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Deck "block my ass"

Deck "block my ass"
Format: OCG - 47 Cards
created by bdr_theking activity icon
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Cards without Section (39 cards)
1 x Alcadeias, Lord of Spirits Alcadeias, Lord of Spirits (DMX-11)
  • Collector Number: 40
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 12500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Seki
Card text:

*  Evolution - Put on one of your Angel Commands.

*  Double breaker (This creature breaks 2 shields.)

*  Players can't cast spells other than light spells.

2 x Codename Aegis Codename Aegis (DMR-05)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Leviathan/Unknown
  • Power: 5000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  When you put this creature into the battle zone, each player shuffles their deck in addition to all non-Unknown creatures in the battle zone and draws a card for each of their creatures added to the deck.

3 x Codename Buffer Lodeole Codename Buffer Lodeole (P-Y11)
  • Collector Number: P15-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Hisashi Murakami
Card text:

Blockericon.jpg Blocker

*  When this creature attacks or blocks, you and your opponent play "Gachinko Judge". If you win, you may put the top card of your deck into your shield zone.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Double breaker (This creature breaks 2 shields.)

2 x Codename Build Leone Codename Build Leone (DMX-10)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  When this creature attacks, choose one of your opponents non-evolution creatures in the battle zone and put in the owner shield zone face down as a shield.

*  Double breaker (This creature breaks 2 shields.)

2 x Codename Hungry Elegance Codename Hungry Elegance (DMR-05)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Giant/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: Murakami Hisashi
Card text:

*  When your opponent draws a card, you may put the top card of your deck into your mana zone.

*  You may summon Unknowns from your mana zone.

*  Double breaker (This creature breaks 2 shields.)

3 x Codename Oreore Lionel Codename Oreore Lionel (DMR-05)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 8500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, you reveal cards from the top of your deck until you reveal a non-evolution creature with Blocker. You put that creature into the battle zone. Then, shuffle your deck.

(Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Double breaker

2 x Energy Stream Energy Stream (DMX-03)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral
わずかな知識が流れを変える! (Perfect Angel)

3 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

3 x Heaven`s Gate (Mode Change) Heaven's Gate (Mode Change) (P-Y10)
  • Collector Number: P44m-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Hayaken
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMX-02)
  • Collector Number: 31
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (P-Y11)
  • Collector Number: P47-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

2 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

1 x Knights of Cobalt, Spirit of Protean Knights of Cobalt, Spirit of Protean (P-Y11)
  • Collector Number: P38-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Angel Command
  • Power: 7000+
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light/Water
  • Artist: Yuri Shinjuro
Card text:

* (This card is put into your mana zone tapped.)

Blocker Blocker

* When this creature attacks, or when it is attacked, your opponent puts the top card of their deck into the graveyard. If it is a creature, this creature gets "Triple breaker" and +7000 power. If it is a spell, you may cast it for no cost, and put it in the owners graveyard.

Double breaker (This creature breaks 2 shields)

3 x Lionel, Zenith of "Ore" Lionel, Zenith of "Ore" (DMR-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: Toshiaki Takayama
Card text:

Blockericon.jpg Blocker

*  When you summon this creature into the battle zone, add the top card of your deck to your shield zone face-down. Then, your opponent chooses one of your shields. You may add that shield to your hand.

*  All of your shield cards that are returned to your hand gain "Shield trigger".

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

2 x Lord Reis, Spirit of Wisdom Lord Reis, Spirit of Wisdom (P-Y11)
  • Collector Number: P36-Y11
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Water
  • Artist: Hiroshi Tanigawa
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Whenever you put a creature with "Blocker" into the battle zone, you may draw a card.

2 x Theresa, Empress of Heaven Theresa, Empress of Heaven (DMX-06)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  At the start of your turn, you may put a light creature with "blocker" into the battle zone from your hand.

*  Double breaker

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire//Nature bar 2 %  
Light bar 18  38 %  
Light//Light/Nature bar 2 %  
Light/Darkness bar 2 %  
Light/Nature bar 2 %  
Light/Water bar 9 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 10  21 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
Water bar 9 %  
Water//Light bar 2 %  
Zero bar 6 %  
 

Distribution by Cost
10 bar 6 %  
2 bar 13 %  
2/7 bar 2 %  
3 bar 4 %  
3/6 bar 2 %  
4 bar 2 %  
4/15 bar 2 %  
5 bar 13 %  
5/12 bar 2 %  
5/30 bar 2 %  
6 bar 9 %  
6/15 bar 2 %  
6/24 bar 2 %  
7 bar 17 %  
7/24 bar 2 %  
8 bar 17 %  
9 bar 2 %  
 

Distribution by Power
- bar 13  28 %  
1000 bar 6 %  
1000/3000 bar 2 %  
1000/5000+ bar 2 %  
12500 bar 2 %  
13000 bar 6 %  
3000/105 bar 2 %  
4000 bar 4 %  
4000/26000 bar 2 %  
4500/6500 bar 2 %  
5000 bar 4 %  
5000/105 bar 2 %  
6000/17000 bar 4 %  
7000+ bar 2 %  
7500 bar 4 %  
8000 bar 19 %  
8500 bar 6 %  
 

Distribution by Race
- bar 13  28 %  
Angel Command bar 9 %  
Angel Command/Demon Command bar 2 %  
Angel Command/Unknown bar 17 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Giant/Unknown bar 4 %  
Human//Giant bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Leviathan/Unknown bar 4 %  
Liquid People/Hunter bar 2 %  
Mecha Del Sol/Hunter bar 9 %  
Snow Faerie bar 6 %  
Splash Queen//Mecha Del Sol bar 2 %  
Unknown/Zenith bar 6 %  
 

Distribution by Rarity
Common bar 17 %  
Promotional bar 15  32 %  
Rare bar 6 %  
Super Rare bar 19 %  
Uncommon bar 13 %  
Very Rare bar 4 %  
Victory Rare bar 9 %  
 

Distribution by Type
Creature bar 25  53 %  
Evolution Creature bar 2 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 6 %  
Spell bar 13  28 %  
 



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