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Deck "Evil Emperor"

Deck "Evil Emperor"
Format: OCG - 50 Cards
created by subking activity icon
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Impressed by a friend of mine, I make this deck.

 
Card list Group cards by  
Nation: Dark-Zone (50 cards)
3 x Brave General, Zachary Brave General, Zachary (EB03)
  • Number: EB03-017
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ogre
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

Auto[R]: [SoulBlast(1)] When this unit's attack hits a vanguard and you have a [Spike Brothers] vanguard, you may pay the cost. If you do, draw a card, at the start of this battle's close step, return this unit to your deck and shuffle.

3 x Cheer Girl, Marilyn Cheer Girl, Marilyn (VG-BT02)
  • Number: BT02-010
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Succubus
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

Auto: [Choose 1 {Spike Brothers} from your Hand and discard it] When this Unit is called to the Guardian Circle, you may pay the cost. If paid, for that battle, your {Spike Brothers} doesn't get hit.

Spike Brothers! Go! Fight! Win!

4 x Cheer Girl, Tiara Cheer Girl, Tiara (VG-BT02)
  • Number: BT02-047
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You cannot have more than 4 heal trigger in your deck.)

Let's go Spike! Number one!

4 x Cheerful Lynx Cheerful Lynx (VG-BT02)
  • Number: BT02-046
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: War Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

I'll pass next. Wanna believe me?

4 x Demonic Lord, Dudley Emperor Demonic Lord, Dudley Emperor (EB03)
  • Number: EB03-001
  • Rarity: RRR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

Auto [V]: [Limit Break (4)] {Activate when you have four or more damage}: [Counter Blast (2), Choose two {Spike Brothers} from your hand, and move it to Soul] When this unit attacks a vanguard, you may pay the cost. If paid, search for up to two {Spike Brothers} from your deck and call them to separate empty rear-guard circles, then shuffle your deck.
Auto [V]: When this unit is boosted by a {Spike Brothers} unit, this unit gets Power +3000 for that battle.

Charge! The finishing blow, Avalanche Stampede!

1 x Dudley Daisy Dudley Daisy (EB03)
  • Number: EB03-009
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Succubus
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

Auto: [CounterBlast(1)] If this unit is placed on a rear-guard circle during battle phase and you have a [Spike Brothers] vanguard, you may pay the cost. If you do, this unit gets POWER+5000 during this turn.

4 x High Speed Blackie High Speed Blackie (VG-BT01)
  • Number: BT01-074
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: War Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto[R]: [Soul Blast (1)] When this unit attacks, you may pay the cost. If so, this unit gains +5000 power. After the battle phase of the turn you activate this effect, return this card into your deck.

3 x Juggernaut Maximum Juggernaut Maximum (VG-BT01)
  • Number: BT01-020
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Giant
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

Passive[V/R]: When you don't have any other {Spike Brothers}Vanguard or Rear Guard, this Unit loses -2000 Power.

Smash to smithereens, Defensive Tackle!

1 x Mecha Trainer Mecha Trainer (VG-BT02)
  • Number: BT02-024
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

Auto: When you ride another {Spike Brothers} on this Unit, you may call this Card to a Rear Guard Circle.

Ready for play!

4 x Medical Manager Medical Manager (EB03)
  • Number: EB03-019
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Goblin
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: When this unit is called to a vanguard or rear-guard circle and you have a {Spike Brothers} vanguard, you may soul charge(1).

4 x Reckless Express Reckless Express (EB03)
  • Number: EB03-003
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Workerloid
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC): [Soul-Blast 1] When this unit attacks, you may pay the cost. If you do, this unit gets [Power] +5000 until end of that battle, and at the beginning of the close step of that battle, return this unit to your deck, and shuffle your deck.

4 x Silence Joker Silence Joker (VG-BT02)
  • Number: BT02-048
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ghost
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Activate [R]: [Move this Unit to Soul] When you have a {Spike Brothers} Vanguard choose 1 from your Damage Zone and unflip it.

Touchdown!

4 x Sonic Breaker Sonic Breaker (VG-BT02)
  • Number: BT02-045
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Ogre
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Drop Kick!

