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Deck "spike"

Deck "spike"
Format: OCG - 66 Cards
created by broken LV19 activity icon envelope icon
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Section: Main Deck (51 cards)
3 x Acrobat Verdi Acrobat Verdi (G-TCB01)
  • Number: G-TCB01-039
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Rising" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

With this it's settled, let's go!

4 x Bad End Dragger Bad End Dragger (BT10)
  • Number: BT10-019
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Spike Brothers» rides this unit, choose your vanguard, and until end of turn, that unit gets [Power]+10000 and "[AUTO](VC):When one of your «Spike Brothers» rear-guards attacks, that unit gets [Power]+10000 until end of that battle, and at the end of that battle, put that unit on the bottom of your deck.".
[AUTO](VC):When this unit is boosted by a «Spike Brothers», this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC):Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

Last-minute tactics before the deadline! That is the true spirit of the game!

4 x Bloody Ogle Bloody Ogle (BT16)
  • Number: BT16-017
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC):Legion20000 "Frozen Ogle" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):During the turn when your vanguard Legion, when your rear-guards attacks, that unit gets [Power]+5000 until end of that battle, and at the end of that battle, put that unit on the bottom of your deck.
[AUTO](VC):[Counter Blast (2) & Choose one card from your hand, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for a card, call it to an open (RC), and shuffle your deck.

Shut up! There are plenty of replacements!

2 x Cheer Girl, Elza Cheer Girl, Elza (G-TCB01)
  • Number: G-TCB01-069
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Vampire
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](RC):Your vanguard's "Limit Break 4" is active even when you have three or less damage.

The cheer, turns players into stars.

4 x Cheer Girl, Marilyn Cheer Girl, Marilyn (BT10)
  • Number: BT10-020
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)
[AUTO]:[Choose a «Spike Brothers» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Spike Brothers», and that unit cannot be hit until end of that battle.

S-P-I-K-E! We are Spike Brothers!

3 x Cheer Girl, Pauline Cheer Girl, Pauline (BT16)
  • Number: BT16-093
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

S-p-i-k-e, s-p-i-k-e!

4 x Cheerful Lynx Cheerful Lynx (VG-BT02)
  • Number: BT02-046
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

I will pass next. Believe me?

2 x Death Flag Dragger Death Flag Dragger (G-FC02)
  • Number: G-FC02-039
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on your (RC) during your battle phase, you may pay the cost. If you do, search your deck for up to one card with "Bad End" in its card name, reveal it to your opponent, put it into your hand, and shuffle your deck.

Now leave this to me and go on!

3 x Dudley Mason Dudley Mason (BT10)
  • Number: BT10-042
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1) & Choose one «Spike Brothers» from your hand, and put it into your soul] When this unit's attack hits a vanguard, if you have a «Spike Brothers» vanguard, you may pay the cost. If you do, search your deck for up to one «Spike Brothers», call it to a open (RC), and shuffle your deck.

For the matches where he plays, points and the number of players retiring come as a set.

4 x Frozen Ogle Frozen Ogle (BT16)
  • Number: BT16-038
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] During the turn your vanguard Legion, at the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, search your deck for a card, and call it to an open (RC), and shuffle your deck.

Nobody knows what will happen next season.

1 x Liar Lips Liar Lips (G-BT09)
  • Number: G-BT09-S22
  • Rarity: SP
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC):[Put this unit into your soul] When your vanguard attacks, if you have a grade 3 or greater vanguard with "Rising" in its card name, you may pay the cost. If you do, draw a card, choose one of your vanguards, and it gets [Power]+5000 until end of that battle.

3 x Mayhem Tiger Mayhem Tiger (G-BT09)
  • Number: G-BT09-079
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[AUTO](RC) Generation Break 1:[Soul Blast (1)] When your opponent's unit is put into (GC) during the battle that this unit attacked a vanguard, if this unit is charging, you may pay the cost. If you do, choose one of your opponent's grade 2 or less guardians, and retire it.

1 x Mecha Trainer Mecha Trainer (VG-BT02)
  • Number: BT02-024
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:When another «Spike Brothers» rides this unit, you may call this card to a (RC).
[ACT](RC):[Counter Blast (1) & Retire this unit] Search your deck for up to one grade 1 or less «Spike Brothers», reveal it to your opponent, put it into your hand, and shuffle your deck.

Ready for play!

3 x Reckless Express Reckless Express (EB03)
  • Number: EB03-003
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle, and at the beginning of the close step of that battle, return this unit to your deck, and shuffle your deck.

Its brakes are completely broken.

4 x Reserver Linus Reserver Linus (G-FC04)
  • Number: G-FC04-063
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)
[AUTO]:When this card is discarded as a cost to call an "King of Interference, Terrible Linus" from your G zone, you may put this card into your soul.

For it to not get decided before I go out, I'm amazed.

4 x Silence Joker Silence Joker (G-BT09)
  • Number: G-BT09-086
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ghost
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC):[Put this unit into your soul] If you have a «Spike Brothers» vanguard, choose up to one card from your damage zone, and turn it face up.

