| Section: Pokemons (20 cards)
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Dark Electrode (Team Rockt)
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- Rarity: Uncommon
- Type: Lightning
- Number: 34
- Resistance: 0
- Hit Points: 0
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Electabuzz (EX SS)
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- Rarity: Uncommon
- Type: Lightning
- Weakness: Ft
- Poke#: 125
- Number: 35
- Subtype: Basic Pokémon
- Resistance: M
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Plasma 10 Flip a coin. If heads, search your discard pile for a Lightning Energy card and attach it to Electabuzz.   Thunder Spear Choose 1 of your opponent's Pokémon. This attack does 40 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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Electabuzz (N Genesis)
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- Rarity: Uncommon
- Type: Lightning
- Poke#: 125
- Number: 33
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Punch 20 Swift 30 This attack's damage isn't affected by Weakness, Resistance, Pokémon Powers, or any other effects on the Defending Pokémon.
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Electabuzz (Base Set 2)
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- Rarity: Rare
- Type: Lightning
- Poke#: 125
- Number: 24
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Electrode (Jungle)
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- Rarity: Rare
- Type: Lightning
- Poke#: 101
- Number: 18
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Tackle 20 Chain Lightning 20 If the Defending Pokémon isn't Colorless, this attack does 10 damage to each Benched Pokémon of the same type as the Defending Pokémon (including your own).
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Happy B-Day Pikachu (Blck Promo)
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- Rarity: Promo
- Type: Lightning
- Level: Lv12
- Number: 24
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Holon's Magnemite (EX DS)
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- Rarity: Common
- Type: Metal
- Number: 70
- Subtype: Basic Pokémon
- Hit Points: 10 HP
- Retreat Cost: C
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Card text:
Linear Attack Choose 1 of your opponent's Pokémon. This attack does 10 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
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Lt. Surge's Voltorb (Gym Heroes)
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- Rarity: Common
- Type: Lightning
- Number: 84
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Spin Ball 20x Flip 1 coin. This attack does 20 damage times the number of heads. Double Spin 20x Flip 2 coins. This attack does 20 damage times the number of heads.
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Magnemite (Base Set)
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- Rarity: Common
- Type: Lightning
- Poke#: 081
- Number: 53
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Thunder Wave 10 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Selfdestruct 40 Does 10 damage to each Pokémon on each player's Bench. (Don't apply Weakness and Resistance for Benched Pokémon.) Magnemite does 40 damage to itself.
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Magnemite (N Discovry)
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- Rarity: Rare Holo
- Type: Metal
- Poke#: 081
- Number: 7
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Lock-on During your next turn, treat any tails flipped when using Magnemite's Electric Bolt attack as if they were heads. (Benching or evolving either Pokémon ends this effect.) Electric Bolt 50 Flip 2 coins. If both are heads, the Defending Pokémon is now Paralyzed. If either of them is tails, this attack does nothing (not even damage).
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Magnemite (Aquapolis)
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- Rarity: Common
- Type: Lightning
- Poke#: 081
- Number: 91
- Subtype: Basic Pokémon
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Card text:
Conductive Body You pay 1 less to retreat Magnemite for every Magnemite on your Bench. Magnetic Bomb 20+ Flip a coin. If heads, this attack does 20 damage plus 10 more damage. If tails, Magnemite does 10 damage to itself.
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Magneton (EX-TK)
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- Rarity: Common
- Type: Lightning
- Weakness: F
- Poke#: 082
- Number: Latios-5
- Subtype: Stage 1 Pokémon
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
 Ram 20
  Triple Smash 20+ Flip 3 coins. This attack does 20 damage plus 20 more damage for each heads.
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Magneton (HSTrium)
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- Rarity: Uncommon
- Type: Lightning
- Weakness: Fx2
- Poke#: 082
- Number: 43
- Subtype: Stage 1 Pokémon
- Resistance: M-20
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Speed Ball 20
 Tri Attack 20x Flip 3 coins. This attack does 20 damage times the number of heads.
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Pikachu (TMvsTA)
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- Rarity: Common
- Type: Lightning
- Weakness: Ft
- Poke#: 025
- Number: 43
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Agility Flip a coin. If heads, prevent all effects of an attack, including damage, done to Pikachu during your opponent's next turn.  Thundershock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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Pikachu (Skyridge)
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- Rarity: Common
- Type: Lightning
- Poke#: 025
- Number: 84
- Subtype: Basic Pokémon
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Card text:
Max Voltage 20+ Discard all Energy cards attached to Pikachu. This attack does 20 damage plus 10 more damage for each Energy card discarded in this way.
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Pikachu (N Genesis)
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- Rarity: Common
- Type: Lightning
- Poke#: 025
- Number: 70
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Quick Attack 10+ Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. Agility 20 Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pikachu.
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Raichu (HG&SS)
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- Rarity: Rare Holo
- Type: Lightning
- Weakness: Fx2
- Poke#: 026
- Number: 10
- Subtype: Stage 1 Pokémon
- Resistance: M-20
- Hit Points: 90 HP
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Card text:
Iron Tail 30x Flip a coin until you get tails. This attack does 30 damage times the number of heads.
 Thunderbolt 100 Discard all Energy attached to Raichu.
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Raichu (N Revelatn)
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- Rarity: Rare
- Type: Lightning
- Poke#: 026
- Number: 21
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Thundershock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed. Lightning Strike 40 You may discard all Energy cards attached to Raichu. If you do, this attack does 80 damage.
