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Deck "spike"

Deck "spike"
Format: OCG - 66 Cards
created by broken LV19 activity icon envelope icon
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Section: Main Deck (50 cards)
2 x Acrobat Verdi Acrobat Verdi (G-TCB01)
  • Number: G-TCB01-039
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose a grade 3 card from your hand, and reveal it] When this unit is placed on (RC) from hand, you may pay the cost. If you do, search your deck for up to one grade 3 card with "Rising" in its card name, reveal it to your opponent, put it into your hand, shuffle your deck, choose a card from your hand, and discard it.
[CONT](Hand):While you are paying the cost for Stride, this card gets grade+2.

With this it's settled, let's go!

4 x Bloody Ogle Bloody Ogle (BT16)
  • Number: BT16-017
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC):Legion20000 "Frozen Ogle" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):During the turn when your vanguard Legion, when your rear-guards attacks, that unit gets [Power]+5000 until end of that battle, and at the end of that battle, put that unit on the bottom of your deck.
[AUTO](VC):[Counter Blast (2) & Choose one card from your hand, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for a card, call it to an open (RC), and shuffle your deck.

Shut up! There are plenty of replacements!

3 x Bulldozer Dobe Bulldozer Dobe (G-TCB01)
  • Number: G-TCB01-065
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO]:Charge (When this unit is placed on (RC) due to an effect, you may have it become charging for that turn. If you do, put it on the bottom of your deck at the end of its battle)
[CONT](RC) Generation Break 1:If this unit is charging, this unit gets [Power]+10000.

Touchdown! -what?

4 x Cheer Girl, Adalaide Cheer Girl, Adalaide (BT16)
  • Number: BT16-094
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Goblin
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

Once seen it cannot be forgotten. She is the legendary cheer girl.

2 x Cheer Girl, Marilyn Cheer Girl, Marilyn (BT10)
  • Number: BT10-020
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck)
[AUTO]:[Choose a «Spike Brothers» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Spike Brothers», and that unit cannot be hit until end of that battle.

S-P-I-K-E! We are Spike Brothers!

2 x Cheer Girl, Pauline Cheer Girl, Pauline (BT16)
  • Number: BT16-093
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

S-p-i-k-e, s-p-i-k-e!

3 x Cheerful Lynx Cheerful Lynx (VG-BT02)
  • Number: BT02-046
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

I will pass next. Believe me?

4 x Dudley Mason Dudley Mason (BT10)
  • Number: BT10-042
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1) & Choose one «Spike Brothers» from your hand, and put it into your soul] When this unit's attack hits a vanguard, if you have a «Spike Brothers» vanguard, you may pay the cost. If you do, search your deck for up to one «Spike Brothers», call it to a open (RC), and shuffle your deck.

For the matches where he plays, points and the number of players retiring come as a set.

4 x Dudley Phantom Dudley Phantom (BT10)
  • Number: BT10-100
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ghost
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When this unit boosts a «Spike Brothers», the boosted unit gets [Power]+4000 until end of that battle, and at the beginning of the close step of that battle, put this unit on the bottom of your deck

The real thing? Somewhere out of your reach.

4 x Frozen Ogle Frozen Ogle (BT16)
  • Number: BT16-038
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] During the turn your vanguard Legion, at the end of the battle that this unit attacked a vanguard, you may pay the cost. If you do, search your deck for a card, and call it to an open (RC), and shuffle your deck.

Nobody knows what will happen next season.

3 x Highspeed, Brakki Highspeed, Brakki (VG-BT01)
  • Number: BT01-074
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle, and at the beginning of the close step of that battle, return this unit to your deck, and shuffle your deck.

A lightning quick running back.

3 x Rain Elemental, Tear Rain Elemental, Tear (G-BT02)
  • Number: G-BT02-103
  • Rarity: C
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]::[Soul Blast (2)] When this card is placed on (RC), you may pay the cost. If you do, choose a card from your damage zone for each face up «Cray Elemental» card in your G zone, and turn them face up.
[CONT]:This card is from all clans and nations.

From the sky comes, the spirit of grace.

3 x Reckless Express Reckless Express (EB03)
  • Number: EB03-003
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Workeroid
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+5000 until end of that battle, and at the beginning of the close step of that battle, return this unit to your deck, and shuffle your deck.

Its brakes are completely broken.

1 x Reign of Terror, Thermidor Reign of Terror, Thermidor (BT10)
  • Number: BT10-101
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):When this unit boosts a «Spike Brothers» normal unit rear-guard, you may give the boosted unit [Power]+3000 until end of that battle. If you give it [Power]+3000, put the unit at the bottom of your deck at the end of that battle.

Those who play against him will be able to understand the true meaning of terror.

4 x Silence Joker Silence Joker (VG-BT02)
  • Number: BT02-048
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ghost
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC): [Put this unit into your soul] If you have a {Spike Brothers} vanguard, choose up to one card from your damage zone, and turn it face up.

Touchdooooown!

