| Section: Draw Deck (58 cards)
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Advisor to the Crown (QoD)
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- Number: 39
- Rarity: F
- Type: Character
- House: Neutral
- STR: 3
- Gold Cost: 3
- Traits: Maester.
- Challenge Icons: [power]
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Card text:
+2 Influence. "A maester chained and sworn... " - Samwell Tarley
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Apprentice Collar (GotC)
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- Number: 18
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 0
- Traits: Item. Chain.
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Card text:
Setup. Attached character gains the Maester trait and gets +1 STR for each Chain attachment it has. "I need you to become my new maester." - Jon Snow
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Archmaester Ebrose (CbtC)
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- Number: 55
- Rarity: F
- Type: Character
- House: Neutral
- STR: 4
- Gold Cost: 4
- Traits: Maester.
- Challenge Icons: [intrigue] [power]
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Card text:
Limited Response: After you win a challenge in which Archmaester Ebrose participated, he claims 1 power for each Chain attachment he has. (Limit 1 limited response per round.)
... but Ebrose's sighs had somehow proved just as painful as Vaelyn's barbs.
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Arianne Martell (PotS)
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- Number: 2
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 4
- Traits: Lady.
- Challenge Icons: [Intrigue] [Power]
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Card text:
Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.
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Bronze Link (FtC)
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- Number: 39
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 1
- Traits: Item. Chain.
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Card text:
Setup. Maester character only. Response: After attached character kneels, return the topmost attachment card from your discard pile to your hand. (Limit once per phase.) "A maester forges his chain with study, he told me. The different metals are each a different kind of learning." - Jon Snow
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Darkstar (PotS)
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- Number: 4
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 4
- Traits: Knight. House Dayne.
- Challenge Icons: [Military] [Intrigue]
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Card text:
House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.
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Dornish Fiefdoms (PotS)
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- Number: 26
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 1
- Traits: Dorne.
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Card text:
Limited. Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1. +1 Influence.
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He Calls it Thinking (PotS)
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- Number: 21
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').
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House Messenger (PotS)
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- Number: 10
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Traits: Ally.
- Challenge Icons: [Intrigue]
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Card text:
After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.
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Informed Acolyte (TIoR)
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- Number: 72
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Maester.
- Challenge Icons: [intrigue] [power]
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Card text:
Response: After an opponent draws 1 or more cards outside the draw phase, kneel Informed Acolyte to draw that many cards.
He had only been at the Citadel for a year, yet already he had forged three links of his maester's chain.
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Leyton Hightower (GotC)
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- Number: 14
- Rarity: F
- Type: Character
- House: Neutral
- STR: 3
- Gold Cost: 4
- Traits: House Hightower.
- Challenge Icons: [military] [power]
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Card text:
No Attachments. Renown. Leyton Hightower cannot be saved.
Maester characters you control gain: "immune to opponents' events and attachments." Crest: Learned
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Lord Doran's Chambers (PotS)
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- Number: 27
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 1
- Traits: Dorne.
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Card text:
You may choose to play Lord Doran's Chambers as an attachment to your House card. +1 Income. +1 Influence.
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Maester Myles (AHM)
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- Number: 70
- Rarity: F
- Type: Character
- House: Martell
- STR: 1
- Gold Cost: 2
- Traits: Maester.
- Challenge Icons: [intrigue] [power]
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Card text:
Challenges: Kneel Maester Myles to choose a participating character with only 1 icon. Remove that character from the challenge.
He watched the lords and ladies, the serving men, the old blind seneschal, and the young maester Myles, with his silky beard and servile smile.
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Maester of Lemonwood (BtW)
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- Number: 31
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Traits: Maester. Ally.
- Challenge Icons: [Intrigue]
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Card text:
Response: After you play Maester of Lemonwood from your hand, choose and discard any number of Condition attachments from play.
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Maester of War (W5K)
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- Number: 8
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Challenge Icons: [military]
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Card text:
Maester. Each Maester character in play gains a military icon.
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Maester of the Sun (ASoSm)
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- Number: 14
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Gold Cost: 2
- Challenge Icons: [intrigue] [power]
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Card text:
Maester. Vengeful. Response: If it is Summer, kneel Maester of the Sun and discard a card from your hand to save a Martell character from being killed or discarded from play.
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Oldtown Raven (TIoR)
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- Number: 75
- Rarity: F
- Type: Character
- House: Neutral
- STR: 1
- Gold Cost: 1
- Traits: Creature. Raven
- Challenge Icons: [intrigue]
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Card text:
No attachments. Marshalling: Kneel Oldtown Raven to reduce the cost of the next Maester character or Chain attachment you play this phase by 1. Ignore all gold penalties while playing that card.
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Orphan of the Greenblood (PotS)
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- Number: 15
- Rarity: F
- Type: Character
- House: Martell
- STR: 0
- Gold Cost: 0
- Traits: Ally.
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Card text:
Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.
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Poisoned Spear (APS)
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- Number: 115
- Rarity: F
- Type: Attachment
- House: Martell
- Gold Cost: 1
- Traits: Weapon.
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Card text:
Attached character gains joust. Response: After you win a challenge in which attached character participated, kneel Poisoned Spear to choose and kill a character with no icons.
"When Oberyn spun the haft between the palms of his hand, they glistened black."
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Red Vengeance (PotS)
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- Number: 25
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge, Then, choose an opponent to staisfy the claim of that challenge as if he or she had lost the challenge as the defender.
