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Deck "UY Assault"

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Deck "UY Assault"
Format: Standard - 40 Cards
created by deified_cupcake LV11 activity icon envelope icon
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Card Type: Creature (23 cards)
3 x Aqua Senechal Aqua Senechal (Y1PRM)
  • Collector Number: P2
  • Rarity: Promotional
  • Card Type: Creature
  • Civilization: Water
  • Level: 3
  • Race: Cyber Lord
  • Power: 2000
  • Mana Value: 1
  • Illustrator: Eva Widermann
Card text:

Choten's Advisor — Whenever this creature attacks, you may draw a card.

3 x Chasm Entangler Chasm Entangler (4EVO)
  • Collector Number: 1
  • Rarity: Common
  • Card Type: Creature
  • Civilization: Light
  • Level: 1
  • Race: Enforcer
  • Power: 2000
  • Mana Value: 1
  • Illustrator: Ken Suguwara
Card text:

Blocker (You may tap this creature to change an enemy creature's attack to this creature.)

Skirmisher (This creature can attack only creatures.)

2 x Current Charger Current Charger (3RIS)
  • Collector Number: 5
  • Rarity: Rare
  • Card Type: Creature
  • Civilization: Light
  • Level: 5
  • Race: Enforcer
  • Power: 2000
  • Mana Value: 1
  • Illustrator: Masaki Hirooka
Card text:

Recharge — At the end of each of your turns, you may untap all your creatures in the battle zone.

3 x Cyber Trader Cyber Trader (4EVO)
  • Collector Number: 14
  • Rarity: Common
  • Card Type: Creature
  • Civilization: Water
  • Level: 2
  • Race: Cyber Lord
  • Power: 1000
  • Mana Value: 1
  • Illustrator: Katsuya
Card text:

Idea Exchange — When this creature enters the battle zone, you may draw a card. If you do, discard a card.

2 x Hydro Spy Hydro Spy (3RIS)
  • Collector Number: 44
  • Rarity: Uncommon
  • Card Type: Creature
  • Civilization: Water
  • Level: 4
  • Race: Cyber Lord
  • Power: 1000
  • Mana Value: 1
  • Illustrator: Youichi Kai
Card text:

"Subsea Recon — When this creature enters the battle zone, you may draw a card."

2 x King Neptas King Neptas (4EVO)
  • Collector Number: 17
  • Rarity: Rare
  • Card Type: Creature
  • Civilization: Water
  • Level: 5
  • Race: Leviathan
  • Power: 5000
  • Mana Value: 1
  • Illustrator: Sansyu
Card text:

Spiked Shell — This creature can't be the target of your opponent's spells and abilities.

1 x Luminar Luminar (3RIS)
  • Collector Number: 13
  • Rarity: Common
  • Card Type: Creature
  • Civilization: Light
  • Level: 3
  • Race: Enforcer
  • Power: 3000
  • Mana Value: 1
  • Illustrator: Takesi Kuno
2 x Rusalka, Aqua Chaser Rusalka, Aqua Chaser (3RIS)
  • Collector Number: 61
  • Rarity: Uncommon
  • Card Type: Creature
  • Civilization: Water
  • Level: 4
  • Race: Trench Hunter
  • Power: 1000
  • Mana Value: 1
  • Illustrator: Eva Widermann
Card text:

Psionic Rebuke — When this creature enters the battle zone, you may return target creature from the battle zone to its owner's hand.

2 x Shaw K`Naw Shaw K'Naw (3RIS)
  • Collector Number: 24
  • Rarity: Rare
  • Card Type: Creature
  • Civilization: Light
  • Level: 3
  • Race: Storm Patrol
  • Power: 2000
  • Mana Value: 1
  • Illustrator: Akira Hamada
Card text:

"Rolling Thunder — Whenever this creature attacks, tap target enemy creature. (First choose what this creature is attacking. Then tap the target creature.)"

3 x Stalker Sphere Stalker Sphere (3RIS)
  • Collector Number: 26
  • Rarity: Common
  • Card Type: Creature
  • Civilization: Light
  • Level: 2
  • Race: Enforcer
  • Power: 2000
  • Mana Value: 1
  • Illustrator: Sansyu
 
Card Type: Evolution Creature (8 cards)
3 x Emperor Neuron Emperor Neuron (4EVO)
  • Collector Number: S2
  • Rarity: Super Rare
  • Card Type: Evolution Creature
  • Civilization: Water
  • Level: 3
  • Race: Cyber Lord
  • Power: 5000
  • Mana Value: 1
  • Illustrator: Toshiaki Takayama
Card text:

Evolution — Put on one of your Cyber Lords.