1 x Silver Blaze Silver Blaze (BT16)
  • Number: BT16-037
  • Rarity: R
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):[Soul Blast (1)] When this unit attacks a vanguard, if your vanguard is Legion, you may pay the cost. If you do, this unit gets [Power]+10000 until end of that battle, at the end of that battle, return this unit to your deck, and shuffle your deck.

Hmm, it’s also difficult to score points......I'll just crush them all.

3 x Sonic Breaker Sonic Breaker (VG-BT02)
  • Number: BT02-045
  • Rarity: C
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Ogre
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Drop Kick!

 
Section: G Units (16 cards)
1 x Air Element, Sebreeze Air Element, Sebreeze (G-FC03)
  • Number: G-FC03-049
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](G zone):[Counter Blast (2) & Choose a card from your hand, and discard it] If you have a grade 3 vanguard, the number of face up cards in your G zone is 0, your opponent's vanguard is grade 2, and no unit was placed on your opponent's (VC) during the ride phase of your opponent's preceding turn, Stride this card on your (VC) from face down.
[CONT]:This card is from all clans and nations.

Fortune, is carried upon the wind.

2 x Dark Element, Dizmel Dark Element, Dizmel (G-FC03)
  • Number: G-FC03-051
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[CONT](GC):Resist (This unit cannot be chosen by the effects of your opponent's cards)
[AUTO]:When this unit is placed on (GC), choose one of your rear-guards, and until end of turn, that unit cannot be hit, and cannot be chosen by the effects of your opponent's cards.
[CONT]:This card is also of all clans and nations.

Before the storm, it is not possible to feign serenity.

2 x Excellent Cheer Leader, Aery Excellent Cheer Leader, Aery (G-FC03)
  • Number: G-FC03-039
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Elf
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), if you have three or less rear-guards, this unit gets [Shield]+5000 until end of that battle.

KEEP TRYING! It all starts here!

4 x Great Villain, Dirty Picaro Great Villain, Dirty Picaro (G-TCB01)
  • Number: G-TCB01-003
  • Rarity: GR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Battleroid
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC) Generation Break 3:[Counter Blast (2) & Choose a face down card from your G zone, and turn it face up & Choose a card from your hand, and put it into your soul] When this unit attacks a vanguard, you may pay the cost. If you do, search for up to one card from your deck for each face up card in your G zone. Call the cards that were searched to separate open (RC), and shuffle your deck.

Oh my, it seems that the referee isn't looking.

2 x Juggernaut Maximum Maximum Juggernaut Maximum Maximum (G-BT09)
  • Number: G-BT09-018
  • Rarity: RR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), choose one of your grade 2 or less rear-guards, and you may have that unit get [Power]+10000 until end of turn. If you do, this unit gets [Shield]+10000 until end of that battle, and at the end of that turn, put that rear-guard on the bottom of your deck.

This is the essence of defense! Maximum Tackle!

4 x Shootdown King, Miracle Ace Shootdown King, Miracle Ace (G-TCB01)
  • Number: G-TCB01-008
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Demon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Shootdown King, Miracle Ace" from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When your rear-guard is put into your deck, choose up to one of your units, and it gets [Power]+5000 until end of turn." and "[AUTO](VC) Generation Break 3: [Soul Blast (2)] When your rear-guard is put into your deck, you may pay the cost. If you do, choose up to one card from your hand, and call it to an open (RC).".

Make the best of it, until the ball is dead.

1 x Super Heavy Chariot, Tiger Centurion Super Heavy Chariot, Tiger Centurion (G-FC03)
  • Number: G-FC03-019
  • Rarity: RRR
  • Clan: Spike Brothers
  • Nation: Dark Zone
  • Race: Giant
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)] Choose any number of your rear-guards with the charge ability, and they become charging until end of turn. Choose up to five of your rear-guards other than the chosen units with this effect, and they get [Power]+2000 until end of turn.

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 9 %  
Spike Brothers bar 60  91 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 14  21 %  
Grade 2 / Intercept bar 12  18 %  
Grade 3 / Twin Drive!! bar 11 %  
Grade 4 / None bar 9 %  
Grade 4 / Triple Drive!! bar 10  15 %  
 

Distribution by Nation
- bar 9 %  
Dark Zone bar 60  91 %  
 

Distribution by Power
- bar 9 %  
11000 bar 11 %  
15000+ bar 10  15 %  
4000 bar 6 %  
5000 bar 13  20 %  
6000 bar 14 %  
7000 bar 8 %  
9000 bar 12  18 %  
 

Distribution by Race
Battleroid bar 6 %  
Demon bar 9 %  
Elemental bar 9 %  
Elf bar 3 %  
Ghost bar 12 %  
Giant bar 10  15 %  
Goblin bar 6 %  
Ogre bar 15  23 %  
Succubus bar 3 %  
Warbeast bar 9 %  
Workeroid bar 5 %  
 

Distribution by Rarity
C bar 30  45 %  
GR bar 6 %  
R bar 11  17 %  
RR bar 16  24 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 17  26 %  
- bar 3 %  
10000 bar 12  18 %  
15000 bar 9 %  
5000 bar 29  44 %  
 

Distribution by Trigger
Critical +5000 Power bar 11 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 6 %  
None bar 50  76 %  
 



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