| Type: Colorless (1 cards)
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1
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x
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Smeargle (HSUD)
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- Rarity: Rare Holo
- Type: Colorless
- Poke#: 235
- Number: 8
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| Type: Darkness (2 cards)
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2
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x
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Spiritomb (Arceus)
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- Rarity: Rare
- Type: Darkness
- Poke#: 442
- Number: 32
- Subtype: Basic Pokémon
- Resistance: C-20
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Keystone Seal - As long as Spiritomb is your Active Pokemon, each player can't play any Trainer cards from his or her hand. (Poke-BODY)
0 Darkness Grace Search your deck for a card that evolves from 1 of your Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) If you do, put 1 damage counter on Spiritomb. Shuffle your deck afterward.
Will-o'-the-wisp 10
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| Type: Energy (12 cards)
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2
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x
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Double Rainbow Energy (Emerald)
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- Rarity: Rare
- Type: Energy
- Number: 87
- Subtype: Special Energy
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Card text:
Double Rainbow Energy can be attached only to an Evolved Pokemon (excluding Pokemon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Doesn't count as a basic Energy when not in play and has no effect other than providing Energy.) Damage done to your opponent's Pokemon by the Pokemon Double Rainbow Energy is attached to is reduced by 10 (after applying Weakness and Resistance). When the Pokemon Double Rainbow Energy is attached to is no longer an Evolved Pokemon, discard Double Rainbow Energy.
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9
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x
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Psychic Energy (JPromos)
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- Rarity: Promo
- Type: Energy
- Number: MCRP-027
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1
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x
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Scramble Energy (EX Deoxys)
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- Rarity: Uncommon
- Type: Energy
- Number: 95
- Subtype: Special Energy
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Card text:
Scramble Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). Scramble Energy provides Energy. While in play, if you have more Prize cards left than your opponent, Scramble Energy provides every type of Energy but provides only 3 in any combination at a time. If the Pokémon Scramble Energy is attached to isn't an Evolved Pokémon (or evolves into Pokémon-ex), discard Scramble Energy.
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| Type: Psychic (16 cards)
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1
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x
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Azelf (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 482
- Number: 19
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Time Walk - Once during your turn, when you put Azelf from your hand onto your Bench, you may look at all of your face-down Prize cards. If you do, you may choose 1 Pokemon you find there, show it to your opponent, and put it into your hand. Then, choose 1 card in your hand and put it as a Prize card face down. (Poke-POWER)
Lock Up 20 The Defending Pokemon can't retreat during your opponent's next turn.
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2
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x
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Dusclops Lv. 41 (D&PSF)
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- Rarity: Uncommon
- Type: Psychic
- Weakness: D+20
- Number: 34
- Subtype: Stage 1 Pokémon
- Resistance: C
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Dark One-eye 20
You may discard a card from your hand. If you do, your opponent discards a card from his or her hand. Ambush 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
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1
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x
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Dusknoir (D&PSF)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: D
- Poke#: 477
- Number: 96
- Subtype: Level Up Pokémon
- Resistance: C
- Hit Points: 140 HP
- Retreat Cost: CCC
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Card text:
Poké-POWER: Ectoplasm If Dusknoir is your Active Pokémon and would be Knocked Out by damage from your opponent's attack, you may discard all cards attached to Dusknoir LV.X and put Dusknoir LV.X as a Stadium card into play instead of discarding it. This counts as Dusknoir being Knocked Out and your opponent takes a Prize card. As long as you have Dusknoir LV.X as a Stadium card in play, put 1 damage counter on each of your opponent's Pokémon between turns. If another Stadium card comes into play or Dusknoir LV.X is discarded by the effect of any attacks, Poké-Powers, Poké-Bodies, Trainer, or Supporter cards, return Dusknoir LV.X to your hand.
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3
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x
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Dusknoir Lv. 48 (D&PSF)
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- Rarity: Rare Holo
- Type: Psychic
- Weakness: D+30
- Number: 1
- Subtype: Stage 2 Pokémon
- Resistance: C
- Hit Points: 120 HP
- Retreat Cost: CCC
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Card text:
Poké-POWER: Shadow Command Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition. Damage Even Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon. Night Spin 50 Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.
