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Deck "Furious Forest"

Deck "Furious Forest"
40 Cards
created by darkoverlord LV5 activity icon envelope icon
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First deck give tips how to make better.

 
Card list Group cards by  
Card Type: Brave (6 cards)
2 x Hawk-Breaker Hawk-Breaker (BS13)
  • Number: 56
  • Rarity: Master Rare
  • Card Type: Brave
  • Color: White
  • Spirit Type: Machine Beast
  • Cost: 5
  • Reduction: DDEE
Card text:

BRAVE FUSION: cost 5 or more. [LV1] When this brave is in spirit condition, all your spirits get Invincibillity: Red. They cannot be effected by opposing red spirit, brave, nexus or magic effects. [When Braved] (When This Spirit Blocks) For each symbol on the opposing spirit it's battling, this spirit gets +5000BP.

2 x The BlackInsectDemonBlade Usubakagero The BlackInsectDemonBlade Usubakagero (BS19)
  • Number: X07
  • Rarity: X Rare
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Exalted Sword
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

BRAVE FUSION: Cost 5 or more. (Flash) High Speed - This brave card in your hand can be summoned by paying the cost and placing cores on it from your reserve. [When Braved] (When Battles) Your opponent cannot activate their burst. [When Braved] (When Brave Attacks) When only the opposing spirit is destroyed by comparing BP, move 1 core from the opponent's life to their trash.

2 x The MidnightSunTreasuredSword Midnight-Sun The MidnightSunTreasuredSword Midnight-Sun (SD11)
  • Number: X2
  • Rarity: X Rare
  • Card Type: Brave
  • Color: White
  • Spirit Type: Exalted Sword
  • Cost: 6
  • Reduction: DDDDDD
  • Gems: 1
Card text:

BRAVE FUSION: Cost 5 or more. [When Braved] Invincibility: Green/White/Yellow/Blue - This spirit is not affected by opponent's Green/White/Yellow/Blue spirit/brave/magic/nexus effects. [When Braved] This spirit's "Rush" effects activates without the condition.

 
Card Type: Magic/Burst (4 cards)
2 x Burst Wall Burst Wall (SD06)
  • Number: 16
  • Rarity: Uncommon
  • Card Type: Magic/Burst
  • Color: White
  • Cost: 4
  • Reduction: D
Card text:

[BURST: (After the reduction of your life)] Move one core from the void to your life, then by paying the cost you can activate it's Flash effect. Flash Timing: At the end of this battle, end the attack step.

2 x Double Blaster Double Blaster (BS14)
  • Number: 91
  • Rarity: Common
  • Card Type: Magic/Burst
  • Color: Red
  • Cost: 3
  • Reduction: R
Card text:

[Burst: When your spirit is destroyed by your opponent] Draw 2 cards from your deck. After that, by paying the cost of this card, activate the (Flash) effect of this card. (Flash) Destroy the brave on an opponent's brave spirit. Or, destroy an opponent's nexus.

 
Card Type: Nexus (4 cards)
2 x The Invaded Castle The Invaded Castle (DotA)
  • Number: 147
  • Rarity: Common
  • Card Type: Nexus
  • Color: White
  • Cost: 5
  • Reduction: DDD
  • Gems: 1
Card text:

[LV1][LV2] (Opponent's Start Step) Move all cores in your Trash to your Reserve.
[LV2] (Your Start Step) Move target spirit your opponent controls to its owner's hand.

2 x The Stronghold of the Demonic Insect The Stronghold of the Demonic Insect (BS19)
  • Number: 87
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Blue/Green
  • Cost: 5
  • Reduction: EES
  • Gems: 2
Card text:

[Lv1-Lv2] (Your Attack Step) When your spirits with "Rush" attacks decreases the opponent's life, move 1 core from the void to your reserve. [Lv2] (Every Attack Step) When you summon a spirit card or brave card from your hand using "High Speed", once per turn, you can summon it without paying the cost.

 
Card Type: Spell (4 cards)
2 x Dream Horizon Dream Horizon (SD11)
  • Number: 15
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: White
  • Cost: 4
  • Reduction: DD
Card text:

(Flash) Return 1 opponent's spirit to their hand. [Rush(Condition:Green Symbol)] While you have a green symbol, the effects below remain active. Green: Refresh 1 of your spirits.

2 x Wind Wall Wind Wall (SD11)
  • Number: 14
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: White
  • Cost: 4
  • Reduction: DD
Card text:

(Flash) After the occurring battle ends, end the attack step. [Rush(Condition: Green Symbol)] While you have a green symbol, the effect below remains active. Exhaust 1 opponent's spirit.

