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Deck "water overload"

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Deck "water overload"
Format: OCG - 79 Cards
created by jeremychua activity icon
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Cards without Section (71 cards)
4 x Aqua Guard Aqua Guard (DMX-03)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: â–  Akifumi Yamamoto
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

"This ocean ain't big enough for the two of us!"

3 x Aqua Hulcus Aqua Hulcus (Promo)
  • Collector Number: M9-Y1
  • Rarity: Promotional
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: Eiji Kaneda
Card text:

When you put this creature into the battle zone, you may draw a card.

Liquid People freely control liquid. For them, water is armor and shield.

2 x Aqua Shooter Aqua Shooter (DM-18)
  • Collector Number: 102
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Tsutomu Kawade
Card text:

[Blocker] Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

3 x Brain Storm Brain Storm (DMR-05)
  • Collector Number: 86
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: IronPot
Card text:

*  Draw 3 cards. Then, put 2 cards in your hand on the top of your deck in any order.

2 x Cool Reaction Cool Reaction (OoPG)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Water
Card text:

[Shield trigger] Shield Trigger
Choose a Civilization. For each opponent's creature in the Battle Zone with that Civilization, draw a card.

2 x Crystal Jouster Crystal Jouster (DMC-27)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Liquid People
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: Valsuke Izuka
Card text:

Evolution-put on one of your Liquid People.
[Double Breaker]
When this creature would be destroyed, return it to your hand instead.

An infinite number of warriors in one.

2 x Crystal Memory Crystal Memory (BS)
  • Collector Number: 29
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.
There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.

2 x Crystal Paladin Crystal Paladin (DM-18)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Liquid People
  • Power: 5000
  • Cost: 4
  • Civilization: Water
  • Artist: Norikatsu Miyoshi
Card text:

Evolution - Put on one of your Liquid People.
When you put this creature into the battle zone, return all creatures in the battle zone that have "blocker" to their owners' hands.

4 x Crystal Spinslicer Crystal Spinslicer (DMC-34)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Liquid People
  • Power: 5000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Seki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Evolution - Put on one of your Liquid People.

2 x Crystal Super Paladin Crystal Super Paladin (P-Y9)
  • Collector Number: P93-Y9
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Liquid People
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  Evolution - Put on one of your Liquid People.

*  When you put this creature into the battle zone, choose 1 of your opponent's psychic creatures and return it to their hyperspatial zone.

*  When this creature attacks, return all creatures in the battle zone with "Blocker" to their owner's hand.

*  Double breaker (This creature breaks 2 shields.)

3 x Cyber Brain Cyber Brain (DMC-57)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Draw 3 cards.

3 x Energy Stream Energy Stream (DMX-10)
  • Collector Number: 46
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
Card text:

*  Draw 2 cards.

2 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Gallows Hole Hyperspatial Gallows Hole (DMR-01)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

*  Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.

*  Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
  • Collector Number: 77
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

Tap 1 of your opponent's creatures in the battle zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Invisible Suit Invisible Suit (DMC-56)
  • Collector Number: 34
  • Rarity: Common
  • Type: Cross Gear
  • Power: 0
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

Cross Gear: Put this card in the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone. The crossed creature gets +1000 power and can't be blocked.

4 x La Ura Giga, Sky Guardian La Ura Giga, Sky Guardian (P-Y7)
  • Collector Number: P32-Y7
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: â–  Kou1
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

To protect their floating cities, Guardians are gifted with shining wings. å®Ëè­·èâ¬â¦Ã£ÂŸã¡ã¯è¼ÂãÂÂ翼ãââæŽËãÂâãââ°Ã£âÅãŸãâ¬â 天空ã®éƽå¸âãââå®Ëãââ¹Ã£ÂŸãâÂã§ãÂâãââ¹Ã£â¬â

éâ¡Âçâ£æâ¬Â§Ã£Â¨æ±Žçâ¨æâ¬Â§Ã£Â«åâªãâÅãŸ機ä½âã¯ãâ¬Âæâ¢â代ãââè¶â¦Ã£ÂËã¦製éâ¬Â Ã£Ââ¢Ã£âÅãââ¹Ã£â¬â (DMC-61)

æ˦ãÂâã®基æŋ¯ã¾ãšå®ËãâŠãââÃ¥âºÂºÃ£âÂãââ¹Ã£Ââã¨ã«ãÂâãâŠãâ¬â (P31/Y7)

èâ¼å¤©ã®å®Ëè­·èâ¬â¦Ã£Â¯ãÂâã¤ãÂâ¹Ã£âËãâŠå¤§ãÂÂãªå®Ëè­·èâ¬â¦Ã£Â¨ãªãââ¹Ã£â¬â (P32/Y7)

3 x Maximum the Max, Top of the Military Maximum the Max, Top of the Military (P-Y11)
  • Collector Number: P12-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 12000+
  • Cost: 10
  • Civilization: Zero
Card text:

*  Power attacker +12000 (While attacking, this creature gets +12000 power.)

*  World breaker (This creature breaks all of your opponent's shields.)

*  Eternal Omega é (When this creature would leave the battle zone, return it to your hand instead)

1 x Neowave Catastrophe Neowave Catastrophe (OT)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Evolution Cross Gear
  • Cost: 5
  • Civilization: Light/Water
Card text:

(This Crossgear is put into your Mana Zone tapped.)
Evolution - Put it on top of a Light or Water Crossgear.
The crossed creature gains "Blocker".
When the crossed creature attacks, reveal the top 3 cards from your deck. You may play any of those spells with "Shield Trigger" without paying the cost. Afterward, put the cards not cast one the bottom of your deck in any order.

