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Deck "XxXJayXxX"

Deck "XxXJayXxX"
Format: Block - 52 Cards
created by jayffred17 activity icon
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Card list Group cards by  
Section: Ninja Cards (30 cards)
3 x Choji Akimichi Choji Akimichi (KS)
  • Card Number: KSN-1427
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Food
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Chunin | Male
[INNER STRENGTH]
Valid: This Ninja gets +1/+0 for every Permanent Mission.
[EOJ] Move a Permanent Mission you control to the bottom of your Deck: This Ninja gets +2/+0 during this turn.

"â¦Got itâ¦"

1 x Choza Akimichi Choza Akimichi (ANC)
  • Card Number: ANCN-516
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Food
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/0
  • Injured Stats: 0/0
Card text:

Leaf | Jonin | Male
[AS A FATHER]
When this Ninja is sent out to Attack, this Ninja gets +1/+0 during the turn.
Valid: When this Ninja is sent out to Battle in injured status while you have "Choji Akimichi" in play, change this Ninja to healthy status.

"Expansion Jutsu!"

2 x Deidara Deidara (KS)
  • Card Number: KSN-1431
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth / Fire
  • Combat Attribute: Bomb
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/2
  • Injured Stats: 2/0
Card text:

Akatsuki | Rogue Ninja | Jonin | Male
[EXPLOSIVE TECHNIQUE]
Valid: When a coin is removed from 1 of your Permanent Missions, you can place a "Bomb" coin on target Ninja that has no "Bomb" coins on it.
[Valid | Mission | EOJ] 2 : Give 1 Damage to target Ninja with a "Bomb" coin on it. Then, remove that "Bomb" coin from the game.

"So quit acting so smug!"

2 x Hinata Hyuga Hinata Hyuga (KS)
  • Card Number: KSN-1429
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Taijutsu
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 2/2
  • Injured Stats: 1/2
Card text:

Leaf | Chunin | Female | Mental Power: 1 | Byakugan
[WILL TO PROTECT]
When you put in play a Permanent (X) Earth Mission, place an additional coin on that Mission.

"I'mâ¦just being selfishâ¦"

2 x Ino Yamanaka Ino Yamanaka (TP4)
  • Card Number: TP4N-595
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind/Medicine
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 1/1
Card text:

Leaf | Chunin | Female | Mental Power: 1 | Medical | GROWTH
[PRESSING]
When this Ninja is put in play, you can reveal the top 2 cards of your Deck. If there are 1 or more Ninja cards among them, place 1 of them in your hand. Then return the rest and shuffle the Deck. Otherwise, return them to the top or bottom of your Deck in any order.

"Come on! He told us to hurry up!"

Note: This card can be misprinted as N-500 instead of N-595, the correct number for the card is N-595.

2 x Ino Yamanaka (Childhood) Ino Yamanaka (Childhood) (AvW)
  • Card Number: AWN-1491
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Ino Yamanaka

[ACADEMY TRAINING]
Valid: At the start of your turn, if Ninjas you control have a combined Mental Power of 5 or more, you can discard the top 3 cards of your Deck, then draw 1 card.

"This stuff's a breeze."

1 x Inoichi Yamanaka Inoichi Yamanaka (I)
  • Card Number: IN-1279
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | Jonin | Male | Mental Power: 2
[MIND DESTRUCTION]
[Attacker | Mission] Earth | Earth : Place a "Mind" coin on target Ninja.
The Combat of Ninjas with a "Mind" coin on them is 0.

"Got itâ¦"

1 x Koharu Utatane (Childhood) Koharu Utatane (Childhood) (FP)
  • Card Number: FPN-699
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/0
  • Injured Stats: 0/0
Card text:

Leaf | Female | Growth | Mental Power: 2 | Name: Koharu Utatane
[PROMINENT INTELLIGENCE]
While this Ninja is Battling against a Team with 1 or less Team Mental Power, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

2 x Naruto Uzumaki (Childhood) Naruto Uzumaki (Childhood) (SL)
  • Card Number: SLN-1384
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/0
  • Injured Stats: 3/0
Card text:

Leaf | Ninja Academy Student | Male | Name: Naruto Uzumaki | GROWTH
[ACADEMY TRAINING]
Valid: When this Ninja is put in play or is removed from play, move the top card of your Deck to your Chakra area.
When this Ninja is moved to your Chakra area due to the effect of GROWtH, you can place 1 Growth coin on target Ninja.

"Sheesh! That Sasuke always acts arrogant!"

2 x Shiho Shiho (I)
  • Card Number: IN-1272
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Decode
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Female | Mental Power: 2
[CIPHER]
[Attacker | Mission] 0 : Draw 1 card. Then, move 1 card in your hand to the top of your Deck.