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Refugee of the Citadel (RW)
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- Number: 92
- Rarity: F
- Type: Character
- House: Martell
- STR: 2
- Challenge Icons: [intrigue] [power]
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Card text:
Maester. Refugee. If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.
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Steel Link (TIoR)
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- Number: 78
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 1
- Traits: Item. Chain.
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Card text:
Setup. Maester character only. Response: After attached character kneels, choose and stand 1 location. (Limit once per phase.)
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Summer Sea (QoD)
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- Number: 32
- Rarity: F
- Type: Location
- House: Martell/Targaryen
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2. +1 Influence.
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The Citadel of Oldtown (GotC)
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- Number: 16
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 2
- Traits: Oldtown.
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Card text:
Response: Kneel The Citadel of Oldtown to save a Maester character from being killed or discarded from play, then return that character and all of its Chain attachments to their owners' hands. "... and at the Citadel in Oldtown they can teach you a thousand things more." - Maester Luwin
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The Conclave (CbtC)
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- Number: 57
- Rarity: F
- Type: Character
- House: Neutral
- STR: 5
- Gold Cost: 5
- Traits: Maester. Conclave.
- Challenge Icons: [intrigue] [power]
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Card text:
Reduce the cost to play The Conclave by 1 for each Maester character you control. Response: After The Conclave is declared as an attacker or defender, until the end of the phase it gains (choose 1) Stealth, Renown, or Deadly. Crest: Learned
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The Prince's Plans (TIoR)
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- Number: 74
- Rarity: F
- Type: Event
- House: Martell
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Card text:
House Martell only. Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.
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The Red Viper (PotS)
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- Number: 1
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 5
- Traits: Lord.
- Challenge Icons: [Military] [Intrigue] [Power]
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Card text:
Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.
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The Scourge (ODG)
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- Number: 55
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 2
- Traits: Dorne.
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Card text:
Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase. Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.
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Valyrian Steel Link (HtS)
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- Number: 117
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 2
- Traits: Item. Chain.
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Card text:
Setup. Maester character only. Any Phase: Kneel attached character to draw 1 card (2 cards instead if attached character has 3 or more Chain attachments). (Limit once per phase).
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Water Garden (PotS)
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- Number: 30
- Rarity: F
- Type: Location
- House: Martell
- Gold Cost: 0
- Traits: Dorne.
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Card text:
Limited. +1 Income.
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| Section: Plot Deck (6 cards)
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A City Besieged (CD)
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- Number: 59
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: City.
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Card text:
When revealed, choose and discard from play 1 location with printed cost X or lower controlled by each player, if able. X is the number of City plots in your used pile.
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At the Gates (GotC)
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- Number: 20
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: City.
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Card text:
When revealed, if you have no City plot cards in your used pile, search your deck fro a Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.
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City of Secrets (Hand)
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- Number: 60
- Rarity: F
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 4
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Card text:
City. City. When revealed, shuffle the top X cards of your discard pile back into your deck. X is the number of City plots in your used pile.
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City of Soldiers (Blckwtr)
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- Number: 120
- Rarity: F
- Type: Plot
- Claim Value: 2
- Gold Cost: 3
- Income/Initiative: 0
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Card text:
City. City. When revealed, choose and kill a character with STR X or lower. X is the number of City plot cards in your used pile.
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Outwit (TIoR)
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- Number: 80
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
Response: Kneel a Learned character to cancel the "when revealed" effects of a plot card just revealed.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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| Section: House and Agenda (7 cards)
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Apprentice Collar (GotC)
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- Number: 18
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 0
- Traits: Item. Chain.
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Card text:
Setup. Attached character gains the Maester trait and gets +1 STR for each Chain attachment it has. "I need you to become my new maester." - Jon Snow
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Bronze Link (FtC)
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- Number: 39
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 1
- Traits: Item. Chain.
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Card text:
Setup. Maester character only. Response: After attached character kneels, return the topmost attachment card from your discard pile to your hand. (Limit once per phase.) "A maester forges his chain with study, he told me. The different metals are each a different kind of learning." - Jon Snow
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Gold Link (TIoR)
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- Number: 79
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 2
- Traits: Item. Chain.
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Card text:
Setup. Maester character only. Any Phase: Kneel attached character to take X gold from the treasury and add it to your gold pool. X is the number of Chain attachments on attached character (Limit once per phase).
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House Martell (Core)
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- Number: H4
- Rarity: F
- Type: House
- House: Martell
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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Steel Link (TIoR)
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- Number: 78
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 1
- Traits: Item. Chain.
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Card text:
Setup. Maester character only. Response: After attached character kneels, choose and stand 1 location. (Limit once per phase.)
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The Maester's Path (GotC)
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- Number: 19
- Rarity: F
- Type: Agenda
- House: Neutral
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Card text:
Before shuffling your deck during setup, remove up to 12 Chain attachments with different titles from your deck and place them on The Maester's Path. You cannot win the game if there are any Chain attachments on this card. Response: After you win a challenge, attach 1 Chain from this card to a character you control.
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Valyrian Steel Link (HtS)
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- Number: 117
- Rarity: F
- Type: Attachment
- House: Neutral
- Gold Cost: 2
- Traits: Item. Chain.
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Card text:
Setup. Maester character only. Any Phase: Kneel attached character to draw 1 card (2 cards instead if attached character has 3 or more Chain attachments). (Limit once per phase).
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