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Deck "pride and honor"

Deck "pride and honor"
69 Cards
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Section: Draw Deck (60 cards)
3 x Bolton Refugee Bolton Refugee (RW)
  • Number: 83
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 2
  • Challenge Icons: [military] [intrigue]
Card text:

House Bolton. Refugee.
If you do not win dominance, pay 1 gold or discard Bolton Refugee from play.

2 x Catelyn Stark Catelyn Stark (LoW)
  • Number: 7
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Traits: Lady. House Tully.
  • Challenge Icons: [Intrigue] [Power]
Card text:

House Stark only. Challenges: Put Catelyn Stark into play from your hand, knelt as a defender during an intrigue or power challenge initiated against you. At the end of the phase, if Catelyn Stark is still in play, return her to your hand.

3 x Direwolf Pup Direwolf Pup (Core)
  • Number: 19
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 1
  • Challenge Icons: [military]
Card text:

Creature. Direwolf.
House Stark only. No attachments.

3 x Dubious Loyalties Dubious Loyalties (IG)
  • Number: 2
  • Rarity: F
  • Type: Attachment
  • House: Stark
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 1
  • Traits: Condition. House Bolton.
  • Income/Initiative: 0
Card text:

Attached character gains the House Bolton trait. Response: After you win a challenge in which attached character participated take control of attached character if it is not under your control.

3 x Feigned Retreat Feigned Retreat (ASitD)
  • Number: 42
  • Rarity: F
  • Type: Event
  • House: Stark
  • STR: 0
  • Claim Value: 0
  • Gold Cost: 0
  • Traits: 0
  • Income/Initiative: 0
Card text:

House Stark Only. Response: If an opponent would win a Military challenge against you, kneel 2 influence to cancel the determination of challenge winner. You automatically win the challenge.

3 x Frozen Solid Frozen Solid (LoW)
  • Number: 4
  • Rarity: F
  • Type: Attachment
  • House: Stark
  • Gold Cost: 1
  • Traits: Condition.
Card text:

House Stark only. Attach to a non-limited location or attachment. Treat attached card as though its printed text box were blank.

3 x Great Keep Great Keep (LoW)
  • Number: 30
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 0
  • Traits: Winterfell. Stronghold.
  • Income/Initiative: 1
Card text:

Limited.

1 x Grey Wind Grey Wind (Core)
  • Number: 14
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 4
  • Gold Cost: 4
  • Challenge Icons: [military]
Card text:

Creature. Direwolf.
No attachments. Deadly.
If Robb Stark is in play, lower the cost to play Grey Wind by 2.

1 x Hodor Hodor (Core)
  • Number: 12
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 4
  • Gold Cost: 1
  • Challenge Icons: [military] [power]
Card text:

Ally.
No attachments. Deadly.
Hodor cannot be declared as an attacker.
Hodor cannot be bypassed with stealth.

3 x Host of the Bear Host of the Bear (LoW)
  • Number: 15
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 5
  • Gold Cost: 3
  • Traits: Army. House Mormont.
  • Challenge Icons: [Military] [Power]
Card text:

No attachments except Weapon. Discard Host of the Bear from play at any time your total initiative is 2 or lower.

3 x Hungry Mob Hungry Mob (CSec)
  • Number: 2
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Challenge Icons: [military]
Card text:

Ally.
After you play 3 or more gold for a card or effect, kneel Hungry Mob.

1 x King Robb`s Host King Robb's Host (W5K)
  • Number: 1
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 8
  • Gold Cost: 8
  • Challenge Icons: [military] [power]
Card text:

Army.
No attachments except Siege.
Lower the cost to play King Robb's Host by 4 if you control a King or Queen character.
King Robb's Host does not kneel to attack during military challenges.
(War)

2 x Knight of the Tumblestone Knight of the Tumblestone (Core)
  • Number: 18
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 2
  • Challenge Icons: [military] [power]
Card text:

Knight. House Tully.
(War)

1 x Lord Eddard`s Chambers Lord Eddard's Chambers (LoW)
  • Number: 28
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 1
  • Challenge Icons: 1
Card text:

You may choose to play Lord Eddard's Chambers as an attachment to your House card.

