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Deck "Boingfwip v3.0"

Deck "Boingfwip v3.0"
70 Cards
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Martell KoTHH

 
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Section: Draw Deck (61 cards)
3 x A Game of Cyvasse A Game of Cyvasse (ACoSe)
  • Number: 57
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.

3 x A Gentle Prison A Gentle Prison (WotN)
  • Number: 12
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Challenges: Kneel 2 influence to stand a participating character and remove it from the current challenge. That character cannot be killed this phase.

1 x Arianne Martell Arianne Martell (PotS)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.

1 x Craster Craster (WotN)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 5
  • Gold Cost: 2
  • Traits: Wildling. Ally.
  • Challenge Icons: [Intrigue]
Card text:

If you lose a challenge in which Craster participated, the winning opponent draws 2 cards.

Craster sat above the fire, the only man to enjoy his own chair.

1 x Darkstar Darkstar (PotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. House Dayne.
  • Challenge Icons: [Military] [Intrigue]
Card text:

House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.

3 x Dornish Fiefdoms Dornish Fiefdoms (PotS)
  • Number: 26
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next House Martell card you play this phase by 1.
+1 Influence.

3 x Dornish Paramour Dornish Paramour (Hand)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Ally.
Response: After you win a challenge in which Dornish Paramour participated, discard it from play to draw 2 cards.

1 x Edric Dayne Noble Edric Dayne Noble (IG)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 3
  • Traits: Lord. Brotherhood. House Dayne.
  • Challenge Icons: [intrigue] [power]
  • Income/Initiative: 0
Card text:

If Edric Dayne is killed, choose and discard 1 influence providing location from play. Response: After an influence providing location enters play, kneel that location.

1 x Ghaston Grey Ghaston Grey (FtC)
  • Number: 34
  • Rarity: F
  • Type: Location
  • House: Martell
Card text:


Challenges: Return a Martell Noble character you own and control to your hand to choose an opponent's character. Return that character to its owner's hand.

Ser Manfrey proved a bit more forthcoming. "They were taken to the Planky town and will be conveyed by ship to Ghaston Grey, until such time as Prince Doran decides their fate."

3 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

3 x House Messenger House Messenger (PotS)
  • Number: 10
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Traits: Ally.
  • Challenge Icons: [Intrigue]
Card text:

After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck.

2 x Kingsroad Fiefdom Kingsroad Fiefdom (QoD)
  • Number: 42
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 2
  • Traits: Westeros.
Card text:

+2 Influence.
+2 Initiative.

1 x Lhorulu Lhorulu (tHoBaW)
  • Number: 94
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: The East.
Card text:


Challenges: Kneel Lhorulu and 2 influence to choose 1 attacking and 1 defending character. Stand and remove both characters from the challenge.

South of there the Mother meets Lhorulu, the Smiling Daughter from the Golden Fields." - Yandry

2 x Lost Oasis Lost Oasis (Trials)
  • Number: 36
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
Card text:

The South.
Challenges: Kneel Lost Oasis to choose a Martell character. Until the end of the phase, that character gains Stealth and "after this character bypasses a character by using Stealth, kneel that character."

3 x Much and More Much and More (AHM)
  • Number: 78
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:



Any Phase: Reveal the top 4 cards of each player's deck. Choose 1 revealed card owned by each player, and add it to its owner's hand. Shuffle all other cards back into their owners' decks.

3 x Orphan of the Greenblood Orphan of the Greenblood (PotS)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 0
  • Gold Cost: 0
  • Traits: Ally.
Card text:

Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

3 x Palace Fountains Palace Fountains (PotS)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
Marshalling: Kneel Palace Fountains to reduce the cost of the next House Martell card you play this phase by 1.

2 x Palace Spy Palace Spy (WotN)
  • Number: 11
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 3
  • Traits: Ally.
  • Challenge Icons: [Intrigue]
Card text:

Response: After you play Palace Spy from your hand, search your deck for 1 influence-providing location, reveal that card, and add it to your hand. Then, shuffle your deck.

