| Section: Ninja Cards (28 cards)
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Baki (CUS)
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- Card Number: CUSN-130
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/1
- Injured Stats: 3/1
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Card text:
Sand | Jonin | Male [CLEANING UP] If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas."There is only one rat to get rid of. No sweat."
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2
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Gama (FotS)
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- Card Number: FotSN-912
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire / Lightning
- Combat Attribute: Oil
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 4/0
- Injured Stats: 0/0
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Card text:
Leaf | Animal | Ninja Toad [KEEPER OF THE SCROLL] Valid: This Ninja cannot become the user of Jutsu cards."…."
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3
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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3
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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2
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Kakashi Hatake (FR)
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- Card Number: FRN-527
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Genjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/3
- Injured Stats: 3/2
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Card text:
Leaf | Male | Jonin | Sharingan Eye | Mental Power: 3 [A NEW TECHNIQUE] During your Mission Phase, you can change this Ninja to injured status. In that case, change 1 of your opponent's Ninjas to injured status. Then, place a Ninja Blade coin representing an Exhaust coin on this Ninja. Valid: While this NInja has an Exhaust coin on it, this Ninja cannot be healed."It takes some time…..but…"
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2
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Karin (WW)
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- Card Number: WWN-1245
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH [ABSORPTION] [Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas."What a flashy diversion."
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3
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Kisuke Maboroshi (I)
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- Card Number: IN-1283
- Rarity: Common
- Card Type: Ninja
- Symbol: Fire / Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Anbu | Male [DEATH?] Valid: When this Ninja is discarded due to the Showdoen, if it does not have a "Ghost" coin on it, move this Ninja card to your Village with a "Ghost" coin on it. Valid: When this Ninja would be discarded due to the Showdown, if it has a "Ghost" coin on it, remove it from the game instead."What? Where?!"
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3
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Obito Uchiha (WW)
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- Card Number: WWN-1223
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire / Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 2/0
- Injured Stats: 5/2
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Card text:
Leaf | Chunin | Male | Sharingan Eye [STALWART] Valid: When this Ninja is put in play, you can pay 2 Fire. In that case, your opponent moves the top 5 cards of their Deck to their Discard Pile. For every Jutsu card moved this way, put 1 Growth coin on this Ninja. Valid: When this Ninja is put in play, you can pay 2 Wind. In that case, remove 1 other Ninja from the game. At the end of the turn, move that Ninja to its owner's Village."Okay…let's go!"
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3
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Shimon Hijiri (EA)
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- Card Number: EAN-628
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Proctor | Mental Power: 1 [KEEPING AN EYE] Player's cannot put in play Ninjas except by deploying them."Number 130, number 110, that means you're out, too."
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2
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Shizune (TP1)
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- Card Number: TP1N-451
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Leaf | Jonin | Female | Mental Power: 1 | Medical [MEDICAL KUNOICHI] During your Mission Phase, you can discard the top card of your Deck. In that case, heal 1 of your injured Ninjas and this Ninja cannot be sent out to Battle during this turn."Let me treat your wounds!"
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2
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Temari (ER)
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- Card Number: ERN-US025
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 [WIND SCYTHE] When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area."No use in hiding!"
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2
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The 3rd Hokage (KS)
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- Card Number: KSN-1446
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Fire / Lightning / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 4/2
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Card text:
Leaf | Satoosa | Male | Mental Power: 3 [THE FIRE SHADOW] When this Ninja is opposed, you can place a -1/-1 coin on each opposing Ninja and discard 2 of your opponent's Chakra. In that case, if this Ninja wins any Victory during this turn, you win 1 Battle Reward."I must say I'm surprised…"
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| Section: Jutsu Cards (8 cards)
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3
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Fire Style: Dragon Flame Jutsu (WW)
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- Card Number: WWJ-848
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Fire
- Jutsu Cost: Fire Fire 1
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Card text:
Target: 1 Ninja Battling against the user Effect: Give 2 Damage to the target and 1 Damage to the user. "You're relieved from duty!"
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2
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Reverse Tetragram Sealing Jutsu (AvW)
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- Card Number: AWJ-969
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
This Jutsu cannot be negated. Requirements: Entrance cost of 5 or more Effect: Remove the user from the game, then remove any number of your opponent's Ninjas from the game whose total Entrance cost is equal to or less than the user's. Expert [Danzo]: Draw 2 cards. "This is a reverse tetragram sealing jutsu!!"
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3
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Wind Style: Vacuum Blade (AvW)
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- Card Number: AWJ-964
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Jutsu Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost. Expert [Danzo]: The user gets +2 Entrance cost during this turn.
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| Section: Mission Cards (14 cards)
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2
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Loss (WOF)
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- Card Number: WOFM-633
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 2 cards. "What made me think "How can you say that with a straight face?" when you asked "When will we meet again?""
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2
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One Morning (TC)
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- Card Number: TCM-018
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Effect: Draw 2 Cards. "Sakuraaaa! Isn't it time for you to get going?"
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3
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Patriarch (I)
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- Card Number: IM-824
- Rarity: Rare
- Card Type: Mission
- Symbol: Fire
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for 1 Ninja that shares a Combat Attribute with the target, reveal it, then move it to your hand. Shuffle your Deck afterwards. "Well… Father…"
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3
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Picture Book (EA)
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- Card Number: EAM-490
- Rarity: Common
- Card Type: Mission
- Symbol: Wind / Earth
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Counter Target: 1 Permanent mission being played Effect: Change the effect text of the target to the following: Discard 1 card from your hand. At the end of this turn, discard this Mission card. "I don't hand it to anyone. It's my brother's."
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2
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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The Warhawk (I)
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- Card Number: IM-827
- Rarity: Rare
- Card Type: Mission
- Symbol: Fire
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Your opponent wins 2 Battle Rewards. In that case, draw 4 cards. "They are so useless."
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| Section: Reinforcement Deck (3 cards)
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3
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Danzo (WW)
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- Card Number: WWN-1225
- Rarity: Rare
- Card Type: Ninja
- Symbol: Fire
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT [RESEARCH] Sacrifice: 1 "Sharingan Eye" Ninja Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.Errata: Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]"Don't make fake smiles like that in front of me."
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