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Deck "Stark Wildlings"

Deck "Stark Wildlings"
73 Cards
created by widowmaker93 activity icon
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Section: Draw Deck (62 cards)
3 x Bolton Refugee Bolton Refugee (RW)
  • Number: 83
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Challenge Icons: [military] [intrigue]
Card text:

House Bolton. Refugee.
If you do not win dominance, pay 1 gold or discard Bolton Refugee from play.

1 x Brienne of Tarth Brienne of Tarth (PotS)
  • Number: 37
  • Rarity: F
  • Type: Character
  • House: Baratheon/Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady.
  • Challenge Icons: [military] [power]
Card text:

While Brienne of Tarth is participating in a challenge, opponents cannot trigger effects.

1 x Catelyn Stark Catelyn Stark (LoW)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady. House Tully.
  • Challenge Icons: [Intrigue] [Power]
Card text:

House Stark only. Challenges: Put Catelyn Stark into play from your hand, knelt as a defender during an intrigue or power challenge initiated against you. At the end of the phase, if Catelyn Stark is still in play, return her to your hand.

3 x Climbing Spikes Climbing Spikes (AKitN)
  • Number: 98
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Item.
  • Income/Initiative: 0
Card text:

Attach to a If you control at least 1 Wildling character, treat attached location as if its printed text box were blank. If you control at least 2 Wildling characters, Climbing Spikes is immune to opponents' triggered effects.

1 x Craster Craster (WotN)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 5
  • Gold Cost: 2
  • Traits: Wildling. Ally.
  • Challenge Icons: [Intrigue]
Card text:

If you lose a challenge in which Craster participated, the winning opponent draws 2 cards.

Craster sat above the fire, the only man to enjoy his own chair.

1 x Damon Dance-For-Me Damon Dance-For-Me (VD)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: House Bolton.
  • Challenge Icons: [military] [intrigue]
Card text:


Immune to events.
While Damon Dance-For-Me is participating in a challenge against an opponent running an agenda, he gains deadly and stealth.

If you are not running an agenda, Damon Dance-For-Me gains renown

2 x Dissension Dissension (QoD)
  • Number: 44
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Marshalling: Choose and discard from play 1 Ally or Mercenary character, or up to 2 Refugee characters.

3 x Free Man Free Man (TftH)
  • Number: 18
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Gold Cost: 1
  • Traits: Wilding. Refugee.
  • Challenge Icons: [military] [power]
Card text:


Response: After Free Man leaves play, choose and stand 1 War Crest character

2 x Frozen Solid Frozen Solid (LoW)
  • Number: 4
  • Rarity: F
  • Type: Attachment
  • House: Stark
  • Gold Cost: 1
  • Traits: Condition.
Card text:

House Stark only. Attach to a non-limited location or attachment. Treat attached card as though its printed text box were blank.

1 x Gilly Gilly (RW)
  • Number: 98
  • Rarity: F
  • Type: Character
  • STR: 1
  • Challenge Icons: [intrigue]
Card text:

Wildling. Refugee.
If it is Winter, discard Gilly from play.
If it is Summer, Gilly gains +2 STR, a power icon, and "After you win a challenge in which Gilly participated, draw a card."

3 x Great Keep Great Keep (LoW)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 0
  • Traits: Winterfell. Stronghold.
  • Income/Initiative: 1
Card text:

Limited.

1 x Hodor Hodor (Core)
  • Number: 12
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 4
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Card text:

Ally.
No attachments. Deadly.
Hodor cannot be declared as an attacker.
Hodor cannot be bypassed with stealth.

1 x Jon Snow Jon Snow (ASitD)
  • Number: 41
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Night's Watch. Wildling.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Card text:

Any Phase: Kneel 1 Night's Watch or 1 Wildling character to choose another Night's Watch or Wildling character. Until the end of the phase, that character gains a War crest.

1 x Lord Eddard`s Chambers Lord Eddard's Chambers (LoW)
  • Number: 28
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 1
  • Challenge Icons: 1
Card text:

You may choose to play Lord Eddard's Chambers as an attachment to your House card.

1 x Lucas Blackwood Lucas Blackwood (GotC)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 1
  • Traits: House Tully.
  • Challenge Icons: [power]
Card text:

Response: After Lucas Blackwood is killed, you may initiate a Military challenge against an opponent of your choice as your next player action this phase.

