| Section: Ninja Cards (31 cards)
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Gozu (TP4)
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- Card Number: TP4N-1348
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Mud
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/2
- Injured Stats: 3/0
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Card text:
Sound | Male | Prisoner | AMBUSH [PROTECTOR] [Mission][EOJ] Water : Target Ninja you control cannot be the target of your opponent's Ninja effects during this turn."I thought you had already joined forces with them."
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Haku (AvW)
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- Card Number: AWN-1529
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 4/2.
- Injured Stats: 0/1
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Card text:
Mist | Rogue Ninja | Male | Mental Power: 2 [UNIQUE ABILITIES] Valid: While your opponent has 8 or more Chakra, Jutsus used by your Ninjas cannot be the target of your opponent's Jutsu cards or Ninja effects."Yes, I do…"
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Haku (SL)
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- Card Number: SLN-1403
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Ice
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 1/1
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Card text:
Mist | Rogue Ninja | Male | Mental Power: 2 [ICE MIRRORS] [Attacker | EOJ] 2 : Target Ninja gets -1/-1 for each card in its controller's hand.your eyes will never see the truth."
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Hotaru Katsuragi (ST)
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- Card Number: STN-1134
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH [TSUCHIGUMO'S SECRET] Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja."I want to become strong."
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Jirobo (KS)
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- Card Number: KSN-1463
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 4/0
- Injured Stats: 2/0
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Card text:
Sound | Male | The Four Sound Ninja [ARHAT FIST] [Attacker | EOJ] Move 1 card from your opponent's Discard Pile to their Chakra area: This Ninja gets +1/+0 during this turn. When this Ninja wins any Battle Reward during this turn, if your opponent has 3 or more Chakra, discard 1 of your opponent's Battle Rewards."Jirobo of the South Gate."
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Jugo (AvW)
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- Card Number: AWN-1531
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Power
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/0
- Injured Stats: 6/0
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Card text:
Hebi | Rogue Ninja | Male [EVERBURNING RAGE] Desperation [Valid | EOJ] Water: This Ninja gets +1/-1 during the turn. If this effect was used twice this turn, you may discard this Ninja. In that case, put in play a Jugo (State 2) Ninja card from your Reinforcement Deck in this Ninja's Team as a Head Ninja.
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Kabuto Yakushi (TP4)
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- Card Number: TP4N-1347
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/2
- Injured Stats: 2/2
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Card text:
Sound | Male | Mental Power: 2 | Medical [PERFECTIONIST] At the end of your turn, you can pay 1. In that case, heal target injured Ninja."…death will be the last of my worries."
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Kabuto Yakushi (HA)
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- Card Number: HAN-1602
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Snake
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/4
- Injured Stats: 1/4
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Card text:
Sound | Jonin | Male | Mental Power: 5 [INTELLECTUAL PURSUIT] [Attacker | Mission] Remove 1 Ninja you control from the game: Put in play 1 Ninja from your Discard Pile."First we have…"
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Karin (AvW)
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- Card Number: AWN-1528
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 1/1
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Card text:
Hebi | Rogue Ninja | Female | Mental Power: 2 | Medical [SENSING WEAKNESS] Valid: When any Ninja in this Ninja's Team or the Team opposing this Ninja receives any Damage, increase that Damage by 1."Hurry up!"
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Kisame Hoshigaki (TP4)
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- Card Number: TP4N-454
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Weapon
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 6/2
- Injured Stats: 3/1
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | AMBUSH [COLD-BLOODED] [Attacker | Mission] 0 : If you have 3 or less Chakra, you can select and move 1 Water card in your Discard Pile to your Chakra area, At the end of your turn, if your opponent has 3 or more card in their Chakra area, discard 1 of them."I wouldn't be looking over there if I were you."
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Rinji (TP4)
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- Card Number: TP4N-1349
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Bat/Sound
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Sound | Male | Mental Power: 3 | Prisoner [SONAR] [Mission] 0 : Look at the top card of either player's Deck. This effect may be activated any number of times per turn."You're sharp!"
