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Deck "Darts Beast"

Deck "Darts Beast"
Format: Hybrid - 48 Cards
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Cards without Section (40 cards)
4 x Cosmic Darts Cosmic Darts (TotHM)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Spell
  • Cost: 1
  • Civilization: Light
Card text:

Your opponent chooses one of your shields. Look at it. If it's a spell, you may cast immediately for no cost. If it's not a spell or if you don't cast it, put it back where it was.

4 x Evolution Burst - Into the Wild Evolution Burst - Into the Wild (DM-32)
  • Collector Number: 39
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Katora
Card text:

Choose and activate 1 of the following effects:

  • - Put the top 3 cards of your deck into your mana zone.

  • - Choose 1 of your opponent's non-evolution creatures and put it their mana zone.

  • Double Evolution Burst (If you have an evolution creature in the battle zone, you may use both effects.)

    4 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
    • Collector Number: 23
    • Rarity: Uncommon
    • Type: Spell
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light
    • Artist: TUBAKI HALSAME
    Card text:

    * Return a spell with a cost of 3 or less from your graveyard to your hand.

    * Choose and activate one of the following effects.


    * Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

    * Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

    4 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
    • Collector Number: 35
    • Rarity: Common
    • Type: Spell
    • Mana Number: 1
    • Cost: 5
    • Civilization: Nature
    • Artist: MATSUMOTO EITO
    Card text:

    *  Put the top card of your deck into your mana zone.

    *  Choose and activate one of the following effects.


    *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

    *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

    4 x Hyperspatial Gotsusan Hole Hyperspatial Gotsusan Hole (DMR-02)
    • Collector Number: 20
    • Rarity: Rare
    • Type: Spell
    • Cost: 5
    • Civilization: Darkness/Fire/Nature
    • Artist: MATSUMOTO EITO
    Card text:

    (This spell is put into your mana zone tapped.)

    *  Put a darkness, fire, or nature psychic creature with cost 8 or less into the battle zone from your hyperspatial zone.

    *  When one of your opponent's creatures attacks and you have Gil Yokozuna Fuji in the battle zone, you may discard this card to stop the attack. If you do, that turn your Gil Yokozuna Fuji gains +3000 power, and it battles with the attacking creature.

    4 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-08)
    • Collector Number: 26
    • Rarity: Common
    • Type: Spell
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light
    • Artist: Patricia
    Card text:

    *  Tap one of your opponent's creatures in the battle zone.

    *  Choose and activate one of the following effects.


    *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

    *º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

    4 x Hyperspatial Vice Hole Hyperspatial Vice Hole (P-Y10)
    • Collector Number: P19-Y10
    • Rarity: Uncommon
    • Type: Spell
    • Mana Number: 1
    • Cost: 6
    • Civilization: Darkness
    • Artist: Yuichi Maekawa
    Card text:

    *  Look at your opponent's hand and choose a spell from it. Your opponent discards that spell.

    *  Choose and activate one of the following effects.


    *º Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.

    *º Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

    3 x Invincible Aura Invincible Aura (SAToIW)
    • Collector Number: 1
    • Rarity: Very Rare
    • Type: Spell
    • Mana Number: 1
    • Cost: 13
    • Civilization: Light
    • Artist: Masaki Hirooka
    Card text:

    Add up to 3 cards from the top of your deck to your shields face down.
    The Fire army has enough firepower to lay waste to a planet-but even that isn't enough to bring down the wall of Light.

    1 x Invincible Cataclysm Invincible Cataclysm (SAToIW)
    • Collector Number: 7
    • Rarity: Very Rare
    • Type: Spell
    • Mana Number: 1
    • Cost: 13
    • Civilization: Fire
    • Artist: Shishizaru
    Card text:

    Choose up to 3 of your opponent's shields and put them into his graveyard.
    The brutal forces of Light leveled the capital of the Fire realm. But deep in the mountains, the Fire doomsday weapon waits to take revenge.

    4 x Logic Circle Logic Circle (DMR-01)
    • Collector Number: 78
    • Rarity: Common
    • Type: Spell
    • Mana Number: 1
    • Cost: 1
    • Civilization: Light
    • Artist: Yuichi Maekawa
    Card text:

    Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

    *  Search your deck. You may take a spell from your deck and show it to your opponent. Then shuffle your deck and put that spell on top of your deck.

    超次元の扉を手に入れろ! Grab the gate to hyperspace! (DMR-01)

    4 x Lost Soul Lost Soul (DMC-21)
    • Collector Number: 32
    • Rarity: Uncommon
    • Type: Spell
    • Mana Number: 1
    • Cost: 7
    • Civilization: Darkness
    • Artist: Tomofumi Ogasawara
    Card text:

    *  Your opponent discards all cards in his hand.

     
    Section: Hyperspatial Zone (8 cards)
    1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
    • Collector Number: V1
    • Rarity: Victory Rare
    • Type: Psychic Super Creature
    • Race: Liquid People/Hunter
    • Power: 6000/17000
    • Cost: 7/24
    • Civilization: Light/Water
    • Artist: Taro Yamazaki
    Card text:

    *  At the start of your turn, you may draw a card.

    *  Your water Hunters can't be attacked.

    *  Double breaker (This creature breaks 2 shields.)

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  Your Hunters can't be attacked or blocked.