1 x Maester Luwin Maester Luwin (FtC)
  • Number: 21
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Maester.
  • Challenge Icons: [intrigue] [power]
Card text:

Response: After you win a challenge in which Maester Luwin participated, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the other cards back into your deck.

Listen, and it may be that you will learn something of what lordship is all about.

2 x Mance Rayder Mance Rayder (RotO)
  • Number: 116
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: King. Wildling.
  • Challenge Icons: [military] [intrigue] [power]
  • Income/Initiative: 0
Card text:

Any Phase: Kneel Mance Rayder to choose 1 The North agenda or location. Until the end of the phase, treat that card as if its printed text box were blank.

1 x Meera Reed Meera Reed (TftH)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 1
  • Traits: Lady. House Reed.
  • Challenge Icons: [military] [intrigue]
Card text:


House Stark only. Stealth.
Response: After a Stark character leaves play, put Meera Reed into Shadows.
Any Phase: Bring Meera Reed out of Shadows and into play by paying th rest of her gold cost. Then choose 1 non-plot card (2 instead if it is Winter) and treat its printed text box as if it were blank until the end of the phase.

Card designed by 2010 Castle Stahleck Champion Andrea Gualdoni

2 x Much and More Much and More (AHM)
  • Number: 78
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:



Any Phase: Reveal the top 4 cards of each player's deck. Choose 1 revealed card owned by each player, and add it to its owner's hand. Shuffle all other cards back into their owners' decks.

3 x No Quarter No Quarter (TbC)
  • Number: 82
  • Rarity: F
  • Type: Event
  • House: Stark
Card text:



House Stark.
Response: After you win a Military challenge in which you control at least 1 participating unique character, choose and kill 1 character controlled by the losing opponent. (Limit 1 per challenge.)

1 x Orell the Eagle Orell the Eagle (ASitD)
  • Number: 56
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Wildling. Skinchanger.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0
Card text:

While Orell the Eagle is attacking, opponents must declare at least 2 defenders in order to defend the challenge.

1 x Osha Osha (AKitN)
  • Number: 81
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Wildling.
  • Challenge Icons: [military] [intrigue]
  • Income/Initiative: 0
Card text:

Challenges: Stand Osha to remove her from the current challenge.

1 x Reek Reek (MotM)
  • Number: 41
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 2
  • Traits: House Bolton. Ally.
  • Challenge Icons: [intrigue] [power]
Card text:

House Stark only.
Response: After you win an Intrigue challenge in which Reek participated as an attacker, give the defending player control of Reek to choose and take control of 1 character controlled by that player.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

2 x Robb Stark Robb Stark (LoW)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. King.
  • Challenge Icons: [Military] [Power]
Card text:

Renown. Any Phase: Name a Trait. Until the end of the phase, each character you control that has that Trait gets +1 STR (+2 STR instead if it is Winter). Limit once per round.

1 x Ser Kyle Condon Ser Kyle Condon (APS)
  • Number: 101
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Traits: Knight.
  • Challenge Icons: [military] [power]
Card text:


Stalwart.
Response: After Ser Kyle Condon is killed or discarded from play, draw 1 card.

1 x Shaggydog Shaggydog (Core)
  • Number: 11
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [military]
Card text:

Creature. Direwolf.
No attachments. Deadly.
While you control at least 1 Stark Lord character, Shaggydog gets +3 STR and is immune to events.

1 x Street of Silk Street of Silk (LotR)
  • Number: 40
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

1 x Syrio Forel Syrio Forel (TftRK)
  • Number: 77
  • Rarity: F
  • Type: Character
  • STR: 2
  • Challenge Icons: [military]
Card text:

Ally.
Stealth.
Response: After you win a challenge in which Syrio Forel participated, put him into Shadows.
(Shadow)

2 x The Blackfish The Blackfish (LoW)
  • Number: 22
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. Knight. House Tully.
  • Challenge Icons: [Military] [Power]
Card text:

House Stark only. Renown. While The Blackfish has 3 or more power, your House Tully characters do not kneel to attack. Response: After you win a military challenge as the attacker, draw 1 card.

3 x The Iron Mines The Iron Mines (KotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Greyjoy
Card text:

Iron Islands.
Response: kneel and discard from play (cannot be saved) to save a character from being killed.