 
Card Type: Spirit (20 cards)
2 x Bran-Falcon Bran-Falcon (SD11)
  • Number: 6
  • Rarity: Common
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine Beast
  • Cost: 4
  • Reduction: DD
  • Gems: 1
Card text:

[Lv1-Lv2-Lv3] (Opponent's Attack Step) All your white spirits get BP+2000.

2 x Dark-Caribou Dark-Caribou (SD11)
  • Number: 3
  • Rarity: Common
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine Beast
  • Cost: 2
  • Reduction: D
  • Gems: 1
Card text:

[LV1][LV2] (When Blocks) This spirit get BP+3000. [LV2] (When Blocks) Move 1 core from the void to this spirit. [Rush(Condition:Green Symbol)] While you have a green symbol, the effect below remains active. Green: Exhaust 1 opponent's spirit.

2 x DarkDio-Mantis DarkDio-Mantis (BS19)
  • Number: 25
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2-Lv3] (When Attacks) You can move up to 3 cores from your spirits to your reserve. [Rush(Condition: Blue Symbol)] This effect remains active while you have a blue symbol. Blue: Treat this spirit as it's highest level.

2 x DarkMachG DarkMachG (BS19)
  • Number: 24
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 2
  • Reduction: E
  • Gems: 1
Card text:

(Flash) High Speed - You can summon this spirit card from your hand by paying the cost and placing cores on this spirit from your reserve. [Rush(Condition:Blue Symbol)] The effect below remains active while you have a blue symbol. Blue: Destroy 1 opposing spirit with cost 2 or less.

2 x The BlackHeavenFox Nega-Ninetail The BlackHeavenFox Nega-Ninetail (BS20)
  • Number: 88
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine Beast
  • Cost: 7
  • Reduction: DDD
  • Gems: 1
Card text:

This spirit card in your hand can be summoned without paying the cost when your cost 6 or more white spirit is destroyed. [Lv2-Lv3] (When Battles) Return opposing spirits back to their hand up to a total BP of this spirit's BP. [Rush(Condition: Green/Yellow)] The following effects remains active while you have a Green/Yellow symbol respectively.Green: Your opponent cannot activate their burst. Yellow: This spirit cannot be blocked by opposing spirits.

2 x The BlackInsectDemonlord Diabolica-Mantis The BlackInsectDemonlord Diabolica-Mantis (BS19)
  • Number: X10
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 6
  • Reduction: EEE
  • Gems: 1
Card text:

[Lv1-Lv2] (When Attacks) Exhaust 1 opposing spirit. [Rush(Condition:Blue Symbol)] The effect below remains active while you have a blue symbol. Blue: Draw 2 cards from your deck. After that, discard 2 cards from your hand. [Lv2] (Your Attack Step) When your opponent's life is decreased due to attacks from this spirit or your spirits with "High Speed", move 1 core from the opponent's life to their reserve.

2 x The DarkEmperor Ninetail-Dark The DarkEmperor Ninetail-Dark (SD11)
  • Number: X1
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Machine Beast
  • Cost: 6
  • Reduction: DDD
  • Gems: 1
Card text:

[Lv1-Lv2-Lv3] (When Blocks) When only the opponent's spirit is destroyed by comparing BP, refresh this spirit, and this spirit gets BP+3000 until end of turn. [Lv3] (When Battles) Return 1 opponent's spirit with cost 6 or less to their hand. [Rush(Condition:Green Symbol)] While you have a green symbol, the effect below remains active. Green: Exhaust 1 opponent's spirit.

2 x The GodEmperor Machhououga The GodEmperor Machhououga (Promos)
  • Number: 57X
  • Rarity: Promo X
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast, Parasite
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

(Flash) High Speed - This spirit card in your hand can be summoned by paying the cost and placing cores on it from the reserve. [Lv2-Lv3] (When Attacks) Exhaust 1 opposing spirit. [Lv3] (When Attacks) Once per turn, by moving 1 core from your reserve to the void, refresh this spirit.

2 x The LionMachineArmorDeity Walhalance-Leo The LionMachineArmorDeity Walhalance-Leo (Promos)
  • Number: 58X
  • Rarity: Promo X
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Armed Machine, Machine Beast
  • Cost: 7
  • Reduction: DDDD
  • Gems: 1
Card text:

[Lv1-Lv2-Lv3] Invincibility: Purple/Green/White/Yellow - This spirit cannot be affected by opponent's spirit, brave, nexus and magic effects of the listed colors. [Lv1-Lv2-Lv3] (Opponent's Attack Step) When your opponent's spirit attacks, refresh 1 of your spirits. [Lv2-Lv3] (When Battles) By exhausting 1 of your white spirits, this spirit gets BP+(BP of the exhausted spirit).