3 x Narrow Sea Narrow Sea (KotStorm)
  • Number: 29
  • Rarity: F
  • Type: Location
  • House: Baratheon/Stark
  • Gold Cost: 0
  • Traits: Westeros.
Card text:

Marshalling: Discard Narrow Sea from play to reduce the cost of the next House Stark or House Baratheon character you play this phase by 2.
+1 Influence.

2 x Nightmares Nightmares (LoW)
  • Number: 46
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:

Any Phase: Choose 1 character or 1 location. Until the end of the phase, treat the printed text box of that character or location as though it were blank.

1 x Northern Cavalry Flank Northern Cavalry Flank (SA)
  • Number: 103
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 5
  • Gold Cost: 4
  • Challenge Icons: [military] [power]
Card text:

Army.
No attachments except Siege. Deadly.
If an opponent is running an agenda, Northern Cavalry Flank does not kneel to attack.
(War)

3 x Northern Fiefdoms Northern Fiefdoms (LoW)
  • Number: 31
  • Rarity: F
  • Type: Location
  • House: Stark
  • Gold Cost: 1
  • Traits: Winterfell
Card text:

Limited. Marshalling: Kneel Northern Fiefdoms to lower the cost of the next Stark card you play this phase by 1.

3 x Northern Steel Northern Steel (Blckwtr)
  • Number: 102
  • Rarity: F
  • Type: Attachment
  • House: Stark
  • Gold Cost: 2
Card text:

Weapon.
Northern Steel cannot be discarded from play while attached to a Stark character.
Any Phase: Kneel Northern Steel to give attached character either +3 STR or deadly until the end of the phase.

3 x Paper Shield Paper Shield (QoD)
  • Number: 46
  • Rarity: F
  • Type: Event
  • House: Neutral
Card text:


Response: Cancel the effects of an event card just played that does not have a gold or an influence cost.

"A paper shield," the eunuch said. "Try not to look so shocked, Lord Stark."

3 x Robb Stark Robb Stark (LoW)
  • Number: 8
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 4
  • Traits: Lord. King.
  • Challenge Icons: [Military] [Power]
Card text:

Renown. Any Phase: Name a Trait. Until the end of the phase, each character you control that has that Trait gets +1 STR (+2 STR instead if it is Winter). Limit once per round.

2 x Ser Jorah Mormont Ser Jorah Mormont (PotS)
  • Number: 39
  • Rarity: F
  • Type: Character
  • House: Stark/Targaryen
  • STR: 3
  • Gold Cost: 2
  • Traits: Knight. Traitor.
  • Challenge Icons: [military] [intrigue] [power]
Card text:

Stealth.
After Ser Jorah Mormont leaves play, all characters you control get -1 STR until the end of the phase.

1 x Ser Rodrik Cassel Ser Rodrik Cassel (Core)
  • Number: 4
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 2
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

Knight.
Ser Rodrik Cassel does not kneel to defend.
Ser Rodrik Cassel gets +2 STR while defending.

1 x Shaggydog Shaggydog (Core)
  • Number: 11
  • Rarity: S
  • Type: Character
  • House: Stark
  • STR: 1
  • Gold Cost: 1
  • Challenge Icons: [military]
Card text:

Creature. Direwolf.
No attachments. Deadly.
While you control at least 1 Stark Lord character, Shaggydog gets +3 STR and is immune to events.

3 x The Battle of the Whispering Wood The Battle of the Whispering Wood (EB)
  • Number: 65
  • Rarity: F
  • Type: Event
  • House: Stark
Card text:

Epic Battle.
House Stark only.
Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single military challenge with normal claim. The winner of each challenge may choose and kill a character without a military icon controlled by the losing opponent. (Place this card next to your plot deck until the end of this epic phase.)