2 x Parting Blow Parting Blow (PotS)
  • Number: 40
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Response: After a character you control leaves play, choose and kneel 1 character controlled by an opponent. Then, draw 1 card.

"Bastard did me good, eh? But I...I paid him back in kind, Ned." - Robert Baratheon

2 x Red Vengeance Red Vengeance (PotS)
  • Number: 25
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge, Then, choose an opponent to staisfy the claim of that challenge as if he or she had lost the challenge as the defender.

1 x Ser Arys Oakheart Ser Arys Oakheart (PotS)
  • Number: 9
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight. Kingsguard
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.

3 x Starfall Cavalry Starfall Cavalry (MotA)
  • Number: 86
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 5
  • Gold Cost: 5
  • Traits: Army. House Dayne.
  • Challenge Icons: [military] [intrigue]
Card text:


No attachments. Renown.
Reduce the cost to play Starfall Cavalry by 1 for each House Dayne character you control.

3 x Summer Sea Summer Sea (QoD)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.
+1 Influence.

2 x The Prince`s Plans The Prince's Plans (TIoR)
  • Number: 74
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:



House Martell only.
Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand.

2 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

1 x The Scourge The Scourge (ODG)
  • Number: 55
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 2
  • Traits: Dorne.
Card text:


Any Phase: Kneel The Scourge to choose 1 character. That character loses a Military, an Intrigue, and a Power icon until the end of the phase.
Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect.

3 x The Viper`s Bannermen The Viper's Bannermen (PotS)
  • Number: 16
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 7
  • Gold Cost: 7
  • Traits: Army.
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments. Deadly. Stealth. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.

1 x Varys Varys (SS)
  • Number: 97
  • Rarity: F
  • Type: Character
  • STR: 3
  • Gold Cost: 1
  • Challenge Icons: [intrigue] [power]
Card text:

Lord. Ally.
Stealth.
After Varys comes out of Shadows, choose and discard 1 Ally character from play.
(Shadow)

2 x Westeros Bleeds Westeros Bleeds (Core)
  • Number: 176
  • Rarity: T
  • Type: Event
Card text:

Dominance: Kneel 4 influence to discard all characters from play.

 
Section: Plot Deck (7 cards)
1 x Forgotten Plans Forgotten Plans (KotStorm)
  • Number: 50
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: Intrigue Gambit.
Card text:

Treat all plots with a name other than Forgotten Plans as if their text box were blank during every phase except the plot phase.

1 x Game of Thrones Game of Thrones (LotR)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



Characters you control do not kneel to attack or defend during [Intrigue] challenges.

1 x Manning the City Walls Manning the City Walls (CD)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

1 x Rains of Autumn Rains of Autumn (Core)
  • Number: 184
  • Rarity: B
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 5
Card text:

Characters, locations, and attachments do not provide income bonuses this round.

1 x Rule by Decree Rule by Decree (Core)
  • Number: 206
  • Rarity: T
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

Cannot be cancelled.
When revealed, the player with the most cards in hand chooses and discards cards from his hand until he has 4 cards in hand.

1 x The First Snow of Winter The First Snow of Winter (ODG)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When the first challenge is initiated this round, return all characters with printed cost 2 or lower to their owners' hands.

Card designed by the 2005 A Game of Thrones World Champion John M. Bruno.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Section: House and Agenda (2 cards)
1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Knights of the Hollow Hill Knights of the Hollow Hill (MotM)
  • Number: 59
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:


You cannot place cards during the setup phase. Other cards you control do not provide a gold bonus. Your House card gains:
+2 Income
+2 Influence
+2 Initiative

Card designed by 2009 A Game of Thrones Joust Champion, Greg Atkinson.

 
Deck Statistics
Distribution by House
- bar 9 %  
Martell bar 48  69 %  
Martell/Targaryen bar 4 %  
Neutral bar 13  19 %  
 

Distribution by Rarity
B bar 1 %  
F bar 65  93 %  
S bar 1 %  
T bar 4 %  
 

Distribution by Type
Agenda bar 1 %  
Character bar 25  36 %  
Event bar 20  29 %  
House bar 1 %  
Location bar 16  23 %  
Plot bar 10 %  
 



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