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Voltorb (Base Set)
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- Rarity: Common
- Type: Lightning
- Poke#: 100
- Number: 67
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Tackle 10
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Voltorb (Aquapolis)
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- Rarity: Uncommon
- Type: Lightning
- Poke#: 100
- Number: 64
- Subtype: Basic Pokémon
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Card text:
Rollout 10 Thundershock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
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| Section: Energy (20 cards)
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Blend Energy WLFtM (BWDE)
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- Rarity: Uncommon
- Type: Energy
- Number: 118
- Subtype: Special Energy
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Card text:
This Card provides C Energy. When this card is attached to a Pokémon, this card provides W, L, Fi or M Energy but provides only 1 Energy at a time.
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Boost Energy (EX Deoxys)
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- Rarity: Uncommon
- Type: Energy
- Number: 93
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Card text:
Boost Energy can be attached only to an Evolved Pokémon. Discard Boost Energy at the end of the turn it was attached. Boost Energy provides   Energy. The Pokémon Boost Energy is attached to can't retreat. If the Pokémon Boost Energy is attached to isn't an Evolved Pokémon, discard Boost Energy.
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Call Energy (D&PMD)
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- Rarity: Uncommon
- Type: Energy
- Number: 92
- Subtype: Special Energy
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Card text:
Call Energy provide C Energy. Once during your turn, if the Pokemon Call Energy is attached to is your Active Pokemon, you may search your deck for up to 2 Basic Pokemon and put them onto your Bench. If you do, shuffle your deck and your turn ends.
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Double Colorless Energy (Base Set)
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- Rarity: Uncommon
- Type: Basic Energy
- Number: 96
- Resistance: 0
- Hit Points: 0
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Energy Charge (EX Deoxys)
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- Rarity: Uncommon
- Type: Energy
- Number: 86
- Subtype: Special Energy
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Card text:
Flip a coin. If heads, search your discard pile for 2 Energy cards (1 if there is only 1), show them to your opponent, and shuffle them into your deck.
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Full Heal Energy (Team Rockt)
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- Rarity: Uncommon
- Type: Energy
- Number: 81
- Resistance: 0
- Hit Points: 0
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Lightning Energy (D&P)
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- Rarity: Common
- Type: Energy
- Number: 126
- Hit Points: 0 HP
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Lightning Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-026
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Lightning Energy (HS TK)
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- Rarity: Common
- Type: Energy
- Number: yellow-5
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Lightning Energy (EXTK2)
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- Rarity: Common
- Type: Energy
- Number: blue-12
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Lightning Energy (EXTK2)
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- Rarity: Common
- Type: Energy
- Number: red-11
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Lightning Energy (EX-TK)
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- Rarity: Common
- Type: Energy
- Number: Latios-10
- Hit Points: 0 HP
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Lightning Energy (B&W)
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- Rarity: Common
- Type: Energy
- Number: 108
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| Section: Trainers (20 cards)
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Bill (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 91
- Resistance: 0
- Hit Points: 0
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Card text:
Draw 2 cards.
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Brock (Gym Heroes)
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- Rarity: Rare
- Type: Trainer
- Number: 98
- Resistance: 0
- Hit Points: 0
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Card text:
Remove 1 damage counter from each of your Pokémon that has any damage counters on it.
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Defender (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 80
- Resistance: 0
- Hit Points: 0
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Card text:
Attach Defender to 1 of your Pokémon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).
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Energy Removal (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 92
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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Energy Retrieval (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 81
- Resistance: 0
- Hit Points: 0
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Card text:
Trade 1 of the other cards in your hand for up to 2 basic Energy cards from your discard pile.
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Full Heal (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 82
- Resistance: 0
- Hit Points: 0
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Card text:
Your Active Pokémon is no longer Asleep, Confused, Paralyzed, or Poisoned.
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Goop Gas Attack (Team Rockt)
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- Rarity: Common
- Type: Trainer
- Number: 78
- Resistance: 0
- Hit Points: 0
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PlusPower (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 84
- Resistance: 0
- Hit Points: 0
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Card text:
Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.
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Pokémon Center (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 85
- Resistance: 0
- Hit Points: 0
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Card text:
Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon.
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Pokémon Trader (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 77
- Resistance: 0
- Hit Points: 0
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Card text:
Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.
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Potion (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 94
- Resistance: 0
- Hit Points: 0
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Card text:
Remove up to 2 damage counters from 1 of your Pokémon.
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Professor Oak (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Resistance: 0
- Hit Points: 0
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Card text:
Discard your hand, then draw 7 cards.
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Revive (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Resistance: 0
- Hit Points: 0
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Card text:
Put 1 Basic Pokémon card from your discard pile onto your Bench. Put damage counters on that Pokémon equal to half its HP (rounded down to the nearest 10). (You can't play Revive if your Bench is full.)
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Super Potion (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 90
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 1 Energy card attached to 1 of your own Pokémon in order to remove up to 4 damage counters from that Pokémon.
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Switch (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 95
- Resistance: 0
- Hit Points: 0
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Card text:
Switch 1 of your Benched Pokémon with your Active Pokémon.
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The Boss's Way (Team Rockt)
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- Rarity: Uncommon
- Type: Trainer
- Number: 73
- Resistance: 0
- Hit Points: 0
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