Master Tactician — This creature can't be blocked.

Extract Data — Whenever this creature attacks, you may draw a card.

2 x Halon, Paragon of Light Halon, Paragon of Light (4EVO)
  • Collector Number: 4
  • Rarity: Uncommon
  • Card Type: Evolution Creature
  • Civilization: Light
  • Level: 5
  • Race: Enforcer
  • Power: 8000
  • Mana Value: 1
  • Illustrator: Dai
Card text:

Evolution — Put on one of your Enforcers.

Double Breaker (This creature breaks 2 shields.)

3 x Sparkblade Protector Sparkblade Protector (Y1PRM)
  • Collector Number: P12
  • Rarity: Promotional
  • Card Type: Evolution Creature
  • Civilization: Light
  • Level: 4
  • Race: Enforcer
  • Power: 6000+
  • Mana Value: 1
  • Illustrator: Jesper Ejsing
Card text:

Evolution — Put on one of your Enforcers.

Blocker- (You may tap this creature to change an enemy creature's attack to this creature.)

Double Breaker (This creature breaks 2 shields.)

Raise the Alarm — Whenever another creature is banished during your opponent's turn, each of your creatures gets +2000 power until the end of the turn.

 
Card Type: Spell (9 cards)
2 x Ice Blade Ice Blade (3RIS)
  • Collector Number: 46
  • Rarity: Common
  • Card Type: Spell
  • Civilization: Water
  • Level: 2
  • Mana Value: 1
  • Illustrator: Nakagawa
Card text:

"Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.) Return target creature that is level 4 or less from the battle zone to its owner's hand."

3 x Logos Scan Logos Scan (3RIS)
  • Collector Number: 53
  • Rarity: Common
  • Card Type: Spell
  • Civilization: Water
  • Level: 3
  • Mana Value: 1
  • Illustrator: Akira Hamada
Card text:

Draw 2 cards.

3 x Stormspark Blast Stormspark Blast (3RIS)
  • Collector Number: 28
  • Rarity: Rare
  • Card Type: Spell
  • Civilization: Light
  • Level: 6
  • Mana Value: 1
  • Illustrator: Naoki Saito
Card text:

" Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.) Tap all enemy creatures."

1 x Veil Vortex Veil Vortex (3RIS)
  • Collector Number: 66
  • Rarity: Rare
  • Card Type: Spell
  • Civilization: Water
  • Level: 4
  • Mana Value: 1
  • Illustrator: Tomofumi Osagawara
Card text:

"Shield Blast (Instead of putting this spell into your hand from a broken shield, you may cast it for free.) Return target creature from the battle zone to its owner's hand."

 
Deck Statistics
Distribution by Card Type
Creature bar 23  58 %  
Evolution Creature bar 20 %  
Spell bar 23 %  
 

Distribution by Civilization
Light bar 19  48 %  
Water bar 21  53 %  
 

Distribution by Illustrator
Akira Hamada bar 13 %  
Dai bar 5 %  
Eva Wilderman bar 13 %  
Jesper Ejsing bar 8 %  
Katsuya bar 8 %  
Ken Suguwara bar 8 %  
Masaki Hirooka bar 5 %  
Nakagawa bar 5 %  
Naoki Saito bar 8 %  
Sansyu bar 13 %  
Takesi Kuno bar 3 %  
Tomofumi Osagawara bar 3 %  
Toshiaki Takayama bar 8 %  
Youichi Kai bar 5 %  
 

Distribution by Level
1 bar 8 %  
2 bar 20 %  
3 bar 12  30 %  
4 bar 20 %  
5 bar 15 %  
6 bar 8 %  
 

Distribution by Mana Value
1 bar 40  100 %  
 

Distribution by Power
- bar 23 %  
1000 bar 18 %  
2000 bar 13  33 %  
3000 bar 3 %  
5000 bar 13 %  
6000+ bar 8 %  
8000 bar 5 %  
 

Distribution by Race
- bar 23 %  
Cyber Lord bar 11  28 %  
Enforcer bar 14  35 %  
Leviathan bar 5 %  
Storm Patrol bar 5 %  
Trench Hunter bar 5 %  
 

Distribution by Rarity
Common bar 15  38 %  
Promotional bar 15 %  
Rare bar 10  25 %  
Super Rare bar 8 %  
Uncommon bar 15 %  
 



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Discussion about this Deck
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Author Message
nerafim
LV26 Romania activity icon envelope icon

Avatar for nerafim
Member since
January 14, 2009
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Subject:    Posted: December 21, 2012 10:47 pm

Although the decktype itself should be very strong I find you made "strange" choices on its execution, particularly on the Enforcer side. Ok, so this is basically supposed to be an assault, not an aggro (i.e. creature combat). Simple rule of thumb, be fast, be resilient, break shields safely.

