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Deck "spike"

Deck "spike"
Format: OCG - 66 Cards
created by broken LV21 activity icon envelope icon
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Section: Main Deck (50 cards)
4 x Acrobat Verdi Acrobat Verdi (G-TCB01)
  • Number: G-TCB01-039
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Rising" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

With this it's settled, let's go!

2 x Cheerful Lynx Cheerful Lynx (VG-BT02)
  • Number: BT02-046
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

I will pass next. Believe me?

4 x Cold Blooded Advisor, Cunning Brain Cold Blooded Advisor, Cunning Brain (G-BT12)
  • Number: G-BT13-046
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel
[AUTO](RC):Charge
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your units that is being attacked, and it cannot be hit until end of that battle.
[AUTO]:When this unit is put into your deck from (RC), choose up to three cards from your drop zone, bind them face up, choose one of your units, and it gets [Power]+10000 until end of turn for each face up "Cold Blooded Advisor, Cunning Brain" in your bind zone.

4 x Dudley Cheers, Lindsey Dudley Cheers, Lindsey (G-BT13)
  • Number: G-BT13-023
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded from hand for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

3 x Dudley Mason Dudley Mason (BT10)
  • Number: BT10-042
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1) & Choose one «Spike Brothers» from your hand, and put it into your soul] When this unit's attack hits a vanguard, if you have a «Spike Brothers» vanguard, you may pay the cost. If you do, search your deck for up to one «Spike Brothers», call it to a open (RC), and shuffle your deck.

For the matches where he plays, points and the number of players retiring come as a set.

4 x Dudley Schemer Dudley Schemer (G-BT13)
  • Number: G-BT13-100
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] Choose one of your units, and it gets [Power]+3000 until end of turn.

2 x Earth Elemental, Pokkur Earth Elemental, Pokkur (G-BT03)
  • Number: G-BT03-044
  • Rarity: R
  • Clan: Cray Elemental
  • Nation: None
  • Race: Elemental
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a face up «Cray Elemental» in your G zone, you may pay the cost. If you do, choose one of your locked cards, and unlock it.
[CONT]:This card is from all clans and nations.

The earth purifies all curses.

2 x Fake Bomber Fake Bomber (G-BT13)
  • Number: G-BT13-096
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

[AUTO]:Charge (During the turn this unit is placed on (RC) due to an effect, you may have it become charging. If you do, put it on the bottom of your deck at the end of its battle)
[CONT](RC):If this unit is charging, this unit gets [Power]+5000, and "[AUTO](RC) Generation Break 1:[Soul Blast (2)] When this unit boosts, if you have a vanguard with "Rising" in its card name, you may pay the cost. If you do, choose a card from your hand, call it to an open (RC), and Counter Charge (1).".

It's already common sense that the ball will explode.

2 x Frog Raider Frog Raider (G-TCB01)
  • Number: G-TCB01-040
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1:When your unit with the charge ability is placed on (RC) in the same column as this unit due to an effect from one of your cards, if you have a vanguard with "Rising" in its card name, [Stand] this unit.

Drop Kick!

4 x Giant Star, Rising Great Star Giant Star, Rising Great Star (G-BT12)
  • Number: G-BT13-022
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](RC):Charge
[AUTO]:[Counter Blast (1) & Choose a card from your hand, and put it into your soul] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, search your deck for up to one grade 2 or less card with the charge ability, call it to an open (RC), shuffle your deck, and if this unit is charging, this unit gets [Power]+3000 until end of turn.
[AUTO](VC) Generation Break 2:At the end of each turn, if the number of your rear-guards is two or less, choose one of your rear-guards, and you may put it into your soul. If you do, draw a card.

2 x Highspeed, Brakki Highspeed, Brakki (VG-BT01)
  • Number: BT01-074
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle, and at the beginning of the close step of that battle, return this unit to your deck, and shuffle your deck.

A lightning quick running back.

4 x Jelly Beans Jelly Beans (EB03)
  • Number: EB03-008
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](Hand):[Reveal this card to your opponent, and put it on the bottom of your deck] If you have a «Spike Brothers» vanguard, search your deck for up to one grade 2 or less «Spike Brothers» with "Dudley" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.

It can manipulate its own cells at will.
You cannot even distinguish male from female.

4 x Liar Lips Liar Lips (G-BT09)
  • Number: G-BT09-S22
  • Rarity: SP
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Rising" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

4 x Mayhem Tiger Mayhem Tiger (G-BT09)
  • Number: G-BT09-079
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](RC) Generation Break 1:[Soul Blast (1)] When your opponent's unit is put into (GC) during the battle that this unit attacked a vanguard, if this unit is charging, you may pay the cost. If you do, choose one of your opponent's grade 2 or less guardians, and retire it.

2 x Mecha Trainer Mecha Trainer (VG-BT02)
  • Number: BT02-024
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When another «Spike Brothers» rides this unit, you may call this card to a (RC).
[ACT](RC):[Counter Blast (1) & Retire this unit] Search your deck for up to one grade 1 or less «Spike Brothers», reveal it to your opponent, put it into your hand, and shuffle your deck.

Ready for play!

1 x Rain Elemental, Tear Rain Elemental, Tear (G-BT02)
  • Number: G-BT02-103
  • Rarity: C
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]::[Soul Blast (2)] When this card is placed on (RC), you may pay the cost. If you do, choose a card from your damage zone for each face up «Cray Elemental» card in your G zone, and turn them face up.
[CONT]:This card is from all clans and nations.

From the sky comes, the spirit of grace.

2 x Silence Joker Silence Joker (G-BT09)
  • Number: G-BT09-086
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ghost
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] If you have a «Spike Brothers» vanguard, choose up to one card from your damage zone, and turn it face up.

