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Deck "Lose to Win"

Deck "Lose to Win"
72 Cards
created by beccaccino activity icon
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Section: Draw Deck (64 cards)
2 x Areo Hotah Areo Hotah (IT)
  • Number: 109
  • Rarity: U
  • Type: Character
  • House: Martell
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Ally.
Response: After you lose a challenge by 4 or more total STR, kneel Areo Hotah to choose and kill a character.
(War)

2 x Blood for Blood Blood for Blood (PotS)
  • Number: 20
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

Response: After 1 of your House Martell characters is killed, choose and kill 1 character with equal or lower STR. (Limit 1 per phase.)

3 x Burning on the Sand Burning on the Sand (RotO)
  • Number: 112
  • Rarity: F
  • Type: Event
  • House: Martell
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: Event
  • Income/Initiative: 0
Card text:

House Martell only. Response: If an opponent would win a challenge against you, cancel the determination of the challenge winner. No one wins the challenge.

2 x Crossroads Crossroads (Core)
  • Number: 138
  • Rarity: S
  • Type: Location
  • Gold Cost: 2
Card text:

Westeros.

+1 GOLD
+1 INFLUENCE

1 x Darkstar Darkstar (PotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. House Dayne.
  • Challenge Icons: [Military] [Intrigue]
Card text:

House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.

2 x Doran Martell Doran Martell (TGM)
  • Number: 34
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [intrigue] [power]
Card text:


No attachments. Vengeful.
Response: After you lose a challenge as the defender, each opponent must choose and discard 1 card from his or her hand.

"Vengeance... Justice... Fire and blood."

2 x Dornish Paramour Dornish Paramour (Hand)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Ally.
Response: After you win a challenge in which Dornish Paramour participated, discard it from play to draw 2 cards.

2 x Ellaria Sand Ellaria Sand (PotS)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Vengeful. Response: After you lose a challenge, move 1 power from any character to Ellaria Sand.

2 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

3 x House Messenger House Messenger (PotS)
  • Number: 10
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [Intrigue]
Card text:

After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.

1 x Lord Doran`s Chambers Lord Doran's Chambers (PotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

You may choose to play Lord Doran's Chambers as an attachment to your House card.
+1 Income.
+1 Influence.

2 x Maiden of Poisons Maiden of Poisons (ODG)
  • Number: 53
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 1
  • Traits: Bastard. Sand Snake.
  • Challenge Icons: [intrigue] [power]
Card text:


House Martell only.
Response: After you lose a challenge as the defender, choose a challenge icon. Then each opponent chooses 1 standing character he or she controls with that icon, if able. All chosen characters lose that icon until the end of the phase.
Crest: Shadow

2 x Milk of the Poppy Milk of the Poppy (Core)
  • Number: 145
  • Rarity: B
  • Type: Attachment
  • Gold Cost: 1
Card text:

Condition.
Treat attached character as though its text box were blank (except for Traits).

2 x Missing Recruit Missing Recruit (SA)
  • Number: 115
  • Rarity: F
  • Type: Event
Card text:

Reinforcements.
Any Phase: Play if you have lost a military challenge this phase. Pay 1 gold to put Missing Recruit into play from your hand as a character with 3 STR, a military icon, stealth, and renown.

2 x Nightmares Nightmares (LoW)
  • Number: 46
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:

Any Phase: Choose 1 character or 1 location. Until the end of the phase, treat the printed text box of that character or location as though it were blank.

2 x Norvos Norvos (EB)
  • Number: 77
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 3
Card text:

Free Cities.
House Martell only. No attachments.
Response: After you lose an intrigue challenge as the defender, discard a card at random from the attacking player's hand. (Discard 2 cards at random from the attacking player's hand if you trigger this response during the epic phase.)

2 x Oberyn`s Guile Oberyn's Guile (MotA)
  • Number: 92
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 2
  • Traits: Condition.
Card text:


Unique Martell character only.
Response: After you lose a challenge reveal the top card of your deck, then add it to your hand.

2 x Palace Fountains Palace Fountains (PotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.

