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Deck "Seastone Dreams"

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Deck "Seastone Dreams"
70 Cards
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Section: Draw Deck (60 cards)
1 x Aeron`s Chambers Aeron's Chambers (KotS)
  • Number: 24
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 1
Card text:

Iron Islands.
You may choose to play Aeron's Chambers as an attachment to your House card.

+1 GOLD
+1 INFLUENCE

2 x Ahead of the Tide Ahead of the Tide (WotN)
  • Number: 8
  • Rarity: F
  • Type: Event
  • House: Greyjoy
Card text:

House Greyjoy only. Response: If an opponent would win initiative, cancel the initiative count. You win initiative instead.

1 x Alannys Greyjoy Alannys Greyjoy (ODG)
  • Number: 48
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady. Queen
  • Challenge Icons: [intrigue] [power]
Card text:


House Greyjoy only.
Response: Kneel Alannys Greyjoy to cancel an effect triggered by a player with 3 or more non-character cards in his or her discard pile.

"Maron? Rodrik, where are you? Theon, my baby, come to Mother."

2 x Asha Greyjoy Asha Greyjoy (WLL)
  • Number: 70
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady. Ironborn.
  • Challenge Icons: [military] [intrigue]
Card text:


Renown.
Asha Greyjoy does not kneel to attack an opponent with 3 or more non-character cards in his or her discard pile.

"I throw an axe as well as any man, but when the target is so small..."

1 x Baelor Blacktyde Baelor Blacktyde (TIoR)
  • Number: 67
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Traits: Ironborn. House Blacktyde.
  • Challenge Icons: [military] [power]
Card text:


Stealth.
Opponents cannot play copies of event cards that are in their discard pile.

"Balon was mad, Aeron is madder, and Euron is maddest of them all."

1 x Bay of Ice Bay of Ice (KotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: S/L/B/G/T/M
Card text:

Kingdom.
After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card.

+1 INITIATIVE

2 x Blackwater Raiders Blackwater Raiders (TftRK)
  • Number: 70
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Card text:

Army. Mercenary.
House Greyjoy only. No attachments except Weapon.
Response: After Blackwater Raiders come out of Shadows, choose a location in an opponent's discard pile. Put that location into play under your control.
(Shadow)

3 x Carrion Bird Carrion Bird (TWoW)
  • Number: 35
  • Rarity: F
  • Type: Character
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [military]
Card text:

Raven. Creature.
Stealth.
Response: After you win a challenge in which Carrion Bird participated, shuffle any number of Raven cards from your discard pile, or one Raven card from play, back into their owner's decks. (Cannot be canceled.)

3 x Desperate Looters Desperate Looters (SA)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [military]
Card text:

Ally.
Response: After Desperate Looters enters play or leaves play, discard the top card of each opponent's deck.

3 x Distinguished Boatswain Distinguished Boatswain (TftRK)
  • Number: 69
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 4
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Card text:

Ironborn.
Distinguished Boatswain gets -2 STR for each card in Shadows.

1 x Euron Crow`s Eye Euron Crow's Eye (TGM)
  • Number: 29
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 4
  • Gold Cost: 5
  • Traits: King. Lord. Ironborn. Raider.
  • Challenge Icons: [military] [intrigue] [power]
Card text:


Renown.
Response: After an opponent declares a challenge against you, discard the top card of each opponent's deck. Then, draw 1 card for each location discarded in this way.

"From Ib to Asshai, when men see my sails, they pray."

3 x Finger Dance Finger Dance (WLL)
  • Number: 71
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:



Response: Kneel an Ironborn character to cancel the effects of an event card just played. Then, discard the top card of the event controller's deck. If a non-character card is discarded in this way, shuffle Finger Dance back into your deck.

A roar of laughter went up when one of Eldred's fingers landed in Ralf the Limper's wine cup.

2 x Fleet from Pyke Fleet from Pyke (RotK)
  • Number: 5
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 7
  • Gold Cost: 7
  • Traits: Army.
  • Challenge Icons: [military (naval)] [power]
Card text:


No attachments. Deadly.