2 x The TenSwordsSaint Vol-Cougar The TenSwordsSaint Vol-Cougar (BS19)
  • Number: 40
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: White
  • Spirit Type: Armed Machine, Sword Master
  • Cost: 5
  • Reduction: DD
  • Gems: 1
Card text:

[LV1][LV2][LV3] (When Braved) Brave of this spirit cannot be destroyed. [LV2][LV3] (When this spirit attacks) Once per turn, refresh 1 spirit on your field other than [The TenSwordsSaint Vol-Cougar] [LV3] (When Braved) While Braved with a Brave that has no symbol, add 1 white symbol to this spirit.

 
Card Type: Spirit/Burst (2 cards)
2 x The GlacialHero Lord-Dragon-Glazar The GlacialHero Lord-Dragon-Glazar (BS18)
  • Number: X04
  • Rarity: X Rare
  • Card Type: Spirit/Burst
  • Color: White
  • Spirit Type: Supreme Hero, Dragon Warrior
  • Cost: 8
  • Reduction: DDD
  • Gems: 1
Card text:

[Burst: After your life is decreased] If you have a white spirit on your field, you can summon this spirit. [Lv1-Lv2-Lv3] [Invincibility:Infinite] This spirit is invincible against the effects of all opposing Spirits, Braves, Nexus, and Magic Cards of the same color and symbols on your opponent's field. [Lv2-Lv3] (When Battles) If this spirit destroys your opponent's spirit by battle, except the destroyed spirit, return all opposing spirits with same family as the destroyed spirit to their owner's hand.

 
Deck Statistics
Distribution by Card Type
Brave bar 15 %  
Magic/Burst bar 10 %  
Nexus bar 10 %  
Spell bar 10 %  
Spirit bar 20  50 %  
Spirit/Burst bar 5 %  
 

Distribution by Color
Blue/Green bar 5 %  
Green bar 10  25 %  
Red bar 5 %  
White bar 26  65 %  
 

Distribution by Cost
2 bar 10 %  
3 bar 10 %  
4 bar 20 %  
5 bar 12  30 %  
6 bar 15 %  
7 bar 10 %  
8 bar 5 %  
 

Distribution by Gems
- bar 10  25 %  
1 bar 28  70 %  
2 bar 5 %  
 

Distribution by Rarity
Common bar 12  30 %  
Master Rare bar 10 %  
Promo X bar 10 %  
Uncommon bar 20 %  
X Rare bar 12  30 %  
 

Distribution by Reduction
D bar 10 %  
DD bar 20 %  
DDD bar 20 %  
DDDD bar 5 %  
DDDDDD bar 5 %  
DDEE bar 5 %  
E bar 5 %  
EE bar 5 %  
EEE bar 15 %  
EES bar 5 %  
R bar 5 %  
 

Distribution by Spirit Type
- bar 12  30 %  
Armed Machine, Machine Beast bar 5 %  
Armed Machine, Sword Master bar 5 %  
Exalted Sword bar 10 %  
Machine Beast bar 10  25 %  
Parasite bar 15 %  
Supreme Hero, Dragon Warrior bar 5 %  
Winged Beast, Parasite bar 5 %  
 



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Discussion about this Deck
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Author Message
wereborg Premium Member
LV17 Indonesia activity icon envelope icon

Avatar for wereborg
Member since
November 4, 2011
Reply with quote Report content icon
Subject:    Posted: November 18, 2012 05:39 am

thats good, using invaded castle as help for high speed (and also spirits removal).
since your white spirits rush will be activated easily (you have many green symbol) and green spirits rush also activated because demonic insect, and seems you wont use greens rush as your main eff, maybe reducing 1 of midnight sun will help.
and magic boost part, though it give +2k to brave spirit, it only refresh one. maybe reboot code will help, though most likely you have walhalance-leo as perfect defense. this part is up to you.
1 or 2 double blaster will help, since you wont have any trouble with core, and it gives 2 draw, also destroy 1 brave/nexus, especially something that really locks this deck. it also give you broader requirement of burst, if opponent knows your deck only contain 1 burst or 1 type of burst, its easy to be guessed.

hmm, for now thats all
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