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Deck "My deck"

Deck "My deck"
Format: OCG - 45 Cards
created by dawidek activity icon
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Section: Main Deck (40 cards)
1 x Brawler Zyler Brawler Zyler (BS)
  • Collector Number: 70
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 1000+
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Tsutomu Kawade
Card text:

Power attacker +2000 (While attacking, this creature gets +2000 power.)
"I wouldn't, if I were you. You don't want to get hurt."

2 x Cocco Lupia Cocco Lupia (DMD-07)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

2 x Drain Worm, the Parasite Drain Worm, the Parasite (DMD-02)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Parasite Worm/Origin
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: miho midorikawa
Card text:

*  When you put this creature into the battle zone, choose 1 of your opponent's creatures. This turn, that creature gets -1000 power. (A creature with 0 or less power is destroyed.)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

2 x Heehaw, Caterpillar Rider Heehaw, Caterpillar Rider (DMR-01)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Death Puppet/Parasite Worm/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: sarmat
Card text:

*  Slayer (When this creature loses a battle, destroy the other creature)

*  When this creature is destroyed, you may return 1 Hunter creature from your graveyard to your hand.

A weapon from a wound, who woulda thunk! With this I'll have my revenge, heehaw!!

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-67)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

2 x Immortal Baron, Vorg Immortal Baron, Vorg (BS)
  • Collector Number: 80
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Dustmoss
Card text:

When you put this creature into the battle zone, if you have a Cyber Lord in the battle zone, draw up to 3 cards.
"You see? The one who wins is the one who has the bigger weapon."

4 x Marauder Deis Drive Marauder Deis Drive (DMD-04)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Living Dead/Dragonoid/Alien
  • Power: 1000
  • Cost: 3
  • Civilization: Darkness/Fire
  • Artist: Yuichi Maekawa
Card text:

(This card is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Slayer (When this creature loses a battle, destroy the other creature.)

1 x Ogre Kaiser "Destruction" Ogre Kaiser "Destruction" (DMX-08)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Hisashi Murakami
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature attacks, destroy one of your opponent's psychic creatures.

*  Double breaker (This creature breaks 2 shields.)

2 x Oninaguri, the Legend Oninaguri, the Legend (DMX-11)
  • Collector Number: 29
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Human/Hunter/Alien
  • Power: 13000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness/Fire
  • Artist: TUBAKI HALSAME
Card text:

(This card is put into your mana zone tapped)

*  Evolution - Put on one of your Humans.

*  Triple breaker (This creature breaks 3 shields)

*  Slayer (Whenever this creature battles, destroy the other creature after the battle.)

*  When this creature is destroyed, return all creatures from your graveyard to your hand.

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

3 x Terror Pit Terror Pit (DMD-08)
  • Collector Number: 24
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy 1 of your opponent's creatures.

2 x Vorg, Brawler of Hell Vorg, Brawler of Hell (DMD-05)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness/Fire
  • Artist: boyaking
Card text:

(This card is put into your mana zone tapped.)

 
Section: Hyperspatial Zone (5 cards)
1 x Big Promo! Zabi Flower/Hyper Overthrow, Nation`s Strongest Sumo Big Promo! Zabi Flower/Hyper Overthrow, Nation's Strongest Sumo (DMD-04)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Living Dead/Alien
  • Power: 6000/9000
  • Cost: 7/15
  • Civilization: Darkness//Darkness/Fire
  • Artist: RUI MARUYAMA
Card text:

*  When this creature attacks, you may return 1 Alien from your graveyard to your hand.

*  Double breaker (This creature breaks 2 shields.)


*  You may summon Aliens from your graveyard.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  33 %  
Darkness//Darkness/Fire bar 2 %  
Darkness/Fire bar 18 %  
Fire bar 21  47 %  
 

Distribution by Cost
2 bar 11 %  
3 bar 10  22 %  
5 bar 11  24 %  
5/12 bar 2 %  
6 bar 12  27 %  
7/13 bar 2 %  
7/14 bar 2 %  
7/15 bar 2 %  
8 bar 4 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 17  38 %  
1000 bar 18 %  
1000+ bar 2 %  
13000 bar 4 %  
2000 bar 9 %  
3000/110 bar 2 %  
4000 bar 4 %  
5000/9000 bar 2 %  
6000/250 bar 2 %  
6000/9000 bar 2 %  
7000 bar 9 %  
7000/11000 bar 2 %  
8000 bar 4 %  
 

Distribution by Race
- bar 17  38 %  
Armored Dragon/Flame Command/Samurai bar 9 %  
Death Puppet/Parasite Worm/Hunter bar 4 %  
Demon Command bar 2 %  
Demon Command/Hunter bar 2 %  
Fire Bird bar 4 %  
Human bar 7 %  
Human/Hunter/Alien bar 9 %  
Living Dead/Alien bar 2 %  
Living Dead/Dragonoid/Alien bar 9 %  
Parasite Worm/Origin bar 4 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter/Alien bar 2 %  
 

Distribution by Rarity
Common bar 19  42 %  
Promotional bar 10  22 %  
Rare bar 13 %  
Super Rare bar 7 %  
Uncommon bar 4 %  
Very Rare bar 9 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 21  47 %  
Evolution Creature bar 4 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 7 %  
Spell bar 17  38 %  
 



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