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Deck "night's watch first attempt"

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Deck "night's watch first attempt"
73 Cards
created by mnbroncos activity icon
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Section: Draw Deck (60 cards)
3 x Aegon`s Garden Aegon's Garden (Core)
  • Number: 95
  • Rarity: B
  • Type: Location
  • House: Baratheon
Card text:

Dragonstone.
Limited.

+1 GOLD

1 x Benjen Stark Benjen Stark (Core)
  • Number: 135
  • Rarity: S
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Night's Watch.
Stealth.
After Benjen Stark is killed, all players must shuffle their dead piles back into their decks.

1 x Castle Black Castle Black (WotN)
  • Number: 15
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 2
  • Traits: The North
Card text:

Response: After you play a Night's Watch character from your hand, reduce the cost of the next Night's Watch character you play this phase by 1

3 x Dark Prophecy Dark Prophecy (KotStorm)
  • Number: 37
  • Rarity: F
  • Type: Event
  • House: Baratheon
Card text:


House Baratheon only.
Response: After you win dominance or after you win a Power challenge, reveal the top 5 cards of an opponent's deck, discard 1 of the cards, and put the rest on the top of the deck in any order.

3 x Defenders of the North War Defenders of the North War (AKitN)
  • Number: 93
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 8
  • Claim Value: 0
  • Gold Cost: 7
  • Traits: Night's Watch. Army.
  • Income/Initiative: 0
Card text:

Deadly. No attachments except Weapon. Reduce the cost to play Defenders of the North by 1 for each The North agenda you are running.

2 x First Ranger First Ranger (TbC)
  • Number: 95
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Title.
Card text:


Unique character only.
Attached character gains the Night's Watch trait.
Response: After you win a challenge in which attached character participated, stand all other Night's Watch characters.

1 x Flea Bottom Flea Bottom (TGM)
  • Number: 39
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


No attachments.
Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.

Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.

1 x Ghost Ghost (Core)
  • Number: 137
  • Rarity: S
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military]
Card text:

Creature. Direwolf.
Stealth.
Jon Snow is immune to events.
Response: Kneel Ghost to save a Night's Watch character from being killed or discarded from play.

2 x Jon Snow Jon Snow (Core)
  • Number: 136
  • Rarity: S
  • Type: Character
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Bastard. Night's Watch.
No attachments except Weapon.
Ghost is immune to events.
Response: After you win a challenge in which Jon Snow or Ghost participated, Jon Snow claims 1 power.

1 x King Robert`s Chambers King Robert's Chambers (KotStorm)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Baratheon
  • Gold Cost: 1
  • Traits: King's Landing.
Card text:

You may choose to play King Robert's Chambers as an attachment to your House card.
+1 Income.
+1 Influence.

1 x Knight of Flowers Knight of Flowers (SS)
  • Number: 86
  • Rarity: F
  • Type: Character
  • House: Baratheon
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Lord. Knight. House Tyrell.
Renown.
If there are no cards in Shadows, Knight of Flowers does not kneel to attack or defend.

3 x Lost Ranger Lost Ranger (RotO)
  • Number: 115
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Night's Watch.
  • Income/Initiative: 0
Card text:

At the end of the dominance phase, discard the top card of any deck. If that card does not have either a Night's Watch or The North trait, discard Lost Ranger from play.

1 x Maester Aemon Maester Aemon (Core)
  • Number: 151
  • Rarity: T
  • Type: Character
  • STR: 2
  • Gold Cost: 2
Card text:

Maester. Night's Watch.
Response: Kneel Maester Aemon to save a Night's Watch character from being killed.

3 x Narrow Sea Narrow Sea (KotStorm)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Baratheon/Stark
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Narrow Sea from play to reduce the cost of the next House Stark or House Baratheon character you play this phase by 2.
+1 Influence.

