| Section: Draw Deck (62 cards)
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A Lannister Pays His Debts (Core)
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- Number: 166
- Rarity: L
- Type: Event
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Card text:
Response: After you lose a challenge, kneel one of your Lannister characters to choose and kill a participating character controlled by the winning opponent.
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Arrogant Contender (LotR)
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- Number: 44
- Rarity: F
- Type: Character
- House: Baratheon/Lannister
- STR: 3
- Gold Cost: 3
- Traits: House Tyrell. Knight. Ally.
- Challenge Icons: [military] [intrigue]
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Card text:
Melee. Response: After you win a challenge in which Arrogant Contender attacked alone, it claims 1 power for each opposing character.
Card designed by the 2010 World Melee Champion Brett Zeiler
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Bronn's Hireling (LotR)
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- Number: 17
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [intrigue]
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Card text:
Deadly.
"Once they're dead, they don't come back." - Bronn
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Castellan of the Rock (BRF)
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- Number: 93
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 3
- Challenge Icons: [intrigue] [power]
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Card text:
Ally. Limited Response: After you play a Lannister character or location from your hand, choose and kneel a character without attachments. (Limit 1 Limited Response per round.)
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Cersei Lannister (LotR)
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- Number: 6
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 4
- Traits: Lady. Queen
- Challenge Icons: [intrigue] [power]
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Card text:
Cersei Lannister does not kneel to attack during Intrigue challenges. Response: After you win an Intrigue challenge, Cersei Lannister claims 1 power. Then, Cersei Lannister gains your choice of stealth or deadly until the end of the phase.
"Tears are not a woman's only weapons."
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Doubting Septa (LotR)
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- Number: 15
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Challenge Icons: [intrigue]
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Card text:
If Doubting Septa would be killed, instead put it on the bottom of your deck and draw 1 card.
Are you priest or a greengrocer? - Cersei Lannister
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Golden Tooth Mines (Core)
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- Number: 57
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
Westeros. Each time you reveal a plot card, draw a card.
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House Payne Enforcer (MotA)
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- Number: 83
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 2
- Traits: Ally. House Payne.
- Challenge Icons: [military] [intrigue]
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Card text:
Deadly.
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Hugor Hill (VM)
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- Number: 4
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 4
- Traits: Trator. Fool.
- Challenge Icons: [intrigue] [power]
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Card text:
Discard Hugor Hill from play if you control Tyrion Lannister.
If you win a challenge in which Hugor Hill attacked alone, instead of the normal claim effects, choose a character in the losing opponent's discard pile with a cost of X or lower. Put that character into play under your control. X is the amount by which you won the challenge. Crest: Learned
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Lannisport Brothel (Core)
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- Number: 56
- Rarity: L
- Type: Location
- House: Lannister
- Gold Cost: 2
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Card text:
King's Landing. Response: After a knelt character stands during the standing phase, kneel Lannisport Brothel to kneel that character.
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Lannisport Councilor (RotO)
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- Number: 103
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Claim Value: 0
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [power]
- Income/Initiative: 0
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Lannisport Moneylender (LotR)
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- Number: 22
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [intrigue]
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Card text:
[+1 Gold]
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Lannisport Steward (Core)
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- Number: 52
- Rarity: L
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 2
- Challenge Icons: [intrigue]
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Card text:
Ally.
+2 GOLD
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Lannisport Tourney Grounds (ODG)
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- Number: 44
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 2
- Traits: Westerlands.
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Card text:
House Lannister only. Response: After you win an Intrigue challenge, kneel Lannisport Tourney Grounds to choose and kneel 1 character. Then, if you control more unique characters than each opponent, discard all power on that character.
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Lannisport Treasury (LotR)
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- Number: 30
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 2
- Traits: Lannisport.
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Card text:
Limited. [+2 Gold]
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Littlefinger (SS)
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- Number: 84
- Rarity: F
- Type: Character
- House: Stark/Lannister
- STR: 3
- Gold Cost: 5
- Challenge Icons: [intrigue] [power]
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Card text:
Lord. Ally. Stealth. No Condition attachments. Littlefinger does not kneel to attack. Reduce the cost to play Littlefinger by 1 for each card in Shadows. (Noble)
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Misinformation (TWH)
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- Number: 64
- Rarity: F
- Type: Event
- House: Lannister
- STR: 0
- Claim Value: 0
- Gold Cost: 0
- Traits: 0
- Income/Initiative: 0
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Card text:
House Lannister Only. Response: If an opponent would win an Intrigue challenge against you, cancel the determination of challenge winner. You automatically win the challenge.