4 x Prophet Cubera Prophet Cubera (GG)
  • Collector Number: 76
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Cost: 1
  • Civilization: Light
Card text:

[Blocker] Blocker
This creature cannot attack players.
When this creature is destroy, choose an opponent's creature and tap it.

2 x Revolver Fish Revolver Fish (BS)
  • Collector Number: 37
  • Rarity: Uncommon
  • Type: Creature
  • Race: Gel Fish
  • Power: 5000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Naoki Saito
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack.
Soul and light enmeshed in a web of glory.

3 x Saving Sword - Memory Accela Saving Sword - Memory Accela (BG)
  • Collector Number: 86
  • Rarity: Common
  • Type: Cross Gear
  • Race: Samurai
  • Power: 0
  • Cost: 1
  • Civilization: Water
  • Artist: AMON
Card text:

Cross Gear
When the crossed creature attacks, you may draw a card.

2 x Siren Concerto Siren Concerto (SWotSR)
  • Collector Number: 39
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: Haccan
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
Put a card from your mana zone into your hand. Then put a card from your hand into your mana zone.

The music floats gently above the water to shake the foundations of the earth.

3 x Tron Tron (DMX-11)
  • Collector Number: 80
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: nejita
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

3 x Zepimeteus Zepimeteus (SAToIW)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Sea Hacker
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: Naoki Saito
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack.
Those used to be nuclear submarines. Now they're bathtub toys.

 
Section: Hyperspatial Zone (8 cards)
2 x Aqua Cutlass, Temporal Swordsman/ Aqua Excalibur, the Awakened Indigo Swordsman Aqua Cutlass, Temporal Swordsman/ Aqua Excalibur, the Awakened Indigo Swordsman (DMX-03)
  • Collector Number: 15
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Liquid People
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Water
  • Artist: okera
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, draw 1 card.
Double Breaker

At long last it gained the secret of awakening.

At last, awakening has been achieved! The hope of the water forces has come at last.

2 x G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened (DM-39)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Cyber Command
  • Power: 7000/11000
  • Cost: 7/15
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

*  You may have your water creatures cost 1 less to summon. They can't cost less than 1.

*  Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Magicsoul.gif Magic Soul

*  Whenever you summon a creature, look at the top card of your deck. If that card is a creature, you may put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


Magicsoul.gif Magic Soul

ãÆâ¬Ã£ÆâãÆ«ãâ¯ãÆ­ãâ¹ãâËãâ¬ÂæËâãÂÅãâ¤ãÆÂãÆÂãƳã®åŠâºÃ£ââè¨âãÂâ¢Ã¯Â¼Âãâ¬â¬-ãâ¤ãÆÂãÆÂãƳã®覚éâ âèâ¬â¦Ã£âªãƼãâ·ãÆ£ãƳãÆ»GãÆȋÆâºÃ£Æ¼ãâ‹Æ³ (Double Cross, my Best powers I give to you! - G Hogan, the Best Awakened)
ãââã£ã±ãâŠãâ¬Åãâ¤ãÆÂãÆÂãƳ!!!ãâ¬Â (Truly "The Best!!!") V.C.

2 x Gaga Sirius, the Temporal/Cebu Lancer, the Temporal Gaga Sirius, the Temporal/Cebu Lancer, the Temporal (DMX-05)
  • Collector Number: 4
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Angel Command/Alien//Liquid People/Alien
  • Power: 12500/5000
  • Cost: 7
  • Civilization: Light//Water
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Loop Awaken - At the start of your turn, you may flip Cebu Lancer, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  This creature can't be attacked or blocked.

*  Loop Awaken - At the start of your turn, you may flip Gaga Sirius, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero//Cyber Command
  • Power: 1000/5000
  • Cost: 2/7
  • Civilization: Light//Water
  • Artist: AMON
Card text:

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

* Awakenââ¬âAt the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

 
Deck Statistics
Distribution by Civilization
Light bar 12  15 %  
Light//Water bar 5 %  
Light/Water bar 1 %  
Water bar 59  75 %  
Zero bar 4 %  
 

Distribution by Cost
1 bar 23  29 %  
10 bar 4 %  
2 bar 10  13 %  
2/7 bar 3 %  
3 bar 8 %  
4 bar 11  14 %  
5 bar 14  18 %  
6 bar 5 %  
7 bar 5 %  
7/15 bar 3 %  
 

Distribution by Power
- bar 22  28 %  
- bar 11  14 %  
1000 bar 5 %  
1000/5000 bar 3 %  
12000+ bar 4 %  
12500/5000 bar 3 %  
2000 bar 19  24 %  
5000 bar 10  13 %  
6000 bar 3 %  
7000 bar 3 %  
7000/11000 bar 3 %  
 

Distribution by Race
- bar 30  38 %  
Angel Command/Alien//Liquid People/Alien bar 3 %  
Cyber Command bar 3 %  
Cyber Lord/Alien bar 4 %  
Gel Fish bar 3 %  
Guardian bar 5 %  
Light Bringer bar 5 %  
Liquid People bar 21  27 %  
Machine Hero//Cyber Command bar 3 %  
Samurai bar 4 %  
Sea Hacker bar 4 %  
Unknown/Zenith bar 4 %  
 

Distribution by Rarity
Common bar 37  47 %  
Promotional bar 10 %  
Rare bar 12  15 %  
Super Rare bar 6 %  
Uncommon bar 17  22 %  
 

Distribution by Type
Creature bar 28  35 %  
Cross Gear bar 8 %  
Evolution Creature bar 10  13 %  
Evolution Cross Gear bar 1 %  
Psychic Creature bar 10 %  
Spell bar 26  33 %  
 



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