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Deck "Kimimaro x Jugo"

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Deck "Kimimaro x Jugo"
Format: Casual - 50 Cards
created by nighttimejj activity icon
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Cards without Section (3 cards)
2 x Dosu Kinuta, Zaku Abumi & Kin Tsuchi Dosu Kinuta, Zaku Abumi & Kin Tsuchi (EA)
  • Card Number: EAN-621
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 5/3
  • Injured Stats: 3/3
Card text:

Sound | Male | Female | Mental Power: 1 | Squad

[MYSTERIOUS SQUAD FROM THE SOUND]
When this Ninja is put in play, remove all the cards in your opponent's Chakra area from game.
While this Ninja is the Head Ninja, any Head Ninja that Battled against this Ninja, during the turn, receives 1 Damage after the Showdown.

"We've already found you? .. Now wake Sasuke up; we want to fight him."

1 x Jugo (State 2) Jugo (State 2) (AvW)
  • Card Number: AWN-1535
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/0
  • Injured Stats: 8/0
Card text:

Taka | Rogue Ninja | Male | State 2 | Name: Jugo | REINFORCEMENT

[UNCONTROLLABLE ANGER]
Desperation
[Valid | EOJ] Water: This Ninja gets +2/+0 during this turn. At the end of this turn, if this Ninja won any Victory, discard 1 Ninja your opponent controls with the lowest Entrance cost.

"Who’s next?!!"

 
Section: Ninja Cards (22 cards)
3 x Anko Mitarashi (Childhood) Anko Mitarashi (Childhood) (FotS)
  • Card Number: FotSN-930
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Leaf | Genin | Female | Mental Power: 1 | Name: Anko Mitarashi | GROWTH
[SERPENT'S STUDENT]
Valid: When this Ninja is discarded due to the Showdown, move this Ninja to its owner's Chakra area instead. In that case, you can move 1 card from your Discard Pile to your Chakra area.

"You can't bring back the dead, can you?"

2 x Haku Haku (QFP)
  • Card Number: QFPN-C007
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ice
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/2
  • Injured Stats: 2/1
Card text:

Mist | Rogue Ninja | Male | Mental Power: 2
[SUPERHUMAN SPEED]
When this Ninja is put in play, flip a Ninja Blade coin; If it's heads, you can deploy 1 additional Ninja during the turn.

"You will never learn the secret."

2 x Jugo Jugo (AvW)
  • Card Number: AWN-1531
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/0
  • Injured Stats: 6/0
Card text:

Hebi | Rogue Ninja | Male

[EVERBURNING RAGE]
Desperation
[Valid | EOJ] Water: This Ninja gets +1/-1 during the turn. If this effect was used twice this turn, you may discard this Ninja. In that case, put in play a Jugo (State 2) Ninja card from your Reinforcement Deck in this Ninja's Team as a Head Ninja.

3 x Kabuto Yakushi Kabuto Yakushi (WW)
  • Card Number: WWN-1263
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/2
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 2

"You kids need to open your eyes."

3 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

1 x Kimimaro Kimimaro (LOL)
  • Card Number: LOLN-US124
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
Card text:

Unstoppable Force Tin Promo (2008)

Sound | Male | State 2
[OVERFLOWING CHAKRA]
Valid:At the beginning of your turn, discard the top 2 cards of your Deck. This effect is negated while you have the "Power of State 2" Mission card in play.
Valid: This Ninja cannot be affected by your opponent's effects.

"It seems like... I don't have much time left."

2 x Kimimaro Kimimaro (LOL)
  • Card Number: LOLN-US117
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
Card text:

Sound | Male
[KEKKEIGENKAI]
When this Ninja is sent out to Battle, you can search for 1 Jutsu card with a "Requirements: 'Kimimaro'" in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. In that case, return the rest and shuffle your Deck.
Valid: When this Ninja would receive any Damage, you can discard 1 card with a "Requirements: 'Kimimaro'" from your hand. In that case, negate that Damage.

"Normally... the human body contains two hundred and six bones. But in my case that number is somewhat more negotiable..."