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Samidare (I)
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- Card Number: IN-1306
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Rain | Genin | Male [MALEVOLENT RAIN] [Attacker | Mission] 1 : Your opponent discards 1 of their Chakra."Those guys…"
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Sasuke Uchiha (TP4)
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- Card Number: TP4N-1351
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Genjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 7/3
- Injured Stats: 3/0
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Card text:
Sound | Hebi | Rogue Ninja | Male | Sharingan Eye [CONSTRICTION] When your opponent plays a Jutsu or Ninja, they may pay 1. If they do not, draw 1 card."Well, well, well…"
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Suigetsu Hozuki (TP3)
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- Card Number: TP3N-1190
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Water
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 5/2
- Injured Stats: 2/0
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Card text:
Akatsuki | Rogue Ninja | Taka | Male | AMBUSH [AKATSUKI INITIATE] Valid: While this Ninja is Battling by itself, it gets +1/+1 for each of your Water Chakra."Heh… I can't believe…"
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Suiu (KS)
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- Card Number: KSN-1462
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Rain | Genin | Male [RAIN'S REVENGE] [Attacker | Mission] Move 1 card from the top of your opponent's Deck to their Chakra area: If your opponent has 3 or more Chakra, this Ninja gets +2/+0 during this turn.
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Tayuya (I)
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- Card Number: IN-1312
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/3
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Card text:
Sound | Female | The Four Sound Ninja [BRASH ATTITUDE] When this Ninja wins any Battle Rewards, discard 2 of your opponent's Chakra."Here it comes!"
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Tayuya (KS)
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- Card Number: KSN-1464
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Earth
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 1/1
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Card text:
Sound | Female | The Four Sound Ninja [SYMPHONY] [Attacker | Mission] 1 : If you control another Water Ninja, no Teams can perform a Mental Power Battle during this turn. Then, if you control another Earth Ninja, exchange 1 card in your hand with 1 of your opponent's face down Battle Rewards."Tayuya of the North Gate."
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The 2nd Hokage (WW)
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- Card Number: WWN-1251
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Water
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 3/1
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 | MASTERY [SUPREMACY] [Attacker | Mission] 0 : Move 1 card in your Discard Pile to your Chakra area or 1 Mission card from your Discard Pile to your hand.
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Utakata (TP4)
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- Card Number: TP4N-1353
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Bubble
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Mist | Rogue Ninja | Male [WATER TRAINING] [Attacker | Mission | EOJ] 1 : Search your Deck for a non-"AMBUSH" card and move it to your Chakra area. Shuffle your Deck afterwards."If you can't even do this, you can't be my student."
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Yukimaru (TP4)
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- Card Number: TP4N-1346
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sound | Male | Secret Pills | GROWTH [A CHILD TO PROTECT] Valid: When this Ninja is put in play or removed from play, you can discard 1 of your opponent's Chakra."I figured out where to return home to."
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| Section: Jutsu Cards (9 cards)
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Chidori Stream (FP)
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- Card Number: FPJ-575
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water Water
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Card text:
Requirements: "Sasuke Uchiha" + "Printed Entrance cost of 4 or more" Target: Every Ninja Battling against the user Effect: The Power of the target becomes 0/0 during this turn and the Mental Power of the target becomes 0 during this turn. Additionally, negate the effect texts of the target during this turn. "He generated the Chidori from all over his body!"
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Chidori Sword (AvW)
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- Card Number: AWJ-959
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water Water 1
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Card text:
Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: Your opponent moves the top card of their Deck to their Chakra area. Then, if your opponent has 5 or more Chakra, move the target to its owner's Chakra area. Otherwise, give 1 Damage to the target. Expert [Sasuke Uchiha]: Move up to 3 cards from your Discard Pile to you Chakra area.