2 x Quentyn Martell Quentyn Martell (VD)
  • Number: 30
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lord. Knight.
  • Challenge Icons: [military] [power]
Card text:


House Martell only. Stealth.
If Quentyn Martell would be killed, instead attach Quentyn Martell to your House card as your only agenda with the text: "Unique [Martell] characters you control gain vengful. Response: After 1 or more characters stand for vengful, draw one card."

2 x Ser Archibald Yronwood Ser Archibald Yronwood (CD)
  • Number: 52
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lord. Knight.
  • Challenge Icons: [military] [power]
Card text:


Deadly. Renown.
If you are running a non-character agenda, treat Ser Archibald Yronwood's printed text box as if it were blank.
Response: After Ser Archibald Yronwood is declared as a defender, choose and kneel a location.

2 x Ser Gerris Drinkwater Ser Gerris Drinkwater (CD)
  • Number: 53
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lord. Knight.
  • Challenge Icons: [military] [intrigue]
Card text:


Stealth. Renown.
If you are running a non-character agenda, treat Ser Gerris Drinkwater's printed text box as if it were blank.
Response: After Ser Gerris Drinkwater is knelt as a defender, choose and stand another [Martell] character.

2 x Spiteful Bastard Spiteful Bastard (VD)
  • Number: 31
  • Rarity: F
  • Type: Character
  • House: Baratheon/Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Bastard.
  • Challenge Icons: [military] [intrigue]
Card text:


Response: After you lose a challenge as the attacker, stand Spiteful Bastard.
Response: After you win a challenge as the defender, stand Spiteful Bastard.

1 x Street of Silk Street of Silk (LotR)
  • Number: 40
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

3 x Taste For Blood Taste For Blood (PotS)
  • Number: 18
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Boon.
Card text:

Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power.

1 x The Brimstone The Brimstone (TbC)
  • Number: 93
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Response: After a card is discarded from an opponent's hand, choose 1 character. Until the end of the phase, that character gains or loses an icon of your choice.

2 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

1 x The Scourge The Scourge (ODG)
  • Number: 55
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase.
Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.

2 x The Searoad The Searoad (KotStorm)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Limited.
+1 Income.

1 x The Vaith The Vaith (TGM)
  • Number: 35
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Response: After a player declares a challenge against you, kneel 1 influence to choose 1 character controlled by that player. That character loses an icon of your choice until the end of the phase.

2 x The Viper`s Rage The Viper's Rage (TftRK)
  • Number: 76
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Response: After your lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a military, an intrigue, and a power icon until the end of the phase.

2 x To Be a Viper To Be a Viper (SB)
  • Number: 50
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Play only if you have at least 1 Intrigue Gambit plot card in your used pile.
Response: After you lose a challenge, stand a Martell character you control to choose a character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

3 x Water Garden Water Garden (PotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
+1 Income.

 
Section: Plot Deck (8 cards)
1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Loyalty Money Can Buy Loyalty Money Can Buy (QoD)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


The claim value on each opponents' revealed plot card is lowered by 1 while that opponent is attacking you.

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x Rule by Decree Rule by Decree (Core)
  • Number: 206
  • Rarity: T
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

Cannot be cancelled.
When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.

1 x Search and Detain Search and Detain (HtS)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When revealed, choose a card without any attachments controlled by the first player. Return that card to its owner's hand (cannot be saved).

1 x Shadows and Spiders Shadows and Spiders (LotR)
  • Number: 55
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Intrigue Gambit.
Card text:


A player cannot declare a [Military] or [Power] challenge unless he or she has won an [Intrigue] challenge that phase.

1 x The Pale Mare The Pale Mare (tHoBaW)
  • Number: 100
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: 0 / 3
Card text:



When revealed, each player chooses 1 non-unique character he or she controls. All non-unique characters not chosen are discarded from play.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Deck Statistics
Distribution by House
- bar 13 %  
Baratheon/Martell bar 3 %  
Martell bar 50  69 %  
Neutral bar 11  15 %  
 

Distribution by Rarity
B bar 4 %  
F bar 63  88 %  
S bar 4 %  
T bar 1 %  
U bar 3 %  
 

Distribution by Type
Attachment bar 10 %  
Character bar 24  33 %  
Event bar 15  21 %  
House bar 1 %  
Location bar 18  25 %  
Plot bar 10 %  
 



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