Cards without Section (4 cards)
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Romanesk, the Dragon Wizard (P-Y11)
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- Collector Number: P33-Y11
- Rarity: Super Rare
- Type: Creature
- Race: Apollonia Dragon/Armored Dragon/Earth Dragon
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Fire/Nature
- Artist: Daisuke Izuka
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Card text:
■ (This creature is put into your mana zone tapped.) Blocker
■ When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone. ■ At the end of your turn, put a card from your mana zone into your graveyard.
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Section: Main Deck (21 cards)
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3
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Amaterasu, Founder of the Blue Wolves (DMX-01)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Knight/Samurai/Origin
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Hisanobu Kometani (
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Card text:
* When you put this creature into the battle zone, choose and activate one of the following effects.
- *º You may cast a spell with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
- *º You may generate a cross gear with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
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2
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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2
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Bolmeteus Sapphire Dragon (DMC-27)
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- Collector Number: 4-55
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon
- Power: 11000+
- Mana Number: 1
- Cost: 10
- Civilization: Fire
- Artist: Shishizaru
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* Power attacker +3000 (While attacking, this creature gets +3000 power.) * Triple breaker (This creature breaks 3 shields) * Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.
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4
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Bronze-Arm Tribe (DMX-02)
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- Collector Number: 36
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: â– Yusaku Nakaaki
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into the mana zone. They're bringing some friends to the party.
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2
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Cyber N World (DMR-01)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Koji Nishino
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Card text:
* When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.
* Double breaker (This creature breaks 2 shields.)
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2
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Forever Princess, Eternal Ruler (P-Y11)
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- Collector Number: P24-Y11
- Rarity: Promotional
- Type: Creature
- Race: Red Command Dragon/Hunter/Alien
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Fire/Nature
- Artist: Tanru
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Card text:
* (This card is put into your mana zone tapped.) * Speed attacker (This creature doesn't get summoning sickness.) * Double breaker * When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone. * When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.
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2
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Ryusei Kaiser, the Eternal (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Spell Del Fin, Light Divine Dragon (TDN)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Apollonia Dragon
- Power: 6000+
- Cost: 9
- Civilization: Light
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Card text:
Your opponent plays with their hand face-up. This creature gains Power +2000 for each Spell in your opponent's hand. Your opponent cannot play Spells. Double Breaker (This creature breaks 2 shields.)
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Wedding, Zenith of "Celebration" (DMR-06)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Unknown/Zenith
- Power: 13000
- Mana Number: 1
- Cost: 11
- Civilization: Zero
- Artist: Boyaking
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Card text:
* When you summon this creature and put it into the battle zone, your opponent chooses a total of 4 cards from their hand and/or creatures in their battle zone, and adds them to their shield zone face-down as a new shield.
* When this creature breaks a shield, your opponent puts that shield into the graveyard instead of adding it into their hand. * Triple breaker (This creature breaks 3 shields) * Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)
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Section: Side Deck (23 cards)
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Chief De Baula, Machine King of Mystic Light (DMX-02)
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- Collector Number: 8
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Knight
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: â– D-Suzuki (
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Card text:
Blocker
* This creature can't attack players. * When you put this creature into the battle zone, you may return a spell from your graveyard to your hand. When Knights fire magic shots, holy wings take flight from the magic gun. ナイトãŒé”å¼¾ã‚’æ’ƒã¤æ™‚ã€è–ãªã‚‹ç¿¼ãŒãã®é”銃よりå¹ã上ãŒã‚‹ã€‚ (DM-28)
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Crest of Mother (VH)
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- Collector Number: 30-110
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Somen
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Card text:
■ Choose a civilization. You may put one of your creatures that has the chosen civilization from the battle zone into your mana zone. If you do, choose a creature in your mana zone that has the same civilization as the chosen creature that costs the same as or less than than the number of cards in your mana zone and put it into the battle zone.
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Cyber Brain (VA)
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- Collector Number: 19-33
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Akifumi Yamamoto
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
■ Draw up to 3 cards.
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Falconer, Lightfang Ninja (LoH)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".
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Hyperspatial Shooting Hole (DMD-03)
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- Collector Number: 11-15
- Rarity: No Rarity
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Okera
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Card text:
* Destroy one of your opponent's creatures that has "blocker". * Put a Fire psychic creature that costs 9 or less from your hyperspatial zone into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)
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Intense Vacuuming Twist (DMR-03)
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- Collector Number: 9
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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Soulswap (DMC-39)
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- Collector Number: 25-33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Kou1
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) You may choose a creature in the battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone that costs the same as or less than the number of cards in that mana zone. That player puts that creature into the battle zone.
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Section: Hyperspatial Zone (8 cards)
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Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: V2a-V2b
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/2500
- Mana Number: 0
- Cost: 8/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
■ Speed attacker (This creature doesn't get summoning sickness.) ■ Whenever your shields break, look at that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature from your hyperspatial zone into the battle zone that costs the same as the card that you put into your graveyard. ■ Double breaker (This creature breaks 2 shields.)
■ Whenever this creature attacks, destroy all your opponent's creatures that have less power than it. ■ World breaker (This creature breaks all your opponent's shields.) ■ Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)
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Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Alien//King Command Dragon/Alien
- Power: 6000/390
- Cost: 7/39
- Civilization: Fire//Light/Darkness/Fire
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Card text:
* When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one.
* When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.) * World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Your opponent's cards are put into his mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (While battling, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Your opponent returns those shields to his hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Ryusei the Forever Kaiser/Gaial Ryusei Dragon, Star Dragon King (DMR-03)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/19000
- Cost: 6/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Your opponent's psychic creatures can't attack players.
* Double breaker (This creature breaks 2 shields.)
* Your creatures gain speed attacker.
* Your opponent's psychic creatures can't attack or block. * When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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