| Section: Draw Deck (61 cards)
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A House Divided (WLL)
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- Number: 65
- Rarity: F
- Type: Event
- House: Lannister
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Card text:
House Lannister only. Response: After a player plays a character with a Trait he already has in play, choose and return 1 character with that Trait to the top of its owner's deck.
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A Lannister Pays His Debts (Core)
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- Number: 166
- Rarity: L
- Type: Event
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Card text:
Response: After you lose a challenge, kneel one of your Lannister characters to choose and kill a participating character controlled by the winning opponent.
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Bronn's Hireling (LotR)
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- Number: 17
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [intrigue]
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Card text:
Deadly.
"Once they're dead, they don't come back." - Bronn
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Castellan of the Rock (BRF)
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- Number: 93
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 3
- Challenge Icons: [intrigue] [power]
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Card text:
Ally. Limited Response: After you play a Lannister character or location from your hand, choose and kneel a character without attachments. (Limit 1 Limited Response per round.)
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Cersei Lannister (LotR)
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- Number: 6
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 4
- Traits: Lady. Queen
- Challenge Icons: [intrigue] [power]
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Card text:
Cersei Lannister does not kneel to attack during Intrigue challenges. Response: After you win an Intrigue challenge, Cersei Lannister claims 1 power. Then, Cersei Lannister gains your choice of stealth or deadly until the end of the phase.
"Tears are not a woman's only weapons."
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Cersei's Attendant (Core)
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- Number: 50
- Rarity: L
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Challenge Icons: [intrigue]
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Card text:
Ally. Response: After Cersei Lannister or Cersei's Attendant is killed, choose and kneel a character.
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Enemy Informer (Core)
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- Number: 48
- Rarity: L
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 3
- Challenge Icons: [military] [intrigue]
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Card text:
House Tyrell. Response: After you play Enemy Informer from your hand, choose and kneel a character.
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Enslaved (tHoBaW)
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- Number: 87
- Rarity: F
- Type: Attachment
- House: Lannister
- Gold Cost: 2
- Traits: Condition.
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Card text:
Attach to a character with printed cost 2 or lower. Take control of attached character.
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Flea Bottom (TGM)
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- Number: 39
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
No attachments. Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt.
Card designed by 2004 A Game of Thrones World Champion Greg Atkinson.
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Golden Tooth Mines (Core)
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- Number: 57
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
Westeros. Each time you reveal a plot card, draw a card.
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Hugor Hill (VM)
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- Number: 4
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 4
- Traits: Trator. Fool.
- Challenge Icons: [intrigue] [power]
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Card text:
Discard Hugor Hill from play if you control Tyrion Lannister.
If you win a challenge in which Hugor Hill attacked alone, instead of the normal claim effects, choose a character in the losing opponent's discard pile with a cost of X or lower. Put that character into play under your control. X is the amount by which you won the challenge. Crest: Learned
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I'm You Writ Small (Core)
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- Number: 165
- Rarity: L
- Type: Event
- House: Lannister
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Card text:
House Lannister only. Challenges: Choose a character. Until the end of the phase, that character gains deadly. Then, attach I'm You Writ Small to a Lannister character (counts as a Boon attachment with the text "Attached character gets +2 STR").
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Increased Levy (LotR)
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- Number: 3
- Rarity: F
- Type: Attachment
- House: Lannister
- Gold Cost: 0
- Traits: Condition.
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Card text:
Setup. Attach to a location you control. [+1 Gold]
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King Joffrey's Guard (W5K)
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- Number: 3
- Rarity: F
- Type: Character
- House: Lannister
- STR: 8
- Gold Cost: 8
- Challenge Icons: [military] [power]
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Card text:
Army. No attachments except Siege. Lower the cost to play King Joffrey's Guard by 4 if you control a King or Queen character. Response: After King Joffrey's Guard comes into play, choose and kneel up to 2 non-Army characters. (War)
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Lannisport Moneylender (LotR)
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- Number: 22
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [intrigue]
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Card text:
[+1 Gold]
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Lannisport Treasury (LotR)
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- Number: 30
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 2
- Traits: Lannisport.
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Card text:
Limited. [+2 Gold]
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Lannisport Weaponsmith (Core)
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- Number: 53
- Rarity: L
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Challenge Icons: [military]
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Card text:
Ally.
+1 GOLD
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Maester Creylen (FtC)
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- Number: 24
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 3
- Traits: Maester.
- Challenge Icons: [intrigue]
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Card text:
Response: After a player wins an Intrigue challenge, pay 1 gold to have Maester Creylen claim 1 power. Crest: Learned
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Merchant's Widow (VD)
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- Number: 25
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 2
- Traits: Ally.
- Challenge Icons: [intrigue] [power]
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Card text:
Merchant's Widow gets +1 STR for each gold token on it. Response: After an opponent returns gold to the treasury during the taxation phase, add 1 gold from the treasury to Merchant's Widow. Crest: Learned
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Myrcella Lannister (LotR)
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- Number: 13
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 2
- Traits: Lady.
