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Deck "water test"

Deck "water test"
Format: Casual - 56 Cards
created by rebelanm activity icon
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Cards without Section (50 cards)
2 x Appearance of Unknown Rivals Appearance of Unknown Rivals (TC)
  • Card Number: TCM-051
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent (3)
Effect: Draw 1 card everytime your opponent deploys a Ninja. This effect cannot be duplicated.

"So this is the Chunin exam, huh? ...... It's a freak show."

3 x Bingo Book Bingo Book (PTH)
  • Card Number: PTHM-011
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Look at the top 3 cards of your Deck. If there are 1 or more Ninjas among the cards, select 1 of the Ninjas and place it in your hand. return the rest of the cards to your Deck and shuffle it.

"Your profile was in our bingo book."

2 x Chidori Chidori (Plat)
  • Card Number: J-764
  • Rarity: Promo
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Ninja Battling against the user
Effect: Injure the target. If the user is "Sasuke Uchiha", the target's Power becomes 0/0 during this turn. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Seems you've use up all your chakra⦠Your reaction time is slow."

3 x Dosu Kinuta Dosu Kinuta (TC)
  • Card Number: TCN-055
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/1
  • Injured Stats: 1/0
Card text:

Sound | Genin | Male
[SONIC IMPACT]
While this Ninja is the Head Ninja, any Head Ninja that Battled against this Ninja, during the turn, receives 1 Damage after the Showdown.

"If you insult the Sound shinobi, you better be ready for the consequences."

1 x Genyumaro Genyumaro (AW)
  • Card Number: AWN-417
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/0
  • Injured Stats: 4/0
Card text:

Sound | Male
[TEMPORARY VESSEL]
Valid: Any "Orochimaru" Ninja card in your hand gets -1 Entrance cost and -1 Hand cost.

"Whats going on⦠I'm about to be eaten aliveâ¦!"

2 x Gozu Gozu (WOF)
  • Card Number: WOFN-799
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Mud
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 1/1
Card text:

Sound | Male | Prisoner | AMBUSH
[FOLLOWER]
When this Ninja is deployed, you can search your Deck for 1 "Prisoner" or "Guren" Ninja card, reveal it and move it to your Chakra area. Then, shuffle your Deck.

"I'll accompany you no matter where you goâ¦"

1 x Guren Guren (WOF)
  • Card Number: WOFN-800
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Crystal
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/4
  • Injured Stats: 2/2
Card text:

Sound | Jonin | Female | Mental Power: 2 | AMBUSH
[A PLACE TO RETURN]
During the Exchange of Jutsu, you can remove 2 cards, with a "Water" Symbol, in your Discard Pile, from game. In that case, this Ninja gets either +2/-2, -2/+2, or +2 Mental Power during this turn.
Valid: Jutsu cards used by this Ninja cannot be negated.

"I promise youâ¦I will never leave your side. I will always think of you."

2 x Jirobo Jirobo (BOD)
  • Card Number: BODN-281
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/0
  • Injured Stats: 4/0
Card text:

Sound | Male | The Four Sound Ninja | State 2
[MEAL]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
When this Ninja is sent out to Battle, you can select and discard 1 of your opponent's Chakras. In that case, move 1 of the cards in your Discard Pile to your Chakra area.

"Well, it's time for a meal..."

1 x Jugo Jugo (TGS)
  • Card Number: TGSN-1078
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 1/3
  • Injured Stats: 7/0
Card text:

Sound | Hebi | Male | Prisoner | State 2
[SOURCE OF THE CURSE MARK]
During your opponent's Mission Phase, if 2 or more Ninjas were put in play during this turn, you can put this Ninja card in play.
Valid: When your opponent puts a Ninja in play, this Ninja gets +1/+1 during this turn.

"I want to see what kind of shinobi you really are."

1 x Kabuto Yakushi Kabuto Yakushi (EA)
  • Card Number: EAN-606
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 2/2
Card text:

Sound | Jonin | Male | Medical | Ambush | Mental Power: 2

[PROMINENT MEDICAL SKILL]
During your Mission Phase, you can discard 2 of your Chakras with a "Water" Symbol. In that case, put in play 1 "Chunin" Ninja card with a "Water" Symbol from your Discard Pile.

"You cannot be to careful."

2 x Kidomaru Kidomaru (BOD)
  • Card Number: BODN-280
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Sound | Male | The Four Sound Ninja | State 2
[HOW TO BEAT THE GAME]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, give 1 Damage to 1 of your opponent's Ninjas.

"It was a stupid game... but I did find some enjoyment in it. This is a reward for that."

2 x Kihou Kihou (WOF)
  • Card Number: WOFN-802
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Smoke
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Male | Prisoner | AMBUSH
[SMOKE SCREEN]
During your Mission Phase, you can discard 1 of your opponent's Chakra. In that case, move the top card of your opponent's Deck to their Chakra area.

"Dark Smoke Sphere!"

