's not like that."
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Shikamaru Nara & Asuma Sarutobi (ER)
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- Card Number: ERN-US040
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Shadow/Weapon
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/4
- Injured Stats: 3/3
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Card text:
Leaf | Genin | Jonin | Male | Platoon | Mental Power: 4 [SHOGI MATCH] When this Ninja wins a Victory, an Outstanding Victory, or is removed from play, you can look at all your opponent's Battle Rewards if there is any, select 1 card amoung them, and place it in your hand."...I had to go and get myself into this sticky situation..." "You did well, Shikamaru..."
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Shikamaru Nara (Childhood) (SL)
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- Card Number: SLN-1359
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Male | Mental Power: 3 | Name: Shikamaru Nara | GROWTH [ACADEMY TRAINING] Valid: When this Ninja is put in play or is removed from play, move 3 cards from your Discard Pile to the top of your Deck, then shuffle it. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place 1 Growth coin on target Ninja."No way."
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The 1st Hokage (TP3)
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- Card Number: TP3N-1174
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/4
- Injured Stats: 5/0
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 | MASTERY [REGROWTH] Valid: When this Ninja or Ninja card would be moved to the Discard Pile, shuffle it into its owner's Deck instead."No matter what the era…"
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| Section: Jutsu Cards (21 cards)
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After the Battle (TP3)
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- Card Number: TP3M-777
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Discard 1 card. In that case, draw 3 cards. "Old man…"
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Cheating (TC)
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- Card Number: TCJ-060
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Requirements: 1 Ninja with "Mental Power" of 1 or more Target:User's Team and the Team Battling against the user Effect: The target performs a Mental Power Battle durng this turn. "Lee! When you can see it, adjust your headband."
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Disguise Jutsu (TC)
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- Card Number: TCJ-066
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth 1
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Card text:
Target: Every Ninja in the user's Team Effect: The target cannot be the target of your opponent's Jutsu cards during this turn. "Fake rocks? ... What's up with that?"
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Escape Jutsu (TC)
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- Card Number: TCJ-020
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: 1
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Card text:
Target: 1 Ninja Effect: The target's Power is changed to its original printed value and cannot be changed during this turn. "I used the Escape Jutsu... no sweat, it's a very basic technique."
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Lunchbox (EA)
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- Card Number: EAM-466
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Permanent (2) Effect: When this Mission card's effect is applied, draw 1 card. Your Ninjas get +1/+1. "Here, Shikamaru…Yout mom asked me to bring you your lunchbox."
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Partial Expansion Jutsu (WW)
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- Card Number: WWJ-842
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Effect: The user gets +2/+2 during this turn. If the user wins any Victory during this turn, your opponent moves 1 card from their hand to the top of their Deck. "Here I come, fatso."
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Shadow Possession Jutsu (AW)
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- Card Number: AWJ-375
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth
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Card text:
Requirements: "Shadow" Combat Attribute Target: 1 Ninja Battling against the user Effect: The target and the user become Stand-By Ninja. "I caught you in my Shadow Possession Jutsu!"
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Shadow Possession Jutsu (TC)
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- Card Number: TCJ-140
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Requirements: "Shadow" Combat Attribute Target: Your opponent's Team(s) being sent out to Battle Effect: Reduce the target's Team Power by X. X = the value of the user's Mental Power. "You can't escape!"
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Shadow Strangle Jutsu (ANC)
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- Card Number: ANCJ-430
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth 1
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Card text:
Requirements: "Shadow" Combat Attribute + "Chunin" or higher Rank Target: 1 Ninja Battling against the user Effect: Select one of the following and apply it. 1) The target's Power becomes 0/0 during this turn. 2) The target's Mental Power becomes 0 during this turn. 3) The target becomes a Stand-By Ninja. "The Leaf Village's Shadow Strangle Jutsu."
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Student and Sensei (FotS)
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- Card Number: FotSM-673
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: Your opponent gets 1 Battle Reward. In that case, draw 2 cards. "The Will of Fire shines upon the village."
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Substitution Jutsu (AW)
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- Card Number: AWJ-374
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth 1
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Card text:
Target: User Effect: Exchange the target with 1 Ninja card in your Chakra area with an Entrance cost equal to or less than the target's. Place the Ninja card in Healthy status in the same Team and position as the target was. "No! Substitution Jutsu again."
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| Section: Mission Cards (4 cards)
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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Shogi Match (BP)
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- Card Number: BPM-593
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: During this turn, all Teams perform a Mental Power Battle. Players must send their Teams out to Battle if possible. At the end of this turn, draw 1 card for each of your Teams that won a Victory or an Outstanding Victory this turn. "Checkmate." "Oh, no! I lost again!"
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