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Deck "Bros before Hoes..."

Deck "Bros before Hoes..."
76 Cards
created by asmoothcriminal activity icon
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Just a concept I'd like to experiment with...no funny business.

 
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Section: Draw Deck (67 cards)
3 x A Game of Cyvasse A Game of Cyvasse (ACoSe)
  • Number: 57
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Challenges: Each player must choose and kneel a character with an intrigue icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand.

1 x Arianne Martell Arianne Martell (PotS)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Lady.
  • Challenge Icons: [Intrigue] [Power]
Card text:

Stealth. While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1.

3 x Beric Dondarrion Beric Dondarrion (IG)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Claim Value: 0
  • Gold Cost: 4
  • Traits: Brotherhood. Knight.
  • Challenge Icons: [military] [intrigue] [power]
  • Income/Initiative: 0
Card text:

Renown. If you have no power on your House card, Beric Dondarrion cannot be killed or discarded from play.

1 x Darkstar Darkstar (PotS)
  • Number: 4
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 4
  • Traits: Knight. House Dayne.
  • Challenge Icons: [Military] [Intrigue]
Card text:

House Martel only. Vengeful. Renown. If Darkstar would be discarded from your hand or deck, put him into play instead.

3 x Devious Intentions Devious Intentions (BRF)
  • Number: 94
  • Rarity: F
  • Type: Attachment
  • House: Lannister
  • Gold Cost: 1
Card text:

Condition.
Attached character gains infamy, stealth, and an intrigue icon.
Attached character gets +1 STR for each power on it.

1 x Dorne Dorne (PotS)
  • Number: 31
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 3
  • Traits: Westeros.
Card text:

Marshalling: Kneel Dorne to choose 1 Trait. Until the end of the phase, reduce the gold cost for you to marshall cards with that Trait by 1.

2 x Dornish Paramour Dornish Paramour (Hand)
  • Number: 55
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Ally.
Response: After you win a challenge in which Dornish Paramour participated, discard it from play to draw 2 cards.

1 x Flaming Sword Flaming Sword (DB)
  • Number: 119
  • Rarity: F
  • Type: Attachment
  • House: Neutral
  • Gold Cost: 1
  • Traits: Item. Weapon.
Card text:

Limit 1 per character. Attached character gets +1 STR and cannot have its STR lowered by card effects. If attached character is Beric Dondarrion, he gains: 'After Beric Dondarrion claims power for renown, he claims 1 additional power.'

3 x Flea Bottom Scavenger Flea Bottom Scavenger (Trials)
  • Number: 35
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 1
  • Gold Cost: 2
  • Challenge Icons: [intrigue]
Card text:

Ally.
Response: After you play Flea Bottom Scavenger from your hand, draw 3 cards if you have no power on your House card.

1 x Harmen Uller Harmen Uller (PotS)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Lord. Ally.
  • Challenge Icons: [Military] [Power]
Card text:

Renown. While you have 7 or more cards in your hand, Harmen Uller does not kneel to attack.

3 x He Calls it Thinking He Calls it Thinking (PotS)
  • Number: 21
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only. Response: Cancel the effects of a response without an influence cost. Then, attach He Calls it Thinking to a House Martell character (counts as a Boon attachment with the text 'Attached character gets +2 STR.').

2 x Head of a Dwarf Head of a Dwarf (RW)
  • Number: 82
  • Rarity: F
  • Type: Attachment
  • House: Lannister
  • Gold Cost: 2
Card text:

Item.
Attached character gains infamy.
If attached character's controller would claim power for his or her House, that power must be placed on a character with at least one Head of a Dwarf card attached.

3 x Kingdom of Shadows Kingdom of Shadows (KotS)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: S/L/B/G/T/M
  • Gold Cost: 1
Card text:

Kingdom.
After a player wins an intrigue challenge, that player kneels all copies of Kingdom of Shadows to choose and stand a card with the Shadow crest.

+1 GOLD

2 x Lady Stoneheart Lady Stoneheart (MotM)
  • Number: 58
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Gold Cost: 3
  • Traits: Brotherhood. Ally.
  • Challenge Icons: [intrigue] [power]
Card text:

Renown.
Dominance: Put Lady Stoneheart into play from your dead pile. Then, discard all power from your House card.

"Lord Beric put his lips to hers, and the flame of his life passed from him to her. And... she rose. May the Lord of Light protect us. She rose."

