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Deck "Great Nature"

Deck "Great Nature"
Format: OCG - 50 Cards
created by blackharu1 activity icon
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Clan: Great Nature (50 cards)
1 x Acorn Master Acorn Master (BT07)
  • Number: BT07-058
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO](VC): When another <Great Nature> rides this unit, you can call this unit to (RC).
ACT [R]: [Counter Blast (1) & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater «Great Nature» from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.

2 x Binoculus Tiger Binoculus Tiger (BT07)
  • Number: BT07-003
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

You can't escape from becoming the next test subject.

4 x Cable Sheep Cable Sheep (BT07)
  • Number: BT07-012
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle.

Let's try some cables on that. Right.

4 x Dictionary Goat Dictionary Goat (BT07)
  • Number: BT07-064
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The word 'impossible' is not in this dictionaryâ¦â¦ I think.

2 x Epitome of Knowledge, Silvest Epitome of Knowledge, Silvest (Promos)
  • Number: PR-0076
  • Rarity: Promo
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 13000
  • Grade / Skill: Grade 4 / Twin Drive!!
  • Trigger: None
Card text:

CONT: This card can only be used in your deck until 21st September 2012.

Powerful knowledge resides in powerful bodies.

2 x Explosion Scientist, Bunta Explosion Scientist, Bunta (BT07)
  • Number: BT07-048
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Big failure is the mother of big success! That must be it!

4 x Fortune-bringing Cat Fortune-bringing Cat (BT07)
  • Number: BT07-061
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

Meow, rolling in dough!

2 x Magnet Crocodile Magnet Crocodile (BT07)
  • Number: BT07-023
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, if you have a «Great Nature» vanguard, this unit gets Power +2000 until end of that battle.

Stop whining and just go along with the plan.

3 x Monoculus Tiger Monoculus Tiger (BT07)
  • Number: BT07-011
  • Rarity: RR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

I can spot your movements!

3 x Pencil Knight, Hammsuke Pencil Knight, Hammsuke (BT07)
  • Number: BT07-046
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Knight, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck.

Using even the broken leadâ¦â¦ that is the mark of a true knight.

4 x Pencil Squire, Hammsuke Pencil Squire, Hammsuke (BT07)
  • Number: BT07-025
  • Rarity: R
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Pencil Squire, Hammsuke", reveal it to your opponent, put it into your hand, and shuffle your deck.

First, sharpen it smartly, like a pro.

4 x Ruler Chameleon Ruler Chameleon (BT07)
  • Number: BT07-065
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 3000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ruler Chameleon", reveal it to your opponent, put it into your hand, and shuffle your deck.

Target confirmedâ¦â¦ Ready! Aim! Measure!!!

4 x School Hunter, Leo-pald School Hunter, Leo-pald (BT07)
  • Number: BT07-001
  • Rarity: RRR
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, you may pay the cost. If you do, call that card to an open (RC).
[AUTO](VC):When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get [Power]+4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

Researchers run through the plains of knowledge hunting for the truth.

4 x Silver Wolf Silver Wolf (VG-BT02)
  • Number: BT02-079
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

The supreme minds hold the supreme powers.

3 x Stamp Sea-Otter Stamp Sea-Otter (Promos)
  • Number: PR-0077
  • Rarity: Promo
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](RC): As long as you have a <<Great Nature>> Vanguard, this card cannot be retired by any other card effects.

Ah-, what can I say. Take care of the stamp. Yes.

4 x Triangle Cobra Triangle Cobra (BT07)
  • Number: BT07-060
  • Rarity: C
  • Clan: Great Nature
  • Nation: Zoo
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Cobra triangle.

 
Deck Statistics
Distribution by Clan
Great Nature bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 18  36 %  
Grade 2 / Intercept bar 14 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / Twin Drive!! bar 4 %  
 

Distribution by Nation
Zoo bar 50  100 %  
 

Distribution by Power
10000 bar 12 %  
13000 bar 4 %  
3000 bar 8 %  
4000 bar 2 %  
5000 bar 12  24 %  
6000 bar 11  22 %  
7000 bar 6 %  
8000 bar 18 %  
9000 bar 4 %  
 

Distribution by Race
High Beast bar 50  100 %  
 

Distribution by Rarity
C bar 26  52 %  
Promo bar 10 %  
R bar 12 %  
RR bar 14 %  
RRR bar 12 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 25  50 %  
 

Distribution by Trigger
Critical +5000 Power bar 17 %  
Draw +5000 Power bar 9 %  
Heal +5000 Power bar 9 %  
None bar 30  65 %  
 



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