1 x Qhorin Halfhand Qhorin Halfhand (LoW)
  • Number: 40
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [Military]
Card text:

Renown. No attachments. Response: After you win a military challenge by 4 or more total STR, choose and kill 1 non-unique character with printed 3 STR or less controlled by the losing opponent.

3 x Ranger of the Watch Ranger of the Watch (WotN)
  • Number: 13
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Gold Cost: 1
  • Traits: Night's Watch.
Card text:

No attachments except Weapon. During  challenges, Ranger of the Watch gains stealth.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

2 x Robert Baratheon Robert Baratheon (Hand)
  • Number: 46
  • Rarity: F
  • Type: Character
  • House: Baratheon
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Lord. King.
Renown.
Any Phase: Stand Robert Baratheon. Use this ability only if there are no cards in Shadows.
(Noble)

1 x Samwell Tarly Samwell Tarly (RS)
  • Number: 66
  • Rarity: F
  • Type: Character
  • STR: 1
  • Gold Cost: 1
Card text:

Night's Watch.
No attachments.
Response: After a Raven card is played, draw 2 cards.

2 x Seductive Promise Seductive Promise (Core)
  • Number: 175
  • Rarity: T
  • Type: Event
Card text:

Response: After you win a power challenge by 4 or more total STR, choose a non-unique character controlled by the losing opponent. Take control of that character.
Limit 1 per phase.

2 x Stannis Baratheon Stannis Baratheon (Core)
  • Number: 72
  • Rarity: B
  • Type: Character
  • House: Baratheon
  • STR: 3
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Lord.
Renown.
While Stannis Baratheon is attacking and the defending player controls no Lord characters, that player cannot declare defenders.
(Noble)

2 x Stannis`s Cavalry Stannis's Cavalry (KotStorm)
  • Number: 16
  • Rarity: F
  • Type: Character
  • House: Baratheon
  • STR: 4
  • Gold Cost: 4
  • Traits: Army.
  • Challenge Icons: [military] [power]
Card text:

Deadly. No attachments.
While there is at least 1 Night's Watch character in play, Stannis's Cavalry gains renown.

And yellow, so much yellow, yellow banners with a red device, whose arms were those?

3 x Steward of the Watch Steward of the Watch (AKitN)
  • Number: 94
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Night's Watch.
  • Income/Initiative: 0
Card text:

No attachments. Response: After you play Steward of the Watch from your hand, each opponent must choose and discard 1 card from his or her hand.

1 x Stonesnake Stonesnake (BtW)
  • Number: 33
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 2
  • Gold Cost: 2
  • Traits: Night's Watch
Card text:

No attachments. Stealth. Stonesnake can declare stealth on characters with stealth.

Stonesnake moved as fast as his namesake, leaping down on the wildlings in a rain of pebbles.

1 x Street of Silk Street of Silk (LotR)
  • Number: 40
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:


Limit 1 per deck.
After you play Street of Silk, choose and discard one of your locations from play (cannot be saved).
Marshalling: Kneel Street of Silk to lower the cost of the next unique character you play this phase by 2.

1 x Street of Steel Street of Steel (LoW)
  • Number: 45
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a military icon you play this phase by 1.

3 x The Laughing Storm The Laughing Storm (GotC)
  • Number: 5
  • Rarity: F
  • Type: Character
  • House: Baratheon
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight.
  • Challenge Icons: [military] [power]
Card text:

House Baratheon only. Deadly.
While The Laughing Storm is standing, cards cannot be discarded from your hand.

"Ha ha ha! Ha ha ha ha ha!"

1 x The Nightfort The Nightfort (AHM)
  • Number: 66
  • Rarity: F
  • Type: Location
  • House: Baratheon
  • Gold Cost: 1
  • Traits: The North.
Card text:


Challenges: Kneel The Nightfort to choose a Knight or Night's Watch character. Until the end of the phase, that character gains melee.

"His Grace has taken the Nightfort for his seat." - Davos Seaworth

3 x The Roseroad The Roseroad (KotStorm)
  • Number: 44
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Limited.
+1 Income.

