| Nation: Dark-Zone (50 cards)
|
|
2
|
x
|
|
Barking Cerberus (VG-BT03)
|
- Number: BT03-027
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Chimera
- Power: 10000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
|
Card text:
The fiercest beast is the one best trained.
|
|
2
|
x
|
|
Big League Bear (BT05)
|
- Number: BT05-078
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: High Beast
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
|
Card text:
[AUTO]:When this unit is put into the drop zone from (GC), if you have a «Pale Moon» vanguard, you may Soul Charge (2). The animals of the circus do tricks. On stage and off stage.
|
|
2
|
x
|
|
Crimson Beast Tamer (VG-BT03)
|
- Number: BT03-014S
- Rarity: SP
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
|
Card text:
[CONT](VC/RC):During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets [Power]+3000. ...and the whip of flames will arouse excitement.
|
|
3
|
x
|
|
Dusk Illusionist, Robert (VG-BT03)
|
- Number: BT03-013
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
|
Card text:
[AUTO](VC):At the beginning of your main phase, Soul Charge (1), look at the top card of your deck, and put that card on the top or the bottom of your deck. [ACT](VC/RC):[Soul Blast (8) & Counter Blast (5)] Put all of your opponent's grade 1 or less rear-guards into his or her soul. Come forth from the twilight! Hellgate Illusion!
|
|
2
|
x
|
|
Dynamite Juggler (VG-BT03)
|
- Number: BT03-051
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
|
Card text:
Kaboom! Grand explosion!
|
|
2
|
x
|
|
Elephant Juggler (VG-BT03)
|
- Number: BT03-048
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Giant
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
|
Card text:
AUTO[V]: When another of your «Pale Moon» is placed on Rear-guard Circle, you may Soul Charge (1). See, elephants are bite size.
|
|
2
|
x
|
|
Fire Juggler (BT09)
|
- Number: BT09-042
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
|
Card text:
[AUTO](RC): When you check a grade 3 «Pale Moon» during the drive checks when this unit boosts a vanguard, this unit gets "[AUTO](RC): [Place this unit into your soul] At the end of the battle when this unit boosted, you may pay the cost. If you do, choose one of your «Pale Moon» from the soul except a card named "Fire Juggler", and call it to a (RC)".
|
|
2
|
x
|
|
Flyer Flyer (BT07)
|
- Number: BT07-076
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 5000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
|
Card text:
It's the circus! Lots of amazing things to see!
|
|
1
|
x
|
|
Girl Who Crossed the Gap (BT07)
|
- Number: BT07-074
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
|
Card text:
AUTO: When another «Pale Moon» rides this unit, you may call this card to Rear-guard Circle. ACT[R]: [Counter Blast (1) & Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a «Pale Moon» other than a card named "Girl Who Crossed the Gap" from your soul, and call it to Rear-guard Circle. Open the door! A new world awaits!
|
|
2
|
x
|
|
Jumping Glenn (BT07)
|
- Number: BT07-070
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
|
Card text:
AUTO: When this unit is placed on Rear-guard Circle from your soul, if you have a «Pale Moon» vanguard, this unit gets Power +3000 until end of turn. Hop! Step! Fly!!!
|
|
3
|
x
|
|
Midnight Bunny (Promos)
|
- Number: PR-0075
- Rarity: Promo
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: War Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
|
Card text:
AUTO[R]: [Counter Blast (1) & Put this unit into your soul] When an attack hits during the battle that this unit boosted, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Midnight Bunny" from your soul, and call it to Rear-guard Circle. BT03/029 (R) - Bunny into the box! What will happen next!?
|
|
2
|
x
|
|
Nightmare Doll, Alice (VG-BT03)
|
- Number: BT03-003S
- Rarity: SP
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: none
|
Card text:
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When this unit's attack hits, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, choose a «Pale Moon» other than a card named "Nightmare Doll, Alice" from your soul, and call it to (RC). You're already a prisoner of dreams. Endless Nightmare!
|
|
2
|
x
|
|
Nightmare Doll, Amy (BT07)
|
- Number: BT07-066
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
|
Card text:
AUTO[V]: At the beginning of your main phase, Soul Charge (1), and this unit gets Power +2000 until end of turn. AUTO[V]: [Counter Blast (5) & Soul Blast (8)] When this unit's attack hits a vanguard, you may pay the cost. If you do, put all of your «Pale Moon» rear-guards into your soul, choose up to five «Pale Moon» from your soul, and call them to separate Rear-guard Circles. It's a very cute doll, in a surprisingly beautiful toy box!
|
|
3
|
x
|
|
Nightmare Summoner, Laquer (BT09)
|
- Number: BT09-018
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
|
Card text:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When this unit attacks a vanguard, this unit gets [Power]+5000 until end of battle. [AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, choose a «Pale Moon» from your soul, and call it to (RC).
|
|
1
|
x
|
|
Peek-a-boo (BT07)
|
- Number: BT07-015
- Rarity: RR
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Workerloid
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
|
Card text:
AUTO[Soul]: [Soul Blast (1)] At the beginning of your main phase, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, call this card to Rear-guard Circle. AUTO[R]: At the beginning of your end phase, if you have a «Pale Moon» vanguard, put this unit into your soul. Peek-a…… BOO!
|
|
2
|
x
|
|
Poison Juggler (BT07)
|
- Number: BT07-079
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
|
Card text:
ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn. Would you like to try some? You'll have a great complexion like me!
|
|
4
|
x
|
|
Popcorn Boy (BT07)
|
- Number: BT07-078
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Human
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
|
Card text:
(You may only have up to four cards with "HEAL" in a deck.) It's yummy! Have some and you will be full of energy!
|
|
2
|
x
|
|
Rainbow Magician (VG-BT03)
|
- Number: BT03-054
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Power: 4000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
|
Card text:
AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck. C'mon, draw a card.
|
|
1
|
x
|
|
See-saw Game Loser (BT07)
|
- Number: BT07-068
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Giant
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
|
Card text:
AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck. Dang, I lost *snigger*.
|
|
2
|
x
|
|
See-saw Game Winner (BT07)
|
- Number: BT07-072
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
|
Card text:
AUTO: [Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Pale Moon» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck. Why meeeee~!!!
|
|
2
|
x
|
|
Skull Juggler (VG-BT03)
|
- Number: BT03-028
- Rarity: R
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Demon
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
|
Card text:
[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may Soul Charge (1). Bones for throwing? You can find them all over the place!
|
|
4
|
x
|
|
Sky High Walker (BT05)
|
- Number: BT05-080
- Rarity: C
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Goblin
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Stand +5000 Power
|
Card text:
[ACT](RC):[Put this unit into your soul] If you have a «Pale Moon» vanguard, choose a card from your damage zone, and turn it face up. Ahhhhhhhhhh! (I might need to change jobs...)
|
|
2
|
x
|
|
Turquoise Beast Tamer (VG-BT03)
|
- Number: BT03-030S
- Rarity: SP
- Nation: Dark-Zone
- Clan: Pale Moon
- Race: Elf
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
|
Card text:
CONT[V/R]: During your turn, if you have a card named "Crimson Beast Tamer" in your soul, this unit gets Power +3000. BT03/030 (R) - The whip of blue ice will tame the wild...
|
| |