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Deck "Rise of the Zenith"

Deck "Rise of the Zenith"
Format: OCG - 48 Cards
created by duelfighter LV6 activity icon envelope icon
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Section: Main Deck (40 cards)
4 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-09)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

4 x Dreaming Moonknife Dreaming Moonknife (GG)
  • Collector Number: 106
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 2
  • Civilization: Nature
Card text:

When this card comes to play to Battle Zone, you can put a card from your hand to your Mana Zone.

4 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

4 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

4 x Jin, the Ogre Blade ~Honorless Battle~ Jin, the Ogre Blade ~Honorless Battle~ (DMR-03)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Gaia Command/Hunter
  • Power: 13000
  • Cost: 8
  • Civilization: Nature
  • Artist: Kazuo Matsushima
Card text:

*  When this creature attacks, you may put a non-evolution creature into the battle zone from your hand.

*  Triple breaker (This creature breaks 3 shields)

4 x Lionel, Zenith of "Ore" Lionel, Zenith of "Ore" (DMR-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: Toshiaki Takayama
Card text:

Blockericon.jpg Blocker

*  When you summon this creature into the battle zone, add the top card of your deck to your shield zone face-down. Then, your opponent chooses one of your shields. You may add that shield to your hand.

*  All of your shield cards that are returned to your hand gain "Shield trigger".

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

4 x Radio Roses, Zenith of "Intelligence" Radio Roses, Zenith of "Intelligence" (DMR-05)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 17000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: RUI MARUYAMA
Card text:

*  When you summon this creature into the battle zone, draw up to 5 cards, then your opponent discards 5 cards from their hand.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

4 x Wedding, Zenith of "Celebration" Wedding, Zenith of "Celebration" (DMR-06)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: Boyaking
Card text:

*  When you summon this creature and put it into the battle zone, your opponent chooses a total of 4 cards from their hand and/or creatures in their battle zone, and adds them to their shield zone face-down as a new shield.

*  When this creature breaks a shield, your opponent puts that shield into the graveyard instead of adding it into their hand.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

4 x Zenith Plan Zenith Plan (DMR-05)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Mikio Masuda
Card text:

*  Reveal the top 2 cards of your deck. You may put cards with a cost of 7 or more into your hand. Put the rest into your mana zone.

 
Section: Hyperspatial Zone (8 cards)
4 x Japan, Temporal Enforcer / Japanica, Aggression Awakened Japan, Temporal Enforcer / Japanica, Aggression Awakened (DM-36)
  • Collector Number: S9
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Giant
  • Power: 6000/17000
  • Cost: 7/14
  • Civilization: Nature
  • Artist: MURAYAMA RYOTA
Card text:

Awaken: At the start of your turn, if you have 5 or more creatures in your battle zone, flip this card.
Double Breaker
Wild Soul


At the end of your turn, search your deck. You may choose a creature from it, show it to your opponent, and add it to your hand. Then, shuffle your deck.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Wild Soul

Out of all the civilizations, their awakening was the most crude. In order to achieve it, the help of their allies were needed.

4 x Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Earth Dragon/Giant/Samurai
  • Power: 6000/17000
  • Cost: 7/11
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

*  Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Wildsoul.gif Wild Soul

*  All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.

*  Triple breaker (This creature breaks 3 shields)


Wildsoul.gif Wild Soul

Ζを倒し、この美しき地上に平和を!そのためにはこの戦いという舞台で尽きるもサダメ!We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic
これが俺の最後にして、今世最大の大見得!見よ!カンクロウ・ブラスター For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro

 
Deck Statistics
Distribution by Civilization
Nature bar 36  75 %  
Zero bar 12  25 %  
 

Distribution by Cost
10 bar 17 %  
11 bar 8 %  
2 bar 12  25 %  
3 bar 8 %  
5 bar 17 %  
7/11 bar 8 %  
7/14 bar 8 %  
8 bar 8 %  
 

Distribution by Power
- bar 12  25 %  
1000 bar 12  25 %  
13000 bar 12  25 %  
17000 bar 8 %  
6000/17000 bar 17 %  
 

Distribution by Race
- bar 12  25 %  
Beast Folk bar 17 %  
Earth Dragon/Giant/Samurai bar 8 %  
Gaia Command/Hunter bar 8 %  
Giant bar 8 %  
Snow Faerie bar 8 %  
Unknown/Zenith bar 12  25 %  
 

Distribution by Rarity
Common bar 20  42 %  
Promotional bar 8 %  
Rare bar 8 %  
Super Rare bar 16  33 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 28  58 %  
Psychic Creature bar 17 %  
Spell bar 12  25 %  
 



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