| Cards without Section (71 cards)
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Aqua Guard (DMX-03)
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- Collector Number: 30
- Rarity: Common
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 1
- Civilization: Water
- Artist: β Akifumi Yamamoto
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack. "This ocean ain't big enough for the two of us!"
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Aqua Hulcus (Promo)
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- Collector Number: M9-Y1
- Rarity: Promotional
- Type: Creature
- Race: Liquid People
- Power: 2000
- Cost: 3
- Civilization: Water
- Artist: Eiji Kaneda
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Card text:
When you put this creature into the battle zone, you may draw a card. Liquid People freely control liquid. For them, water is armor and shield.
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Aqua Shooter (DM-18)
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- Collector Number: 102
- Rarity: Common
- Type: Creature
- Race: Liquid People
- Power: 2000
- Cost: 4
- Civilization: Water
- Artist: Tsutomu Kawade
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Card text:
[Blocker] Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
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Brain Storm (DMR-05)
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- Collector Number: 86
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: IronPot
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Card text:
* Draw 3 cards. Then, put 2 cards in your hand on the top of your deck in any order.
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Cool Reaction (OoPG)
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- Collector Number: 10
- Rarity: Rare
- Type: Spell
- Cost: 5
- Civilization: Water
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Card text:
[Shield trigger] Shield Trigger Choose a Civilization. For each opponent's creature in the Battle Zone with that Civilization, draw a card.
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Crystal Jouster (DMC-27)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Liquid People
- Power: 7000
- Mana Number: 1
- Cost: 7
- Civilization: Water
- Artist: Valsuke Izuka
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Card text:
Evolution-put on one of your Liquid People. [Double Breaker] When this creature would be destroyed, return it to your hand instead. An infinite number of warriors in one.
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Crystal Memory (BS)
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- Collector Number: 29
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Ryoya Yuki
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck. There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.
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Crystal Paladin (DM-18)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Liquid People
- Power: 5000
- Cost: 4
- Civilization: Water
- Artist: Norikatsu Miyoshi
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Card text:
Evolution - Put on one of your Liquid People. When you put this creature into the battle zone, return all creatures in the battle zone that have "blocker" to their owners' hands.
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Crystal Spinslicer (DMC-34)
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- Collector Number: 9
- Rarity: Rare
- Type: Evolution Creature
- Race: Liquid People
- Power: 5000
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Seki
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* Evolution - Put on one of your Liquid People.
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Crystal Super Paladin (P-Y9)
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- Collector Number: P93-Y9
- Rarity: Promotional
- Type: Evolution Creature
- Race: Liquid People
- Power: 6000
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Evolution - Put on one of your Liquid People.
* When you put this creature into the battle zone, choose 1 of your opponent's psychic creatures and return it to their hyperspatial zone. * When this creature attacks, return all creatures in the battle zone with "Blocker" to their owner's hand. * Double breaker (This creature breaks 2 shields.)
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Cyber Brain (DMC-57)
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- Collector Number: 29
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Mikio Masuda
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Draw 3 cards.
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Energy Stream (DMX-10)
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- Collector Number: 46
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
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Card text:
* Draw 2 cards.
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Hyperspatial Dravita Hole (DM-37)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
* Return a spell with a cost of 3 or less from your graveyard to your hand.
* Choose and activate one of the following effects.
- * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Energy Hole (DMX-08)
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- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Gallows Hole (DMR-01)
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- Collector Number: 50
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Murakami Hisashi
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Card text:
* Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.
* Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
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Hyperspatial Shiny Hole (DM-36)
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- Collector Number: 77
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
Tap 1 of your opponent's creatures in the battle zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Invisible Suit (DMC-56)
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- Collector Number: 34
- Rarity: Common
- Type: Cross Gear
- Power: 0
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
Cross Gear: Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone. The crossed creature gets +1000 power and can't be blocked.
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La Ura Giga, Sky Guardian (P-Y7)
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- Collector Number: P32-Y7
- Rarity: Common
- Type: Creature
- Race: Guardian
- Power: 2000
- Mana Number: 1
- Cost: 1
- Civilization: Light
- Artist: β Kou1
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. To protect their floating cities, Guardians are gifted with shining wings. å®è·è
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Maximum the Max, Top of the Military (P-Y11)
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- Collector Number: P12-Y11
- Rarity: Promotional
- Type: Creature
- Race: Unknown/Zenith
- Power: 12000+
- Cost: 10
- Civilization: Zero
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Card text:
* Power attacker +12000 (While attacking, this creature gets +12000 power.)