Lower the cost to play Fleet from Pyke by 3 if any opponent is running an agenda.

Response: After Fleet from Pyke is declared as a [Naval] attacker, choose another attacking character you control. Stand and remove that character from the challenge.
Crest: War

3 x Gatehouse Gatehouse (KotS)
  • Number: 31
  • Rarity: F
  • Type: Location
  • House: Greyjoy
Card text:

Iron Islands.
Limited.

+1 GOLD

1 x Gylbert Farwynd Gylbert Farwynd (GotC)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 3
  • Traits: Ironborn. Lord. Ally.
  • Challenge Icons: [military] [power]
Card text:

The cost to play non-Noble cards cannot be reduced.

This would-be king was a tall spare lord with a melancholy visage, his lantern jaw shaved clean.

3 x Island Refugee Island Refugee (RW)
  • Number: 88
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Challenge Icons: [military] [power]
Card text:

Ironborn. Refugee.
If you do not win dominance, pay 1 gold or discard Island Refugee from play.

2 x Kingsmoot Hopeful Kingsmoot Hopeful (FtC)
  • Number: 29
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 3
  • Gold Cost: 2
  • Traits: Ironborn. Lord.
  • Challenge Icons: [intrigue] [power]
Card text:

Limited.

Aeron Damphair stepped forward once more. "I ask again. Who shall be king over us?" "Me!" a deep voice boomed and once more the crowd parted.

1 x Longship Iron Victory Longship Iron Victory (KotS)
  • Number: 28
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 2
Card text:

Warship.
At the end of marshalling phase, kneel each Warship location you control if you do not control a Greyjoy character.
Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card.

1 x Maester Murenmure Maester Murenmure (CbtC)
  • Number: 48
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 2
  • Traits: Maester. House Goodbrother.
  • Challenge Icons: [intrigue] [power]
Card text:


During the marshalling phase, Maester Murenmure gains: "Response: Kneel Maester Murenmure to cancel a triggered effect."

"It is not for you to say who must go and who remains. The maester stays." - Gorold Goodbrother

2 x Maester Wendamyr Maester Wendamyr (KotS)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Card text:

Maester.
Response: Kneel Master Wendamyr to save a Greyjoy character from being killed or discarded. Then, you may kneel 2 influence or kneel a Learned character to stand that character.

2 x Norvos Norvos (VD)
  • Number: 36
  • Rarity: F
  • Type: Location
  • House: S/L/B/G/T/M
  • Gold Cost: 10
  • Traits: Free Cities. Kingdom.
Card text:


Lower the cost of the first out-of-House [Martell] card you play each round by 1.
Lower the cost of the first Lord character you play each round by 1.
[+1 Influence]

1 x Ocean Road Ocean Road (WLL)
  • Number: 78
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: Westeros.
Card text:


Limit 1 per deck.
Marshalling: Kneel Ocean Road to lower the cost of the next character with a [Noble] or [War] crest you play this phase by 1.

1 x Outfitted for War Outfitted for War (ARotD)
  • Number: 108
  • Rarity: F
  • Type: Attachment
  • House: Greyjoy
  • Gold Cost: 1
  • Traits: Condition.
Card text:


House Greyjoy only.
Attach to a Warship location you control. Attached location is immune to non-plot card effects.
Add 3 to your total STR during any [Military] challenge in which you control at least 1 attacking character.

1 x Robb Stark Robb Stark (LoW)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. King.
  • Challenge Icons: [Military] [Power]
Card text:

Renown. Any Phase: Name a Trait. Until the end of the phase, each character you control that has that Trait gets +1 STR (+2 STR instead if it is Winter). Limit once per round.

