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Deck "Extra exhausted!"

Deck "Extra exhausted!"
50 Cards
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Extra exhausted!

 
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Card Type: Magic/Burst (4 cards)
1 x Arms Shock Arms Shock (BS14)
  • Number: 99
  • Rarity: Common
  • Card Type: Magic/Burst
  • Color: Green
  • Cost: 2
  • Reduction: E
Card text:

[Burst: After your opponent's spirit or brave's (When Summoned) effect activates] Exhaust 1 opposing spirit. After that, by paying the cost, you can activate this card's main effect. (Main) Add 1 core from the void to a spirit you control.

1 x Descent Burst Descent Burst (BS16)
  • Number: 78
  • Rarity: Uncommon
  • Card Type: Magic/Burst
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Burst (After your life is decreased)] When your life is 2 or less, summon 1 green spirit card from your hand. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) During this turn, all your spirits get +2000BP.

1 x Last Stand Last Stand (BS14)
  • Number: 101
  • Rarity: Common
  • Card Type: Magic/Burst
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Burst(After Your Opponent Destroys Your Spirit)] Add a core from the void to your reserve. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) Choose 1 of your green spirits. During this turn, that spirit can block all opposing spirits even when exhausted.

1 x War Cry War Cry (BS17)
  • Number: 78
  • Rarity: Uncommon
  • Card Type: Magic/Burst
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Burst (After the opponent destroys your spirit)] Exhaust all level one spirits. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) Exhaust all level 2 spirits.

 
Card Type: Nexus (10 cards)
1 x The Cumulo-Nimbus Mountain Range The Cumulo-Nimbus Mountain Range (BS20)
  • Number: 69
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

[Lv1-Lv2] (Opponent's Attack Step) When your green spirits compare BP and only the opposing spirit is destroyed, refresh your battling spirit.
[Lv2] (Your Turn) When your spirit effect exhausts opposing spirits, move 1 core from the void to any of your spirits.

1 x The Earth of Fertility The Earth of Fertility (DotA)
  • Number: 133
  • Rarity: Rare
  • Card Type: Nexus
  • Color: Green
  • Cost: 5
  • Reduction: EE
  • Gems: 1
Card text:

[LV1][LV2] (During the Battle Phase) Attacking and blocking spirits you control get +1000BP for each exhausted spirit you control.
[LV2] (Your Core Step) Gain 1 core in your Reserve.

1 x The Fruit of Life The Fruit of Life (CC)
  • Number: 107
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EEE
  • Gems: 1
Card text:

3LV2

[LV1][LV2] (Permanent) Each time any Damage is dealt to your Life due to a card your opponent controls, draw 1 card.
[LV2] (Permanent) Each time any Damage is dealt to your Life due to a card your opponent controls, gain 1 core in your Reserve.

1 x The Great River and the Precipice The Great River and the Precipice (BS15)
  • Number: 65
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

[Lv1-Lv2] All your spirit cards in your hand with Windstorm gains 1 green reduction symbol. [Lv2] (Your Start Step) When your opponent sets a burst, exhaust an opponent's spirit.

1 x The Great Tree of Life The Great Tree of Life (BS13)
  • Number: 66
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

LV1][LV2] When the opponent destroys your spirit, add a core from the void to your reserve. [LV2] (During Opponent's Attack Step) When an opposing spirit's attack diminishes your life, add 1 core from the void to your reserve and refresh 1 of your spirits.

1 x The Hermit Wise Tree The Hermit Wise Tree (CC)
  • Number: 106
  • Rarity: Rare
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

3LV2

[LV1][LV2] (During the Battle Phase) All attacking and blocking spirits you control get +1000BP for each exhausted spirit you control.
[LV2] (Your End Phase) Refresh all exhausted spirits you control.