"Ahem."

1 x Shikaku Nara Shikaku Nara (ANC)
  • Card Number: ANCN-515
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 0/0
Card text:

Leaf | Jonin | Male
[AS A FATHER]
While you have "Shikamaru Nara" in play, this Ninja gets "Mental Power: 4".
While this Ninja is Battling in the same Team as "Shikamaru Nara", this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

"Then you're gonna love the next oneâ¦"

2 x Shikamaru Nara Shikamaru Nara (KS)
  • Card Number: KSN-1428
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Earth / Fire
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Mental Power: 4
[GUARDIAN OF THE WILL]
[Attacker | Mission] 1 : If you control another Earth Ninja, shuffle up to 3 cards from your Discard Pile into your Deck. Then, if you control another Fire Ninja, discard the top 2 cards of your opponent's Deck.

"We're not kids anymore."

2 x Shikamaru Nara (Childhood) Shikamaru Nara (Childhood) (SL)
  • Card Number: SLN-1359
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Ninja Academy Student | Male | Mental Power: 3 | Name: Shikamaru Nara | GROWTH
[ACADEMY TRAINING]
Valid: When this Ninja is put in play or is removed from play, move 3 cards from your Discard Pile to the top of your Deck, then shuffle it.
When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place 1 Growth coin on target Ninja.

"No way."

1 x Tenten Tenten (LOL)
  • Card Number: LOLN-348
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/1
  • Injured Stats: 1/1
Card text:

Leaf | Genin | Female | Growth | Mental Power: 1
[SUMMONING WEAPONS]
When this Ninja is sent out to Battle, you can select 1 of the Jutsu cards with a Jutsu cost of only 1 or 2 in your Discard Pile and place it in your hand.

"Get ready!"

2 x Yamato Yamato (KS)
  • Card Number: KSN-1433
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth / Water
  • Combat Attribute: Tree
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 3/2
Card text:

Leaf | Anbu | Male | Mental Power: 3
[UNIQUE STYLE]
When this Ninja is put in play, search your Deck for an Earth Permanent Mission card with an Entrance cost less than or equal to the number of Permanent Missions you control, and put it in play.
Valid: When one of your Earth Permanent Missions would be removed from play, shuffle it into your Deck and draw 1 card instead.

"Stay still."

2 x Yoshino Nara Yoshino Nara (BP)
  • Card Number: BPN-724
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Leaf | Female | Chunin
[AS A MOTHER]
While you have another Ninja that has "Nara" in its name in play, this Ninja gets + 3 Mental Power.
While this Ninja is Battling in the same Team with another Ninja that has "Nara" in its name, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

"Only one 'Yes' is enough!"

2 x Zetsu Zetsu (KS)
  • Card Number: KSN-1430
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: ?
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 1/1
  • Injured Stats: 0/0
Card text:

Akatsuki | Rogue Ninja | Male
[INFECTIOUS SPORES]
When this Ninja is put in play, place 2 +1/+1 coins on it.
[Valid | Mission] Remove a +1/+1 coin from this Ninja or a coin from a Permanent Mission you control: Place a coin on target Permanent Mission or place a +1/+1 coin on this Ninja.

"But this is a crisis situationâ¦"

 
Section: Jutsu Cards (9 cards)
3 x Formation! Formation! (EA)
  • Card Number: EAJ-517
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: 2
Card text:

Effect: Select one of the following effects and apply it according to the number of your in-play "Permanent" Mission cards.
1 + ) Give 1 Damage to 1 Ninja Battling against the user.
2 + ) Negate 1 Jutsu card being used and discard it.
3 +) Remove 1 Ninja Battling against the user from game.

"Give us back Sasukeâ¦"

3 x Formidable Team Formidable Team (TP4)
  • Card Number: TP4J-890
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: 2
Card text:

Effect: If the user's Team has a "Shadow" Ninja, 1 Ninja opposing the user becomes 0/0 during this turn. If the user's Team has a "Food" Ninja, injure 1 Ninja opposing the user. If the user's Team has a "Mind" Ninja, 1 Ninja opposing the user becomes a Stand-by Ninja.

"What's amazing are my friends who believe in me."

3 x Shikamaru`s Jugement Shikamaru's Jugement (FotS)
  • Card Number: FotSJ-710
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth Earth or 3
Card text:

Requirements: "Leaf" + "Chunin" or higher Rank
Effect: Select 1 of the following and apply it:
(1) Negate 1 Jutsu card being played and move it to the top of its owner's Deck.
(2) Remove 1 in-play Mission card from the game.
If the user is "Shikamaru Nara", this Jutsu card cannot be affected by your opponent's effects.