3 x Scouting Vessel Scouting Vessel (KotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 2
Card text:

Warship.
Challenges: Kneel Scouting Vessel to choose a defending character. For the duration of the challenge, that character does not count its STR.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

1 x Street of Steel Street of Steel (Core)
  • Number: 139
  • Rarity: S
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

2 x Sunset Sea Sunset Sea (LotR)
  • Number: 25
  • Rarity: F
  • Type: Location
  • House: Greyjoy/Lannister
  • Gold Cost: 0
  • Traits: Westeros.
Card text:


Marshalling: Discard Sunset Sea from play to reduce the cost of the next [Lannister] or [Greyjoy] character you play this phase by 2.
[+1 Influence]

2 x Support of Harlaw Support of Harlaw (KotS)
  • Number: 21
  • Rarity: F
  • Type: Attachment
  • House: Greyjoy
  • Gold Cost: 2
Card text:

Condition.
Greyjoy character only.
Attached character gains stealth.
Response: after you win an unopposed challenge, stand attached character.

2 x The Battle of Deepwood Motte The Battle of Deepwood Motte (EB)
  • Number: 68
  • Rarity: F
  • Type: Event
  • House: Greyjoy
Card text:

Epic Battle.
House Greyjoy only.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single military challenge with normal claim. The winner of each challenge may choose and discard from play a location controlled by the losing player. (Place this card next to your plot deck until the end of this epic phase.)

3 x The Iron Mines The Iron Mines (KotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Greyjoy
Card text:

Iron Islands.
Response: kneel and discard from play (cannot be saved) to save a character from being killed.

1 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

1 x Theon Greyjoy Theon Greyjoy (KotS)
  • Number: 3
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Card text:

Lord. Ironborn.
Any Phase: Pay 1 gold to choose and kneel a location (limit once per round).

1 x Wex Pyke Wex Pyke (KotS)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Greyjoy
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [military] [intrigue]
Card text:

Ally. Ironborn.
While Wex Pyke is attacking, characters without crests cannot be declared as defenders.

 
Section: Plot Deck (10 cards)
1 x House Greyjoy House Greyjoy (Core)
  • Number: H2
  • Rarity: F
  • Type: House
  • House: Greyjoy
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x House of Dreams House of Dreams (ARotD)
  • Number: 119
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:



After you announce House of Dreams as your agenda, choose from your deck a unique, in-House, non-limited location. That location starts the game in play an dgains the text: "Immune to opponents' non-plot card effects."
Draw 6 cards for your setup hand. You cannot spend more than 3 gold during setup.

Card designed by 2011 Overall World Champion Corey Faherty

1 x Men of Pride Men of Pride (tHoBaW)
  • Number: 99
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 2
  • Income/Initiative: 4 / 0
Card text:



Non-unique characters lose all keywords.

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x Rise of the Kraken Rise of the Kraken (KotS)
  • Number: 54
  • Rarity: F
  • Type: Plot
  • House: Greyjoy
  • Claim Value: 2
  • Gold Cost: 1
  • Income/Initiative: / 8
Card text:

House Greyjoy only.
You claim an additional power for unopposed challenges.

1 x Search and Detain Search and Detain (HtS)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When revealed, choose a card without any attachments controlled by the first player. Return that card to its owner's hand (cannot be saved).

2 x The Power of Blood The Power of Blood (Core)
  • Number: 194
  • Rarity: L
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 3
Card text:

You may have up to 2 copies of The Power of Blood in your plot deck.
Noble characters cannot be killed.

1 x The Seastone Chair The Seastone Chair (BtW)
  • Number: 28
  • Rarity: F
  • Type: Location
  • House: Greyjoy
  • Gold Cost: 3
  • Traits: Iron Islands.
Card text:

Response: After you win a challenge in which at least 1 noble character participated, choose 1 of the following: claim 1 power for your house, add 2 gold from the treasury to your gold pool, or draw 1 card. (You may select each option once per round.) 

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Deck Statistics
Distribution by House
- bar 11 %  
Greyjoy bar 47  67 %  
Greyjoy/Lannister bar 3 %  
Martell bar 1 %  
Neutral bar 11 %  
S/L/B/G/T/M bar 4 %  
Stark bar 1 %  
 

Distribution by Rarity
B bar 1 %  
F bar 65  93 %  
L bar 3 %  
S bar 3 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 4 %  
Character bar 31  44 %  
Event bar 10 %  
House bar 1 %  
Location bar 20  29 %  
Plot bar 10 %  
 



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