- Challenge Icons: [intrigue] [power]
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Card text:
Challenges: Discard Myrcella Lannister from play (cannot be saved) to allow you to initiate an additional [Intrigue] challenge this phase, to a maximum of 3 [Intrigue] challenges in a phase.
The girl never wept. Young as she was, Myrcella was a princess born.
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Painted Dogs (IG)
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- Number: 3
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Claim Value: 0
- Gold Cost: 2
- Traits: Clansman. Army.
- Challenge Icons: [military] [intrigue]
- Income/Initiative: 0
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Card text:
Any Phase: Kneel Painted Dogs to choose 1 character. That character gets +2 STR until the end of the phase (+4 STR instead if you have fewer cards than each opponent).
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Pentoshi Manor (AHM)
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- Number: 64
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 1
- Traits: The East.
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Card text:
Challenges: Kneel Pentoshi Manor to choose an opponent's attacking character. The controller of that character chooses to either have that character claim 1 power and remove it from the challenge, or that character gets -2 STR and loses all keywords until the end of the phase.
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Queen Cersei's Chambers (LotR)
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- Number: 26
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 1
- Traits: King's Landing.
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Card text:
You may choose to play Queen Cersei's Chambers as an attachment to your House card. [+1 Gold] [+1 Influence]
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River Row (QoD)
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- Number: 43
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. River Row comes into play knelt. Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.
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Selhorys Customs Officer (CD)
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- Number: 44
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 2
- Traits: Ally.
- Challenge Icons: [intrigue] [power]
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Card text:
Response: After an opponent pays gold outside of the marshalling phase, move that gold into your gold pool.
He opened up his purse and stacked silver coins beside the board, one atop another until finally Qavo smiled.
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Ser Arys Oakheart (PotS)
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- Number: 9
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Knight. Kingsguard
- Challenge Icons: [Military] [Power]
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Card text:
No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.
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Shadowblack Lane (Core)
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- Number: 144
- Rarity: L
- Type: Location
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Card text:
Westeros. Limit 1 per deck. Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.
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The Goldroad (LotR)
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- Number: 29
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Limited. [+1 Gold]
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The Iron Throne (LotR)
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- Number: 31
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 2
- Traits: King's Landing.
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Card text:
If you are the only player to control The Iron Throne it gains: "Response: Kneel The Iron Throne to cancel a character ability just triggered. Then kneel that character, if able."
Let them make their case before the Iron Throne and the lords of the land. It would be the end of them.
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The Only Game that Matters (LotR)
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- Number: 41
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Until the end of the challenge, participating characters without an [Intrigue] icon do not count their STR.
"When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister
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Tyrion Lannister (Core)
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- Number: 38
- Rarity: L
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 4
- Challenge Icons: [intrigue] [power]
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Card text:
Lord. Stealth. Response: After you win an intrigue challenge or a challenge in which Tyrion Lannister participated, pay 1 gold to draw a card. (Learned)
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Widow's Wail (LotR)
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- Number: 1
- Rarity: F
- Type: Attachment
- House: Lannister
- Gold Cost: 1
- Traits: Item. Weapon.
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Card text:
Infamy. Attached character gets +2 STR. Response: After you win a challenge in which attached character participated, draw a card for each power on Widow's Wail.
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| Section: Plot Deck (7 cards)
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Breaking and Entering (LotR)
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- Number: 51
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
Any attachment or location card that would be discarded from any player's hand as part of the claim of an [Intrigue] challenge may be put into play by the winner of the challenge, under his or her control.
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Forgotten Plans (KotStorm)
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- Number: 50
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
Treat all plots with a name other than Forgotten Plans as if their text box were blank during every phase except the plot phase.
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Outwit (TIoR)
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- Number: 80
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
Response: Kneel a Learned character to cancel the "when revealed" effects of a plot card just revealed.
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Retaliation! (ASoSilen)
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- Number: 80
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
If you win initiative, you must choose an opponent as the first player.
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Schemes of the Scholar (HtS)
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- Number: 119
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
Learned characters you control do not kneel to attack or defend during Intrigue challenges. Raise your claim value by 1 during Intrigue challenges you initiate.
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Shadows and Spiders (LotR)
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- Number: 55
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
A player cannot declare a [Military] or [Power] challenge unless he or she has won an [Intrigue] challenge that phase.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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| Section: House and Agenda (2 cards)
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House Lannister (Core)
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- Number: H3
- Rarity: F
- Type: House
- House: Lannister
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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The Power Behind the Throne (LotR)
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- Number: 48
- Rarity: F
- Type: Agenda
- House: Lannister
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Card text:
House Lannister only. You may initiate and additional Intrigue challenge during each challenges phase. When an opponent wins an Intrigue challenge against you as the attacker or defender, that player may choose to either draw 1 card or claim 1 power for his or her house.
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