3 x Kimimaro (Childhood) Kimimaro (Childhood) (EA)
  • Card Number: EAN-620
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Prisoner | Male | Name: Kimimaro

[THE LAST WARRIOR OF THE CLAN]
During the Showdown, in the calculation of Team Power, every Ninja with an Entrance cost of 4 or less Battling against this Ninja's Team use only the printed value reguardless of any other in-play effects.
Valid: Every "Kimimaro" Ninja card in your hand gets "Growth".

"Yes… Fighting. That……is the only thing I can do now."

3 x Suigetsu Hozuki Suigetsu Hozuki (WW)
  • Card Number: WWN-1247
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 2/0
Card text:

Akatsuki | Rogue Ninja | Taka | Male | AMBUSH
[SWORDSMAN OF AKATSUKI]
When this Ninja Attacks, discard 1 of your opponent's Chakra
When this Ninja Blocks, look at the top card of your Deck and move it to the top or bottom of your Deck.

""He's getting on my nerves…"

 
Section: Ninja Platoons (12 cards)
1 x Bone Guard Bone Guard (EA)
  • Card Number: EAJ-534
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: 0
Card text:

Requirements: "Kimimaro
Target: 1 Jutsu card being used
Effect: Discard 1 Jutsu card from your hand. In that case, negate the target and remove it from game.

"Unorthodox--- is it not? This is my Kekkei Genkai…"

1 x Bracken Dance Bracken Dance (BOD)
  • Card Number: BODJ-264
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water 1
Card text:

Requirements: "Kimimaro" + "State 2"
Target: Each of your opponent's Ninjas
Effect: Change the target to injured status.

"I'm going to show you the Bracken Dance."

2 x Camellia Dance Camellia Dance (BOD)
  • Card Number: BODJ-246
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Requirements: "Kimimaro"
Target: User
Effect: The target gets +3/+3 during this turn.

"Camellia Dance!!"

2 x Chakra Sealing Chakra Sealing (SL)
  • Card Number: SLJ-911
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: 2
Card text:

Effect: During this turn and the next turn, players cannot play Jutsu cards.
Expert ["Akatsuki"]: Move 1 of your opponent's Battle Rewards to your hand.

"It will take three days. Prepare yourselves."

1 x Chakra Transference Chakra Transference (AvW)
  • Card Number: AWJ-961
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: X
Card text:

Effect: Move X cards from your opponent's Discard Pile to their Chakra area. Then, if your opponent has 10 or more Chakra, draw 2 cards.

"Hurry up! Bite me!"

1 x Clematis Dance: Flower Clematis Dance: Flower (BOD)
  • Card Number: BODJ-253
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Requirements: "Kimimaro" + "State 2"
Target: User
Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 2 Damage to 1 Ninja Battling against the target.

"Flower!"

1 x Curse Mark Activation Curse Mark Activation (FotS)
  • Card Number: FotSJ-730
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Requirements: Entrance cost of 2 or more
Target: User
Effect: Discard any number of cards from your hand and/or Chakra area. The target gets +2/+2 for each card discarded due to this effect. During the Showdown of this turn, if the user's Team wins any Victory, you win 1 Battle Reward.

"Not another copy of me…!"

1 x Cursed Seal Chakra Blast Cursed Seal Chakra Blast (KS)
  • Card Number: KSJ-938
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
Card text:

Requirements: "State 2" or Jugo + Entrance cost of 3 or more
Target: 1 Ninja on the Battlefield with more Support than the user
Effect: Give 1 Damage to the target. Then, you can injure the user. In that case, give 1 Damage to the target.

"Mwa-ha ha!"

2 x Kiss of Death Kiss of Death (WOF)
  • Card Number: WOFJ-664
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Effect: Discard up to 2 of your opponent's Chakras. Then, move up to the same amount of cards from your Discard Pile to your Chakra area.

"Reaper kiss." "What? My chakra…"

 
Section: Mission Cards (13 cards)
3 x An Impossible Situation An Impossible Situation (SL)
  • Card Number: SLM-874
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Target: 1 Ninja your opponent controls
Effect: Your opponent may injure the target. If they do not, draw 2 cards.