1 x Lord Doran`s Chambers Lord Doran's Chambers (PotS)
  • Number: 27
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 1
  • Traits: Dorne.
Card text:

You may choose to play Lord Doran's Chambers as an attachment to your House card.
+1 Income.
+1 Influence.

2 x Oberyn`s Guile Oberyn's Guile (MotA)
  • Number: 92
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 2
  • Traits: Condition.
Card text:


Unique Martell character only.
Response: After you lose a challenge reveal the top card of your deck, then add it to your hand.

3 x Orphan of the Greenblood Orphan of the Greenblood (PotS)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 0
  • Gold Cost: 0
  • Traits: Ally.
Card text:

Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a military, an intrigue, and a power icon.

1 x Pyat Pree Pyat Pree (QoD)
  • Number: 17
  • Rarity: F
  • Type: Character
  • House: Targaryen
  • STR: 3
  • Gold Cost: 3
  • Traits: Ally, Qartheen
  • Challenge Icons: [military] [intrigue]
Card text:

If you win a challenge in which Pyat Pree attacked alone, instead of the normal claim effects, choose and kill 1 character controlled by the losing opponent.

3 x Refugee of the Citadel Refugee of the Citadel (RW)
  • Number: 92
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 2
  • Challenge Icons: [intrigue] [power]
Card text:

Maester. Refugee.
If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play.

1 x River Row River Row (QoD)
  • Number: 43
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 0
  • Traits: King's Landing.
Card text:

Limit 1 per deck.
River Row comes into play knelt.
Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1.

1 x Ser Arys Oakheart Ser Arys Oakheart (PotS)
  • Number: 9
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 3
  • Traits: Knight. Kingsguard
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments except Weapon. Renown. Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play.

1 x Shadowblack Lane Shadowblack Lane (Core)
  • Number: 144
  • Rarity: L
  • Type: Location
Card text:

Westeros.
Limit 1 per deck.
Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an intrigue icon you play this phase by 1.

1 x Stoney Sept Stoney Sept (DB)
  • Number: 118
  • Rarity: F
  • Type: Location
  • House: Neutral
  • Gold Cost: 1
  • Traits: Westeros.
Card text:

Any Phase: Kneel Stoney Sept to choose and return 1 Brotherhood character you control to its owner's hand.

Stoney Sept was the biggest town Arya had seen since King's Landing, and Harwin said her father had won a famous battle here.

1 x Street of Sisters Street of Sisters (Core)
  • Number: 149
  • Rarity: B
  • Type: Location
Card text:

King's Landing.
Limit 1 per deck.
Marshalling: Kneel Street of Sisters to lower the cost of the next character with a power icon you play this phase by 1.

2 x Summer Sea Summer Sea (QoD)
  • Number: 32
  • Rarity: F
  • Type: Location
  • House: Martell/Targaryen
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Summer Sea from play to reduce the cost of the next Martell or Targaryen character you play this phase by 2.
+1 Influence.

3 x Taste For Blood Taste For Blood (PotS)
  • Number: 18
  • Rarity: F
  • Type: Attachment
  • House: Martell
  • Gold Cost: 1
  • Traits: Boon.
Card text:

Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power.

2 x The Mad Huntsman The Mad Huntsman (ASoSilen)
  • Number: 77
  • Rarity: F
  • Type: Character
  • House: Neutral
  • STR: 3
  • Gold Cost: 3
  • Traits: Brotherhood.
  • Challenge Icons: [military] [intrigue]
Card text:

Stealth.
If you have no power on your House card, The Mad Huntsman does not kneel to attack or defend.

Only then the Mad Huntsman appeared, shoving his captive down into the light, and she and Gendry were forgotten.

2 x The Red Viper The Red Viper (PotS)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 3
  • Gold Cost: 5
  • Traits: Lord.
  • Challenge Icons: [Military] [Intrigue] [Power]
Card text:

Renown. Immune to events and character abilities. The Red Viper does not kneel to attack an opponent who controls more characters than you.

2 x The Viper`s Bannermen The Viper's Bannermen (PotS)
  • Number: 16
  • Rarity: F
  • Type: Character
  • House: Martell
  • STR: 7
  • Gold Cost: 7
  • Traits: Army.
  • Challenge Icons: [Military] [Power]
Card text:

No Attachments. Deadly. Stealth. Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand.

