| Cards without Section (60 cards)
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Auramancer (M12)
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- Number: 9
- Rarity: C
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Human Wizard
- Mana cost: 2W
- Color: White
- Artist: Rebecca Guay
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Card text:
When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.
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2
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Bruna, Light of Alabaster (AVR)
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- Number: 208
- Rarity: M
- Power: 5
- Toughness: 5
- Type: Legendary Creature
- Subtype: Angel
- Mana cost: 3WWU
- Color: Multicolor
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Card text:
Flying, vigilance Whenever Bruna, Light of Alabaster attacks or blocks, you may attach to it any number of Auras on the battlefield and you may put onto the battlefield attached to it any number of Aura cards that could enchant it from your graveyard and/or hand.
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3
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Cloud Key (FUT)
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- Number: 160
- Rarity: R
- Type: Artifact
- Mana cost: 3
- Color: Artifact
- Artist: Trevor Hairsine
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Card text:
As Cloud Key comes into play, choose artifact, creature, enchantment, instant, or sorcery. Spells you play of the chosen type cost {1} less to play.
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2
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Daybreak Coronet (FUT)
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- Number: 21
- Rarity: R
- Type: Enchantment
- Subtype: Aura
- Mana cost: WW
- Color: White
- Artist: Scott Hampton
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Card text:
Enchant creature with another Aura attached to it Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Whenever it deals damage, its controller gains that much life.)
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Elspeth, Knight-Errant (ALA)
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- Number: 9
- Rarity: M
- Toughness: 4
- Type: Planeswalker
- Subtype: Elspeth
- Mana cost: 2WW
- Color: White
- Artist: Volkan Baga
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Card text:
{+1}: Put a 1/1 white Soldier creature token into play. {+1}: Target creature gets +3/+3 and gains flying until end of turn. {-8}: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
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2
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Enchanted Evening (SHM)
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- Number: 140
- Rarity: R
- Type: Enchantment
- Mana cost: 3(2xW/U)
- Color: Hybrid
- Artist: Rebecca Guay
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Card text:
All permanents are enchatments in addition to their other types.
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3
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Ethereal Armor (RTR)
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- Number: 9
- Rarity: C
- Type: Enchantment
- Subtype: Aura
- Mana cost: W
- Color: White
- Artist: Daarken
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Card text:
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike. Metal is scarce, smiths are pricey, and plate mail is heavy.
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2
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Evershrike (EVE)
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- Number: 88
- Rarity: R
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Elemental Spirit
- Mana cost: 3{2xW/B}
- Color: Hybrid
- Artist: Dan Dos Santos
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Card text:
Flying. Evershrike gets +2/+2 for each Aura attached to it. {X}{W/B}{W/B}: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.
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4
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Forest (RTR)
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- Number: 271
- Rarity: L
- Type: Basic Land
- Subtype: Forest
- Artist: Yeong-Hao Han
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Card text:
G
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2
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Glacial Fortress (M13)
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- Number: 225
- Rarity: R
- Type: Land
- Color: Land
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Card text:
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. {Tap}: Add {W} or {U} to your mana pool.
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Hinterland Harbor (ISD)
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- Number: 241
- Rarity: R
- Type: Land
- Color: Land
- Artist: Karl Kopinski
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Card text:
Hinterland Harbor enters the battlefield tapped unless you control a Forest or Island. {T}: Add {G} or {U} to your mana pool.
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4
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Island (RTR)
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- Number: 259
- Rarity: L
- Type: Basic Land
- Subtype: Island
- Artist: Yeong-Hao Han
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Card text:
U
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2
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Overbeing of Myth (EVE)
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- Number: 157
- Rarity: R
- Power: *
- Toughness: *
- Type: Creature
- Subtype: Spirit Avatar
- Mana cost: {5xG/U}
- Color: Hybrid
- Artist: Chippy
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Card text:
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand. At the beginning of your draw step, draw a card.
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Plains (RTR)
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- Number: 252
- Rarity: L
- Type: Basic Land
- Subtype: Plains
- Artist: Yeong-Hao Han
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Card text:
W
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2
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Privileged Position (RAV)
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- Number: 251
- Rarity: R
- Type: Enchantment
- Mana cost: 2(3xG/W)
- Artist: Hybrid
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Card text:
Wayne England (G/W can be paid with either G or W.) Other permanents you control can’t be the targets of spells or abilities your opponents control.
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Rancor (M13)
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- Number: 185
- Rarity: U
- Type: Enchantment
- Subtype: Aura
- Mana cost: G
- Color: Green
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Card text:
Enchant creature Enchanted creature gets +2/+0 and has trample. When Rancor is put into a graveyard from the battlefield, return Rancor to its owner's hand.
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Rites of Flourishing (M12)
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- Number: 192
- Rarity: R
- Type: Enchantment
- Mana cost: 2G
- Color: Green
- Artist: Brandon Kitkouski
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Card text:
At the beginning of each player's draw step, that player draws an additional card. Each player may play an additional land on each of his or her turns.
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Serra Avenger [Expanded Art] (Promos)
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- Number: CHP-004
- Rarity: P
- Power: 3
- Toughness: 3
- Type: Creature
- Subtype: Angel
- Mana cost: WW
- Color: White
- Artist: Scott M. Fischer
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Card text:
You can't play Serra Avenger during your first, second, or third turns of the game. Flying, vigilance.
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Sphere of Safety (RTR)
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- Number: 24
- Rarity: U
- Type: Enchantment
- Mana cost: 4W
- Color: White
- Artist: Slawomir Maniak
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Card text:
Creatures can't attack you or a planeswalker you control unless their controller pays The Rakdos believe that all are eager to join their revels, even when told otherwise.
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Spring Cleaning (LRW)
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- Number: 236
- Rarity: C
- Type: Instant
- Mana cost: 1G
- Color: Green
- Artist: Michael Sutfin
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Card text:
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)
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Sunpetal Grove (M13)
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- Number: 229
- Rarity: R
- Type: Land
- Color: Land
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Card text:
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. {Tap}: Add {G} or {W} to your mana pool.
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Umbra Mystic (ROE)
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- Number: 52
- Rarity: R
- Power: 2
- Toughness: 2
- Type: Creature
- Subtype: Human Wizard
- Mana cost: 2W
- Color: White
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Card text:
Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)
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| Section: Sideboard (9 cards)
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Aura Finesse (ROE)
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- Number: 54
- Rarity: C
- Type: Instant
- Mana cost: U
- Color: Blue
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Card text:
Attach target Aura you control to target creature. Draw a card.
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Chromatic Lantern (RTR)
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- Number: 226
- Rarity: R
- Type: Artifact
- Mana cost: 3
- Color: Artifact
- Artist: Jung Park
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Card text:
Lands you control have "{Tap}: Add one mana of any color to your mana pool." {Tap}: Add one mana of any color to your mana pool. Dimir mages put the lanterns to good use, creating shapeshifters and sleeper agents from mana foreign to them.
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Copy Enchantment (RAV)
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- Number: 42
- Rarity: R
- Type: Enchantment
- Mana cost: 2U
- Color: Blue
- Artist: Joel Thomas
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Card text:
As Copy Enchantment comes into play, you may choose an enchantment in play. If you do, Copy Enchantment comes into play as a copy of that enchantment. Simic mages create redundant backups of their experiments to reduce the consequences of catastrophe.
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Fracturing Gust (SHM)
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- Number: 227
- Rarity: R
- Type: Instant
- Mana cost: 2(3xG/W)
- Color: Hybrid
- Artist: Michael Suffin
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Card text:
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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