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3
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x
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Duskull (D&PSW)
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- Rarity: Common
- Type: Psychic
- Weakness: D+10
- Poke#: 355
- Number: 86
- Subtype: Basic Pokémon
- Resistance: C-20
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Reaper Cloth - Duskull can evolve during the turn you play it. (Poke-ITEM)
Astonish Flip a coin. If heads, choose 1 card from your opponent's hand without looking. Look at the card you chose, then have your opponent shuffle that card into his or her deck.
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2
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x
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Mewtwo (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 150
- Number: 11
- Subtype: Basic Pokémon
- Hit Points: 80 HP
- Retreat Cost: CC
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Card text:
Hypnoblast 10 The Defending Pokemon is now Asleep.
  Psychic 40+ Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon.
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2
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x
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Mewtwo Lv.X (DPBSP)
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- Rarity: Promo
- Type: Psychic
- Weakness: Px2
- Number: DP28
- Subtype: Level Up Pokémon
- Hit Points: 120 HP
- Retreat Cost: CC
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Card text:
Psybarrier - Prevent all effects of attacks, including damage, done to Mewtwo by your opponent's Pokemon that isn't an Evolved Pokemon. (Poke-BODY)
  Giga Burn 120 Discard all Energy attached to Mewtwo.
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2
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x
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Uxie (D&PLA)
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- Rarity: Rare
- Type: Psychic
- Weakness: P+20
- Poke#: 480
- Number: 43
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
Set Up - Once during your turn, when you put Uxie from your hand onto your Bench, you may draw cards until you have 7 cards in your hand. (Poke-POWER)
Psychic Restore 20 You may put Uxie and all cards attached to it on the bottom of your deck in any order.
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| Type: Trainer (29 cards)
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1
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x
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Cynthia's Feelings (D&PLA)
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- Rarity: Uncommon
- Type: Trainer
- Number: 131
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 4 cards. If any of your Pokemon were Knocked Out during your opponent's last turn, draw 4 more cards.
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3
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x
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Energy Removal (Base Set)
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- Rarity: Common
- Type: Trainer
- Number: 92
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.
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2
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x
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Judge (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 78
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Each player shuffles his or her hand into his or her deck and draws 4 cards.
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2
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x
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Junk Arm (HSTrium)
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- Rarity: Uncommon
- Type: Trainer
- Number: 87
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Card text:
Discard 2 cards from your hand. Search your discard pile for a Trainer card, show it to your opponent, and put it into your hand. You can't choose Junk Arm with the effect of this card.
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2
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x
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Looker's Investigation (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 109
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card. Look at your opponent's hand, then choose you or your opponent. That player shuffles his or her hand into his or her deck and draws up to 5 cards.
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1
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x
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Luxury Ball (D&PSF)
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- Rarity: Uncommon
- Type: Trainer
- Number: 86
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Card text:
Search your deck for a Pokémon (excluding Pokémon LV.X), show it to your opponent, and put it into your hand. Shuffle your deck afterward. If any Luxury Ball is in your discard pile, you can't play this card.
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1
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x
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Palmer's Contribution (PSV)
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- Rarity: Uncommon
- Type: Trainer
- Number: 139
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card. Search your discard pile for up to 5 in any combination of Pokemon and basic Energy cards. Show them to your opponent and shuffle them into your deck.
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2
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x
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Pokemon Collector (HS TK)
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- Rarity: Common
- Type: Trainer
- Number: yellow-27
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Card text:
Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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3
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x
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Pokémon Catcher (B&WDE)
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- Rarity: Ultra Rare
- Type: Trainer
- Number: 111
- Subtype: Item
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Card text:
Switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).
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2
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x
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Pokémon Communication (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 99
- Subtype: Item
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Card text:
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck aftwerward.
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4
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x
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Scoop Up (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 107
- Resistance: 0
- Hit Points: 0
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Card text:
Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)
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2
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x
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Switch (BWBC)
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- Rarity: Common
- Type: Trainer
- Number: 135
- Subtype: Item
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Card text:
Switch your Active Pokémon with 1 of your Benched Pokémon. You may play as many Item cards as you like during your turn (before your attack).
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2
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x
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Twins (HSTrium)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
You may use this card only if you have more Prize cards left than your opponent. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.
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2
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x
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Ultra Ball (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 102
- Subtype: Item
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Card text:
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card.) Search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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