3 x The Viper`s Rage The Viper's Rage (TftRK)
  • Number: 76
  • Rarity: F
  • Type: Event
  • House: Martell
Card text:

House Martell only.
Response: After your lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a military, an intrigue, and a power icon until the end of the phase.

1 x Tyrosh Tyrosh (AHM)
  • Number: 77
  • Rarity: F
  • Type: Location
  • House: S/L/B/G/T/M
  • Gold Cost: 1
  • Traits: Free Cities. Kingdom.
Card text:


Lower the cost of the first out-of-House [Lannister] card you play each round by 1.
Lower the cost of the first Ally character you play each round by 1.
+1 [Influence]

3 x Vendor of Venoms Vendor of Venoms (SB)
  • Number: 60
  • Rarity: F
  • Type: Character
  • House: Martell/Lannister
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [intrigue] [power]
Card text:

Merchant.
Infamy. Vengeful.
Vendor of Venoms cannot be discarded from play while it has 2 or more power on it.

3 x Water Garden Water Garden (PotS)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Martell
  • Gold Cost: 0
  • Traits: Dorne.
Card text:

Limited.
+1 Income.

2 x Widow`s Wail Widow's Wail (LotR)
  • Number: 1
  • Rarity: F
  • Type: Attachment
  • House: Lannister
  • Gold Cost: 1
  • Traits: Item. Weapon.
Card text:


Infamy.
Attached character gets +2 STR.
Response: After you win a challenge in which attached character participated, draw a card for each power on Widow's Wail.

 
Section: Plot Deck (7 cards)
1 x A City Besieged A City Besieged (CD)
  • Number: 59
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, choose and discard from play 1 location with printed cost X or lower controlled by each player, if able. X is the number of City plots in your used pile.

1 x City of Secrets City of Secrets (Hand)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 4
  • Income/Initiative: / 4
Card text:

City.
City. When revealed, shuffle the top X cards of your discard pile back into your deck. X is the number of City plots in your used pile.

1 x City of Sin City of Sin (Trials)
  • Number: 40
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 1
Card text:

City.
City. When revealed, choose and kneel up to X characters. X is the number of City plots in your used pile.

1 x City of Soldiers City of Soldiers (Blckwtr)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • Claim Value: 2
  • Gold Cost: 3
  • Income/Initiative: 0
Card text:

City.
City. When revealed, choose and kill a character with STR X or lower. X is the number of City plot cards in your used pile.

1 x City of Spiders City of Spiders (TftRK)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • Claim Value: 2
  • Gold Cost: 1
  • Income/Initiative: 0
Card text:

City.
City. When revealed, you may trigger the "when revealed" effect of any City plot card in your used pile.

1 x Manning the City Walls Manning the City Walls (CD)
  • Number: 60
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Traits: City.
Card text:


When revealed, if you have no City plots in your used pile, put an in-House Army character into play from your hand.

1 x The Prince That Was Promised The Prince That Was Promised (IG)
  • Number: 20
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • STR: 0
  • Claim Value: 1
  • Gold Cost: 0
  • Traits: Plot.
  • Income/Initiative: 4/3
Card text:

Any character with more attachments than each other character in play does not kneel to attack or defend.

 
Section: House and Agenda (2 cards)
1 x House Martell House Martell (Core)
  • Number: H4
  • Rarity: F
  • Type: House
  • House: Martell
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x House of Dreams House of Dreams (ARotD)
  • Number: 119
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:



After you announce House of Dreams as your agenda, choose from your deck a unique, in-House, non-limited location. That location starts the game in play an dgains the text: "Immune to opponents' non-plot card effects."
Draw 6 cards for your setup hand. You cannot spend more than 3 gold during setup.

Card designed by 2011 Overall World Champion Corey Faherty

 
Deck Statistics
Distribution by House
- bar 8 %  
Lannister bar 9 %  
Martell bar 39  51 %  
Martell/Lannister bar 4 %  
Martell/Targaryen bar 3 %  
Neutral bar 14  18 %  
S/L/B/G/T/M bar 5 %  
Targaryen bar 1 %  
 

Distribution by Rarity
B bar 1 %  
F bar 74  97 %  
L bar 1 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 13  17 %  
Character bar 30  39 %  
Event bar 12 %  
House bar 1 %  
Location bar 15  20 %  
Plot bar 9 %  
 



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