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Deck "Golden Rangers"

Deck "Golden Rangers"
Format: OCG - 50 Cards
created by sorry4winning activity icon
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Card list Group cards by  
Clan: Gold Paladin (48 cards)
2 x Advance of the Black Chains, Kahedin Advance of the Black Chains, Kahedin (BT09)
  • Number: BT09-037
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Counter Blast (1) & Choose another of your «Gold Paladin» rear-guards, and retire it] When an attack hits a vanguard during the battle that this unit boosted a «Gold Paladin», you may pay the cost. If you do, look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC) as [Rest], and put the rest on the bottom of your deck.

1 x Blazing Lion, Platina Ezel Blazing Lion, Platina Ezel (BT09)
  • Number: BT09-006
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Choose up to five of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[CONT](VC):If you have a card named "Incandescent Lion, Blond Ezel" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

2 x Conviction Dragon, Chromejailer Dragon Conviction Dragon, Chromejailer Dragon (BT09)
  • Number: BT09-007
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Abyss Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose two of your «Gold Paladin» rear-guards, and retire them] This unit gets [Power]+10000/[Critical]+1 until end of turn.
[ACT] (VC):[Counter Blast (1) & Choose a card named "Conviction Dragon, Chromejailer Dragon" from your hand, and discard it] Look at up to four cards from the top of your deck, search for up to two «Gold Paladin» from among them, call them to separate open (RC), and put the rest on the bottom of your deck in any order.

4 x Elixir Sommelier Elixir Sommelier (TD05)
  • Number: TD05-018
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Take a sip of this. You'll feel better.

4 x Falcon Knight of the Azure Falcon Knight of the Azure (EB03)
  • Number: EB03-032
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[AUTO]:When this unit is placed on (RC) from your deck, choose another of your «Gold Paladin», and that unit gets [Power]+2000 until end of turn.

Higher! Even higher than the blue skies!

4 x Flame of Victory Flame of Victory (VG-BT06)
  • Number: BT06-087
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT [R]: [Put this unit into your soul] Choose up to one of your «Gold Paladin», and that unit gets Power +3000 until end of turn.

Full power, let's go!

1 x Great Silver Wolf, Garmore Great Silver Wolf, Garmore (TD05)
  • Number: TD05-001
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of that battle.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, search from your deck for up to one grade 2 or less «Gold Paladin», call it to (RC), and shuffle your deck.

Roar, silver wolf of the Gods! Glorious Break!

4 x Halo Shield, Mark Halo Shield, Mark (BT09)
  • Number: BT09-014
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Gold Paladin» that is being attacked, and that unit cannot be hit until end of that battle.

1 x Incandescent Lion, Blond Ezel Incandescent Lion, Blond Ezel (VG-BT06)
  • Number: BT06-004
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Look at the top card of your deck, search for up to one «Gold Paladin» from among them, call it to an open (RC), put the rest on the bottom of your deck, and increase this unit's [Power] by the original [Power] of the unit called with this effect until end of turn.
[CONT](VC):During your turn, this unit gets [Power]+1000 for each of your «Gold Paladin» rear-guards.

The souls of my comrades give me power. I will break the limit!

4 x Knight of Superior Skills, Beaumains Knight of Superior Skills, Beaumains (TD05)
  • Number: TD05-004
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

(TD05): With the fall of the 2 great paladins, ones who had faith in the future emerged to inspire the lost people.
(BT06): One who is slashed by a master will perish without even realizing it.

2 x Listener of Truth, Dindrane Listener of Truth, Dindrane (BT07)
  • Number: BT07-020
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Soul Blast (1)] When this unit is placed on (RC) from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, draw a card.

The White Hare Knights are experts in reconnaissance, intelligence and communications.

3 x Lop Ear Shooter Lop Ear Shooter (BT07)
  • Number: BT07-041
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: [Choose a card from your hand, and discard it] When this unit is placed on Rear-guard Circle from your deck, if you have a «Gold Paladin» vanguard, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one «Gold Paladin» from among them, call it to Rear-guard Circle, and put the rest on the bottom of your deck in any order.

The battlefield is ever changing. Therefore, only the fastest will survive.

2 x Mage of Calamity, Tripp Mage of Calamity, Tripp (VG-BT06)
  • Number: BT06-033
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Angel
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

AUTO [V/R]: When this unit attacks hits a vanguard, if you have a «Gold Paladin» vanguard, choose a card from your damage zone, and turn it face up.

She is called "Mage of Calamity" by her enemies out of fear.

4 x Silent Punisher Silent Punisher (TD05)
  • Number: TD05-015
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Is it my win?/ Looks like I've won.

