| Nation: Zoo (50 cards)
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1
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x
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Acorn Master (BT07)
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- Number: BT07-058
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
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Card text:
[AUTO](VC): When another <Great Nature> rides this unit, you can call this unit to (RC). ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Great Nature» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.
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2
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x
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Alarm Chicken (BT07)
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- Number: BT07-062
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Stand +5000 Power
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Card text:
Don't be late!
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1
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x
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Armed Instructor, Bison (BT08)
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- Number: BT08-020
- Rarity: RR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, choose up to two cards from your damage zone, and turn them face up. [ACT](VC):[Counter Blast (2)] Choose one of your «Great Nature» rear-guards, and that unit gets [Power]+4000 until end of turn, and at the beginning of the end phase of that turn, retire that unit. That's against the school's regulations. Brace yourselves, Armored Horn!
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3
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x
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Binoculus Tiger (BT07)
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- Number: BT07-003
- Rarity: RRR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit. You can't escape from becoming the next test subject.
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3
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x
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Cable Sheep (BT07)
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- Number: BT07-012
- Rarity: RR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle. Let's try some cables on that. Right.
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3
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x
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Calculator Hippo (BT07)
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- Number: BT07-043
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
AUTO[V/R]: When this unit is boosted by a «Great Nature», this unit gets Power +2000 until end of that battle. Let's count. First, start with +2000.
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1
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x
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Coiling Duckbill (BT08)
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- Number: BT08-042
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[AUTO]:During your main phase, when this unit is placed on (RC), choose another of your «Great Nature» rear-guards, and that unit gets "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn. It's so wonderful, Nothing else seems to matter in the world.
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4
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x
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Dictionary Goat (BT07)
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- Number: BT07-064
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.) The word 'impossible' is not in this dictionaryâ¦â¦ I think.
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1
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x
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Element Glider (BT07)
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- Number: BT07-054
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
AUTO[R]: When an attack hits a vanguard during the battle that this unit boosted a «Great Nature», you may return this unit to your hand. Do you know: 'How's Helen? Little Betty Bought Car Not Old Fashion New'?
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4
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x
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Eraser Alpaca (BT07)
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- Number: BT07-063
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Stand +5000 Power
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Card text:
It might have been a prank, but he seems to have liked it.
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1
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x
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Geograph Giant (VG-BT02)
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- Number: BT02-040
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
ãThey are the world's greatest collective intelligence. It may look like he is playing, but is in actual fact deep in his thoughts. Just a theory
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1
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x
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Lamp Camel (BT07)
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- Number: BT07-010
- Rarity: RR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO](VC/RC):[Counter Blast (2)] When this unit's attack hits, if you have a «Great Nature» vanguard, you may pay the cost. If you do, draw a card. Education is the light which illuminates the future.
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2
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x
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Magnet Crocodile (BT07)
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- Number: BT07-023
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
AUTO[V/R]: When this unit attacks a vanguard, if you have a «Great Nature» vanguard, this unit gets Power +2000 until end of that battle. Stop whining and just go along with the plan.
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3
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x
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Monoculus Tiger (BT07)
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- Number: BT07-011
- Rarity: RR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit. I can spot your movements!
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2
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x
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Multimeter Giraffe (BT07)
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- Number: BT07-049
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
AUTO[V/R]: When this unit attacks, if the number of face up cards in your opponent's damage zone is two or more, this unit gets Power +3000 until end of that battle. An accurate reading forms the solid foundation for any research.
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1
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x
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Pencil Hero, Hammsuke (BT07)
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- Number: BT07-021
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Hero, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck. A true hero is a master of any and all pencils.
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2
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x
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Pencil Knight, Hammsuke (BT07)
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- Number: BT07-046
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Knight, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck. Using even the broken leadâ¦â¦ that is the mark of a true knight.
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2
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x
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Pencil Squire, Hammsuke (BT07)
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- Number: BT07-025
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Squire, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck. First, sharpen it smartly, like a pro.
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4
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x
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Ruler Chameleon (BT07)
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- Number: BT07-065
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 3000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ruler Chameleon", reveal it to your opponent, put it into your hand, and shuffle your deck. Target confirmedâ¦â¦ Ready! Aim! Measure!!!
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3
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x
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School Hunter, Leo-pald (BT07)
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- Number: BT07-001
- Rarity: RRR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, you may pay the cost. If you do, call that card to an open (RC). [AUTO](VC):When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get [Power]+4000 until end of turn. If you do, at the beginning of your end phase, retire that unit. Researchers run through the plains of knowledge hunting for the truth.
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2
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x
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Scientist Monkey Rue (VG-BT02)
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- Number: BT02-039
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: War Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
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Card text:
activate[V/R]: [Counterblast (2)] Choose 1 of your {Great Nature} Rear Guards, during that turn, it gains +4000 Power and at the start of that turn's End Phase, retire that Unit.
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1
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x
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Stamp Sea-Otter (Promos)
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- Number: PR-0077
- Rarity: Promo
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[CONT](RC): As long as you have a <<Great Nature>> Vanguard, this card cannot be retired by any other card effects. Ah-, what can I say. Take care of the stamp. Yes.
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1
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x
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Tank Mouse (BT07)
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- Number: BT07-027
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
ACT[R]: [Rest this unit] Choose one of your «Great Nature» rear-guards, and that unit gets Power +4000 until end of turn, and at the beginning of your end phase, retire that unit. For your information, I make the rules.
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2
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x
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Triangle Cobra (BT07)
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- Number: BT07-060
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
Cobra triangle.
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