 
Section: G Units (16 cards)
1 x Air Element, Sebreeze Air Element, Sebreeze (G-FC03)
  • Number: G-FC03-049
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](G zone):[Counter Blast (2) & Choose a card from your hand, and discard it] If you have a grade 3 vanguard, the number of face up cards in your G zone is 0, your opponent's vanguard is grade 2, and no unit was placed on your opponent's (VC) during the ride phase of your opponent's preceding turn, Stride this card on your (VC) from face down.
[CONT]:This card is from all clans and nations.

Fortune, is carried upon the wind.

2 x Black Horned King, Bullpower Agrius Black Horned King, Bullpower Agrius (G-BT13)
  • Number: G-BT13-021
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Choose a face down card from your G zone with the same card name as this unit, and turn it face up] When this unit attacks, you may pay the cost. If you do, choose any number of your rear-guards, and bind them face up. If three or more cards were bound, draw a card, choose up to two cards from your bind zone for each face up card in your G zone, and call them to separate open (RC).

2 x Great Hero, Rising Supernova Great Hero, Rising Supernova (G-BT09)
  • Number: G-BT09-008
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose a face down card from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to the same number of your rear-guards as the number of face up "Great Hero, Rising Supernova" in your G zone, they become charging, and if four or more of your rear-guards are charging, all of your units get [Power]+10000 until end of turn. (Units without the charge ability can be charging too)

Are you catching up? Then, let's begin for real!

1 x Great Villain, Dirty Picaro Great Villain, Dirty Picaro (G-TCB01)
  • Number: G-TCB01-003
  • Rarity: GR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Battleroid
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 3:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search for up to one card from your deck for each face up card in your G zone. Call the cards that were searched to separate open (RC), and shuffle your deck.

Oh my, it seems that the referee isn't looking.

1 x Heat Element, Merindol Heat Element, Merindol (G-FC04)
  • Number: G-FC04-074
  • Rarity: RR
  • Clan: Cray Elemental
  • Nation: None
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, choose one of your rear-guards, and it gets [Power]+5000 for each face up card in your G zone until end of turn."
[CONT]:This card is from all clans and nations.

The overflowing flames, spread endlessly.

3 x King of Interference, Terrible Linus King of Interference, Terrible Linus (G-FC04)
  • Number: G-FC04-039
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Choose a face-down G guardian from your g zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your rear-guards, and you may put it into your soul. For every two of your open circles, this unit gets [Shield]+10000 until end of that battle.

To stop all of you, I alone is more than enough!

3 x Light Element, Agleam Light Element, Agleam (Promos)
  • Number: MB-044
  • Rarity: Promo
  • Clan: Cray Elemental
  • Race: Elemental
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a "HEAL" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, draw a card.
[CONT]:This card is also of all clans and nations.

This one here is fine? Oh, how whimsical you are.

2 x Temerarious Cataclysmic Rogue, Hellhard Eight Temerarious Cataclysmic Rogue, Hellhard Eight (G-FC04)
  • Number: G-FC04-015
  • Rarity: GR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 8:When your unit attacks, choose one of your units, until end of turn, it gets [Power]+10000, and "[AUTO](RC):[Choose a card from your hand, put this unit and the chosen card into your soul] At the end of the battle that this unit attacked or boosted, you may pay the cost. If you do, search your deck for up to one card, call it to an open (RC), and shuffle your deck.".

Carve this into your scoreboard! "The Historical Defeat"!

1 x Zeroth Dragon of End of the World, Dust Zeroth Dragon of End of the World, Dust (G-BT14)
  • Number: G-BT14-003
  • Rarity: ZR
  • Clan: Cray Elemental
  • Nation: Dark Zone
  • Race: Zeroth Dragon
  • Power: 25000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it returns to the G zone, remove your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard from your hand, and discard it] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, until end of turn, your opponent's vanguards and rear-guards lose all of their abilities, their grades and [Power] increase or decrease to 1. If the number of cards in your opponent's damage zone is four or less, choose one of your opponent's vanguards, and deal one damage. (Perform a damage check. Triggers will also activate)

End of the World

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 12 %  
Gear Chronicle bar 2 %  
Spike Brothers bar 57  86 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 18  27 %  
Grade 1 / Boost bar 13  20 %  
Grade 2 / Intercept bar 11  17 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 9 %  
Grade 4 / Triple Drive!! bar 10  15 %  
 

Distribution by Nation
- bar 8 %  
Dark Zone bar 58  88 %  
None bar 5 %  
 

Distribution by Power
- bar 9 %  
10000 bar 6 %  
11000 bar 6 %  
15000+ bar 14 %  
25000+ bar 2 %  
4000 bar 14  21 %  
5000 bar 6 %  
6000 bar 8 %  
7000 bar 12 %  
9000 bar 11  17 %  
 

Distribution by Race
Battleroid bar 2 %  
Demon bar 12 %  
Elemental bar 12 %  
Ghost bar 3 %  
Giant bar 5 %  
Ogre bar 21  32 %  
Succubus bar 12 %  
Warbeast bar 12  18 %  
Workeroid bar 3 %  
Zeroth Dragon bar 2 %  
 

Distribution by Rarity
C bar 17  26 %  
GR bar 5 %  
Promo bar 5 %  
R bar 21  32 %  
RR bar 12  18 %  
RRR bar 8 %  
SP bar 6 %  
ZR bar 2 %  
 

Distribution by Shield
- bar 18  27 %  
- bar 6 %  
10000 bar 12  18 %  
15000 bar 9 %  
5000 bar 26  39 %  
 

Distribution by Trigger
- bar 6 %  
Critical +5000 Power bar 9 %  
Draw +5000 Power bar 9 %  
Heal +5000 Power bar 6 %  
None bar 46  70 %  
 



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