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Mystic Fog Prison (AvW)
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- Card Number: AWJ-962
- Rarity: Common
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water 1
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Card text:
Target: 1 Ninja on the Battlefield Effect: Your opponent moves the top card of their Deck to their Chakra area. Then, negate the target's effect text during this turn. Then, if your opponent has 3 or more Chakra, negate 1 Jutsu being used by the target. "Water Style Genjutsu! Mystic Fog Prison!"
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Sticky Webbing (I)
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- Card Number: IJ-882
- Rarity: Common
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: 2
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Card text:
While this card is in your Discard Pile, it can be played as though it were in your hand. Target: 1 Ninja opposing the user Effect: The target gets -2/-2 during this turn. If this Jutsu was played from your Discard Pile, remove it from the game. "Giant spider tightrope?"
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Water Clone Jutsu (TP2)
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- Card Number: TP2J-702
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water 1 or 3
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Card text:
Target: Jutsu card being played or 1 Ninja's effect text Effect: Your opponent flips a coin twice. If they get tails only once, negate the target. This Jutsu can be used while it is in your Chakra area. "But your decision was the right one. I'm…powerful."
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Water Prison Jutsu (HA)
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- Card Number: HAJ-990
- Rarity: Common
- Card Type: Jutsu
- Symbol: Water
- Jutsu Cost: Water 1
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Card text:
Target: 1 Ninja opposing the user Effect: The target's Power is 0/0 and its effect text is negated during this turn. "This heavy water…"
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| Section: Mission Cards (10 cards)
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A Show of Power (HA)
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- Card Number: HAM-962
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Your opponent gives 1 Damage to 1 Ninja they control, discards 1 card, and discards 2 of their Chakra. "This performance is dedicated to you."
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Ambush (WW)
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- Card Number: WWM-808
- Rarity: Common
- Card Type: Mission
- Symbol: Water
- Hand Cost: 0
- Entrance Cost: 1
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Card text:
Target: 1 Ninja card in your Chakra area. Efect: The target gets AMBUSH (AMBUSH: During your Mission Phase, if a Ninja card with this Characteristic is in your Chakra area, you can deploy it. This counts as a deployment. Entrance and Hand costs must be met and the "1 Ninja per turn" rule applies). "They haven't found our exact location yet…"
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Dark Aspirations (HA)
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- Card Number: HAM-960
- Rarity: Rare
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Effect: Both player's discard their hand, then move up to 2 cards from their Discard Pile to their hand. "Time to put my plan into action."
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Moment of Weakness (AvW)
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- Card Number: AWM-929
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Move 1 of your opponent's Ninjas with the lowest Entrance cost to its owner's Chakra area. If that Ninja had an Entrance cost of 0, move this Mission to your hand. "M-my glasses!"
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The Rogue Jinchuriki (AvW)
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- Card Number: AWM-934
- Rarity: Common
- Card Type: Mission
- Symbol: Water
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Draw 1 card. Then, you can move 2 cards from your opponent's Discard Pile to their Chakra area. In that case, draw 1 card. "That seat is reserved for me…"
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| Section: Reinforcement Deck (5 cards)
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Jugo (State 2) (AvW)
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- Card Number: AWN-1535
- Rarity: Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Power
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 7/0
- Injured Stats: 8/0
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Card text:
Taka | Rogue Ninja | Male | State 2 | Name: Jugo | REINFORCEMENT [UNCONTROLLABLE ANGER] Desperation [Valid | EOJ] Water: This Ninja gets +2/+0 during this turn. At the end of this turn, if this Ninja won any Victory, discard 1 Ninja your opponent controls with the lowest Entrance cost."Who’s next?!!"
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Kisame Hoshigaki (HA)
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- Card Number: HAN-1603
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Weapon
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/2
- Injured Stats: 4/2
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Card text:
Akatsuki | Rogue Ninja | Jonin | Male | REINFORCEMENT [MERGING] Sacrifice: Kisame Hoshigake Valid: When this Ninja is opposed, discard 1 of your opponent's Chakra for each Ninja opposing this Ninja whose Combat is less than this Ninja's."If you can rip it out of my body, that is!"
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