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Deck "Nature's Will"

Deck "Nature's Will"
Format: OCG - 50 Cards
created by wild_vanguard activity icon
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The will of nature shall overcome with knowledge and ferocity.

 
Card list Group cards by  
Clan: Great Nature (50 cards)
1 x Acorn Master Acorn Master (BT07)
  • Number: BT07-058
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO](VC): When another <Great Nature> rides this unit, you can call this unit to (RC).
ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater ëGreat Natureû from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

2 x Alarm Chicken Alarm Chicken (BT07)
  • Number: BT07-062
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Don't be late!

1 x Beaker Holstein Beaker Holstein (Promos)
  • Number: PR-0074
  • Rarity: Promo
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: When this unit is placed on Rear-guard Circle, choose another of your ëGreat Natureû, and that unit gets Power +2000 until end of turn.

2 x Binoculus Tiger Binoculus Tiger (BT07)
  • Number: BT07-003
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

You can't escape from becoming the next test subject.

1 x Cable Sheep Cable Sheep (BT07)
  • Number: BT07-012
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle.

Let's try some cables on that. Right.

2 x Calculator Hippo Calculator Hippo (BT07)
  • Number: BT07-043
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V/R]: When this unit is boosted by a «Great Nature», this unit gets Power +2000 until end of that battle.

Let's count. First, start with +2000.

4 x Dictionary Goat Dictionary Goat (BT07)
  • Number: BT07-064
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The word 'impossible' is not in this dictionaryââ¬Â¦Ã¢â¬Â¦ I think.

2 x Eraser Alpaca Eraser Alpaca (BT07)
  • Number: BT07-063
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

It might have been a prank, but he seems to have liked it.

3 x Feather Penguin Feather Penguin (BT07)
  • Number: BT07-056
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[R]: [Soul Blast (1)] When this unit boosts a card named "School Dominator, Apt", you may pay the cost. If you do, the boosted unit gets Power +5000 until end of that battle.

Wings aren't just used for flying.

4 x Fortune-bringing Cat Fortune-bringing Cat (BT07)
  • Number: BT07-061
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

Meow, rolling in dough!

1 x Geograph Giant Geograph Giant (VG-BT02)
  • Number: BT02-040
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

They are the world's greatest collective intelligence. It may look like he is playing, but is in actual fact deep in his thoughts. Probably.

4 x Globe Armadillo Globe Armadillo (BT07)
  • Number: BT07-047
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: When this unit intercepts, if you have a «Great Nature» vanguard, this unit gets Shield +5000 until end of that battle.

It's alright to roll into a ball when you are troubled! You can be one with the world.

1 x Magnet Crocodile Magnet Crocodile (BT07)
  • Number: BT07-023
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, if you have a «Great Nature» vanguard, this unit gets Power +2000 until end of that battle.

Stop whining and just go along with the plan.

1 x Monoculus Tiger Monoculus Tiger (BT07)
  • Number: BT07-011
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

I can spot your movements!

2 x Multimeter Giraffe Multimeter Giraffe (BT07)
  • Number: BT07-049
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks, if the number of face up cards in your opponent's damage zone is two or more, this unit gets Power +3000 until end of that battle.

An accurate reading forms the solid foundation for any research.

1 x Ruler Chameleon Ruler Chameleon (BT07)
  • Number: BT07-065
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 3000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ruler Chameleon", reveal it to your opponent, put it into your hand, and shuffle your deck.

Target confirmedââ¬Â¦Ã¢â¬Â¦ Ready! Aim! Measure!!!

1 x School Dominator, Apt School Dominator, Apt (BT07)
  • Number: BT07-009
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V]: Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets Power +5000 until end of that battle.
AUTO[V]: [Choose one of your «Great Nature» rear-guards, and retire it] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose up to one «Great Nature» from your hand, and call it to Rear-guard Circle.

The first lesson, there are no limits to knowledge.

4 x Schoolbag Sea Lion Schoolbag Sea Lion (BT07)
  • Number: BT07-044
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V]: When this unit's drive check reveals a grade 3 «Great Nature», this unit gets Power +5000 until end of that battle.

A first grader's schoolbag is filled with hopes and dreams.

4 x Silver Wolf Silver Wolf (VG-BT02)
  • Number: BT02-079
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

The supreme minds hold the supreme powers.

3 x Thermometer Giraffe Thermometer Giraffe (BT07)
  • Number: BT07-026
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[R]: When this unit boosts a «Great Nature» vanguard, if the number of face up cards in your opponent's damage zone is two or more, the boosted unit gets Power +4000 until end of that battle.

Once it has grown bigger, it can measure the hottest days too.

3 x Thumbtack Fighter, Resanori Thumbtack Fighter, Resanori (BT07)
  • Number: BT07-051
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT](VC/RC):[Counter Blast (1)] This unit gets [Power]+1000 until end of turn.

That is the grand attack as passed down by the Academy.

3 x Triangle Cobra Triangle Cobra (BT07)
  • Number: BT07-060
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Cobra triangle.

 
Deck Statistics
Distribution by Clan
Great Nature bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 15  30 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Zoo bar 50  100 %  
 

Distribution by Power
10000 bar 18 %  
3000 bar 2 %  
4000 bar 2 %  
5000 bar 15  30 %  
6000 bar 14 %  
7000 bar 8 %  
8000 bar 11  22 %  
9000 bar 4 %  
 

Distribution by Race
High Beast bar 50  100 %  
 

Distribution by Rarity
C bar 39  78 %  
Promo bar 2 %  
R bar 10 %  
RR bar 6 %  
RRR bar 4 %  
 

Distribution by Shield
- bar 18 %  
- bar 2 %  
10000 bar 13  26 %  
5000 bar 27  54 %  
 

Distribution by Trigger
Draw +5000 Power bar 10 %  
Heal +5000 Power bar 10 %  
None bar 29  71 %  
Stand +5000 Power bar 10 %  
 



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