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Deck "Oroshi Reborn"

Deck "Oroshi Reborn"
Format: OCG - 46 Cards
created by subhrangshu activity icon
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Cards without Section (41 cards)
1 x Bone Dance Charger Bone Dance Charger (DMD-08)
  • Collector Number: 22
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

*  Put the top two cards of your deck into the graveyard.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

1 x Codename Aegis Codename Aegis (DMR-05)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Leviathan/Unknown
  • Power: 5000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  When you put this creature into the battle zone, each player shuffles their deck in addition to all non-Unknown creatures in the battle zone and draws a card for each of their creatures added to the deck.

1 x Codenight June Bride Codenight June Bride (DMX-11)
  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 11000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When this creature attacks, choose two cards from your opponents hand and discard them.

*  When this creature is tapped for the first time during your turn, you may put one of your shields into your graveyard. If you do, untap this creature.

*  Double breaker (This creature breaks 2 shields.)

1 x Counterattacking Silent Spark Counterattacking Silent Spark (DMD-06)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

1 x Cyber A Irons Cyber A Irons (DM-36)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 12000
  • Cost: 9
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

When you put this creature into the battle zone, you may draw up to 5 cards.
Whenever you put other water creatures into the battle zone, this creature can't be blocked that turn.
Triple Breaker

"I am emperor of the seas! I am the ultimate champion!" -Cyber A. Irons

3 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

1 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

4 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

3 x Forever Princess, An Eternity to Rule Them Forever Princess, An Eternity to Rule Them (P-Y11)
  • Collector Number: P24-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

* (This card is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Double breaker
* When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.
* When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

3 x Fortification Against Barrage and Ambush Fortification Against Barrage and Ambush (DMC-34)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Fire
  • Artist: Taro Yamazaki
Card text:

(This creature is put into your mana zone tapped.)

*  Reveal cards from the top of your deck until you reach a creature. Destroy all creatures with a power less than that of the revealed creature. Put all cards revealed in this way into the graveyard.

1 x GILL Supergalactic Dragon GILL Supergalactic Dragon (DMX-05)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Alien
  • Power: 9000
  • Cost: 10
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then choose 1 of your opponent's shields and put it in its owner's graveyard.

*  Double breaker (This creature breaks 2 shields.)

2 x Heaven`s Cube Heaven's Cube (DMD-08)
  • Collector Number: 7
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Hokuyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Search your deck. You may take a spell from your deck, show that spell to your opponent, and add it to your hand. Then shuffle your deck.

2 x Holy Land Rebirth Holy Land Rebirth (DMR-03)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Nature
  • Artist: kou1
Card text:

*  Put all cards in your graveyard into the mana zone tapped.

4 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Hayaken
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

3 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

2 x Living Lithograph Living Lithograph (DMX-02)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: kurokurokuro
Card text:

*  Put the top card of your deck into your mana zone. If that card is a creature, this turn, all your creatures get +2000 power.

2 x Primal Scream Primal Scream (DMX-03)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top 4 cards of your deck into your graveyard. Then, you may return 1 creature from your graveyard to your hand.

2 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

1 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (DMC-46)
  • Collector Number: 22
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
  • Artist: hippo
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker

3 x Wedding, Zenith of "Celebration" Wedding, Zenith of "Celebration" (DMR-06)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Zero
  • Artist: Boyaking
Card text:

*  When you summon this creature and put it into the battle zone, your opponent chooses a total of 4 cards from their hand and/or creatures in their battle zone, and adds them to their shield zone face-down as a new shield.

*  When this creature breaks a shield, your opponent puts that shield into the graveyard instead of adding it into their hand.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

 
Section: Hyperspatial Zone (5 cards)
1 x Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Beast Folk/Hunter
  • Power: 3000/12000
  • Cost: 4 / 15
  • Civilization: Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

* Psychic Link—At the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature.
* Hunting


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast (DM-36)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Nature
  • Artist: hideki ishikawa
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, put the top card of your deck into your mana zone.
Double Breaker

"Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

During the jungle night, the entire forest blooms!

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 9 %  
Fire bar 7 %  
Fire/Nature bar 9 %  
Light bar 13 %  
Light//Light/Nature bar 2 %  
Light/Nature bar 9 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 11  24 %  
Water bar 11 %  
Water/Fire bar 7 %  
Zero bar 7 %  
 

Distribution by Cost
10 bar 2 %  
11 bar 7 %  
2 bar 13 %  
3 bar 11 %  
4 bar 20 %  
4 / 15 bar 2 %  
4/15 bar 2 %  
5 bar 13 %  
5/10 bar 2 %  
5/30 bar 2 %  
6 bar 9 %  
8 bar 11 %  
9 bar 7 %  
 

Distribution by Power
- bar 29  63 %  
11000 bar 2 %  
12000 bar 2 %  
13000 bar 7 %  
3000 bar 2 %  
3000/105 bar 2 %  
3000/12000 bar 2 %  
4000/26000 bar 2 %  
5000 bar 2 %  
5000/8000 bar 2 %  
6000+ bar 2 %  
8000 bar 9 %  
9000 bar 2 %  
 

Distribution by Race
- bar 29  63 %  
Angel Command/Unknown bar 2 %  
Apollonia Dragon bar 2 %  
Armored Dragon/Alien bar 2 %  
Beast Folk bar 2 %  
Beast Folk/Hunter bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Cyber Command bar 2 %  
Flame Monster/Hunter bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Leviathan/Unknown bar 2 %  
Red Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter/Alien bar 7 %  
Unknown/Zenith bar 7 %  
 

Distribution by Rarity
Common bar 20 %  
Promotional bar 20 %  
Rare bar 20 %  
Super Rare bar 13 %  
Uncommon bar 11  24 %  
Very Rare bar 4 %  
 

Distribution by Type
Creature bar 12  26 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 2 %  
Spell bar 29  63 %  
 



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