"When you curse someone, you dig two holes."

 
Section: Mission Cards (11 cards)
3 x BBQ BBQ (ANC)
  • Card Number: ANCM-397
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent (2)
Effect: When this Mission card's effect is applied, draw 2 cards. While this card is in play, you cannot draw any cards during your Start Phase.

"Ten orders of Short Ribs!" "Man, you could put me off food for good. Just watching you makes me sick."

3 x Lunchbox Lunchbox (EA)
  • Card Number: EAM-466
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Permanent (2)
Effect: When this Mission card's effect is applied, draw 1 card. Your Ninjas get +1/+1.

"Here, Shikamaruâ¦Yout mom asked me to bring you your lunchbox."

3 x Messengers Messengers (KS)
  • Card Number: KSM-884
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent (2)
Effect: When this Mission is put in play, if you control another Permanent Mission, place an additional coin on this Mission.
Effect: When you removes 1 or more coins from this Mission, draw 1 card.

"Talk about bad timing."

2 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

 
Section: Reinforcement Deck (2 cards)
1 x Ino Yamanaka, Shikamaru Nara, & Choji Akimichi Ino Yamanaka, Shikamaru Nara, & Choji Akimichi (KS)
  • Card Number: KSN-1486
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind/Shadow/Food
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/5
  • Injured Stats: 2/2
Card text:

Leaf | Genin | Chunin | Male | Female | Mental Power: 6 | SQUAD
[IDEAL SQUAD]
When you play a card, if that card is an Earth card, injure target Ninja. Otherwise, target Ninja becomes 0/0 during this turn.

1 x Naruto Uzumaki & Yamato Naruto Uzumaki & Yamato (EA)
  • Card Number: EAN-616
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning / Earth
  • Combat Attribute: Oil/Tree
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 8/4
Card text:

Leaf | Male | Genin | Anbu | Mental Power: 2 | Clone Status | Squad

[TEAM WORK]
When this Ninja is put in play, you can search for up to 2 Permanent Mission cards with an "Earth" Symbol in your Deck and put them(it) in play. Then, shuffle your Deck.
Valid: This Ninja can become the user of Jutsu cards with "Requirements: The First Hokage".

"Come on, show me what you got!" "Raaaa!!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 17 %  
Mission bar 11  21 %  
Ninja bar 32  62 %  
 

Distribution by Combat Attribute
- bar 20  38 %  
? bar 4 %  
Bomb bar 4 %  
Decode bar 4 %  
Food bar 8 %  
Mind bar 6 %  
Mind/Medicine bar 4 %  
Mind/Shadow/Food bar 2 %  
Ninjutsu bar 6 %  
Oil/Tree bar 2 %  
Shadow bar 13 %  
Taijutsu bar 4 %  
Tree bar 4 %  
Weapon bar 2 %  
 

Distribution by Entrance Cost
- bar 17 %  
- bar 10  19 %  
1 bar 15 %  
2 bar 14  27 %  
3 bar 4 %  
4 bar 12 %  
5 bar 6 %  
 

Distribution by Hand Cost
- bar 17 %  
- bar 30  58 %  
1 bar 13  25 %  
 

Distribution by Healthy Stats
- bar 20  38 %  
0/0 bar 6 %  
0/2 bar 15 %  
1/1 bar 6 %  
1/3 bar 8 %  
2/2 bar 4 %  
3/0 bar 6 %  
4/3 bar 2 %  
5/2 bar 4 %  
5/3 bar 2 %  
5/4 bar 6 %  
5/5 bar 2 %  
6/0 bar 2 %  
 

Distribution by Injured Stats
- bar 20  38 %  
0/0 bar 12  23 %  
0/1 bar 8 %  
0/2 bar 4 %  
1/1 bar 6 %  
1/2 bar 4 %  
1/3 bar 2 %  
2/0 bar 4 %  
2/2 bar 2 %  
3/0 bar 4 %  
3/2 bar 4 %  
8/4 bar 2 %  
 

Distribution by Jutsu Cost
- bar 43  83 %  
2 bar 12 %  
Earth Earth or 3 bar 6 %  
 

Distribution by Rarity
Common bar 12  23 %  
Rare bar 15  29 %  
Starter bar 13 %  
STSR bar 2 %  
Super Rare bar 2 %  
Uncommon bar 16  31 %  
 

Distribution by Symbol
Earth bar 41  79 %  
Earth / Fire bar 8 %  
Earth / Water bar 4 %  
Earth / Wind bar 4 %  
Lightning bar 4 %  
Lightning / Earth bar 2 %  
 



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