3 x Treasured, Black Panther Treasured, Black Panther (VG-BT02)
  • Number: BT02-022
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: War Beast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
4 x Wonder Boy Wonder Boy (VG-BT01)
  • Number: BT01-075
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Spike Brothers
  • Race: Goblin
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
 
Deck Statistics
Distribution by Clan
Spike Brothers bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 16  32 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 14 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 14 %  
11000 bar 6 %  
4000 bar 8 %  
5000 bar 13  26 %  
6000 bar 6 %  
7000 bar 18 %  
8000 bar 8 %  
9000 bar 14 %  
 

Distribution by Race
Ghost bar 8 %  
Giant bar 6 %  
Goblin bar 16 %  
Ogre bar 14 %  
Succubus bar 8 %  
War Beast bar 11  22 %  
Workerloid bar 13  26 %  
 

Distribution by Rarity
C bar 31  62 %  
R bar 10 %  
RR bar 10  20 %  
RRR bar 8 %  
 

Distribution by Shield
- bar 14 %  
- bar 6 %  
10000 bar 13  26 %  
5000 bar 27  54 %  
 

Distribution by Trigger
None bar 16  100 %  
 



Rating
Current score for this Deck, based on 56 votes:

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Discussion about this Deck
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Author Message
subking
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Subject:    Posted: December 26, 2012 01:24 am

Guiri is needed if I need to exchange hand.
Also, Panzer is required since I wouldn't have a huge hand.
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r_e_n_solar
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December 25, 2012
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Subject:    Posted: December 27, 2012 07:18 am

This is Khairi


Try not to run Panzer Gale in rush deck like Spike Brothers
maybe Douglas or more Zachary

Try two get rid of 2 medical for 2 Dudely Daisy

Overall okay
'If you need Help
Refer to this decklist

1 Mecha Trainer
4 Lynx
4 Tiara
4 Sonic Breaker
4 Silent Joker

4 Wonder Boy
4 Reckless Express
3 Marylin (Perfect Guard)
2 Medical Manager
2 Dudely Daisy

3 Black Panther
4 high Speed Brakki
3 Zachary/Field Driller ( it isnt that bad trust me)


4 Dudely Emperor
4 Juggernaut
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aaronrob23 Premium Member
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June 15, 2012
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Subject: Watch out   Posted: December 28, 2012 11:43 am

Watch out for a troll named super_hero he/she is giving all the high caliber decks all 1's.
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neopaladin28
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August 23, 2012
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Subject:    Posted: February 12, 2013 09:22 pm

honestly I do not find that you really need dudley daisy, she eats up counterblast for your dudley emperor's limit break and also try to run more grade 2 zachery is good consistent pressure so the opposing player may target it for attacks and or use things like blaster blade liberator on it so maybe run 4 or you can try running maybe 2 S-intercepts just in case but try running 4 juggernauts, I know they are grade 3 stuck in the hand but that is why you have 4 brakki and zachery, that way you can call your juggernuats or put them in the soul to get emperor's effect
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gokan
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December 31, 2012
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Subject: Balance   Posted: March 17, 2013 05:06 am

Quite frankly there are a lot of balance issues here. There are no stand triggers-although it may b a personal preference to have 8 crits-, way 2 many grade 1s, and not enough grade 2s or 3s.
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blazegamma
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July 13, 2012
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Subject:    Posted: April 10, 2013 11:19 am


quote:
Quite frankly there are a lot of balance issues here. There are no stand triggers-although it may b a personal preference to have 8 crits-, way 2 many grade 1s, and not enough grade 2s or 3s.


In this kind of deck with dudley emperor, you don't want stand triggers, because you'll be using cards like blackie and juggernaut to return to the deck first, and THEN attack with dudley emperor to use his CB and call NEW rear guards, rendering stand triggers useless.
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pokefreaker Premium Member
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May 20, 2012
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Subject:    Posted: April 13, 2013 05:29 am


quote from blazegamma:


quote:
Quite frankly there are a lot of balance issues here. There are no stand triggers-although it may b a personal preference to have 8 crits-, way 2 many grade 1s, and not enough grade 2s or 3s.


In this kind of deck with dudley emperor, you don't want stand triggers, because you'll be using cards like blackie and juggernaut to return to the deck first, and THEN attack with dudley emperor to use his CB and call NEW rear guards, rendering stand triggers useless.


Nope,its just pure preference in triggers.nothing wrong playing stand in this build.Stand a booster + juggernaut/blackie is awesome.But people prefer crits,just because pure preference.
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