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Deck "Numero 06 (old school)"

Deck "Numero 06 (old school)"
Format: Modified - 60 Cards
created by micky LV4 activity icon envelope icon
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Section: Pokemons (19 cards)
3 x Clefable Clefable (Jungle)
  • Rarity: Rare Holo
  • Type: Colorless
  • Poke#: 036
  • Number: 1
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Metronome      
Choose 1 of the Defending Pokémon's attacks. Metronome copies that attack except for its Energy costs and anything else required in order to use that attack, such as discarding Energy cards. (No matter what type the Defending Pokémon is, Clefable's type is still Colorless.)

Colorless Colorless   Minimize      
All damage done by attacks to Clefable during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).

3 x Clefairy Clefairy (N Genesis)
  • Rarity: Uncommon
  • Type: Colorless
  • Poke#: 035
  • Number: 30
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless Colorless   Doubleslap      10x
Flip 2 coins. This attack does 10 damage times the number of heads.

Colorless Colorless Colorless   Squaredance      
Flip a number of coins equal to the total number of Pokémon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

1 x Cleffa Cleffa (N Genesis)
  • Rarity: Rare
  • Type: Colorless
  • Poke#: 173
  • Number: 20
  • Subtype: Baby Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Eeeeeeek      
Shuffle your hand into your deck, then draw 7 cards.

2 x Electabuzz Electabuzz (Base Set)
  • Rarity: Rare
  • Type: Lightning
  • Poke#: 125
  • Number: 20
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
2 x Grimer Grimer (Fossil)
  • Rarity: Common
  • Type: Grass
  • Poke#: 088
  • Number: 48
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Nasty Goo      10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Grass   Minimize      
All damage done by attacks to Grimer during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance).

2 x Jigglypuff Jigglypuff (Jungle)
  • Rarity: Common
  • Type: Colorless
  • Poke#: 039
  • Number: 54
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Lullaby      
The Defending Pokémon is now Asleep

Colorless Colorless   Pound      20

2 x Muk Muk (Fossil)
  • Rarity: Rare Holo
  • Type: Grass
  • Poke#: 089
  • Number: 13
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Toxic Gas

Ignore all Pokémon Powers other than Toxic Gases. This Power stops working while Muk is Asleep, Confused, or Paralyzed.

Grass Grass Grass   Sludge      30
Flip a coin. If heads, the Defending Pokémon is now Poisoned.

2 x Rocket´s Zapdos Rocket's Zapdos (Gym Chllng)
  • Rarity: Rare Holo
  • Type: Lightning
  • Number: 15
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Lightning   Plasma      20
If there are any Lightning Energy cards in your discard pile, attach 1 of them to Rocket's Zapdos.

Lightning Lightning Lightning Colorless   Electroburn      70
Rocket's Zapdos does damage to itself equal to 10 times the number of Lightning Energy cards attached to it.

2 x Wigglytuff Wigglytuff (Jungle)
  • Rarity: Rare Holo
  • Type: Colorless
  • Poke#: 040
  • Number: 16
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Lullaby      
The Defending Pokémon is now Asleep.

Colorless Colorless Colorless   Do the Wave      10+
Does 10 damage plus 10 more damage for each of your Benched Pokémon.

 
Section: Energy (13 cards)
3 x Double Colorless Energy Double Colorless Energy (Base Set)
  • Rarity: Uncommon
  • Type: Basic Energy
  • Number: 96
  • Resistance: 0
  • Hit Points: 0
4 x Lightning Energy Lightning Energy (Base Set)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 100
  • Resistance: 0
  • Hit Points: 0
3 x Lightning Energy Lightning Energy (Gym Chllng)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 130
  • Resistance: 0
  • Hit Points: 0
3 x Recycle Energy Recycle Energy (N Genesis)
  • Rarity: Rare
  • Type: Basic Energy
  • Number: 105
  • Resistance: 0
  • Hit Points: 0
 
Section: Trainers (28 cards)
2 x Defender Defender (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 80
  • Resistance: 0
  • Hit Points: 0
Card text:

Attach Defender to 1 of your Pokémon. At the end of your opponent's next turn, discard Defender. Damage done to that Pokémon by attacks is reduced by 20 (after applying Weakness and Resistance).

1 x Energy Charge Energy Charge (N Genesis)
  • Rarity: Rare
  • Type: Trainer
  • Number: 85
  • Resistance: 0
  • Hit Points: 0
Card text:

Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck.

3 x Energy Removal Energy Removal (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 92
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.

2 x Gust of Wind Gust of Wind (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

1 x Item Finder Item Finder (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 74
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.

2 x Mary Mary (N Genesis)
  • Rarity: Rare
  • Type: Trainer
  • Number: 87
  • Resistance: 0
  • Hit Points: 0
Card text:

Draw 2 cards. Then, shuffle 2 cards from your hand into your deck.

3 x Nightly Garbage Run Nightly Garbage Run (Team Rockt)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 77
  • Resistance: 0
  • Hit Points: 0
3 x PlusPower PlusPower (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 84
  • Resistance: 0
  • Hit Points: 0
Card text:

Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.

2 x Potion Potion (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 94
  • Resistance: 0
  • Hit Points: 0
Card text:

Remove up to 2 damage counters from 1 of your Pokémon.

2 x Professor Elm Professor Elm (N Genesis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
  • Resistance: 0
  • Hit Points: 0
Card text:

Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.

3 x Professor Oak Professor Oak (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard your hand, then draw 7 cards.

3 x Super Energy Removal Super Energy Removal (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 79
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.

1 x Switch Switch (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 95
  • Resistance: 0
  • Hit Points: 0
Card text:

Switch 1 of your Benched Pokémon with your Active Pokémon.

 
Deck Statistics
Distribution by Poke#
- bar 43  72 %  
035 bar 5 %  
036 bar 5 %  
039 bar 3 %  
040 bar 3 %  
088 bar 3 %  
089 bar 3 %  
125 bar 3 %  
173 bar 2 %  
 

Distribution by Rarity
Common bar 19  32 %  
Rare bar 13  22 %  
Rare Holo bar 15 %  
Uncommon bar 19  32 %  
 

Distribution by Subtype
- bar 41  68 %  
Baby Pokémon bar 2 %  
Basic Pokémon bar 11  18 %  
Stage 1 Pokémon bar 12 %  
 

Distribution by Type
Basic Energy bar 13  22 %  
Colorless bar 11  18 %  
Grass bar 7 %  
Lightning bar 7 %  
Trainer bar 28  47 %  
 



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