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Deck "Silent Secret Sword Magician"

Deck "Silent Secret Sword Magician"
Format: OCG - 50 Cards
created by docstar LV4 activity icon envelope icon
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Card list Group cards by  
Nation: Dark-Zone (50 cards)
4 x Candy Clown Candy Clown (VG-BT03)
  • Number: BT03-053
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Here, a present for you!

4 x Dancing Princess of the Night Sky Dancing Princess of the Night Sky (BT07)
  • Number: BT07-030
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Elf
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may pay the cost. If you do, search your deck for up to one grade 2 or less «Pale Moon», put it into your soul, and shuffle your deck.

A trustworthy partner is life's greatest treasure.

3 x Fire Juggler Fire Juggler (BT09)
  • Number: BT09-042
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC): When you check a grade 3 «Pale Moon» during the drive checks when this unit boosts a vanguard, this unit gets "[AUTO](RC): [Place this unit into your soul] At the end of the battle when this unit boosted, you may pay the cost. If you do, choose one of your «Pale Moon» from the soul except a card named "Fire Juggler", and call it to a (RC)".

3 x Hades Hypnotist Hades Hypnotist (VG-BT03)
  • Number: BT03-016
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Demon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle.

When sleeping, even the bravest of the brave is no different from a mere child.

2 x Hoop Magician Hoop Magician (EB01)
  • Number: EB01-024
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: +5000 Power
Card text:

"You'll disappear if you pass through the magical ring, it's true."

4 x Jumping Glenn Jumping Glenn (BT07)
  • Number: BT07-070
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Elf
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: When this unit is placed on Rear-guard Circle from your soul, if you have a «Pale Moon» vanguard, this unit gets Power +3000 until end of turn.

Hop! Step! Fly!!!

4 x Jumping Jill Jumping Jill (EB01)
  • Number: EB01-021
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Workerloid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this unit is called to a Rearguard Circle from the Soul, and you have a [Pale Moon] Vanguard, this unit gains +3000 Power for that turn.

"Jumping freely in the air...... she is totally in control of gravity"

2 x Midnight Bunny Midnight Bunny (VG-BT03)
  • Number: BT03-029
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: War Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to (RC).

(BT03):Bunny into the box! What will happen next!?
(PR):Taadaa!! ...Huh?

2 x Nitro Juggler Nitro Juggler (EB01)
  • Number: EB01-022
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Workerloid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this unit is called to the Vanguard or Rearguard Circle and you have a [Pale Moon] Vanguard, you may Soul Charge(1).

3 x Poison Juggler Poison Juggler (BT07)
  • Number: BT07-079
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn.

Would you like to try some? You'll have a great complexion like me!

3 x Purple Trapezist Purple Trapezist (BT07)
  • Number: BT07-032
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Succubus
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose another of your «Pale Moon» rear-guards, and put it into your soul] When this unit is placed on (RC), if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Purple Trapezist" from your soul, and call it to (RC).

Yes, those girls are true artistes.

3 x Rainbow Magician Rainbow Magician (VG-BT03)
  • Number: BT03-054
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck.

C'mon, draw a card.

4 x Silver Thorn Dragon Tamer, Luquier Silver Thorn Dragon Tamer, Luquier (BT07)
  • Number: BT07-004
  • Rarity: RRR
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Elf
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] Choose up to one grade 0, grade 1, grade 2, and grade 3 «Pale Moon» from your soul, and call them to separate (RC).
[AUTO](VC):When one of your «Pale Moon» is placed on (RC) from your soul, this unit gets [Power]+3000 until end of turn.

Go forth, Silver Thorn Serpents!

4 x Sky High Walker Sky High Walker (BT05)
  • Number: BT05-080
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up.

Ahhhhhhhhhh!
(I might need to change jobs...)

1 x Smiling Presenter Smiling Presenter (BT09)
  • Number: BT09-102
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call this card to (RC))
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] Look at up to ten cards from the top of your deck, search for up to one «Pale Moon» from among them, put it into your soul, and shuffle your deck.

4 x Sword Magician, Sarah Sword Magician, Sarah (BT07)
  • Number: BT07-013
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC):[Choose one of your grade 3 or greater «Pale Moon» rear-guards, and put it into your soul] When this unit's drive check reveals a grade 3 «Pale Moon», you may pay the cost. If you do, choose a «Pale Moon» from your soul, and call it to an open (RC).
[AUTO](VC):When this unit is boosted by a «Pale Moon», this unit gets [Power]+3000 until end of that battle.

There's nothing up my sleeves.

 
Deck Statistics
Distribution by Clan
Pale Moon bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 15  30 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 16 %  
4000 bar 10  20 %  
5000 bar 14 %  
6000 bar 12 %  
7000 bar 18 %  
8000 bar 8 %  
9000 bar 12 %  
 

Distribution by Race
- bar 6 %  
Demon bar 14 %  
Elf bar 12  24 %  
Goblin bar 14 %  
Human bar 10  20 %  
Succubus bar 6 %  
War Beast bar 4 %  
Workerloid bar 12 %  
 

Distribution by Rarity
C bar 27  54 %  
R bar 12  24 %  
RR bar 14 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 16 %  
- bar 6 %  
10000 bar 14  28 %  
5000 bar 25  50 %  
 

Distribution by Trigger
+5000 Power bar 7 %  
Heal +5000 Power bar 14 %  
None bar 23  79 %  
 



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