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Deck "super aqua"

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Deck "super aqua"
Format: OCG - 50 Cards
created by gaozar LV5 activity icon envelope icon
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Card list Group cards by  
Nation: Magallanica (50 cards)
2 x Accelerated Commando Accelerated Commando (TD07)
  • Number: TD07-010
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Trigger: None
Card text:

AUTO: When this unit is placed on Rear-guard Circle, choose another of your «Aqua Force», and that unit gets Power +2000 until end of turn.

And now, the battle has accelerated.

3 x Battle Siren, Dorothea Battle Siren, Dorothea (TD07)
  • Number: TD07-013
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Mermaid
  • Power: 6000
  • Shield: 5000
  • Trigger: None
Card text:

Auto[R] : When this unit boosts an {Aqua Force} vanguard, if this is the third or more battle during that turn, the boosted unit gets +4000 power until the end of the battle

A beautiful voice is a weapon which can overturn the results of a battle.

4 x Battleship Intelligence Battleship Intelligence (TD07)
  • Number: TD07-015
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Workerloid
  • Power: 5000
  • Shield: 10000
  • Trigger: Critical +5000 Power
2 x Blue Storm Dragon, Maelstrom Blue Storm Dragon, Maelstrom (BT08)
  • Number: BT08-005
  • Rarity: RRR
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Tear Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, if the number of battles during that turn is four or more, until the end of that battle, this unit gets [Power] +5000, gets "[AUTO](VC):[Counter Blast (1)] When this unit's attack hits, you may pay the cost. If you do, draw a card, choose an opponent's rear-guard, and retire it.".
[CONT](VC/RC):If you have a non-«Aqua Force» vanguard or rear-guard, this unit gets [Power] -2000.

Drown in chaos! Judgment Maelstrom!

2 x Coral Assault Coral Assault (TD07)
  • Number: TD07-006
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 8000
  • Shield: 5000
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks, if you have an «Aqua Force» vanguard, and this is the third or more battle of that turn, this unit gets Power +3000 until end of that battle.

During that era, Aqua Force controlled all the oceans.

4 x Dolphin Soldier of High Speed Raids Dolphin Soldier of High Speed Raids (TD07)
  • Number: TD07-017
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Trigger: Stand +5000 Power
Card text:

It's over here this time!

1 x High Tide of Water Future, Xenophon High Tide of Water Future, Xenophon (TD07)
  • Number: TD07-002
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 10000
  • Trigger: None
Card text:

AUTO[V]: When this unit attacks, if the number of battles during that turn is three or more, this unit gets Power +3000 until end of that battle.
AUTO[R]: When this unit attacks, if you have an «Aqua Force» vanguard, if the number of battles during that turn is three or more, this unit gets Power +1000 until end of that battle.

2 x Marine General of Sea Roar, Argos Marine General of Sea Roar, Argos (TD07)
  • Number: TD07-005
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 9000
  • Shield: 5000
  • Trigger: None
Card text:

AUTO(V/R): When this unit's attack hits a VG and you have an <<Aqua Force>> Vanguard, if the number of battles during that turn is four or more, draw a card

4 x Matchless Trench Titan Matchless Trench Titan (TD07)
  • Number: TD07-007
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Battleroid
  • Power: 8000
  • Shield: 5000
  • Trigger: None
Card text:

Auto: When this unit intercepts, if you have an <<Aqua Force>> Vanguard, this unit gains Shield +5000 until the end of that battle.

4 x Medical Officer of Rainbow Elixer Medical Officer of Rainbow Elixer (TD07)
  • Number: TD07-018
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 5000
  • Shield: 10000
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

2 x Navalgazer Dragon Navalgazer Dragon (TD07)
  • Number: TD07-001
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Tear Dragon
  • Power: 10000
  • Trigger: None
Card text:

ACT[V]: Limit Break 4 (This ability is active if you have four or more damage): [Counter Blast (2)] Until end of turn, this unit gets Power +3000, gets "AUTO[V]: When this unit's attack hits the vanguard, if the number of battles during that turn is three or more, choose up to two «Aqua Force» rear-guards, and Stand them".
AUTO[V]: When this unit attacks, if the number of battles during that turn is three or more, this unit gets Power +3000 until the end of the battle.

Listen to the lament of the blue dragon, which even makes the oceans boil!

1 x Officer Cadet of the First Battle Officer Cadet of the First Battle (TD07)
  • Number: TD07-014
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 6000
  • Shield: 10000
  • Trigger: None
Card text:

For every hero that changes history, there is their first battle.

4 x Sea Otter Soldier of Pyroxene Communication Sea Otter Soldier of Pyroxene Communication (TD07)
  • Number: TD07-016
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: High Beast
  • Power: 5000
  • Shield: 5000
  • Trigger: Draw +5000 Power
1 x Splash Assault Splash Assault (TD07)
  • Number: TD07-011
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 6000
  • Shield: 5000
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks, if you have an «Aqua Force» vanguard, if the number of battles during that turn is three or more, this unit gets Power +3000 until end of that battle.

4 x Tear Knight, Cyprus Tear Knight, Cyprus (TD07)
  • Number: TD07-009
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 7000
  • Shield: 5000
  • Trigger: None
Card text:

[ACT][(VC)/(RC)]:[CB1] During your turn, this unit gains [Power] +1000 until the end of this turn.

4 x Tear Knight, Lazarus Tear Knight, Lazarus (BT08)
  • Number: BT08-036
  • Rarity: R
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

(TD07):Wave-like attacks are part of the Aqua Force elite's creed.
(BT08):The blue knights have been training long and hard.

4 x Tear Knight, Theo Tear Knight, Theo (BT08)
  • Number: BT08-090
  • Rarity: C
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

(TD07):The attacks are flexible, just like splashes from the crashing waves.
(BT08):After an eternity, the blue knights have revived.

2 x Vital Anchor, David Vital Anchor, David (TD07)
  • Number: TD07-003
  • Rarity: Fixed
  • Nation: Magallanica
  • Clan: Aqua Force
  • Race: Aquaroid
  • Power: 10000
  • Trigger: None
Card text:

[AUTO][V/R]:[Counter Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +3000 until the end of that battle.

 
Deck Statistics
Distribution by Clan
Aqua Force bar 50  100 %  
 

Distribution by Grade / Skill
- bar 40  80 %  
Grade 1 / Boost bar 8 %  
Grade 2 / Intercept bar 8 %  
Grade 3 / Twin Drive!! bar 4 %  
 

Distribution by Nation
Magallanica bar 50  100 %  
 

Distribution by Power
10000 bar 18 %  
11000 bar 4 %  
5000 bar 16  32 %  
6000 bar 14 %  
7000 bar 8 %  
8000 bar 10  20 %  
9000 bar 4 %  
 

Distribution by Race
Aquaroid bar 25  50 %  
Battleroid bar 8 %  
High Beast bar 10  20 %  
Mermaid bar 6 %  
Tear Dragon bar 8 %  
Workerloid bar 8 %  
 

Distribution by Rarity
C bar 8 %  
Fixed bar 40  80 %  
R bar 8 %  
RRR bar 4 %  
 

Distribution by Shield
- bar 14 %  
10000 bar 13  26 %  
5000 bar 30  60 %  
 

Distribution by Trigger
Critical +5000 Power bar 8 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 34  68 %  
Stand +5000 Power bar 8 %  
 



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