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Myrcella Lannister (LotR)
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- Number: 13
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 2
- Traits: Lady.
- Challenge Icons: [intrigue] [power]
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Card text:
Challenges: Discard Myrcella Lannister from play (cannot be saved) to allow you to initiate an additional [Intrigue] challenge this phase, to a maximum of 3 [Intrigue] challenges in a phase.
The girl never wept. Young as she was, Myrcella was a princess born.
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Painted Dogs (IG)
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- Number: 3
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Claim Value: 0
- Gold Cost: 2
- Traits: Clansman. Army.
- Challenge Icons: [military] [intrigue]
- Income/Initiative: 0
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Card text:
Any Phase: Kneel Painted Dogs to choose 1 character. That character gets +2 STR until the end of the phase (+4 STR instead if you have fewer cards than each opponent).
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Pentoshi Manor (AHM)
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- Number: 64
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 1
- Traits: The East.
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Card text:
Challenges: Kneel Pentoshi Manor to choose an opponent's attacking character. The controller of that character chooses to either have that character claim 1 power and remove it from the challenge, or that character gets -2 STR and loses all keywords until the end of the phase.
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Queen Cersei's Chambers (LotR)
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- Number: 26
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 1
- Traits: King's Landing.
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Card text:
You may choose to play Queen Cersei's Chambers as an attachment to your House card. [+1 Gold] [+1 Influence]
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Qyburn (SS)
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- Number: 83
- Rarity: F
- Type: Character
- House: Lannister
- STR: 2
- Gold Cost: 1
- Challenge Icons: [intrigue] [power]
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Card text:
Maester. House Lannister only. Deadly. Response: After Qyburn comes out of Shadows, choose a non-Army character in an opponent's dead pile. Put that character into play under your control. If that character is still in play at the end of the phase, return it to its owner's dead pile. (Shadow)
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River Row (QoD)
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- Number: 43
- Rarity: F
- Type: Location
- House: Neutral
- Gold Cost: 0
- Traits: King's Landing.
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Card text:
Limit 1 per deck. River Row comes into play knelt. Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.
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Ser Arys Oakheart (PotS)
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- Number: 9
- Rarity: F
- Type: Character
- House: Martell
- STR: 3
- Gold Cost: 3
- Traits: Knight. Kingsguard
- Challenge Icons: [Military] [Power]
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Card text:
No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.
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Ser Balon Swann (TWH)
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- Number: 63
- Rarity: F
- Type: Character
- House: Lannister
- STR: 3
- Claim Value: 0
- Gold Cost: 3
- Traits: Knight. Kingsguard.
- Challenge Icons: [military] [intrigue]
- Income/Initiative: 0
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Card text:
No attachments except Weapon. You may declare Ser Balon Swann as the defender of an Intrigue challenge against you even if he is already kneeling.
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Ser Jaime Lannister (Core)
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- Number: 37
- Rarity: L
- Type: Character
- House: Lannister
- STR: 3
- Gold Cost: 4
- Challenge Icons: [military] [intrigue]
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Card text:
Lord. Knight. Deadly. Infamy. Ser Jaime Lannister does not kneel to attack or defend during a military challenge.
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Shadowblack Lane (Core)
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- Number: 144
- Rarity: L
- Type: Location
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Card text:
Westeros. Limit 1 per deck. Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.
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Street of Sisters (Core)
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- Number: 149
- Rarity: B
- Type: Location
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Card text:
King's Landing. Limit 1 per deck. Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.
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Sunset Sea (LotR)
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- Number: 25
- Rarity: F
- Type: Location
- House: Greyjoy/Lannister
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Marshalling: Discard Sunset Sea from play to reduce the cost of the next [Lannister] or [Greyjoy] character you play this phase by 2. [+1 Influence]
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Syrio Forel (TftRK)
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- Number: 77
- Rarity: F
- Type: Character
- STR: 2
- Challenge Icons: [military]
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Card text:
Ally. Stealth. Response: After you win a challenge in which Syrio Forel participated, put him into Shadows. (Shadow)
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Terminal Schemes (LotR)
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- Number: 42
- Rarity: F
- Type: Event
- House: Baratheon/Lannister
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Card text:
House Baratheon or House Lannister only. Response: After you win an [Intrigue] challenge by 4 or more total STR, choose and kill a non-House Tyrell character.
