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Deck "The Animal Kingdom"

Deck "The Animal Kingdom"
Format: OCG - 50 Cards
created by zlongpng activity icon
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Card list Group cards by  
Clan: Great Nature (50 cards)
4 x Alarm Chicken
Average price:
Alarm Chicken (BT07)
  • Number: BT07-062
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Don't be late!

3 x Armed Instructor, Bison
Average price:
Armed Instructor, Bison (BT08)
  • Number: BT08-020
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, choose up to two cards from your damage zone, and turn them face up.
[ACT](VC):[Counter Blast (2)] Choose one of your «Great Nature» rear-guards, and that unit gets [Power]+4000 until end of turn, and at the beginning of the end phase of that turn, retire that unit.

That's against the school's regulations. Brace yourselves, Armored Horn!

4 x Battler of the Twin Brush, Polaris
Average price:
Battler of the Twin Brush, Polaris (BT09)
  • Number: BT09-013
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose another of your «Great Nature» rear-guards, [Stand] it, and that unit gets [Power]+4000 until end of turn, and at the end of that turn, retire that unit.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.

3 x Binoculus Tiger
Average price:
Binoculus Tiger (BT07)
  • Number: BT07-003
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

You can't escape from becoming the next test subject.

4 x Cable Sheep
Average price:
Cable Sheep (BT07)
  • Number: BT07-012
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle.

Let's try some cables on that. Right.

4 x Castanet Donkey
Average price:
Castanet Donkey (BT09)
  • Number: BT09-092
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] Choose up to one of your «Great Nature», and that unit gets [Power]+3000 until end of turn.

4 x Coiling Duckbill
Average price:
Coiling Duckbill (BT08)
  • Number: BT08-042
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:During your main phase, when this unit is placed on (RC), choose another of your «Great Nature» rear-guards, and that unit gets "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn.

It's so wonderful, Nothing else seems to matter in the world.

3 x Compass Lion
Average price:
Compass Lion (BT08)
  • Number: BT08-041
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):At the beginning of your end phase, choose one of your rear-guards, and retire it.

Once you have entered the circle, don't even think that you can get out easily.

4 x Dictionary Goat
Average price:
Dictionary Goat (BT07)
  • Number: BT07-064
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The word 'impossible' is not in this dictionary…… I think.

1 x Gardening Mole
Average price:
Gardening Mole (BT09)
  • Number: BT09-091
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] During your end phase, when another of your «Great Nature» rear-guards is put into your drop zone, you may pay the cost. If you do, put that card into your hand.

3 x Geograph Giant
Average price:
Geograph Giant (VG-BT02)
  • Number: BT02-040
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

They are the world's greatest collective intelligence. It may look like he is playing, but is in actual fact deep in his thoughts. Probably.

3 x Pencil Knight, Hammsuke
Average price:
Pencil Knight, Hammsuke (BT07)
  • Number: BT07-046
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Knight, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck.

Using even the broken lead…… that is the mark of a true knight.

3 x Pencil Squire, Hammsuke
Average price:
Pencil Squire, Hammsuke (BT07)
  • Number: BT07-025
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Squire, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck.

First, sharpen it smartly, like a pro.

3 x Silver Wolf
Average price:
Silver Wolf (VG-BT02)
  • Number: BT02-079
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

The supreme minds hold the supreme powers.

4 x Triangle Cobra
Average price:
Triangle Cobra (BT07)
  • Number: BT07-060
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Cobra triangle.

 
Total price for the deck:
Deck Statistics
Distribution by Clan
Great Nature bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
Zoo bar 50  100 %  
 

Distribution by Power
10000 bar 10  20 %  
11000 bar 6 %  
4000 bar 8 %  
5000 bar 13  26 %  
6000 bar 14 %  
7000 bar 8 %  
8000 bar 12 %  
9000 bar 6 %  
 

Distribution by Race
High Beast bar 50  100 %  
 

Distribution by Rarity
C bar 23  46 %  
R bar 13  26 %  
RR bar 11  22 %  
RRR bar 6 %  
 

Distribution by Shield
- bar 13  26 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 20  40 %  
 

Distribution by Trigger
Draw +5000 Power bar 10 %  
Heal +5000 Power bar 10 %  
None bar 28  70 %  
Stand +5000 Power bar 10 %  
 



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