2 x Sleygal Dagger Sleygal Dagger (VG-BT06)
  • Number: BT06-016
  • Rarity: RR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

[ACT](VC/RC):[Counter Blast (1)] If you have four or more other «Gold Paladin» rear-guards, this unit gets [Power]+2000 until end of turn.

A veteran high dog chooses its weapon according to its mission.

1 x Solitary Liberator, Gancelot Solitary Liberator, Gancelot (TD08)
  • Number: TD08-001
  • Rarity: Fixed
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Gold Paladin» rides this unit, choose your vanguard, and that unit gets [Power]+10000 until end of turn, and choose up to three of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

That courage shall be passed on to the new generation.

1 x Spectral Duke Dragon Spectral Duke Dragon (EB03)
  • Number: EB03-002
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Abyss Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2) & Choose three of your «Gold Paladin» rear-guards, and retire them] At the beginning of the close step of the battle that this unit attacked a vanguard, you may pay the cost. If you do, [Stand] this unit, and this unit loses "Twin Drive!!" until end of turn.
[CONT](VC):If you have a card named "Black Dragon Knight, Vortimer" in your soul, this unit gets [Power]+1000.

When a black knight's spear parts the heavens, the legend shall rise again.

1 x Spring Breeze Messenger Spring Breeze Messenger (BT07)
  • Number: BT07-042
  • Rarity: R
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: When another «Gold Paladin» rides this unit, you may call this card to (RC).
[AUTO] (RC): [Counter Blast (1) & Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, you may pay the cost. If you do, look at up to three cards from the top of your deck, search for up to one «Gold Paladin» from among them, call it to (RC) as [Rest], and put the rest on the bottom of your deck in any order.

A young White Hare Knight often brings along good news, and is considered a sign of victory.

4 x Waving Owl Waving Owl (VG-BT06)
  • Number: BT06-083
  • Rarity: C
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a «Gold Paladin», you may return this unit to your hand.

An owl hunting in the night attacks without the slightest sound.

1 x White Hare in the Moon`s Shadow, Pellinore White Hare in the Moon's Shadow, Pellinore (BT07)
  • Number: BT07-007
  • Rarity: RRR
  • Clan: Gold Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC): Limit Break 4 (This ability is active if you have four or more damage): [Choose two of your «Gold Paladin» rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, choose up to two of your «Gold Paladin», and those units get [Power]+5000 until end of turn.
[AUTO]: [Choose a «Gold Paladin» from your hand, and discard it] When this unit is placed on (RC) from your deck, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, put this unit on your (VC).

With the entrusted feelings in their hearts, the knights set off filled with fighting spirit.

 
Clan: Royal Paladin (1 cards)
1 x Blaster Blade Spirit Blaster Blade Spirit (BT09)
  • Number: BT09-019
  • Rarity: RR
  • Clan: Royal Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast(1)] When this card is placed on (RC) from your deck, you may pay the cost. If you do, choose one of your opponent's grade 2 or greater rear-guards in the front row, and retire it.
[AUTO](RC): At the end of the battle that this unit was attacked, retire this unit.
[CONT]: This card is also a «Gold Paladin».

 
Clan: Shadow Paladin (1 cards)
1 x Blaster Dark Spirit Blaster Dark Spirit (BT09)
  • Number: BT09-020
  • Rarity: RR
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast(1)] When this card is placed on (RC) from your deck, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards in the front row, and retire it.
[AUTO](RC): At the end of the battle that this unit was attacked, retire this unit.
[CONT]: This card is also a «Gold Paladin».

 
Deck Statistics
Distribution by Clan
Gold Paladin bar 48  96 %  
Royal Paladin bar 2 %  
Shadow Paladin bar 2 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
United Sanctuary bar 50  100 %  
 

Distribution by Power
10000 bar 12  24 %  
11000 bar 4 %  
4000 bar 8 %  
5000 bar 13  26 %  
6000 bar 12 %  
7000 bar 8 %  
8000 bar 8 %  
9000 bar 10 %  
 

Distribution by Race
Abyss Dragon bar 6 %  
Angel bar 12 %  
Demon bar 8 %  
Elf bar 10 %  
High Beast bar 4 %  
Human bar 30  60 %  
 

Distribution by Rarity
C bar 12  24 %  
Fixed bar 14  28 %  
R bar 16 %  
RR bar 10  20 %  
RRR bar 12 %  
 

Distribution by Shield
- bar 16 %  
- bar 8 %  
10000 bar 13  26 %  
5000 bar 25  50 %  
 

Distribution by Trigger
- bar 18 %  
Critical +5000 Power bar 8 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 25  50 %  
Stand +5000 Power bar 8 %  
 



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