"You! The red-haired one. Use that to kill Yahiko."

2 x Bingo Book Bingo Book (TC)
  • Card Number: TCM-011
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Look at the top 3 cards of your Deck. If there are 1 or more Ninjas among the cards, you can select 1 of the Ninjas, show it to your opponent, and place if in your hand. Return the rest of the cards to your Deck and shuffle it.

"Your profile was in our bingo book."

2 x Formation of The Hebi Formation of The Hebi (FotS)
  • Card Number: FotSM-691
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Search your Deck for a "Hebi" Ninja card, reveal it, move it to your hand. Then, shuffle your Deck.
During your Mission phase, if this card is in your Chakra area, you can remove it from the game. In that case, place a Growth coin on a "Hebi" Ninja.

"Let's go!"

1 x Kaguya Clan Kaguya Clan (BOD)
  • Card Number: BODM-243
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 4
Card text:

Target: 1 of your Ninjas
Effect: While Battling, every Ninja in the target's Team gets +2/+2 during this turn. The target cannot be sent out to Block during the next turn.

"Teach them how powerful the Kaguya clan is!"

1 x Meaning of Life Meaning of Life (EA)
  • Card Number: EAM-483
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Your opponent selects 1 symbol. Then, they discard 1 of their in-play Ninjas that do not have the symbol that they selected.

"Why are you blooming in a place like this…?"

2 x Ninja Info Card Ninja Info Card (EA)
  • Card Number: EAM-478
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 0
Card text:

Permanent (2)
Effect: During your Mission Phase, you can reveal the top or bottom card of your Deck. If it's a Ninja card, move it ot your hand and shuffle your Deck. If not, return it and shuffle your Deck.

"It's hard to explain, but these cards have been Chakra-encoded with everything I've learned over the past four years."

2 x Power of State 2 Power of State 2 (BOD)
  • Card Number: BODM-254
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Effect: At the beginning of your turn, you can discard 2 of your Chakras. In that case, you can search for 1 Jutsu card that includes "Requirements: State 2" in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"His appearance has changed ...!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 12  24 %  
Mission bar 13  26 %  
Ninja bar 25  50 %  
 

Distribution by Combat Attribute
- bar 25  50 %  
Bone bar 12 %  
Ice bar 4 %  
Medicine bar 6 %  
Ninjutsu bar 6 %  
Power bar 6 %  
Sound bar 4 %  
Weapon bar 12 %  
 

Distribution by Entrance Cost
- bar 12  24 %  
- bar 16 %  
1 bar 16 %  
2 bar 10 %  
3 bar 18 %  
4 bar 8 %  
5 bar 8 %  
 

Distribution by Hand Cost
- bar 12  24 %  
- bar 21  42 %  
1 bar 17  34 %  
 

Distribution by Healthy Stats
- bar 25  50 %  
0/2 bar 6 %  
2/2 bar 6 %  
3/0 bar 10 %  
4/0 bar 6 %  
4/2 bar 4 %  
5/2 bar 6 %  
5/3 bar 4 %  
6/3 bar 6 %  
7/0 bar 2 %  
 

Distribution by Injured Stats
- bar 25  50 %  
0/1 bar 6 %  
1/0 bar 12 %  
2/0 bar 6 %  
2/1 bar 4 %  
2/2 bar 6 %  
3/3 bar 4 %  
5/2 bar 6 %  
6/0 bar 4 %  
8/0 bar 2 %  
 

Distribution by Jutsu Cost
- bar 38  76 %  
- bar 2 %  
2 bar 4 %  
Water bar 6 %  
Water 1 bar 4 %  
Water 1 or 3 bar 2 %  
Water Water bar 2 %  
Water Water Water 1 bar 2 %  
X bar 2 %  
 

Distribution by Rarity
Common bar 18  36 %  
Rare bar 10  20 %  
Super Rare bar 8 %  
Uncommon bar 18  36 %  
 

Distribution by Symbol
Water bar 50  100 %  
 



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