1 x The Hill of Big Windmill The Hill of Big Windmill (BS07)
  • Number: 59
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

(Lv. 1-2): When your Nexus is destroyed due to the effects of an opposing Spirit, Nexus, or Spell Card, choose a Gem Color; all opposing Spirits of the specified Gem Color are exhausted. During Your Opponent's Attack Phase (Lv. 2): All Spirits on your Field with the Special Emerald Ability WINDSTORM gain the following effect changes: "When This Spirit Blocks: WINDSTORM (1) Your opponent must exhaust a number of his/her Spirits equal to the amount specified."

1 x The Infinite Stairway of the Deserted Temple The Infinite Stairway of the Deserted Temple (BS15)
  • Number: 66
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

[Lv1-Lv2] (Every Attack Step) While you have only green spirits and nexus on your field, when only the opponent's spirit is destroyed by comparing BP with your spirits, refresh your spirit which battled. [Lv2] (Your Attack Step) All your spirits with Windstorm gains BP+3000.

1 x The Storm Highland The Storm Highland (DotA)
  • Number: 143
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

[LV1][LV2] (During Your Main Phase) Each time you summon a spirit with Windstorm, gain cores on that spirit equal to the number specified by that spirit's Windstorm.
[LV2] (Permanent) Each time a spirit you control with Windstorm defeats a spirit, move all spirits that were exhausted due to the effect of the winning spirit's Windstorm to the bottom of their owner's Deck.

1 x The Stumpcity of God Tree The Stumpcity of God Tree (BS14)
  • Number: 81
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 5
  • Reduction: EEEE
  • Gems: 2
Card text:

[LV1] (Your End Step) You can reveal the top card of your deck. If that card is a green spirit, you can summon it. If not, return it to the top of your deck.

 
Card Type: Spell (8 cards)
2 x Aggressive Rage Aggressive Rage (BS16)
  • Number: 73
  • Rarity: Common
  • Card Type: Spell
  • Color: Red
  • Cost: 3
  • Reduction: RR
Card text:

(Flash Step) During this turn, give one of your spirits Clash: (When Attacks) Your opponent must block if possible.

1 x Emerald Boost Emerald Boost (DotA)
  • Number: 170
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Each time a spirit you control attacks, it gets +X BP until end of turn. X is the amount of its Cost Reduction x 1000.

1 x Life Chain Life Chain (RA)
  • Number: 99
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 5
  • Reduction: EEEE
Card text:

[Flash]: (Flash Step)(Your Main Phase) Destroy target spirit you control. In that case, gain cores in your Reserve equal to the cost of the destroyed spirit.

1 x Life Charge Life Charge (BS10)
  • Number: 105
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

Flash Timing: After destroying one of your own 3-Core-Cost-or-higher Spirits, add three Cores from the Void to your Reserve.

1 x Storm Attack Storm Attack (BS14)
  • Number: 100
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

(Flash Step) Exhaust 1 opposing spirit. After that, refresh 1 of your spirits.

1 x Thorn Prison Thorn Prison (DotA)
  • Number: 182
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Your opponent exhausts 2 unexhausted spirits they control.

1 x Wind Shear Wind Shear (BS09)
  • Number: 75
  • Rarity: Rare
  • Card Type: Spell
  • Color: Green
  • Cost: 6
  • Reduction: EEE
Card text:

Flash Timing: Refresh all of your Spirits with the Special Emerald Ability WINDSTORM.

 
Card Type: Spirit (26 cards)
2 x Gabunohashi Gabunohashi (DotA)
  • Number: 79
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Plant Spirit
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

1LV1
1000
3LV2
5000

[LV1][LV2] Windstorm: 1 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control.

1 x Guan-Choun Guan-Choun (BS15)
  • Number: 24
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Great General, Gaudy Trooper
  • Cost: 5
  • Reduction: EE
  • Gems: 1
Card text:

[LV1][LV2] Windstorm:1 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. [LV1][LV2] (When Attacks) Add a core from the void to your reserve. [LV2] (When Attacks) Once a turn, if this spirit diminishes the opponent's life, refresh this spirit.