1 x The Land Beyond the Wall The Land Beyond the Wall (EB)
  • Number: 79
  • Rarity: F
  • Type: Location
Card text:

Kingdom.
Marshalling: Kneel The Land Beyond the Wall to reduce the cost of the next Wildling character you play this phase by 1. Then, if there is an Epic Battle card next to your plot deck, draw a card.

3 x The Wildling Horde The Wildling Horde (TWH)
  • Number: 76
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 8
  • Claim Value: 0
  • Gold Cost: 7
  • Traits: Wildling. Army.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Card text:

No Attachments. Deadly. Reduce the cost to play The Wildling Horde by 1 for each The North agenda you are running.

3 x Val Val (RotO)
  • Number: 117
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Wildling.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0
Card text:

Any Phase: Reveal and draw the top card of your deck. Play that card as your next response or action, if able. Otherwise, discard it.

1 x Varamyr Sixskins Varamyr Sixskins (AKitN)
  • Number: 96
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Wildling. Skinchanger.
  • Challenge Icons: [military] [power]
  • Income/Initiative: 0
Card text:

Any Phase: Put 1 Creature character into play from your hand to return Varamyr Sixskins to your hand. At the end of the phase, if that Creature is still in play, discard it from play (cannot be saved).

1 x Varys Varys (SS)
  • Number: 97
  • Rarity: F
  • Type: Character
  • STR: 3
  • Gold Cost: 1
  • Challenge Icons: [intrigue] [power]
Card text:

Lord. Ally.
Stealth.
After Varys comes out of Shadows, choose and discard 1 Ally character from play.
(Shadow)

2 x Wildling Bard Wildling Bard (CD)
  • Number: 45
  • Rarity: F
  • Type: Character
  • House: Baratheon/Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Wildling. Traitor.
  • Challenge Icons: [intrigue] [power]
Card text:


Challenges: Before any challenges are declared, discard a card from your hand to give a [Baratheon] or [Stark] character renown until the end of the phase. (Limit 3 times per round.)

He calls himself a bard. In truth he's more a pander.

 
Section: Plot Deck (7 cards)
1 x A City Besieged A City Besieged (CD)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, choose and discard from play 1 location with printed cost X or lower controlled by each player, if able. X is the number of City plots in your used pile.

1 x Attack from the Sea Attack from the Sea (PotS)
  • Number: 58
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


When revealed, kneel all locations.

1 x Burning Bridges Burning Bridges (QoD)
  • Number: 49
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Intrigue Gambit.
Card text:

Players cannot trigger abilities on character, location, and attachment cards in play.

1 x Fleeing to the Wall Fleeing to the Wall (Core)
  • Number: 187
  • Rarity: B
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 3
Card text:

Others.
Others. When revealed, each player chooses up to 3 locations. All locations not chosen are discarded from play (cannot be saved).

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x The Minstrel`s Muse The Minstrel's Muse (RotO)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • STR: 0
  • Claim Value: 1
  • Gold Cost: 0
  • Traits: Plot.
  • Income/Initiative: 4/8
Card text:

House Stark only. If you win dominance this round, claim 3 additional power for your House.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Section: House and Agenda (4 cards)
1 x Blood of the First Men Blood of the First Men (RotO)
  • Number: 119
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: The North.
  • Income/Initiative: 0
Card text:

You may run any number of The North agendas. You need 2 additional power to win the game. Reduce the cost of the first Wildling character you play from your hand each round by 2.

1 x House Stark House Stark (Core)
  • Number: H5
  • Rarity: F
  • Type: House
  • House: Stark
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x The Free Folk The Free Folk (BtW)
  • Number: 39
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:

The North. You may run any number of The North agendas. You need 2 additional power to win the game. Wildling characters you control gain stealth.

1 x The Last Giants The Last Giants (TWH)
  • Number: 79
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: The North.
  • Income/Initiative: 0
Card text:

You may run any number of The North agendas. You need 2 additional power to win the game. Wildling characters you control get +1 STR.

 
Deck Statistics
Distribution by House
- bar 10 %  
Baratheon/Stark bar 4 %  
Greyjoy bar 4 %  
Neutral bar 32  44 %  
Stark bar 28  38 %  
 

Distribution by Rarity
B bar 3 %  
F bar 68  93 %  
S bar 4 %  
 

Distribution by Type
Agenda bar 4 %  
Attachment bar 7 %  
Character bar 38  52 %  
Event bar 10 %  
House bar 1 %  
Location bar 12  16 %  
Plot bar 10 %  
 



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