1 x The Shadow Tower The Shadow Tower (TWH)
  • Number: 75
  • Rarity: F
  • Type: Location
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: The North.
  • Income/Initiative: 0
Card text:

Challenges: Kneel The Shadow Tower to add 2 to your total STR during any challenge in which you control at least 1 participating Night's Watch character.

3 x Val Val (RotO)
  • Number: 117
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 1
  • Claim Value: 0
  • Gold Cost: 2
  • Traits: Wildling.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0
Card text:

Any Phase: Reveal and draw the top card of your deck. Play that card as your next response or action, if able. Otherwise, discard it.

3 x Yoren`s Task Yoren's Task (BtW)
  • Number: 35
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:

Any Phase: Discard 1 Night's Watch character from play to search your deck for 1 different Night's Watch character, reveal it, and add it to your hand. Then, shuffle your deck.

 
Section: Plot Deck (13 cards)
1 x A Song of Summer A Song of Summer (ASoSm)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 5
  • Income/Initiative: / 5
Card text:

While it is Summer, your characters get +1 STR.

1 x At the Gates At the Gates (GotC)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:

When revealed, if you have no City plot cards in your used pile, search your deck fro a Maester character of printed cost 3 or lower, and put it into play. Then, shuffle your deck.

1 x Breaking and Entering Breaking and Entering (LotR)
  • Number: 51
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Intrigue Gambit.
Card text:


Any attachment or location card that would be discarded from any player's hand as part of the claim of an [Intrigue] challenge may be put into play by the winner of the challenge, under his or her control.

1 x Forgotten Plans Forgotten Plans (KotStorm)
  • Number: 50
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Intrigue Gambit.
Card text:

Treat all plots with a name other than Forgotten Plans as if their text box were blank during every phase except the plot phase.

1 x House Baratheon House Baratheon (Core)
  • Number: H1
  • Rarity: F
  • Type: House
  • House: Baratheon
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Marched to the Wall Marched to the Wall (LoW)
  • Number: 49
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +4/0
Card text:

When revealed, each player chooses and discards 1 of his or her characters from play (cannot be saved).

1 x Men of Pride Men of Pride (tHoBaW)
  • Number: 99
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 2
  • Income/Initiative: 4 / 0
Card text:



Non-unique characters lose all keywords.

1 x Retaliation! Retaliation! (ASoSilen)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:


If you win initiative, you must choose an opponent as the first player.

1 x The Builders The Builders (ASitD)
  • Number: 59
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: 0
  • Income/Initiative: 0
Card text:

The North You may run any number of The North agendas. You need 2 additional power to win the game.Night's Watch characters you control gain a Power icon.

1 x The Rangers The Rangers (WotN)
  • Number: 19
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • Traits: The North
Card text:

You may run any number of The North agendas. You need 2 additional power to win the game. Night's Watch characters you control gain a  icon.

1 x The Stewards The Stewards (AKitN)
  • Number: 99
  • Rarity: F
  • Type: Agenda
  • House: Neutral
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: The North
  • Income/Initiative: 0
Card text:

You may run any number of The North agendas. You need 2 additional power to win the game. Night's Watch characters you control gain an Intrigue icon.

1 x Twist of Fate Twist of Fate (APS)
  • Number: 119
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When a player wins a challenge against you as the attacker, he or she may choose to use the claim effect of any challenge type instead of the normal claim effect. This text box cannot be blanked.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Deck Statistics
Distribution by House
- bar 10  14 %  
Baratheon bar 19  26 %  
Baratheon/Stark bar 4 %  
Neutral bar 41  56 %  
 

Distribution by Rarity
B bar 7 %  
F bar 60  82 %  
S bar 7 %  
T bar 4 %  
 

Distribution by Type
Agenda bar 4 %  
Attachment bar 3 %  
Character bar 33  45 %  
Event bar 11 %  
House bar 1 %  
Location bar 17  23 %  
Plot bar 12 %  
 



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