2 x Kimimaro (Childhood) Kimimaro (Childhood) (FotS)
  • Card Number: FotSN-928
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 0/0
Card text:

Sound | Male | Prisoner | Name: Kimimaro | GROWTH
[PIERCING RESISTANCE]
Valid: When this Ninja is injured due to the Showdown, injure another Ninja with a Printed Entrance cost of 0.

"If you go to Lord Orochimaru, you won't be alone anymore."

3 x Kin Tsuchi Kin Tsuchi (EA)
  • Card Number: EAN-619
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Sound | Genin | Female | Ambush | Mental Power: 1

[THE REAR GUARD]
Valid: Your "Dosu Kinuta" and/or "Zaku" in this Ninja's Team get +1/+1 and cannot be affected by the effects of your opponent's Ninjas.

"It's pointless, that won't work on me."

2 x Moment of Weakness Moment of Weakness (AvW)
  • Card Number: AWM-929
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move 1 of your opponent's Ninjas with the lowest Entrance cost to its owner's Chakra area. If that Ninja had an Entrance cost of 0, move this Mission to your hand.

"M-my glasses!"

1 x Orochimaru Orochimaru (POP)
  • Card Number: POPN-985
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 5/3
Card text:

Sound | Sannin | Male | Mental Power: 3 | AMBUSH
[VENOM OF THE SERPENT]
At the beginning of your turn, if your opponent has no Chakra, you can draw 1 card.

"Just a little longer⦠a little more patience, and he's mine!"

3 x Power of State 2 Power of State 2 (POP)
  • Card Number: POPM-715
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 0
Card text:

Permanent
Effect: All your "The Four Sound Ninja", "Kimimaro", and "Hebi" Ninjas and Ninja cards gets "Ambush" and "State 2".

"But you're quit the guy to be able to do a Partial Transformation."

1 x Sasuke Uchiha Sasuke Uchiha (FP)
  • Card Number: FPN-653
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon/Genjustu
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/0
  • Injured Stats: 2/0
Card text:

Sound | Rogue Ninja | Male | Sharingan Eye | Growth | Mastery
[SEVERING THE BOND]
During the Exchange of Jutsu, if this Ninja was sent out to Attack this turn, you can make 1 Ninja Battling against this Ninja's Team with a printed Entrance cost of 2 or less a Stand-By Ninja.
Valid: This Ninja is considered to have "Jonin".

"That's why I severed it."

3 x Sea Monster Sea Monster (WOF)
  • Card Number: WOFN-850
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 5/0
  • Injured Stats: 5/0
Card text:

Sound | Sea Monster | AMBUSH
[MONSTER OF THE SEA]
Valid: While your opponent has 1 or less Chakra with a "Water" Symbol, this Ninja cannot be sent out to Attack.
Valid: "Sea Monster" Ninja cards in your hand and Chakra area get -1 Hand cost.

"It draws its life from the vast waters of the ocean. You guys don't stand a ghost of a chance!"

3 x Slicing Sound Wave Slicing Sound Wave (COS)
  • Card Number: COSJ-052
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Requirements: "Sound" Combat Attribute
Target: Every Ninja Battling against the user
Effect: Flip a Ninja Blade coin for each target. If it's heads, remove the target from the Team. The removed target becomes a Stand-By Ninja.

"Thanks for the present. Hope you don't mind if I return it."

2 x Stealing Chakra Stealing Chakra (EA)
  • Card Number: EAJ-531
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
Card text:

Requirements: "Sound" Ninja
Target: 1 Jutsu card being used
Effect: Negate the target and move it to its owner's hand. Then, discard up to X number of your opponent's Chakras. X = the user's Entrance cost.

"The thing is Sasuke, Yoroi's unique skills are going to be disastrous for you."

3 x Striking Shadow Snake Striking Shadow Snake (COS)
  • Card Number: COSJ-076
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Requirements: Attacker's Ninja
Target: 1 of your opponent's Stand-By Ninjas.
Effect: Place the target as the Head Ninja in the Team Battling against the user. (If the user is a Non-Battling Ninja, the target becomes a new Team of 1 Ninja.)

"Yah! Striking Shadow Snake!"

2 x Tayuya Tayuya (BOD)
  • Card Number: BODN-283
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
Card text:

Sound | Female | The Four Sound Ninja | State 2
[SOUND OF THE EVIL SPELL]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
Every Ninja Battling against this Ninja gets -1/-1.

"Heh-heh... in 'State 2,' I can use dozens of Genjutsu with my flute..."

3 x Zaku Abumi Zaku Abumi (BOD)
  • Card Number: BODN-US057
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/1
  • Injured Stats: 1/0
Card text:

Sound | Genin | Male
[ABSORPTION OF THE DAMAGE]
While this Ninja is a Back Ninja, and the Head Ninja of this Ninja's Team is a "Sound" only Ninja, you can reduce the Damage that the Head Ninja receives by the effects your opponent's Jutsu or Ninja cards by 1.

"See, I can manipulate ultrasonic waves and air pressure. I can obliterate boulders, or make the ground itself as soft as a feather cushion."