3 x Kengokiji Kengokiji (BS20)
  • Number: 20
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 2
  • Reduction: E
  • Gems: 1
Card text:

[LV2] Charge - Increase the number of opposing cards exhausted due to your effects by 1.

2 x Nogan the Veteran Nogan the Veteran (BS10)
  • Number: 26
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged beast
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

Flash Timing: HIGH SPEED During your Flash Timing Phase, you can summon this Spirit from your hand to the Field. All Cores required for summoning this Spirit must be paid from your Reserve when using this ability. When This Spirit Attacks (Lv. 1-2): WINDSTORM (1) When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above.

2 x Pandal Pandal (BS15)
  • Number: 20
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Imp
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

[Lv1-Lv2] Windstorm: 1 (When Attacks) When this spirit is blocked, your opponent must exhaust 1 of their spirits.

2 x Takeno-Saigar Takeno-Saigar (BS15)
  • Number: 23
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Imp
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[LV1][LV2] Windstorm:1 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control. [LV2] (Your End Step) By moving 1 core from this spirit to your trash, refresh 1 spirit you control with "Windstorm".

3 x The AirCommodore Geran The AirCommodore Geran (BS08)
  • Number: 23
  • Rarity: Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast/Deified General
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2): WINDSTORM (1) When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above. (Lv. 2): On all your Spirits with the Special Emerald Ability WINDSTORM, add +1 to the specified amount.

1 x The BladeKingBeast Byak-Garo The BladeKingBeast Byak-Garo (BS07)
  • Number: x26
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Blade Beast
  • Cost: 6
  • Reduction: EEE
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2): WINDSTORM (2) When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above. When This Spirit Attacks (Lv. 2): When this Spirit deals Direct Damage to your opponent as a result of battle, send one Core from your Reserve to your Trash to force two opposing Spirits that are not Tribute Summons back to your opponent's hand.

1 x The Captain Dreadnought The Captain Dreadnought (BS09)
  • Number: 26
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 7
  • Reduction: EEEE
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2): WINDSTORM (2) When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above. During Your Attack Phase (Lv. 2): When any of your Spirits with the Special Emerald Ability WINDSTORM get destroyed based on Battle Point difference, they return to your Field in the exhausted position.

1 x The FangEmperor Byakgalord-Sonken The FangEmperor Byakgalord-Sonken (BS17)
  • Number: X03
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Great General, Gaudy Trooper
  • Cost: 7
  • Reduction: EEE
  • Gems: 2
Card text:

[LV1][LV2] All your spirits with Windstorm get the following effect: "(When Attacks) Your opponent can't activate a burst." [LV2] (When Attacks) When this spirit is blocked, exhaust 2 opposing spirits.

1 x The FangTree Rafflesio The FangTree Rafflesio (DotA)
  • Number: 87
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Plant Spirit
  • Cost: 7
  • Reduction: EEE
  • Gems: 1
Card text:

1LV1
5000
3LV2
7000
5LV3
9000

[LV1][LV2][LV3] Windstorm: 2 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control.
[LV3] (During Your Battle Phase) Each time this spirit deals any Damage to your opponent's Life, exhaust target unexhausted spirit your opponent controls.

1 x The HollowProvidence Hououga The HollowProvidence Hououga (BS15)
  • Number: 27
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Vanity Deity, Winged Beast
  • Cost: 11
  • Reduction: EEEEEE
  • Gems: 1
Card text:

While you have a burst set, this spirit has a cost of 7 when in your hand. [LV1][LV2][LV3] (Your Attack Step) When this spirit and your spirits with Windstorm diminish your opponent's life by attacking, send a core from your opponent's life to the void. [LV2][LV3] When your opponent destroys a spirit you control with Windstorm, send 1 opposing spirit back to their hand.