* World breaker (This creature breaks all of your opponent's shields.) * Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)
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Neowave Catastrophe (OT)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Evolution Cross Gear
- Cost: 5
- Civilization: Light/Water
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Card text:
(This Crossgear is put into your Mana Zone tapped.) Evolution - Put it on top of a Light or Water Crossgear. The crossed creature gains "Blocker". When the crossed creature attacks, reveal the top 3 cards from your deck. You may play any of those spells with "Shield Trigger" without paying the cost. Afterward, put the cards not cast one the bottom of your deck in any order.
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Prophet Cubera (GG)
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- Collector Number: 76
- Rarity: Common
- Type: Creature
- Race: Light Bringer
- Power: 1000
- Cost: 1
- Civilization: Light
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Card text:
[Blocker] Blocker This creature cannot attack players. When this creature is destroy, choose an opponent's creature and tap it.
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Revolver Fish (BS)
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- Collector Number: 37
- Rarity: Uncommon
- Type: Creature
- Race: Gel Fish
- Power: 5000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Naoki Saito
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Card text:
Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.) This creature can't attack. Soul and light enmeshed in a web of glory.
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Saving Sword - Memory Accela (BG)
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- Collector Number: 86
- Rarity: Common
- Type: Cross Gear
- Race: Samurai
- Power: 0
- Cost: 1
- Civilization: Water
- Artist: AMON
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Card text:
Cross Gear When the crossed creature attacks, you may draw a card.
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Siren Concerto (SWotSR)
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- Collector Number: 39
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 1
- Civilization: Water
- Artist: Haccan
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.) Put a card from your mana zone into your hand. Then put a card from your hand into your mana zone.
The music floats gently above the water to shake the foundations of the earth.
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Tron (DMX-11)
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- Collector Number: 80
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Alien
- Power: 2000
- Mana Number: 1
- Cost: 1
- Civilization: Water
- Artist: nejita
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack.
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Zepimeteus (SAToIW)
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- Collector Number: 50
- Rarity: Common
- Type: Creature
- Race: Sea Hacker
- Power: 2000
- Mana Number: 1
- Cost: 1
- Civilization: Water
- Artist: Naoki Saito
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.) This creature can't attack. Those used to be nuclear submarines. Now they're bathtub toys.
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| Section: Hyperspatial Zone (8 cards)
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Aqua Cutlass, Temporal Swordsman/ Aqua Excalibur, the Awakened Indigo Swordsman (DMX-03)
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- Collector Number: 15
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Liquid People
- Power: 5000/8000
- Cost: 5/10
- Civilization: Water
- Artist: okera
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, draw 1 card. Double Breaker At long last it gained the secret of awakening. At last, awakening has been achieved! The hope of the water forces has come at last.
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G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened (DM-39)
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- Collector Number: 8
- Rarity: Rare
- Type: Psychic Creature
- Race: Cyber Command
- Power: 7000/11000
- Cost: 7/15
- Civilization: Water
- Artist: hideki ishikawa
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Card text:
* You may have your water creatures cost 1 less to summon. They can't cost less than 1.
* Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Magic Soul
* Whenever you summon a creature, look at the top card of your deck. If that card is a creature, you may put it into the battle zone.
* Double breaker (This creature breaks 2 shields.)
Magic Soul
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ãªã¼ã·ã£ã³ã»Gã»ãã¼ã¬ã³ (Double Cross, my Best powers I give to you! - G Hogan, the Best Awakened) ãã£ã±ããã¤ããã³!!!ã (Truly "The Best!!!") V.C.
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Gaga Sirius, the Temporal/Cebu Lancer, the Temporal (DMX-05)
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- Collector Number: 4
- Rarity: Rare
- Type: Psychic Creature
- Race: Angel Command/Alien//Liquid People/Alien
- Power: 12500/5000
- Cost: 7
- Civilization: Light//Water
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Card text:
Blocker
* This creature can't attack players. * Loop Awaken - At the start of your turn, you may flip Cebu Lancer, the Temporal to this side. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be attacked or blocked.
* Loop Awaken - At the start of your turn, you may flip Gaga Sirius, the Temporal to this side. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Machine Hero//Cyber Command
- Power: 1000/5000
- Cost: 2/7
- Civilization: Light//Water
- Artist: AMON
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Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* AwakenâAt the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be blocked.
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.) æ¦ãã¨ã¯ã常ã«äºæä¸æå
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