2 x Wink-killer Misery Wink-killer Misery (G-TCB01)
  • Number: G-TCB01-019
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC) Generation Break 1:[Counter Blast (1) & Choose a card from your hand, and put it into your soul] When this unit attacks a vanguard, if this unit is boosted, you may pay the cost. If you do, search your deck for up to one card not named "Wink-killer Misery", call it to an open (RC), shuffle your deck, and that unit gets [Power]+5000 until end of turn.

Her play, captivates both the audiences and the enemies.

 
Section: G Units (15 cards)
1 x Air Element, Sebreeze Air Element, Sebreeze (G-FC03)
  • Number: G-FC03-049
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](G zone):[Counter Blast (2) & Choose a card from your hand, and discard it] If you have a grade 3 vanguard, the number of face up cards in your G zone is 0, your opponent's vanguard is grade 2, and no unit was placed on your opponent's (VC) during the ride phase of your opponent's preceding turn, Stride this card on your (VC) from face down.
[CONT]:This card is from all clans and nations.

Fortune, is carried upon the wind.

2 x Divine Hand, Good End Dragger Divine Hand, Good End Dragger (G-FC02)
  • Number: G-FC02-017
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Counter Blast (1) & Choose a card from your hand, and put it into your soul] At the end of the battle that this unit attacked a vanguard, if you have a heart card with "Bad End" in its card name, you may pay the cost. If you do, put this unit into your G zone face up, search your deck for up to two grade 3 cards, choose one from among them, call it to an open (RC), ride the rest as [Rest], and shuffle your deck.

The divine hand, bestows forgiveness on those it touches.

1 x Excellent Cheer Leader, Aery Excellent Cheer Leader, Aery (G-FC03)
  • Number: G-FC03-039
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Elf
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), if you have three or less rear-guards, this unit gets [Shield]+5000 until end of that battle.

KEEP TRYING! It all starts here!

4 x Great Hero, Rising Supernova Great Hero, Rising Supernova (G-BT09)
  • Number: G-BT09-008
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose a face down card from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, choose up to the same number of your rear-guards as the number of face up "Great Hero, Rising Supernova" in your G zone, they become charging, and if four or more of your rear-guards are charging, all of your units get [Power]+10000 until end of turn. (Units without the charge ability can be charging too)

Are you catching up? Then, let's begin for real!

1 x Great Villain, Dirty Picaro Great Villain, Dirty Picaro (G-TCB01)
  • Number: G-TCB01-003
  • Rarity: GR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Battleroid
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 3:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search for up to one card from your deck for each face up card in your G zone. Call the cards that were searched to separate open (RC), and shuffle your deck.

Oh my, it seems that the referee isn't looking.

2 x Juggernaut Maximum Maximum Juggernaut Maximum Maximum (G-BT09)
  • Number: G-BT09-018
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose one of your grade 2 or less rear-guards, and you may have that unit get [Power]+10000 until end of turn. If you do, this unit gets [Shield]+10000 until end of that battle, and at the end of that turn, put that rear-guard on the bottom of your deck.

This is the essence of defense! Maximum Tackle!

3 x King of Interference, Terrible Linus King of Interference, Terrible Linus (G-FC04)
  • Number: G-FC04-039
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Choose a face-down G guardian from your g zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your rear-guards, and you may put it into your soul. For every two of your open circles, this unit gets [Shield]+10000 until end of that battle.

To stop all of you, I alone is more than enough!

1 x Temerarious Cataclysmic Rogue, Hellhard Eight Temerarious Cataclysmic Rogue, Hellhard Eight (G-FC04)
  • Number: G-FC04-015
  • Rarity: GR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 8:When your unit attacks, choose one of your units, until end of turn, it gets [Power]+10000, and "[AUTO](RC):[Choose a card from your hand, put this unit and the chosen card into your soul] At the end of the battle that this unit attacked or boosted, you may pay the cost. If you do, search your deck for up to one card, call it to an open (RC), and shuffle your deck.".

Carve this into your scoreboard! "The Historical Defeat"!

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 2 %  
Spike Brothers bar 65  98 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 14  21 %  
Grade 2 / Intercept bar 12  18 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 9 %  
Grade 4 / Triple Drive!! bar 14 %  
 

Distribution by Nation
- bar 2 %  
Dark Zone bar 65  98 %  
 

Distribution by Power
- bar 9 %  
11000 bar 12 %  
15000+ bar 14 %  
4000 bar 14 %  
5000 bar 12 %  
6000 bar 6 %  
7000 bar 10  15 %  
9000 bar 12  18 %  
 

Distribution by Race
Battleroid bar 2 %  
Demon bar 12 %  
Elemental bar 2 %  
Elf bar 2 %  
Ghost bar 6 %  
Giant bar 8 %  
Ogre bar 26  39 %  
Succubus bar 11 %  
Vampire bar 3 %  
Warbeast bar 11 %  
Workeroid bar 6 %  
 

Distribution by Rarity
C bar 16  24 %  
GR bar 3 %  
R bar 11  17 %  
RR bar 27  41 %  
RRR bar 14 %  
SP bar 2 %  
 

Distribution by Shield
- bar 17  26 %  
- bar 6 %  
10000 bar 10  15 %  
15000 bar 9 %  
5000 bar 29  44 %  
 

Distribution by Trigger
Critical +5000 Power bar 8 %  
Draw +5000 Power bar 11 %  
Heal +5000 Power bar 6 %  
None bar 50  76 %  
 



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