 
Section: Reinforcement Deck (6 cards)
3 x Dosu Kinuta, Zaku Abumi & Kin Tsuchi Dosu Kinuta, Zaku Abumi & Kin Tsuchi (EA)
  • Card Number: EAN-621
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 5/3
  • Injured Stats: 3/3
Card text:

Sound | Male | Female | Mental Power: 1 | Squad

[MYSTERIOUS SQUAD FROM THE SOUND]
When this Ninja is put in play, remove all the cards in your opponent's Chakra area from game.
While this Ninja is the Head Ninja, any Head Ninja that Battled against this Ninja, during the turn, receives 1 Damage after the Showdown.

"We've already found you? .. Now wake Sasuke up; we want to fight him."

1 x Kimimaro & Jugo Kimimaro & Jugo (FotS)
  • Card Number: FotSN-933
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone/Power
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 8/3
  • Injured Stats: 5/3
Card text:

Sound | Male | Hebi | MASTERY | SQUAD
[CURSED BONDS]
At the end of the Showdown give 1 Damage to 1 Ninja that Battled against this Ninja during this turn.
This Ninja cannot be injured or receive Damage from the effects of your opponent's Jutsu cards.

"I see⦠You strength is amazingâ¦"
"Aren't you .. afraid of me?"

1 x Sasuke Uchiha & Orochimaru Sasuke Uchiha & Orochimaru (FR)
  • Card Number: FRN-550
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Genjutsu/Snake
  • Hand Cost: 0
  • Entrance Cost: 7
  • Healthy Stats: 8/5
  • Injured Stats: 7/4
Card text:

Sound | Sannin | Rogue Ninja | Male | Sharingan Eye | Mental Power: 3 | Squad
[AMBITION AND DESIRE]
When ths Ninja is put in play, move your opponent's Turn Marker to 0.

"You shouldn't make a fool with Sasuke." "Help my training right now."

1 x Sasuke Uchiha (State 2) Sasuke Uchiha (State 2) (TP3)
  • Card Number: TP3N-1194
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 8/4
  • Injured Stats: 6/2
Card text:

Sound | Rogue Ninja | Hebi | Male | Name: Sasuke Uchiha | Sharingan Eye | State 2 | MASTERY | REINFORCEMENT
[STATE 2]
Sacrifice: Sasuke Uchiha + Entrance cost of 4 or more
When this Ninja uses a Water Jutsu, discard 2 of your opponent's Chakra.
When this Ninja uses a Fire Jutsu, give 1 Damage to target opposing Ninja.

"The snake is prey because that bird is a hawkâ¦"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 10  18 %  
Mission bar 10  18 %  
Ninja bar 36  64 %  
 

Distribution by Combat Attribute
- bar 20  36 %  
Bone bar 4 %  
Bone/Power bar 2 %  
Crystal bar 2 %  
Genjutsu bar 2 %  
Genjutsu/Snake bar 2 %  
Medicine bar 2 %  
Mud bar 4 %  
Ninjutsu bar 2 %  
Power bar 2 %  
Smoke bar 4 %  
Snake bar 2 %  
Sound bar 18  32 %  
Water bar 5 %  
Weapon/Genjustu bar 2 %  
 

Distribution by Entrance Cost
- bar 10  18 %  
- bar 13  23 %  
1 bar 16 %  
2 bar 9 %  
3 bar 9 %  
4 bar 14 %  
5 bar 5 %  
6 bar 2 %  
7 bar 4 %  
 

Distribution by Hand Cost
- bar 10  18 %  
- bar 30  54 %  
1 bar 16  29 %  
 

Distribution by Healthy Stats
- bar 20  36 %  
0/2 bar 9 %  
1/1 bar 5 %  
1/3 bar 2 %  
2/1 bar 5 %  
4/0 bar 4 %  
4/4 bar 4 %  
5/0 bar 7 %  
5/2 bar 4 %  
5/3 bar 9 %  
6/0 bar 5 %  
6/3 bar 2 %  
6/4 bar 4 %  
8/3 bar 2 %  
8/4 bar 2 %  
8/5 bar 2 %  
 

Distribution by Injured Stats
- bar 20  36 %  
0/0 bar 13 %  
1/0 bar 11 %  
1/1 bar 4 %  
1/3 bar 4 %  
2/0 bar 2 %  
2/2 bar 7 %  
3/3 bar 5 %  
4/0 bar 5 %  
5/0 bar 5 %  
5/3 bar 4 %  
6/2 bar 2 %  
7/0 bar 2 %  
7/4 bar 2 %  
 

Distribution by Jutsu Cost
- bar 46  82 %  
Water bar 5 %  
Water 1 bar 5 %  
Water 1 or 3 bar 4 %  
Water Water bar 4 %  
 

Distribution by Rarity
Common bar 16  29 %  
Promo bar 4 %  
Rare bar 21  38 %  
Super Rare bar 4 %  
Uncommon bar 15  27 %  
 

Distribution by Symbol
Fire / Water bar 2 %  
Water bar 54  96 %  
Water / Fire bar 2 %  
 



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