1 x The Providence Hououga The Providence Hououga (DotA)
  • Number: X23
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Vanity Deity Winged Beast
  • Cost: 10
  • Reduction: 0EEEEEE
  • Gems: 1
Card text:

1LV1
6000
4LV2
10000
10LV3
16000

[LV1][LV2][LV3] Windstorm: 3 (During Your Battle Phase) Each time this spirit is blocked, your opponent exhausts the specified number of unexhausted spirits they control.
[LV3] (During Your Battle Phase) Each time this spirit deals any Damage to your opponent's Life, you may remove 1 core from your Reserve. In that case, refresh this spirit.

1 x The ShiningWings Jewelg The ShiningWings Jewelg (BS08)
  • Number: 27
  • Rarity: Master Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shellman
  • Cost: 7
  • Reduction: EEEE
  • Gems: 1
Card text:

TRIBUTE SUMMON: 3+ Core Cost —> Trash After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 1-2): WINDSTORM (2) When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above. When This Spirit Attacks (Lv. 2): When your opponent loses a Life Core due to this Spirit's attack, send a Core from your opponent's Life to his/her Reserve.

3 x The Viscount Minoba The Viscount Minoba (BS09)
  • Number: 22
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

When This Spirit Attacks (Lv. 1-2): WINDSTORM (1) When this Spirit is blocked, your opponent must exhaust a number of his/her Spirits equal to the amount specified above. During Your Attack Phase (Lv. 2): All your Spirits with the Special Emerald Ability WINDSTORM gain +2000BP.

1 x Yatsunokanzo Yatsunokanzo (BS14)
  • Number: 32
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Winged Beast
  • Cost: 6
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] Windstorm: 2 (When Attacks) When this spirit is blocked, your opponent exhausts 2 of their spirits. [Lv2] (Your Attack Step) All your spirits with Windstorm gains, "(When Attacks) When this spirit is destroyed, return every spirit exhausted by this spirit's Windstorm back to the opponent's hand".

 
Card Type: Spirit/Burst (2 cards)
1 x The RetsuHero Seiryubi The RetsuHero Seiryubi (BS16)
  • Number: X3
  • Rarity: X Rare
  • Card Type: Spirit/Burst
  • Color: Green
  • Spirit Type: Supreme Hero, Gaudy Trooper
  • Cost: 7
  • Reduction: EE
  • Gems: 1
Card text:

[Burst: When your life is reduced] If your life is 3 or less, this spirit can be summoned. [Flash] Violent Swift (Each Player's Attack Step) When there are five or more core in your trash, you can move all that core to your field and reserve. Then, summon this spirit from your hand. without paying the cost.

1 x The TacticianBird Shokatsuryo The TacticianBird Shokatsuryo (BS15)
  • Number: 26
  • Rarity: Rare
  • Card Type: Spirit/Burst
  • Color: Green
  • Spirit Type: Supreme Hero, Gaudy Trooper
  • Cost: 6
  • Reduction: EEE
  • Gems: 1
Card text:

[Burst (After Your Life is Decreased)] If there are 3 or more exhausted spirits on your and your opponent's field, this spirit is summoned. [LV2] (Your Attack Step) When a spirit you control with Windstorm attacks, by moving core from your reserve to your trash equal to the number designated by that spirit's Windstorm, exhaust that number of opposing spirits.

 
Deck Statistics
Distribution by Card Type
Magic/Burst bar 8 %  
Nexus bar 10  20 %  
Spell bar 16 %  
Spirit bar 26  52 %  
Spirit/Burst bar 4 %  
 

Distribution by Color
Green bar 48  96 %  
Red bar 4 %  
 

Distribution by Rarity
Common bar 18  36 %  
Master Rare bar 8 %  
Rare bar 11  22 %  
Uncommon bar 13  26 %  
X Rare bar 8 %  
 

Distribution by Spirit Type
- bar 22  69 %  
Great General, Gaudy Trooper bar 6 %  
Plant Spirit bar 9 %  
Winged Beast bar 16 %  
 



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