| Section: Pokemons (25 cards)
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Bulbasaur (D&PSW)
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- Rarity: Common
- Type: Grass
- Weakness: R+10
- Poke#: 001
- Number: 77
- Subtype: Basic Pokémon
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
0 Shake Vine The Defending Pokemon is now Asleep.
 Bullet Seed 10x Flip 4 coins. This attack does 10 damage times the number of heads.
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Carnivine Lv. 38 (Platinum)
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- Rarity: Uncommon
- Type: Grass
- Weakness: Fr+20
- Number: 43
- Subtype: Basic Pokémon
- Resistance: W-20
- Hit Points: 80 HP
- Retreat Cost: CC
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Card text:
Stretch Vine
Choose 2 of your opponent's Benched Pokémon. This attack does 10 damage to each of them. (Don't apply Weakness and Resistance for Benched Pokémon.) Absorb 20 Remove 2 damage counters from Carnivine. Vine Extract 30 If the Defending Pokémon already has any damage counters on it, the Defending Pokémon is now Burned and Poisoned.
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Eevee (N Discovry)
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- Rarity: Uncommon
- Type: Colorless
- Poke#: 133
- Number: 38
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Energy Evolution Whenever you attach an Energy card to Eevee, flip a coin. If heads, search your deck for a card that evolves from Eevee that is the same type as the Energy card you attached to Eevee. Attach that card to Eevee. This counts as evolving Eevee. Shuffle your deck afterward. This power can't be used if Eevee is Asleep, Confused, or Paralyzed. Smash Kick 10
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Ivysaur (B&WDE)
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- Rarity: Common
- Type: Grass
- Weakness: Fx2
- Poke#: 002
- Number: 2
- Subtype: Stage 1 Pokémon
- Resistance: W-20
- Hit Points: 90
- Retreat Cost: 3
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Card text:
{G}{C} Sleep Powder 20 The Defending Pokémon is now Asleep. {G}{G}{C} Poison Powder 50 When the bud on its back starts swelling, a sweet aroma wafts to indicate the flower's coming bloom.
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Leafeon (CoL)
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- Rarity: Rare Holo
- Type: Grass
- Weakness: Rx2
- Poke#: 470
- Number: 13
- Subtype: Stage 1 Pokémon
- Resistance: W-20
- Hit Points: 90 HP
- Retreat Cost: C
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Card text:
Miasma Wind 50x Does 50 damage times the number of Special Conditions affecting the Defending Pokemon.
Soothing Scent 30 The Defending Pokemon is now Asleep.
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2
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Leafeon Lv.X (D&PMD)
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- Rarity: Rare Holo
- Type: Grass
- Weakness: Fr +30
- Number: 99
- Subtype: Level Up Pokémon
- Resistance: W -20
- Hit Points: 110
- Retreat Cost: 2
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Card text:
Energy Forcing - Once during your turn (before your attack), you may attach an Energy card from your hand to 1 of your Pokemon. This power can't be used if Leafeon is affected by a Special Condition. (Poke-POWER)
 Verdant Dance 30+ Does 30 damage plus 10 more damage for each Energy attached to all of your Pokemon.
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Venusaur (PSV)
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- Rarity: Rare Holo
- Type: Grass
- Weakness: R+40
- Poke#: 003
- Number: 13
- Subtype: Stage 2 Pokémon
- Hit Points: 140
- Retreat Cost: 4
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Card text:
Green Aroma - Remove all Special Conditions from each of your G Pokemon. Each of your G Pokemon can't be affected by any Special Conditions. (Poke-BODY)
Desperate Pollen (30) If Venusaur already has 8 or more damage counters on it, the Defending Pokemon is now Burned, Confused and Poisoned.
   Special Reaction (40+) If the Defending Pokemon is affected by any Special Conditions, this attack does 40 damage plus 40 more damage for each of those Special Conditions.
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Venusaur (D&PSW)
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- Rarity: Rare
- Type: Grass
- Weakness: R+30
- Poke#: 003
- Number: 20
- Subtype: Stage 2 Pokémon
- Hit Points: 130 HP
- Retreat Cost: CCC
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Card text:
Miracle Aroma - Once during your turn (before your attack), you may flip a coin. If heads, choose either Asleep, Burned, or Poisoned. The Defending Pokemon is now affected by that Special Condition. This power can't be used if Venusaur is affected by a Special Condition. (Poke-POWER)
  Giant Bloom 60 Flip a coin. If heads, remove 4 damage counters from Venusaur.
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| Section: Energy (13 cards)
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Call Energy (D&PMD)
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- Rarity: Uncommon
- Type: Energy
- Number: 92
- Subtype: Special Energy
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Card text:
Call Energy provide C Energy. Once during your turn, if the Pokemon Call Energy is attached to is your Active Pokemon, you may search your deck for up to 2 Basic Pokemon and put them onto your Bench. If you do, shuffle your deck and your turn ends.
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Grass Energy (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 115
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| Section: Trainers (22 cards)
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Bianca (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 90
- Subtype: Supporter
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Card text:
You may play only 1 Supporter card per turn (before your attack).
Draw cards until you have 6 cards in your hand.
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Cheren (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Supporter
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Card text:
You may play only 1 Supporter card per turn (before your attack).
Draw 3 cards.
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Energy Retrieval (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Item
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Card text:
Put 2 basic Energy cards from your discard pile into your hand.
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N (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
- Subtype: Supporter
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Card text:
Each player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards. You may play only 1 Supporter card during your turn (before your attack).
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Pokemon Catcher (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
You may play as many Item cards as you like during your turn (before your attack).
Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.
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Professor Juniper (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 101
- Subtype: Supporter
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Card text:
Discard your hand and draw 7 cards.
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Rare Candy (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 100
- Subtype: Item
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 2 card in your hand that evolves from that Pokémon, put that card on the Basic Pokémon. (This counds as evolving that Pokémon.) You can't use this card during your first turn or on a Basic Pokémon that was put into play this turn. You may play as many Item cards as you like during your turn (before your attack).
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Super Rod (BWNV)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
Shuffle 3 in any combination of Pokemon and basic Energy cards from your discard pile back into your deck. You may play as many Item cards as you like during your turn (before your attack).
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