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Deck "Decimation"

Deck "Decimation"
Format: OCG - 46 Cards
created by deathmasterken activity icon
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Prototype control deck

 
Card list Group cards by  
Section: Main Deck (40 cards)
4 x Corile Corile (DMC-27)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.

4 x Energy Stream Energy Stream (DMX-10)
  • Collector Number: 46
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

*  Draw 2 cards.

3 x Gajirabute, Vile Centurion Gajirabute, Vile Centurion (SWotSR)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 3000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

When you put this creature into the battle zone, choose one of your opponent's shields and put it into his graveyard.

"I love the smell of a fresh apocalypse!"

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMX-08)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

*  Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

*  When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -解体人形ジェニー

2 x Miraculous Plague Miraculous Plague (DMC-38)
  • Collector Number: 14
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 7
  • Civilization: Water/Darkness
  • Artist: Toshiaki Takayama
Card text:

(This spell is put into your mana zone tapped.)
Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.

1 x Orochi, of the Hidden Blade Orochi, of the Hidden Blade (LoH)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 3000
  • Cost: 6
  • Civilization: Water
  • Artist: Okera
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

3 x Pakurio Pakurio (DMX-01)
  • Collector Number: 18
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Lord
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Shin "JASON" Nagasawa
Card text:

*  When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down.

「いい切り札だ。鍵をかけて大事にしまって置いてあげようね。」 -パクリオ

"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio

4 x Reality Void Reality Void (SoHG)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Darkness
Card text:

Until the beginning of your next turn, your opponent cannot put cards from his hand into Mana Zone.

3 x Rose Castle Rose Castle (DMX-01)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Fortress
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Akira actagawa
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  All of your opponent's creatures get -1000 power.

3 x Shock Hurricane Shock Hurricane (DM-18)
  • Collector Number: 64
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: ZENTOYO
Card text:

Return any number of your creatures from the battle zone to your hand. Then you may choose that many of your opponent's creatures in the battle zone and return them to your opponent's hand.

3 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-10)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

 
Section: Hyperspatial Zone (6 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following Soulrecall.gif effect.)

Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

*  Double breaker

*  Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


Evilsoul.gif Evil Soul

*  Each of your opponent's creatures in the battle zone gets -5000 power.

*  Each of your other creatures in the battle zone gets +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Release (Whenever this creature would leave the battle zone, flip it instead.)


Evilsoul.gif Evil Soul

1 x Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Devil Command Dragon/Alien
  • Power: 6000/120
  • Cost: 6/24
  • Civilization: Water//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

*  When one of your opponent's creatures attacks, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Rock Beast/Alien//Devil Command Dragon/Alien
  • Power: 5000/120
  • Cost: 5/24
  • Civilization: Fire//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* When a player summons a creature or casts a spell without paying its cost, that player chooses a card in his mana zone and puts it into his graveyard. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: 53
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Living Dead/Alien//Devil Command Dragon/Alien
  • Power: 3000/120
  • Cost: 4/24
  • Civilization: Darkness//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* Whenever one of your Aliens are destroyed by your opponent's spell, destroy one of your opponent's creatures.

* Whenever one of your Aliens has its power reduced to 0 or less by an opponent's spell, destroy one of your opponent's creatures.

* Psychic Link: At the start of your turn, if you have a Gallows Cebu Kaiser and a Hydra Gilsaurus in your battle zone, flip this creature and those creatures and link them.


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 22  48 %  
Darkness//Water/Darkness/Fire bar 2 %  
Fire//Water/Darkness/Fire bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Water bar 18  39 %  
Water//Water/Darkness/Fire bar 2 %  
Water/Darkness bar 4 %  
 

Distribution by Cost
3 bar 14  30 %  
4 bar 13 %  
4/24 bar 2 %  
5 bar 13  28 %  
5/24 bar 2 %  
6 bar 9 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 7 %  
7/13 bar 2 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 17  37 %  
- bar 11 %  
1000 bar 20 %  
2000 bar 9 %  
3000 bar 9 %  
3000/120 bar 2 %  
5000 bar 2 %  
5000/120 bar 2 %  
5000/9000 bar 2 %  
6000/120 bar 2 %  
6000/26000 bar 2 %  
7000/18000 bar 2 %  
 

Distribution by Race
- bar 22  48 %  
Cyber Command/Alien//Devil Command Dragon/Alien bar 2 %  
Cyber Lord bar 15 %  
Cyber Lord/Shinobi bar 2 %  
Death Puppet bar 7 %  
Demon Command bar 9 %  
Demon Command/Shinobi bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Ghost bar 7 %  
Living Dead/Alien//Devil Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Rock Beast/Alien//Devil Command Dragon/Alien bar 2 %  
 

Distribution by Rarity
Common bar 21  46 %  
Rare bar 2 %  
Super Rare bar 13 %  
Uncommon bar 11  24 %  
Very Rare bar 11 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 18  39 %  
Fortress bar 7 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 4 %  
Spell bar 19  41 %  
 



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