1 x The Hound The Hound (PotS)
  • Number: 35
  • Rarity: F
  • Type: Character
  • House: Lannister/Stark
  • STR: 4
  • Gold Cost: 1
  • Traits: Ally.
  • Challenge Icons: [military]
Card text:

No attachments except Weapon.
After a character's STR is lowered, return The Hound to his owner's hand.

2 x Vanguard Scouts Vanguard Scouts (W5K)
  • Number: 11
  • Rarity: F
  • Type: Character
  • House: Stark
  • STR: 3
  • Gold Cost: 3
  • Challenge Icons: [military] [power]
Card text:

House Umber.
Vanguard Scouts does not kneel to attack or defend during the first challenge initiated each phase.

 
Section: Plot Deck (9 cards)
1 x After the Mummer`s Ford After the Mummer's Ford (KotS)
  • Number: 48
  • Rarity: F
  • Type: Plot
  • Claim Value: 1
  • Gold Cost: 3
  • Income/Initiative: / 5
Card text:

Military Battle.
Military Battle. Each player may initiate an additional military challenge this round.

1 x House Stark House Stark (Core)
  • Number: H5
  • Rarity: F
  • Type: House
  • House: Stark
Card text:

Round Sequence:

  1. Plot
  2. Draw
  3. Marshalling
  4. Challenge
  5. Dominance
  6. Stand
  7. Taxation

1 x Men of Duty Men of Duty (AHM)
  • Number: 80
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 2
  • Income/Initiative: 3 / 7
Card text:



Unique characters you control get +1 STR and a [Military], an [Intrigue], and a [Power] icon during the first challenge initiated this round.

1 x Search and Detain Search and Detain (HtS)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • House: Neutral
Card text:



When revealed, choose a card without any attachments controlled by the first player. Return that card to its owner's hand (cannot be saved).

1 x Storm of Swords Storm of Swords (LoW)
  • Number: 53
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +2/6
Card text:

You may initiate an additional military challenge during the challenge phase.

1 x Take Them by Surprise Take Them by Surprise (LoW)
  • Number: 52
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • Claim Value: 1
  • Income/Initiative: +5/11
Card text:

If you lose initiative, discard your hand.

1 x The Minstrel`s Muse The Minstrel's Muse (RotO)
  • Number: 120
  • Rarity: F
  • Type: Plot
  • House: Neutral
  • STR: 0
  • Claim Value: 1
  • Gold Cost: 0
  • Traits: Plot.
  • Income/Initiative: 4/8
Card text:

House Stark only. If you win dominance this round, claim 3 additional power for your House.

1 x The Siege of Winterfell The Siege of Winterfell (LoW)
  • Number: 48
  • Rarity: F
  • Type: Agenda
  • House: Neutral
Card text:

House Stark only. You cannot claim power for your House except during a military challange. Response: After you win a military challenge, claim 2 power for your House.

1 x Valar Morghulis Valar Morghulis (Core)
  • Number: 201
  • Rarity: S
  • Type: Plot
  • Claim Value: 0
  • Gold Cost: 2
  • Income/Initiative: 0
Card text:

Limit 1 per plot deck.
When revealed, kill all characters in play.

 
Deck Statistics
Distribution by House
- bar 3 %  
Baratheon/Stark bar 4 %  
Lannister/Stark bar 1 %  
Neutral bar 11  16 %  
Stark bar 50  72 %  
Stark/Targaryen bar 3 %  
 

Distribution by Rarity
F bar 59  86 %  
S bar 10  14 %  
 

Distribution by Type
Agenda bar 1 %  
Attachment bar 13 %  
Character bar 30  43 %  
Event bar 11  16 %  
House bar 1 %  
Location bar 10  14 %  
Plot bar 10 %  
 



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