    *  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

    *  Triple breaker (This creature breaks 3 shields)

    1 x Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
    • Collector Number: 22
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Blue Monster//Flame Monster
    • Power: 4000/4000+
    • Cost: 4
    • Civilization: Water//Fire
    • Artist: MATSOMOTO EITO
    Card text:

    * When this creature is awakened, draw 1 card.

    * Loop Awaken—When you put a fire creature into the battle zone during your turn, flip this creature.


    file:magicsoul.gif Magic Soul
    file:kungfusoul.gif Kung Fu Soul

    * When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.

    * Loop Awaken—When you put a water creature into the battle zone during your turn, flip this creature.


    file:magicsoul.gif Magic Soul
    file:kungfusoul.gif Kung Fu Soul

    1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
    • Collector Number: V2
    • Rarity: Victory Rare
    • Type: Psychic Super Creature
    • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
    • Power: 6000/250
    • Cost: 8/24
    • Civilization: Fire
    • Artist: Hisanobu Kometani
    Card text:

    *  Speed attacker (This creature doesn't get summoning sickness)

    *  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

    *  Double breaker (This creature breaks 2 shields.)


    *  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

    *  World breaker (This creature breaks all your opponent's shields)

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

    1 x Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast (DM-36)
    • Collector Number: 65
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Beast Folk
    • Power: 5000/8000
    • Cost: 5/10
    • Civilization: Nature
    • Artist: hideki ishikawa
    Card text:

    Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
    (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    When this creature attacks, put the top card of your deck into your mana zone.
    Double Breaker

    "Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

    During the jungle night, the entire forest blooms!

    1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
    • Collector Number: 23
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Human//Giant
    • Power: 1000/5000+
    • Cost: 2/7
    • Civilization: Fire//Nature
    • Artist: hippo
    Card text:

    * During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

    * Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

    --------------------------------------

    ■ Power attacker +2000
    ■ Double breaker (This creature breaks 2 shields.)
    ■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

    1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
    • Collector Number: 6
    • Rarity: Rare
    • Type: Psychic Super Creature
    • Race: Beast Folk/Hunter//Beast Command/Hunter
    • Power: 6000/17000
    • Cost: 6/24
    • Civilization: Nature//Fire/Nature
    • Artist: Daisuke Izuka
    Card text:

    *  At the start of your turn, you may put the top card of your deck into the mana zone.

    *  Double breaker (This creature breaks 2 shields.)

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

    *  Triple breaker (This creature breaks 3 shields)

    1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
    • Collector Number: V3
    • Rarity: Victory Rare
    • Type: Psychic Super Creature
    • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
    • Power: 5000/26000
    • Cost: 7/30
    • Civilization: Light/Water/Darkness/Fire/Nature
    • Artist: Ishibashi Yosuke
    Card text:

    *  Speed attacker (This creature doesn't get summoning sickness.)

    *  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

    (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  Speed attacker (This creature doesn't get summoning sickness.)

    *  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

    *  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

    *  World breaker (This creature breaks all of your opponent's shields.)

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

    1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
    • Collector Number: 51
    • Rarity: Common
    • Type: Psychic Super Creature
    • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
    • Power: 4000/26000
    • Cost: 5/30
    • Civilization: Light/Water/Darkness/Fire/Nature
    • Artist: Ishibashi Yosuke
    Card text:

    *  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

    *  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    *  Speed attacker (This creature doesn't get summoning sickness.)

    *  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

    *  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

    *  World breaker (This creature breaks all of your opponent's shields.)

    *  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

     
    Deck Statistics
    Distribution by Civilization
    Darkness bar 17 %  
    Darkness/Fire/Nature bar 8 %  
    Fire bar 4 %  
    Fire//Nature bar 2 %  
    Light bar 19  40 %  
    Light/Water bar 2 %  
    Light/Water/Darkness/Fire/Nature bar 4 %  
    Nature bar 19 %  
    Nature//Fire/Nature bar 2 %  
    Water//Fire bar 2 %  
     

    Distribution by Cost
    1 bar 17 %  
    13 bar 8 %  
    2/7 bar 2 %  
    4 bar 2 %  
    5 bar 16  33 %  
    5/10 bar 2 %  
    5/30 bar 2 %  
    6 bar 17 %  
    6/24 bar 2 %  
    7 bar 8 %  
    7/24 bar 2 %  
    7/30 bar 2 %  
    8/24 bar 2 %  
     

    Distribution by Power
    - bar 36  75 %  
    - bar 8 %  
    1000/5000+ bar 2 %  
    4000/26000 bar 2 %  
    4000/4000+ bar 2 %  
    5000/26000 bar 2 %  
    5000/8000 bar 2 %  
    6000/17000 bar 4 %  
    6000/250 bar 2 %  
     

    Distribution by Race
    - bar 40  83 %  
    Beast Folk bar 2 %  
    Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
    Blue Monster//Flame Monster bar 2 %  
    Human//Giant bar 2 %  
    Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
    Liquid People/Hunter bar 2 %  
    Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
    Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
     

    Distribution by Rarity
    Common bar 13  27 %  
    Rare bar 13  27 %  
    Uncommon bar 15  31 %  
    Very Rare bar 8 %  
    Victory Rare bar 6 %  
     

    Distribution by Type
    Psychic Creature bar 6 %  
    Psychic Super Creature bar 10 %  
    Spell bar 40  83 %  
     



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