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Deck "Deck for tourney."

Deck "Deck for tourney."
Format: OCG - 48 Cards
created by dawriterman activity icon
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Cards without Section (2 cards)
1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMX-01)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command/Lost Crusader
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on one of your multicolored creatures.

*  Your opponent can't cast spells other than multicolored spells.

*  Double breaker

王と后が揃う時、あらゆる伝統はその力を失うだろう。

With the king and queen united, all previous rules become meaningless.(Perfect Heaven)

1 x Zabi Libra, Lord of Demons (Mode Change) Zabi Libra, Lord of Demons (Mode Change) (DMR-03)
  • Collector Number: 10m
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Demon Command/Alien
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: MITUAKI MATSUMOTO
Card text:

*  Evolution - Put on one of your Light or Nature creatures.

*  Double breaker (This creature breaks 2 shields.)

*  Whenever one of your creatures would leave the battle zone by the effect of an opponent's spell, it stays in the battle zone instead of leaving the battle zone.

 
Section: Main Deck (19 cards)
2 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

3 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (P-Y8)
  • Collector Number: P78-Y8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

プロモーション・カード 詠唱の傍らのその影は舞い降りる。(P78/Y8)

2 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMX-02)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: â–  D-Suzuki (
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may return a spell from your graveyard to your hand.

When Knights fire magic shots, holy wings take flight from the magic gun. ナイトが魔弾を撃つ時、聖なる翼がその魔銃より吹き上がる。 (DM-28)

2 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-03)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -Jenny, the Dismantling Puppet (DMC-42)

ほんと小悪魔な女の子だね。いや、小悪魔どころじゃなくない?ウケケ -カットちゃん (DMX-01)

3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

1 x Prince Avaraldo, Cavalier of Thunder Prince Avaraldo, Cavalier of Thunder (P-Y7)
  • Collector Number: P2-Y7
  • Rarity: Promotional
  • Type: Creature
  • Race: Arc Seraphim/Knight
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Nariann
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. You may put any spells revealed in this way into your hand, and the rest on the bottom of your deck in any order.

3 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-10)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

 
Section: Side Deck (19 cards)
4 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMD-08)
  • Collector Number: 13
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

2 x Ghost Touch Ghost Touch (DMX-03)
  • Collector Number: 38
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Soushi Hirose
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Your opponent discards a card at random from his hand.

3 x Hide and Seek Hide and Seek (P-Y3)
  • Collector Number: P14-Y3
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: Koji Harada
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.

"Brace yourselves! It's a Class 5 Metaphor!" -Shaman Broccoli.
この恐怖から、もう逃げられやしない。 (DMC-34).
良い戦士は死んだ戦士だけだ。 (P14/Y3).
その手は恐怖をあおる手。 (P70/Y9).

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
  • Collector Number: 77
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

Tap 1 of your opponent's creatures in the battle zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Lost Mind Torture Lost Mind Torture (DMR-05)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: SHURIKEN
Card text:

*  Your opponent reveals his hand and discards all spells from it.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Holy Field (If your opponent doesn't have more shields than you, this creature has its Holyfield.gif ability.)


Holyfield.gif Awaken - At the start of your turn, flip this card.

Holysoul.gif Holy Soul
Blocker
* Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
* Triple breaker (This creature breaks 3 shields)
* Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 20  42 %  
Light bar 15 %  
Light/Darkness bar 19 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Water bar 8 %  
Water/Darkness bar 6 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 11  23 %  
3 bar 10  21 %  
4 bar 17 %  
5 bar 17 %  
5/30 bar 2 %  
6 bar 2 %  
6/30 bar 2 %  
7 bar 4 %  
7/13 bar 2 %  
7/14 bar 4 %  
7/24 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 17  35 %  
- bar 4 %  
1000 bar 19 %  
2000 bar 4 %  
3000 bar 6 %  
4000 bar 4 %  
4000/15000 bar 2 %  
4000/26000 bar 2 %  
4500 bar 6 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
5500/13500 bar 2 %  
6000 bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
9000 bar 2 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 19  40 %  
Angel Command/Lost Crusader bar 2 %  
Apollonia Dragon bar 2 %  
Arc Seraphim/Knight bar 2 %  
Death Puppet bar 10 %  
Demon Command bar 4 %  
Demon Command/Alien bar 2 %  
Ghost bar 10 %  
Great Mecha King/Knight bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Ghost/Knight bar 6 %  
Initiate/Hedrian/Hunter bar 6 %  
Liquid People/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 15  31 %  
Promotional bar 2 %  
Rare bar 15 %  
Super Rare bar 19 %  
Uncommon bar 12  25 %  
Very Rare bar 2 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 19  40 %  
Evolution Creature bar 4 %  
Psychic Creature bar 8 %  
Psychic Super Creature bar 8 %  
Spell bar 19  40 %  
 



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