Section: Main Deck (40 cards)
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Corile (DMC-27)
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- Collector Number: 40
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Hikaru Ikusa
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Card text:
When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.
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4
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Energy Stream (DMX-10)
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- Collector Number: 46
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
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Card text:
* Draw 2 cards.
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Gajirabute, Vile Centurion (SWotSR)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command
- Power: 3000
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Masaki Hirooka
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Card text:
When you put this creature into the battle zone, choose one of your opponent's shields and put it into his graveyard. "I love the smell of a fresh apocalypse!"
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Hanzou, Menacing Phantom (DMX-08)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command/Shinobi
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: EDA
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Card text:
* Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power. * When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.
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Hyperspatial Emperor Hole (DMC-68)
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- Collector Number: 13
- Rarity: Super Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Energy Hole (DMX-08)
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- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jenny, the Dismantling Puppet (DMX-01)
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- Collector Number: 33
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
「ããˆã‚«ãƒƒãƒˆã¡ã‚ƒã‚“ã€æ¬¡ã¯ä½•ã‚’ãƒãƒ©ãã†ã‹ã—ら?ã€ã€Œã‚¦ã‚±ã€ã‚¦ã‚±ã‚±ã‚±ã‚±ã‚±ãƒ¼ã€ -解体人形ジェニー
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Miraculous Plague (DMC-38)
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- Collector Number: 14
- Rarity: Super Rare
- Type: Spell
- Power: 0
- Cost: 7
- Civilization: Water/Darkness
- Artist: Toshiaki Takayama
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Card text:
(This spell is put into your mana zone tapped.) Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.
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Orochi, of the Hidden Blade (LoH)
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- Collector Number: 2
- Rarity: Very Rare
- Type: Creature
- Race: Cyber Lord/Shinobi
- Power: 3000
- Cost: 6
- Civilization: Water
- Artist: Okera
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Card text:
Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.
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Pakurio (DMX-01)
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- Collector Number: 18
- Rarity: Uncommon
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Shin "JASON" Nagasawa
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Card text:
* When you put this creature into the battle zone, look at the opponent's hand. You may choose 1 card from it and place it in your opponent's shields face-down. 「ã„ã„切りæœã 。éµã‚’ã‹ã‘ã¦å¤§äº‹ã«ã—ã¾ã£ã¦ç½®ã„ã¦ã‚ã’よã†ã。〠-パクリオ
"What an excellent trump card you have. I'll lock it away, nice and safe for you." -Pakurio
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Reality Void (SoHG)
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- Collector Number: 47
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Sansyu
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Card text:
■ Until the start of your next turn, your opponent can't put cards from his hand into his mana zone. 突如現れた虚空への入り口は、容赦なく現実を貪った。
(The suddenly emerged entrance to the void desired a reality without mercy.)
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Rose Castle (DMX-01)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Fortress
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Akira actagawa
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* All of your opponent's creatures get -1000 power.
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Shock Hurricane (DM-18)
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- Collector Number: 64
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Water
- Artist: ZENTOYO
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Card text:
Return any number of your creatures from the battle zone to your hand. Then you may choose that many of your opponent's creatures in the battle zone and return them to your opponent's hand.
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Time Tripper, Shadow of Stagnation (DMX-10)
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- Collector Number: 27
- Rarity: Rare
- Type: Creature
- Race: Ghost
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Ippei Soeda
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Card text:
■ Your opponent's cards are put into his mana zone tapped.
相手よりこちらの方が素早く動けるならば、それは勝ったも同然だろう。
If you can move faster than your opponent, you have already won.
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Section: Hyperspatial Zone (6 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command/Zombie Dragon//Demon Command
- Power: 7000/18000
- Cost: 8/16
- Civilization: Darkness
- Artist: Yuichi Maekawa
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Card text:
* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)
Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.
* Double breaker * Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.
Evil Soul
* Each of your opponent's creatures in the battle zone gets -5000 power.
* Each of your other creatures in the battle zone gets +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul
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Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Cyber Command/Alien//Devil Command Dragon/Alien
- Power: 6000/120
- Cost: 6/24
- Civilization: Water//Water/Darkness/Fire
- Artist: Adachi Yosuke
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Card text:
* When one of your opponent's creatures attacks, you may draw a card.
* Double breaker (This creature breaks 2 shields.)
* Your opponent can't cast spells or summon creatures without cost.
* When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
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- Collector Number: 59
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Rock Beast/Alien//Devil Command Dragon/Alien
- Power: 5000/120
- Cost: 5/24
- Civilization: Fire//Water/Darkness/Fire
- Artist: Adachi Yosuke
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Card text:
* When your opponent summons a creature or casts a spell without paying its cost, he chooses a card in his mana zone and puts it into his graveyard. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your opponent can't cast spells or summon creatures without cost.
* When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Your opponent's cards are put into his mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (While battling, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Your opponent returns those shields to his hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
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- Collector Number: 53
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Living Dead/Alien//Devil Command Dragon/Alien
- Power: 3000/120
- Cost: 4/24
- Civilization: Darkness//Water/Darkness/Fire
- Artist: Adachi Yosuke
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Card text:
* Whenever one of your Aliens are destroyed by your opponent's spell, destroy one of your opponent's creatures. * Whenever one of your Aliens has its power reduced to 0 or less by an opponent's spell, destroy one of your opponent's creatures. * Psychic Link: At the start of your turn, if you have a Gallows Cebu Kaiser and a Hydra Gilsaurus in your battle zone, flip this creature and those creatures and link them.
* Your opponent can't cast spells or summon creatures without cost.
* When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands. * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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