As far as Enforcers go, the 1x Luminar and even Stalker Sphere are just weird. You should flirt with Magris, Cloudwalker (and perhaps Blinder Beetle) instead. And I'm sorry but Current Charger is nothing but thematic at best.

Not only are counter-attacks your least worry, but even if the effect was good, the timing of Charger is just meh.

I see you going for tap as a way to bypass blockers with Shaw'K but its just underwhelming, because he dies easy for one and Light blockers still counter attack, so myeah.

You should just go full on removal, you need at least 3x Rusalka and Ice Blades, and AT LEAST 2 Veil.

Stormspark...Well not at 3 at least. And you shouldn't count on it to be used for defense since assaults won't directly benefit from that. Just as a way to bypass blockers, idk. Try Helios Rings at least, no need to go beyond 5 mana then, otherwise you might take it out completely.

And finally...3x Halon. That card is honestly the ENTIRE point behind using Enforcers for offense since its basically the flat out most fast and resilient attacker at the moment.

Sparkblade is ok-ish but its fundamentally no different than having Axon, so it just doesn't feel like you are committing to the Enforcing. Oh and Evos NEED their 1 drop baits, that includes Cyber Sprite because Flash Summon Neuro at any point is just too good.

That's basically what I have to offer...Unless you actually wanted to build an aggro. <,<

-Nera
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deified_cupcake
LV11 United States activity icon envelope icon

Avatar for deified_cupcake
Member since
March 3, 2012
Reply with quote Report content icon
Subject:    Posted: December 25, 2012 07:43 am


quote from nerafim:

Although the decktype itself should be very strong I find you made "strange" choices on its execution, particularly on the Enforcer side. Ok, so this is basically supposed to be an assault, not an aggro (i.e. creature combat). Simple rule of thumb, be fast, be resilient, break shields safely.

As far as Enforcers go, the 1x Luminar and even Stalker Sphere are just weird. You should flirt with Magris, Cloudwalker (and perhaps Blinder Beetle) instead. And I'm sorry but Current Charger is nothing but thematic at best.

Not only are counter-attacks your least worry, but even if the effect was good, the timing of Charger is just meh.

I see you going for tap as a way to bypass blockers with Shaw'K but its just underwhelming, because he dies easy for one and Light blockers still counter attack, so myeah.

You should just go full on removal, you need at least 3x Rusalka and Ice Blades, and AT LEAST 2 Veil.

Stormspark...Well not at 3 at least. And you shouldn't count on it to be used for defense since assaults won't directly benefit from that. Just as a way to bypass blockers, idk. Try Helios Rings at least, no need to go beyond 5 mana then, otherwise you might take it out completely.

And finally...3x Halon. That card is honestly the ENTIRE point behind using Enforcers for offense since its basically the flat out most fast and resilient attacker at the moment.

Sparkblade is ok-ish but its fundamentally no different than having Axon, so it just doesn't feel like you are committing to the Enforcing. Oh and Evos NEED their 1 drop baits, that includes Cyber Sprite because Flash Summon Neuro at any point is just too good.

That's basically what I have to offer...Unless you actually wanted to build an aggro. <,<

-Nera


I have to completely agree with you here Nera. I mainly wanted to try out the Current Chargers, and I didn't think that Magris was all that useful. Shaw'K was mainly there for lack of more 3 drops. and I have to agree that Halon is generally better. 3 Stormspark was another thing I just wanted to have but Helios is probably better overall. There have been situations though, whether or not it's the symptom of the deck design is a mystery to me, where stormspark has won me games. it's usually never a bad top deck late game and awesome to have in shields. But yes bounce is very important for this deck. I would run 3 Rusalka but probably not 2 Veil just because it has no body. Same for Ice Blade. 2 Ice Blade is good though imo.

And this is supposed to be assault, not aggro, Low to mid mana assault to be precise.
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