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The Goldroad (LotR)
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- Number: 29
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 0
- Traits: Westeros.
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Card text:
Limited. [+1 Gold]
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The Hound (PotS)
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- Number: 35
- Rarity: F
- Type: Character
- House: Lannister/Stark
- STR: 4
- Gold Cost: 1
- Traits: Ally.
- Challenge Icons: [military]
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Card text:
No attachments except Weapon. After a character's STR is lowered, return The Hound to his owner's hand.
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The Iron Throne (LotR)
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- Number: 31
- Rarity: F
- Type: Location
- House: Lannister
- Gold Cost: 2
- Traits: King's Landing.
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Card text:
If you are the only player to control The Iron Throne it gains: "Response: Kneel The Iron Throne to cancel a character ability just triggered. Then kneel that character, if able."
Let them make their case before the Iron Throne and the lords of the land. It would be the end of them.
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The Only Game that Matters (LotR)
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- Number: 41
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Any Phase: Until the end of the challenge, participating characters without an [Intrigue] icon do not count their STR.
"When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister
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Tommen Baratheon (SA)
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- Number: 106
- Rarity: F
- Type: Character
- House: Lannister
- STR: 1
- Gold Cost: 1
- Challenge Icons: [power]
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Card text:
Lord. King. If there is another King character in play, Tommen Baratheon cannot attack, defend, or trigger his character ability. Marshalling: Kneel Tommen Baratheon to draw a card.
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Wars Are Won with Quills (PotS)
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- Number: 41
- Rarity: F
- Type: Event
- House: Neutral
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Card text:
Response: After you win an Intrigue challenge by 4 or more total STR, choose a challenge type. Until the end of the phase, the losing opponent cannot attack or defend during that challenge type. Limit 1 per phase.
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| Section: Plot Deck (7 cards)
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Breaking and Entering (LotR)
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- Number: 51
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
Any attachment or location card that would be discarded from any player's hand as part of the claim of an [Intrigue] challenge may be put into play by the winner of the challenge, under his or her control.
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Frey Hospitality (LotR)
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- Number: 49
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
After a player loses an [Intrigue] challenge, that player must choose and kill a character under his or her control.
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Game of Thrones (LotR)
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- Number: 53
- Rarity: F
- Type: Plot
- House: Neutral
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Card text:
Characters you control do not kneel to attack or defend during [Intrigue] challenges.
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Hear Me Roar (Core)
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- Number: 192
- Rarity: L
- Type: Plot
- House: Lannister
- Claim Value: 1
- Gold Cost: 5
- Income/Initiative: / 3
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Card text:
House Lannister only. Characters without an intrigue icon get -1 STR.
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Shadows and Spiders (LotR)
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- Number: 55
- Rarity: F
- Type: Plot
- House: Neutral
- Traits: Intrigue Gambit.
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Card text:
A player cannot declare a [Military] or [Power] challenge unless he or she has won an [Intrigue] challenge that phase.
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The Power of Blood (Core)
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- Number: 194
- Rarity: L
- Type: Plot
- Claim Value: 1
- Gold Cost: 4
- Income/Initiative: / 3
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Card text:
You may have up to 2 copies of The Power of Blood in your plot deck. Noble characters cannot be killed.
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Valar Morghulis (Core)
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- Number: 201
- Rarity: S
- Type: Plot
- Claim Value: 0
- Gold Cost: 2
- Income/Initiative: 0
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Card text:
Limit 1 per plot deck. When revealed, kill all characters in play.
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| Section: House and Agenda (2 cards)
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House Lannister (Core)
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- Number: H3
- Rarity: F
- Type: House
- House: Lannister
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Card text:
Round Sequence: - Plot
- Draw
- Marshalling
- Challenge
- Dominance
- Stand
- Taxation
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The Power Behind the Throne (LotR)
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- Number: 48
- Rarity: F
- Type: Agenda
- House: Lannister
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Card text:
House Lannister only. You may initiate and additional Intrigue challenge during each challenges phase. When an opponent wins an Intrigue challenge against you as the attacker or defender, that player may choose to either draw 1 card or claim 1 power for his or her house.
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